# Copy this file to `.env` and adjust the values for your environment. # `.env` is gitignored and must never be committed. LOGIN_DB_HOST=localhost LOGIN_DB_PORT=20011 LOGIN_DB_NAME=openmmo_login_db LOGIN_DB_USER=openmmo_login_user LOGIN_DB_PASSWORD=changeMe! # Off by default. The gradle run task turns it on without this. #LOGIN_DB_SEED_DEV=true GAME_DB_HOST=localhost GAME_DB_PORT=20021 GAME_DB_NAME=openmmo_game_db GAME_DB_USER=openmmo_game_user GAME_DB_PASSWORD=changeMe! #GAME_DB_SEED_DEV=true OPENMMO_SESSION_SECRET= # Created on first start, and only while the user table is still empty. #OPENMMO_ADMIN_USERNAME=admin #OPENMMO_ADMIN_PASSWORD=changeMe! # Where the login server tells a client to reach the game server. Unset means this machine only, # and an empty value is not the same as unset, it overrides the default with nothing. #GAME_SERVER_PUBLIC_IPV4=203.0.113.5 #GAME_SERVER_PUBLIC_IPV6=2001:db8::1 #GAME_SERVER_PORT=7777 # Retail sends loopback for these whatever the addresses above are. Only for experimenting. #GAME_SERVER_LOCAL_ADDRESS=127.0.0.1 #GAME_SERVER_LOCAL_HOSTNAME=localhost # Private key for both servers. Leave empty for development, set one in production. OPENMMO_GAME_PRIVATE_KEY= OPENMMO_GAME_PRIVATE_KEY_FILE= # Base URL where xdelta patches and delta manifests are served when the client needs to be downgraded. # OPENMMO_ARCHIVE_ORIGIN=https://github.com/openmmo-org/archive