# All variables and this file are optional, if they are not present the PG and the # makefiles will try to parse the correct values from the file system. # # Variables that specify exclusions can use % as a wildcard to specify that anything in # that position will match. A partial path can also be specified to, for example, exclude # a whole folder from the parsed paths from the file system # # Variables can be specified using = or += # = will clear the contents of that variable both specified from the file or the ones parsed # from the file system # += will add the values to the previous ones in the file or the ones parsed from the file # system # # The PG can be used to detect errors in this file, just create a new project with this addon # and the PG will write to the console the kind of error and in which line it is meta: ADDON_NAME = ofxOpenCv ADDON_DESCRIPTION = Addon for computer vision using the open source library openCv ADDON_AUTHOR = OF Team ADDON_TAGS = "computer vision" "opencv" "image processing" ADDON_URL = http://github.com/openframeworks/openFrameworks common: # dependencies with other addons, a list of them separated by spaces # or use += in several lines # ADDON_DEPENDENCIES = # include search paths, this will be usually parsed from the file system # but if the addon or addon libraries need special search paths they can be # specified here separated by spaces or one per line using += # ADDON_INCLUDES = # any special flag that should be passed to the compiler when using this # addon # ADDON_CFLAGS = # any special flag that should be passed to the linker when using this # addon, also used for system libraries with -lname # ADDON_LDFLAGS = # linux only, any library that should be included in the project using # pkg-config # ADDON_PKG_CONFIG_LIBRARIES = # osx/iOS only, any framework that should be included in the project # ADDON_FRAMEWORKS = # source files, these will be usually parsed from the file system looking # in the src folders in libs and the root of the addon. if your addon needs # to include files in different places or a different set of files per platform # they can be specified here # ADDON_SOURCES = # some addons need resources to be copied to the bin/data folder of the project # specify here any files that need to be copied, you can use wildcards like * and ? # ADDON_DATA = # when parsing the file system looking for libraries exclude this for all or # a specific platform # ADDON_LIBS_EXCLUDE = linux64: ADDON_PKG_CONFIG_LIBRARIES = opencv4 harfbuzz ADDON_LIBS_EXCLUDE = libs/opencv/% ADDON_INCLUDES_EXCLUDE = libs/opencv ADDON_INCLUDES_EXCLUDE += libs/opencv/% linux: ADDON_PKG_CONFIG_LIBRARIES = opencv harfbuzz ADDON_LIBS_EXCLUDE = libs/opencv/% ADDON_INCLUDES_EXCLUDE = libs/opencv ADDON_INCLUDES_EXCLUDE += libs/opencv/% linuxarmv6l: ADDON_PKG_CONFIG_LIBRARIES = opencv4 ADDON_LIBS_EXCLUDE = libs/opencv/% ADDON_INCLUDES_EXCLUDE = libs/opencv ADDON_INCLUDES_EXCLUDE += libs/opencv/% linuxarmv7l: ADDON_PKG_CONFIG_LIBRARIES = opencv4 ADDON_LIBS_EXCLUDE = libs/opencv/% ADDON_INCLUDES_EXCLUDE = libs/opencv ADDON_INCLUDES_EXCLUDE += libs/opencv/% linuxaarch64: ADDON_PKG_CONFIG_LIBRARIES = opencv4 ADDON_LIBS_EXCLUDE = libs/opencv/% ADDON_INCLUDES_EXCLUDE = libs/opencv ADDON_INCLUDES_EXCLUDE += libs/opencv/% msys2: ADDON_PKG_CONFIG_LIBRARIES = opencv4 ADDON_LIBS_EXCLUDE = libs/opencv/% ADDON_INCLUDES_EXCLUDE = libs/opencv ADDON_INCLUDES_EXCLUDE += libs/opencv/% android/x86: ADDON_LIBS = ADDON_LIBS += libs/opencv/lib/android/x86/libopencv_dnn.a ADDON_LIBS += libs/opencv/lib/android/x86/libopencv_photo.a ADDON_LIBS += libs/opencv/lib/android/x86/libopencv_stitching.a ADDON_LIBS += libs/opencv/lib/android/x86/libopencv_calib3d.a ADDON_LIBS += libs/opencv/lib/android/x86/libopencv_features2d.a ADDON_LIBS += libs/opencv/lib/android/x86/libopencv_objdetect.a ADDON_LIBS += libs/opencv/lib/android/x86/libopencv_video.a ADDON_LIBS += libs/opencv/lib/android/x86/libopencv_videoio.a ADDON_LIBS += libs/opencv/lib/android/x86/libopencv_imgproc.a ADDON_LIBS += libs/opencv/lib/android/x86/libopencv_ml.a ADDON_LIBS += libs/opencv/lib/android/x86/libopencv_core.a ADDON_LIBS += libs/opencv/lib/android/x86/libopencv_flann.a ADDON_LIBS += libs/opencv/lib/android/x86/libquirc.a ADDON_LIBS += libs/opencv/lib/android/x86/libittnotify.a ADDON_LIBS += libs/opencv/lib/android/x86/liblibprotobuf.a android/armeabi-v7a: ADDON_LIBS = ADDON_LIBS += libs/opencv/lib/android/armeabi-v7a/libopencv_dnn.a ADDON_LIBS += libs/opencv/lib/android/armeabi-v7a/libopencv_photo.a ADDON_LIBS += libs/opencv/lib/android/armeabi-v7a/libopencv_stitching.a ADDON_LIBS += libs/opencv/lib/android/armeabi-v7a/libopencv_calib3d.a ADDON_LIBS += libs/opencv/lib/android/armeabi-v7a/libopencv_features2d.a ADDON_LIBS += libs/opencv/lib/android/armeabi-v7a/libopencv_objdetect.a ADDON_LIBS += libs/opencv/lib/android/armeabi-v7a/libopencv_video.a ADDON_LIBS += libs/opencv/lib/android/armeabi-v7a/libopencv_videoio.a ADDON_LIBS += libs/opencv/lib/android/armeabi-v7a/libopencv_imgproc.a ADDON_LIBS += libs/opencv/lib/android/armeabi-v7a/libopencv_ml.a ADDON_LIBS += libs/opencv/lib/android/armeabi-v7a/libopencv_core.a ADDON_LIBS += libs/opencv/lib/android/armeabi-v7a/libopencv_flann.a ADDON_LIBS += libs/opencv/lib/android/armeabi-v7a/libquirc.a ADDON_LIBS += libs/opencv/lib/android/armeabi-v7a/liblibprotobuf.a android/arm64-v8a: ADDON_LIBS = ADDON_LIBS += libs/opencv/lib/android/arm64-v8a/libopencv_dnn.a ADDON_LIBS += libs/opencv/lib/android/arm64-v8a/libopencv_photo.a ADDON_LIBS += libs/opencv/lib/android/arm64-v8a/libopencv_stitching.a ADDON_LIBS += libs/opencv/lib/android/arm64-v8a/libopencv_calib3d.a ADDON_LIBS += libs/opencv/lib/android/arm64-v8a/libopencv_features2d.a ADDON_LIBS += libs/opencv/lib/android/arm64-v8a/libopencv_objdetect.a ADDON_LIBS += libs/opencv/lib/android/arm64-v8a/libopencv_video.a ADDON_LIBS += libs/opencv/lib/android/arm64-v8a/libopencv_videoio.a ADDON_LIBS += libs/opencv/lib/android/arm64-v8a/libopencv_imgproc.a ADDON_LIBS += libs/opencv/lib/android/arm64-v8a/libopencv_ml.a ADDON_LIBS += libs/opencv/lib/android/arm64-v8a/libopencv_core.a ADDON_LIBS += libs/opencv/lib/android/arm64-v8a/libopencv_flann.a ADDON_LIBS += libs/opencv/lib/android/arm64-v8a/libquirc.a ADDON_LIBS += libs/opencv/lib/android/arm64-v8a/liblibprotobuf.a emscripten: ADDON_LIBS = ADDON_LIBS += libs/opencv/lib/emscripten/libopencv_dnn.a ADDON_LIBS += libs/opencv/lib/emscripten/libopencv_photo.a ADDON_LIBS += libs/opencv/lib/emscripten/libopencv_calib3d.a ADDON_LIBS += libs/opencv/lib/emscripten/libopencv_features2d.a ADDON_LIBS += libs/opencv/lib/emscripten/libopencv_objdetect.a ADDON_LIBS += libs/opencv/lib/emscripten/libopencv_video.a ADDON_LIBS += libs/opencv/lib/emscripten/libopencv_imgproc.a ADDON_LIBS += libs/opencv/lib/emscripten/libopencv_core.a ADDON_LIBS += libs/opencv/lib/emscripten/libopencv_flann.a ADDON_LIBS += libs/opencv/lib/emscripten/liblibprotobuf.a ADDON_LIBS += libs/opencv/lib/emscripten/libquirc.a ADDON_LIBS += libs/opencv/lib/emscripten/libzlib.a ios: # osx/iOS only, any framework that should be included in the project ADDON_FRAMEWORKS = AssetsLibrary