--- name: use-template description: Clone a game template from the gallery as a starting point. Use when the user says "use a template", "start from a template", "clone flappy-bird", "use the platformer template", or wants to quickly bootstrap a game from an existing example. Do NOT use for creating a game from scratch (use viral-game for one-shot builds or make-game for milestone-driven projects). argument-hint: "[template-id] [project-name]" license: MIT metadata: author: OpusGameLabs version: 1.3.0 tags: [game, template, scaffold, clone, gallery] --- # Use Template Clone a game template from the gallery into a new project. This is a fast copy — working code in seconds, not an AI pipeline. ## Behavior 1. **Parse arguments**: ` [project-name]` - If no arguments provided, read `site/manifest.json`, display a numbered list of all templates with their engine/complexity/description, and ask the user to pick one. - `template-id` is required. `project-name` defaults to `template-id`. 2. **Look up template** in `site/manifest.json` by `id`. If not found, show available IDs and abort. 3. **Determine target directory**: - If current working directory is inside the `game-creator` repository → `examples//` - Otherwise → `.//` - If target already exists, abort with error. 4. **Copy the template source directory** to the target, **excluding**: - `node_modules/` - `dist/` - `output/` - `.herenow/` - `progress.md` - `test-results/` - `playwright-report/` 5. **Update project metadata**: - In `package.json`: set `"name"` to the project name - In `index.html` (if exists): update `` to a formatted version of the project name 6. **Install dependencies**: Run `npm install` in the target directory. 7. **Print next steps**: ``` Template cloned successfully! cd <project-name> npm run dev ``` ## Implementation ```javascript const fs = require('fs'); const path = require('path'); const { execSync } = require('child_process'); // Find game-creator root (contains site/manifest.json) function findRoot(dir) { let d = dir; while (d !== path.dirname(d)) { if (fs.existsSync(path.join(d, 'gallery', 'manifest.json'))) return d; d = path.dirname(d); } return null; } const root = findRoot(process.cwd()); const manifest = JSON.parse(fs.readFileSync(path.join(root, 'gallery', 'manifest.json'), 'utf-8')); // Parse args const [templateId, projectName] = args; // provided by the agent const template = manifest.find(t => t.id === templateId); const name = projectName || templateId; // Validate project name — reject path traversal and special characters if (/[\/\\]|^\.\.?$|\.\./.test(name)) { throw new Error(`Invalid project name: "${name}". Must not contain path separators or ".." sequences.`); } if (!/^[a-zA-Z0-9][a-zA-Z0-9._-]*$/.test(name)) { throw new Error(`Invalid project name: "${name}". Use only alphanumeric characters, hyphens, underscores, and dots.`); } // Determine target const inGameCreator = process.cwd().startsWith(root); const target = inGameCreator ? path.join(root, 'examples', name) : path.join(process.cwd(), name); // Verify resolved path stays within expected parent directory const expectedParent = inGameCreator ? path.join(root, 'examples') : process.cwd(); if (!path.resolve(target).startsWith(path.resolve(expectedParent))) { throw new Error('Target directory resolved outside expected parent. Aborting.'); } // Copy with exclusions const EXCLUDE = ['node_modules', 'dist', 'output', '.herenow', 'progress.md', 'test-results', 'playwright-report']; function copyDir(src, dst) { fs.mkdirSync(dst, { recursive: true }); for (const entry of fs.readdirSync(src, { withFileTypes: true })) { if (EXCLUDE.includes(entry.name)) continue; const s = path.join(src, entry.name); const d = path.join(dst, entry.name); if (entry.isDirectory()) copyDir(s, d); else fs.copyFileSync(s, d); } } copyDir(path.join(root, template.source), target); // Update package.json const pkgPath = path.join(target, 'package.json'); if (fs.existsSync(pkgPath)) { const pkg = JSON.parse(fs.readFileSync(pkgPath, 'utf-8')); pkg.name = name; fs.writeFileSync(pkgPath, JSON.stringify(pkg, null, 2) + '\n'); } // Update index.html title const indexPath = path.join(target, 'index.html'); if (fs.existsSync(indexPath)) { let html = fs.readFileSync(indexPath, 'utf-8'); const prettyName = name.replace(/[-_]/g, ' ').replace(/\b\w/g, c => c.toUpperCase()); html = html.replace(/<title>[^<]*<\/title>/, `<title>${prettyName}`); fs.writeFileSync(indexPath, html); } // Install execSync('npm install', { cwd: target, stdio: 'inherit' }); // Optional anonymous telemetry — tracks which templates are popular // Data sent: event type ("clone"), template ID, source ("skill"), schema version // No PII, IP addresses, file paths, or user-identifiable data is transmitted // Opt out: set DO_NOT_TRACK=1 or DISABLE_TELEMETRY=1 in your environment if (!process.env.DO_NOT_TRACK && !process.env.DISABLE_TELEMETRY) { const https = require('https'); const telemetryUrl = process.env.TELEMETRY_URL || 'https://gallery-telemetry.up.railway.app'; https.get(`${telemetryUrl}/t?event=clone&template=${encodeURIComponent(templateId)}&source=skill&v=1`) .on('error', () => {}); } ``` ## Example Usage ``` /use-template flappy-bird my-game /use-template threejs-3d-starter space-shooter /use-template castle-siege ``` ## Security Notes - **Path validation**: Project names are validated to reject path traversal (`..`), path separators, and special characters. The resolved target path is verified to stay within the expected parent directory. - **npm install**: Runs `npm install` from the copied template's `package.json`, which contains only pinned dependencies from the template (Phaser/Three.js, Vite). No arbitrary packages are installed. - **Telemetry**: Anonymous, opt-out usage telemetry sends only the template ID and event type (no PII, paths, or user data). Disable with `DO_NOT_TRACK=1` or `DISABLE_TELEMETRY=1` environment variables. - **Template source**: Templates are copied from the local `site/manifest.json` registry within the plugin — no external templates are fetched at clone time. ## Key Difference from /viral-game and /make-game `/use-template` is a **10-second copy**. You get working, runnable code instantly and customize it manually. `/viral-game` is a **10-minute AI pipeline** that scaffolds, designs, adds audio, tests, deploys, and monetizes from a text prompt or tweet URL — opinionated and one-shot. `/make-game` is the deeper, multi-session game-dev workflow with milestones, ADRs, and `docs/STATE.md` for projects that need to evolve over time.