TRUE = true FALSE = false result.getDataInt = result.getNumber result.getDataLong = result.getNumber result.getDataString = result.getString result.getDataStream = result.getStream LUA_ERROR = false LUA_NO_ERROR = true STACKPOS_GROUND = 0 STACKPOS_FIRST_ITEM_ABOVE_GROUNDTILE = 1 STACKPOS_SECOND_ITEM_ABOVE_GROUNDTILE = 2 STACKPOS_THIRD_ITEM_ABOVE_GROUNDTILE = 3 STACKPOS_FOURTH_ITEM_ABOVE_GROUNDTILE = 4 STACKPOS_FIFTH_ITEM_ABOVE_GROUNDTILE = 5 STACKPOS_TOP_CREATURE = 253 STACKPOS_TOP_FIELD = 254 STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE = 255 THING_TYPE_PLAYER = CREATURETYPE_PLAYER + 1 THING_TYPE_MONSTER = CREATURETYPE_MONSTER + 1 THING_TYPE_NPC = CREATURETYPE_NPC + 1 COMBAT_POISONDAMAGE = COMBAT_EARTHDAMAGE CONDITION_EXHAUST = CONDITION_EXHAUST_WEAPON TALKTYPE_ORANGE_1 = TALKTYPE_MONSTER_SAY TALKTYPE_ORANGE_2 = TALKTYPE_MONSTER_YELL NORTH = DIRECTION_NORTH EAST = DIRECTION_EAST SOUTH = DIRECTION_SOUTH WEST = DIRECTION_WEST SOUTHWEST = DIRECTION_SOUTHWEST SOUTHEAST = DIRECTION_SOUTHEAST NORTHWEST = DIRECTION_NORTHWEST NORTHEAST = DIRECTION_NORTHEAST do local function CreatureIndex(self, key) local methods = getmetatable(self) if key == "uid" then return methods.getId(self) elseif key == "type" then local creatureType = 0 if methods.isPlayer(self) then creatureType = THING_TYPE_PLAYER elseif methods.isMonster(self) then creatureType = THING_TYPE_MONSTER elseif methods.isNpc(self) then creatureType = THING_TYPE_NPC end return creatureType elseif key == "itemid" then return 1 elseif key == "actionid" then return 0 end return methods[key] end rawgetmetatable("Player").__index = CreatureIndex rawgetmetatable("Monster").__index = CreatureIndex rawgetmetatable("Npc").__index = CreatureIndex end do local function ItemIndex(self, key) local methods = getmetatable(self) if key == "itemid" then return methods.getId(self) elseif key == "actionid" then return methods.getActionId(self) elseif key == "uid" then return methods.getUniqueId(self) elseif key == "type" then return methods.getSubType(self) end return methods[key] end rawgetmetatable("Item").__index = ItemIndex rawgetmetatable("Container").__index = ItemIndex rawgetmetatable("Teleport").__index = ItemIndex end function pushThing(thing) local t = {uid = 0, itemid = 0, type = 0, actionid = 0} if thing ~= nil then if thing:isItem() then t.uid = thing:getUniqueId() t.itemid = thing:getId() if ItemType(t.itemid):hasSubType() then t.type = thing:getSubType() end t.actionid = thing:getActionId() elseif thing:isCreature() then t.uid = thing:getId() t.itemid = 1 if thing:isPlayer() then t.type = THING_TYPE_PLAYER elseif thing:isMonster() then t.type = THING_TYPE_MONSTER else t.type = THING_TYPE_NPC end end end return t end createCombatObject = Combat addCombatCondition = Combat.addCondition setCombatArea = Combat.setArea setCombatCallback = Combat.setCallback setCombatFormula = Combat.setFormula setCombatParam = Combat.setParameter Combat.setCondition = function(...) print("[Warning] Function Combat.setCondition was renamed to Combat.addCondition and will be removed in the future") Combat.addCondition(...) end setCombatCondition = function(...) print("[Warning] Function setCombatCondition was renamed to addCombatCondition and will be removed in the future") Combat.addCondition(...) end createConditionObject = Condition setConditionParam = Condition.setParameter setConditionFormula = Condition.setFormula addDamageCondition = Condition.addDamage addOutfitCondition = Condition.setOutfit function doCombat(cid, combat, var) return combat:execute(cid, var) end function isCreature(cid) return Creature(cid) ~= nil end function isPlayer(cid) return Player(cid) ~= nil end function isMonster(cid) return Monster(cid) ~= nil end function isSummon(cid) return Creature(cid):getMaster() ~= nil end function isNpc(cid) return Npc(cid) ~= nil end function isItem(uid) return Item(uid) ~= nil end function isContainer(uid) return Container(uid) ~= nil end function getCreatureName(cid) local c = Creature(cid) return c ~= nil and c:getName() or false end function getCreatureHealth(cid) local c = Creature(cid) return c ~= nil and c:getHealth() or false end function getCreatureMaxHealth(cid) local c = Creature(cid) return c ~= nil and c:getMaxHealth() or false end function getCreaturePosition(cid) local c = Creature(cid) return c ~= nil and c:getPosition() or false end function getCreatureOutfit(cid) local c = Creature(cid) return c ~= nil and c:getOutfit() or false end function getCreatureSpeed(cid) local c = Creature(cid) return c ~= nil and c:getSpeed() or false end function getCreatureBaseSpeed(cid) local c = Creature(cid) return c ~= nil and c:getBaseSpeed() or false end function getCreatureTarget(cid) local c = Creature(cid) if c ~= nil then local target = c:getTarget() return target ~= nil and target:getId() or 0 end return false end function getCreatureMaster(cid) local c = Creature(cid) if c ~= nil then local master = c:getMaster() return master ~= nil and master:getId() or c:getId() end return false end function getCreatureSummons(cid) local c = Creature(cid) if c == nil then return false end local result = {} for _, summon in ipairs(c:getSummons()) do result[#result + 1] = summon:getId() end return result end getCreaturePos = getCreaturePosition function doCreatureAddHealth(cid, health) local c = Creature(cid) return c ~= nil and c:addHealth(health) or false end function doRemoveCreature(cid) local c = Creature(cid) return c ~= nil and c:remove() or false end function doCreatureSetLookDir(cid, direction) local c = Creature(cid) return c ~= nil and c:setDirection(direction) or false end function doCreatureSay(cid, text, type, ...) local c = Creature(cid) return c ~= nil and c:say(text, type, ...) or false end function doCreatureChangeOutfit(cid, outfit) local c = Creature(cid) return c ~= nil and c:setOutfit(outfit) or false end function doSetCreatureDropLoot(cid, doDrop) local c = Creature(cid) return c ~= nil and c:setDropLoot(doDrop) or false end function doChangeSpeed(cid, delta) local c = Creature(cid) return c ~= nil and c:changeSpeed(delta) or false end function doAddCondition(cid, conditionId) local c = Creature(cid) return c ~= nil and c:addCondition(conditionId) or false end function doRemoveCondition(cid, conditionType, subId) local c = Creature(cid) return c ~= nil and (c:removeCondition(conditionType, CONDITIONID_COMBAT, subId) or c:removeCondition(conditionType, CONDITIONID_DEFAULT, subId) or true) end function getCreatureCondition(cid, type, subId) local c = Creature(cid) return c ~= nil and c:hasCondition(type, subId) or false end doSetCreatureDirection = doCreatureSetLookDir function registerCreatureEvent(cid, name) local c = Creature(cid) return c ~= nil and c:registerEvent(name) or false end function unregisterCreatureEvent(cid, name) local c = Creature(cid) return c ~= nil and c:unregisterEvent(name) or false end function getPlayerByName(name) local p = Player(name) return p ~= nil and p:getId() or false end function getIPByPlayerName(name) local p = Player(name) return p ~= nil and p:getIp() or false end function getPlayerGUID(cid) local p = Player(cid) return p ~= nil and p:getGuid() or false end function getPlayerIp(cid) local p = Player(cid) return p ~= nil and p:getIp() or false end function getPlayerAccountType(cid) local p = Player(cid) return p ~= nil and p:getAccountType() or false end function getPlayerLastLoginSaved(cid) local p = Player(cid) return p ~= nil and p:getLastLoginSaved() or false end function getPlayerName(cid) local p = Player(cid) return p ~= nil and p:getName() or false end function getPlayerFreeCap(cid) local p = Player(cid) return p ~= nil and (p:getFreeCapacity() / 100) or false end function getPlayerPosition(cid) local p = Player(cid) return p ~= nil and p:getPosition() or false end function getPlayerMagLevel(cid) local p = Player(cid) return p ~= nil and p:getMagicLevel() or false end function getPlayerAccess(cid) local player = Player(cid) if player == nil then return false end return player:getGroup():getAccess() and 1 or 0 end function getPlayerSkill(cid, skillId) local p = Player(cid) return p ~= nil and p:getSkillLevel(skillId) or false end function getPlayerMana(cid) local p = Player(cid) return p ~= nil and p:getMana() or false end function getPlayerMaxMana(cid) local p = Player(cid) return p ~= nil and p:getMaxMana() or false end function getPlayerLevel(cid) local p = Player(cid) return p ~= nil and p:getLevel() or false end function getPlayerTown(cid) local p = Player(cid) return p ~= nil and p:getTown():getId() or false end function getPlayerVocation(cid) local p = Player(cid) return p ~= nil and p:getVocation():getId() or false end function getPlayerSoul(cid) local p = Player(cid) return p ~= nil and p:getSoul() or false end function getPlayerSex(cid) local p = Player(cid) return p ~= nil and p:getSex() or false end function getPlayerStorageValue(cid, key) local p = Player(cid) return p ~= nil and p:getStorageValue(key) or false end function getPlayerBalance(cid) local p = Player(cid) return p ~= nil and p:getBankBalance() or false end function getPlayerMoney(cid) local p = Player(cid) return p ~= nil and p:getMoney() or false end function getPlayerGroupId(cid) local p = Player(cid) return p ~= nil and p:getGroup():getId() or false end function getPlayerLookDir(cid) local p = Player(cid) return p ~= nil and p:getDirection() or false end function getPlayerLight(cid) local p = Player(cid) return p ~= nil and p:getLight() or false end function getPlayerDepotItems(cid, depotId) local p = Player(cid) return p ~= nil and p:getDepotItems(depotId) or false end function getPlayerSkullType(cid) local p = Player(cid) return p ~= nil and p:getSkull() or false end function getPlayerLossPercent(cid) local p = Player(cid) return p ~= nil and p:getDeathPenalty() or false end function getPlayerMount(cid, mountId) local p = Player(cid) return p ~= nil and p:hasMount(mountId) or false end function getPlayerPremiumDays(cid) local p = Player(cid) return p ~= nil and p:getPremiumDays() or false end function getPlayerBlessing(cid, blessing) local p = Player(cid) return p ~= nil and p:hasBlessing(blessing) or false end function getPlayerParty(cid) local player = Player(cid) if player == nil then return false end local party = player:getParty() if party == nil then return nil end return party:getLeader():getId() end function getPlayerGuildId(cid) local player = Player(cid) if player == nil then return false end local guild = player:getGuild() if guild == nil then return false end return guild:getId() end function getPlayerGuildLevel(cid) local p = Player(cid) return p ~= nil and p:getGuildLevel() or false end function getPlayerGuildName(cid) local player = Player(cid) if player == nil then return false end local guild = player:getGuild() if guild == nil then return false end return guild:getName() end function getPlayerGuildRank(cid) local player = Player(cid) if player == nil then return false end local guild = player:getGuild() if guild == nil then return false end local rank = guild:getRankByLevel(player:getGuildLevel()) return rank ~= nil and rank.name or false end function getPlayerGuildNick(cid) local p = Player(cid) return p ~= nil and p:getGuildNick() or false end function getPlayerMasterPos(cid) local p = Player(cid) return p ~= nil and p:getTown():getTemplePosition() or false end function getPlayerItemCount(cid, itemId, ...) local p = Player(cid) return p ~= nil and p:getItemCount(itemId, ...) or false end function getPlayerSlotItem(cid, slot) local player = Player(cid) if player == nil then return pushThing(nil) end return pushThing(player:getSlotItem(slot)) end function getPlayerItemById(cid, deepSearch, itemId, ...) local player = Player(cid) if player == nil then return pushThing(nil) end return pushThing(player:getItemById(itemId, deepSearch, ...)) end function getPlayerFood(cid) local player = Player(cid) if player == nil then return false end local c = player:getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT) return c ~= nil and math.floor(c:getTicks() / 1000) or 0 end function canPlayerLearnInstantSpell(cid, name) local p = Player(cid) return p ~= nil and p:canLearnSpell(name) or false end function getPlayerLearnedInstantSpell(cid, name) local p = Player(cid) return p ~= nil and p:hasLearnedSpell(name) or false end function isPlayerGhost(cid) local p = Player(cid) return p ~= nil and p:isInGhostMode() or false end function isPlayerPzLocked(cid) local p = Player(cid) return p ~= nil and p:isPzLocked() or false end function isPremium(cid) local p = Player(cid) return p ~= nil and p:isPremium() or false end function getPlayersByIPAddress(ip, mask) if mask == nil then mask = 0xFFFFFFFF end local masked = bit.band(ip, mask) local result = {} for _, player in ipairs(Game.getPlayers()) do if bit.band(player:getIp(), mask) == masked then result[#result + 1] = player:getId() end end return result end function getOnlinePlayers() local result = {} for _, player in ipairs(Game.getPlayers()) do result[#result + 1] = player:getName() end return result end function getPlayersByAccountNumber(accountNumber) local result = {} for _, player in ipairs(Game.getPlayers()) do if player:getAccountId() == accountNumber then result[#result + 1] = player:getId() end end return result end function getPlayerGUIDByName(name) local player = Player(name) if player ~= nil then return player:getGuid() end local resultId = db.storeQuery("SELECT `id` FROM `players` WHERE `name` = " .. db.escapeString(name)) if resultId ~= false then local guid = result.getDataInt(resultId, "id") result.free(resultId) return guid end return 0 end function getAccountNumberByPlayerName(name) local player = Player(name) if player ~= nil then return player:getAccountId() end local resultId = db.storeQuery("SELECT `account_id` FROM `players` WHERE `name` = " .. db.escapeString(name)) if resultId ~= false then local accountId = result.getDataInt(resultId, "account_id") result.free(resultId) return accountId end return 0 end getPlayerAccountBalance = getPlayerBalance getIpByName = getIPByPlayerName function setPlayerStorageValue(cid, key, value) local p = Player(cid) return p ~= nil and p:setStorageValue(key, value) or false end function doPlayerSetBalance(cid, balance) local p = Player(cid) return p ~= nil and p:setBankBalance(balance) or false end function doPlayerAddMoney(cid, money) local p = Player(cid) return p ~= nil and p:addMoney(money) or false end function doPlayerRemoveMoney(cid, money) local p = Player(cid) return p ~= nil and p:removeMoney(money) or false end function doPlayerAddSoul(cid, soul) local p = Player(cid) return p ~= nil and p:addSoul(soul) or false end function doPlayerSetVocation(cid, vocation) local p = Player(cid) return p ~= nil and p:setVocation(Vocation(vocation)) or false end function doPlayerSetTown(cid, town) local p = Player(cid) return p ~= nil and p:setTown(Town(town)) or false end function setPlayerGroupId(cid, groupId) local p = Player(cid) return p ~= nil and p:setGroup(Group(groupId)) or false end function doPlayerSetSex(cid, sex) local p = Player(cid) return p ~= nil and p:setSex(sex) or false end function doPlayerSetGuildLevel(cid, level) local p = Player(cid) return p ~= nil and p:setGuildLevel(level) or false end function doPlayerSetGuildNick(cid, nick) local p = Player(cid) return p ~= nil and p:setGuildNick(nick) or false end function doPlayerSetOfflineTrainingSkill(cid, skillId) local p = Player(cid) return p ~= nil and p:setOfflineTrainingSkill(skillId) or false end function doShowTextDialog(cid, itemId, text) local p = Player(cid) return p ~= nil and p:showTextDialog(itemId, text) or false end function doPlayerAddItemEx(cid, uid, ...) local p = Player(cid) return p ~= nil and p:addItemEx(Item(uid), ...) or false end function doPlayerRemoveItem(cid, itemid, count, ...) local p = Player(cid) return p ~= nil and p:removeItem(itemid, count, ...) or false end function doPlayerAddPremiumDays(cid, days) local p = Player(cid) return p ~= nil and p:addPremiumDays(days) or false end function doPlayerRemovePremiumDays(cid, days) local p = Player(cid) return p ~= nil and p:removePremiumDays(days) or false end function doPlayerAddBlessing(cid, blessing) local p = Player(cid) return p ~= nil and p:addBlessing(blessing) or false end function doPlayerAddOutfit(cid, lookType, addons) local p = Player(cid) return p ~= nil and p:addOutfitAddon(lookType, addons) or false end function doPlayerRemOutfit(cid, lookType, addons) local player = Player(cid) if player == nil then return false end if addons == 255 then return player:removeOutfit(lookType) else return player:removeOutfitAddon(lookType, addons) end end function canPlayerWearOutfit(cid, lookType, addons) local p = Player(cid) return p ~= nil and p:hasOutfit(lookType, addons) or false end function doPlayerAddMount(cid, mountId) local p = Player(cid) return p ~= nil and p:addMount(mountId) or false end function doPlayerRemoveMount(cid, mountId) local p = Player(cid) return p ~= nil and p:removeMount(mountId) or false end function doPlayerSendCancel(cid, text) local p = Player(cid) return p ~= nil and p:sendCancelMessage(text) or false end function doPlayerFeed(cid, food) local p = Player(cid) return p ~= nil and p:feed(food) or false end function playerLearnInstantSpell(cid, name) local p = Player(cid) return p ~= nil and p:learnSpell(name) or false end function doPlayerPopupFYI(cid, message) local p = Player(cid) return p ~= nil and p:popupFYI(message) or false end function doSendTutorial(cid, tutorialId) local p = Player(cid) return p ~= nil and p:sendTutorial(tutorialId) or false end function doAddMapMark(cid, pos, type, description) local p = Player(cid) return p ~= nil and p:addMapMark(pos, type, description or "") or false end function doPlayerSendTextMessage(cid, type, text, ...) local p = Player(cid) return p ~= nil and p:sendTextMessage(type, text, ...) or false end function doSendAnimatedText() debugPrint("Deprecated function.") return true end function doPlayerAddExp(cid, exp, useMult, ...) local player = Player(cid) if player == nil then return false end if useMult then exp = exp * Game.getExperienceStage(player:getLevel()) end return player:addExperience(exp, ...) end function doPlayerAddManaSpent(cid, mana) local p = Player(cid) return p ~= nil and p:addManaSpent(mana * configManager.getNumber(configKeys.RATE_MAGIC)) or false end function doPlayerAddSkillTry(cid, skillid, n) local p = Player(cid) return p ~= nil and p:addSkillTries(skillid, n * configManager.getNumber(configKeys.RATE_SKILL)) or false end function doPlayerAddMana(cid, mana, ...) local p = Player(cid) return p ~= nil and p:addMana(mana, ...) or false end function doPlayerJoinParty(cid, leaderId) local player = Player(cid) if player == nil then return false end if player:getParty() ~= nil then player:sendTextMessage(MESSAGE_INFO_DESCR, "You are already in a party.") return true end local leader = Player(leaderId) if leader == nil then return false end local party = leader:getParty() if party == nil or party:getLeader() ~= leader then return true end for _, invitee in ipairs(party:getInvitees()) do if player ~= invitee then return true end end party:addMember(player) return true end function getPartyMembers(cid) local player = Player(cid) if player == nil then return false end local party = player:getParty() if party == nil then return false end local result = {party:getLeader():getId()} for _, member in ipairs(party:getMembers()) do result[#result + 1] = member:getId() end return result end doPlayerSendDefaultCancel = doPlayerSendCancel function getMonsterTargetList(cid) local monster = Monster(cid) if monster == nil then return false end local result = {} for _, creature in ipairs(monster:getTargetList()) do if monster:isTarget(creature) then result[#result + 1] = creature:getId() end end return result end function getMonsterFriendList(cid) local monster = Monster(cid) if monster == nil then return false end local z = monster:getPosition().z local result = {} for _, creature in ipairs(monster:getFriendList()) do if not creature:isRemoved() and creature:getPosition().z == z then result[#result + 1] = creature:getId() end end return result end function doSetMonsterTarget(cid, target) local monster = Monster(cid) if monster == nil then return false end if monster:getMaster() ~= nil then return true end local target = Creature(cid) if target == nil then return false end monster:selectTarget(target) return true end function doMonsterChangeTarget(cid) local monster = Monster(cid) if monster == nil then return false end if monster:getMaster() ~= nil then return true end monster:searchTarget(1) return true end function doCreateNpc(name, pos, ...) local npc = Game.createNpc(name, pos, ...) return npc ~= nil and npc:setMasterPos(pos) or false end function doSummonCreature(name, pos, ...) local m = Game.createMonster(name, pos, ...) return m ~= nil and m:getId() or false end function doConvinceCreature(cid, target) local creature = Creature(cid) if creature == nil then return false end local targetCreature = Creature(target) if targetCreature == nil then return false end creature:addSummon(targetCreature) return true end function getTownId(townName) local t = Town(townName) return t ~= nil and t:getId() or false end function getTownName(townId) local t = Town(townId) return t ~= nil and t:getName() or false end function getTownTemplePosition(townId) local t = Town(townId) return t ~= nil and t:getTemplePosition() or false end function doSetItemActionId(uid, actionId) local i = Item(uid) return i ~= nil and i:setActionId(actionId) or false end function doTransformItem(uid, newItemId, ...) local i = Item(uid) return i ~= nil and i:transform(newItemId, ...) or false end function doChangeTypeItem(uid, newType) local i = Item(uid) return i ~= nil and i:transform(i:getId(), newType) or false end function doRemoveItem(uid, ...) local i = Item(uid) return i ~= nil and i:remove(...) or false end function getContainerSize(uid) local c = Container(uid) return c ~= nil and c:getSize() or false end function getContainerCap(uid) local c = Container(uid) return c ~= nil and c:getCapacity() or false end function getContainerItem(uid, slot) local container = Container(uid) if container == nil then return pushThing(nil) end return pushThing(container:getItem(slot)) end function doAddContainerItemEx(uid, virtualId) local container = Container(uid) if container == nil then return false end local res = container:addItemEx(Item(virtualId)) if res == nil then return false end return res end function doSendMagicEffect(pos, magicEffect, ...) return Position(pos):sendMagicEffect(magicEffect, ...) end function doSendDistanceShoot(fromPos, toPos, distanceEffect, ...) return Position(fromPos):sendDistanceEffect(toPos, distanceEffect, ...) end function isSightClear(fromPos, toPos, floorCheck) return Position(fromPos):isSightClear(toPos, floorCheck) end function getPromotedVocation(vocationId) local vocation = Vocation(vocationId) if vocation == nil then return 0 end local promotedVocation = vocation:getPromotion() if promotedVocation == nil then return 0 end return promotedVocation:getId() end function getGuildId(guildName) local resultId = db.storeQuery("SELECT `id` FROM `guilds` WHERE `name` = " .. db.escapeString(guildName)) if resultId == false then return false end local guildId = result.getDataInt(resultId, "id") result.free(resultId) return guildId end function getHouseName(houseId) local h = House(houseId) return h ~= nil and h:getName() or false end function getHouseOwner(houseId) local h = House(houseId) return h ~= nil and h:getOwnerGuid() or false end function getHouseEntry(houseId) local h = House(houseId) return h ~= nil and h:getExitPosition() or false end function getHouseTown(houseId) local h = House(houseId) if h == nil then return false end local t = h:getTown() return t ~= nil and t:getId() or false end function getHouseTilesSize(houseId) local h = House(houseId) return h ~= nil and h:getTileCount() or false end function isItemStackable(itemId) return ItemType(itemId):isStackable() end function isItemRune(itemId) return ItemType(itemId):isRune() end function isItemDoor(itemId) return ItemType(itemId):isDoor() end function isItemContainer(itemId) return ItemType(itemId):isContainer() end function isItemFluidContainer(itemId) return ItemType(itemId):isFluidContainer() end function isItemMovable(itemId) return ItemType(itemId):isMovable() end function isCorpse(uid) local i = Item(uid) return i ~= nil and ItemType(i:getId()):isCorpse() or false end isItemMoveable = isItemMovable isMoveable = isMovable function getItemName(itemId) return ItemType(itemId):getName() end function getItemWeight(itemId, ...) return ItemType(itemId):getWeight(...) / 100 end function getItemDescriptions(itemId) local itemType = ItemType(itemId) return { name = itemType:getName(), plural = itemType:getPluralName(), article = itemType:getArticle(), description = itemType:getDescription() } end function getItemIdByName(name) local id = ItemType(name):getId() if id == 0 then return false end return id end function getItemWeightByUID(uid, ...) local item = Item(uid) if item == nil then return false end local itemType = ItemType(item:getId()) return itemType:isStackable() and (itemType:getWeight(item:getCount(), ...) / 100) or (itemType:getWeight(1, ...) / 100) end function getItemRWInfo(uid) local item = Item(uid) if item == nil then return false end local rwFlags = 0 local itemType = ItemType(item:getId()) if itemType:isReadable() then rwFlags = bit.bor(rwFlags, 1) end if itemType:isWritable() then rwFlags = bit.bor(rwFlags, 2) end return rwFlags end function getContainerCapById(itemId) return ItemType(itemId):getCapacity() end function getFluidSourceType(itemId) local it = ItemType(itemId) return it.id ~= 0 and it:getFluidSource() or false end function hasProperty(uid, prop) local item = Item(uid) if item == nil then return false end local parent = item:getParent() if parent:isTile() and item == parent:getGround() then return parent:hasProperty(prop) else return item:hasProperty(prop) end end function doSetItemText(uid, text) local item = Item(uid) if item == nil then return false end if text ~= "" then item:setAttribute(ITEM_ATTRIBUTE_TEXT, text) else item:removeAttribute(ITEM_ATTRIBUTE_TEXT) end return true end function doSetItemSpecialDescription(uid, desc) local item = Item(uid) if item == nil then return false end if desc ~= "" then item:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, desc) else item:removeAttribute(ITEM_ATTRIBUTE_DESCRIPTION) end return true end function doDecayItem(uid) local i = Item(uid) return i ~= nil and i:decay() or false end function setHouseOwner(id, guid) local h = House(id) return h ~= nil and h:setOwnerGuid(guid) or false end function getHouseRent(id) local h = House(id) return h ~= nil and h:getRent() or nil end function getHouseAccessList(id, listId) local h = House(id) return h ~= nil and h:getAccessList(listId) or nil end function setHouseAccessList(id, listId, listText) local h = House(id) return h ~= nil and h:setAccessList(listId, listText) or false end function getHouseByPlayerGUID(playerGUID) for _, house in ipairs(Game.getHouses()) do if house:getOwnerGuid() == playerGUID then return house:getId() end end return nil end function getTileHouseInfo(pos) local t = Tile(pos) if t == nil then return false end local h = t:getHouse() return h ~= nil and h:getId() or false end function getTilePzInfo(position) local t = Tile(position) if t == nil then return false end return t:hasFlag(TILESTATE_PROTECTIONZONE) end function getTileInfo(position) local t = Tile(position) if t == nil then return false end local ret = pushThing(t:getGround()) ret.protection = t:hasFlag(TILESTATE_PROTECTIONZONE) ret.nopz = ret.protection ret.nologout = t:hasFlag(TILESTATE_NOLOGOUT) ret.refresh = t:hasFlag(TILESTATE_REFRESH) ret.house = t:getHouse() ~= nil ret.bed = t:hasFlag(TILESTATE_BED) ret.depot = t:hasFlag(TILESTATE_DEPOT) ret.things = t:getThingCount() ret.creatures = t:getCreatureCount() ret.items = t:getItemCount() ret.topItems = t:getTopItemCount() ret.downItems = t:getDownItemCount() return ret end function getTileItemByType(position, itemType) local t = Tile(position) if t == nil then return pushThing(nil) end return pushThing(t:getItemByType(itemType)) end function getTileItemById(position, itemId, ...) local t = Tile(position) if t == nil then return pushThing(nil) end return pushThing(t:getItemById(itemId, ...)) end function getTileThingByPos(position) local t = Tile(position) if t == nil then if position.stackpos == -1 then return -1 end return pushThing(nil) end if position.stackpos == -1 then return t:getThingCount() end return pushThing(t:getThing(position.stackpos)) end function getTileThingByTopOrder(position, topOrder) local t = Tile(position) if t == nil then return pushThing(nil) end return pushThing(t:getItemByTopOrder(topOrder)) end function getTopCreature(position) local t = Tile(position) if t == nil then return pushThing(nil) end return pushThing(t:getTopCreature()) end function queryTileAddThing(thing, position, ...) local t = Tile(position) return t ~= nil and t:queryAdd(thing, ...) or false end function doTeleportThing(uid, dest, pushMovement) if type(uid) == "userdata" then if uid:isCreature() then return uid:teleportTo(dest, pushMovement or false) else return uid:moveTo(dest) end else if uid >= 0x10000000 then local creature = Creature(uid) if creature ~= nil then return creature:teleportTo(dest, pushMovement or false) end else local item = Item(uid) if item ~= nil then return item:moveTo(dest) end end end return false end function getThingPos(uid) local thing if type(uid) ~= "userdata" then if uid >= 0x10000000 then thing = Creature(uid) else thing = Item(uid) end else thing = uid end if thing == nil then return false end local stackpos = 0 local tile = thing:getTile() if tile ~= nil then stackpos = tile:getThingIndex(thing) end local position = thing:getPosition() position.stackpos = stackpos return position end function getThingfromPos(pos) local tile = Tile(pos) if tile == nil then return pushThing(nil) end local thing local stackpos = pos.stackpos or 0 if stackpos == STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE then thing = tile:getTopCreature() if thing == nil then local item = tile:getTopDownItem() if item ~= nil and item:getType():isMovable() then thing = item end end elseif stackpos == STACKPOS_TOP_FIELD then thing = tile:getFieldItem() elseif stackpos == STACKPOS_TOP_CREATURE then thing = tile:getTopCreature() else thing = tile:getThing(stackpos) end return pushThing(thing) end function doRelocate(fromPos, toPos) if fromPos == toPos then return false end local fromTile = Tile(fromPos) if fromTile == nil then return false end if Tile(toPos) == nil then return false end for i = fromTile:getThingCount() - 1, 0, -1 do local thing = fromTile:getThing(i) if thing ~= nil then if thing:isItem() then if ItemType(thing:getId()):isMovable() then thing:moveTo(toPos) end elseif thing:isCreature() then thing:teleportTo(toPos) end end end return true end function getThing(uid) return uid >= 0x10000000 and pushThing(Creature(uid)) or pushThing(Item(uid)) end function getConfigInfo(info) if type(info) ~= "string" then return nil end dofile('config.lua') return _G[info] end function getWorldCreatures(type) if type == 0 then return Game.getPlayerCount() elseif type == 1 then return Game.getMonsterCount() elseif type == 2 then return Game.getNpcCount() end return Game.getPlayerCount() + Game.getMonsterCount() + Game.getNpcCount() end saveData = saveServer function getGlobalStorageValue(key) return Game.getStorageValue(key) or -1 end function setGlobalStorageValue(key, value) Game.setStorageValue(key, value) return true end getWorldType = Game.getWorldType numberToVariant = Variant stringToVariant = Variant positionToVariant = Variant function targetPositionToVariant(position) local variant = Variant(position) variant.type = VARIANT_TARGETPOSITION return variant end variantToNumber = Variant.getNumber variantToString = Variant.getString variantToPosition = Variant.getPosition function doCreateTeleport(itemId, destination, position) local item = Game.createItem(itemId, 1, position) if not item:isTeleport() then item:remove() return false end item:setDestination(destination) return item:getUniqueId() end function getSpectators(centerPos, rangex, rangey, multifloor, onlyPlayers) local result = Game.getSpectators(centerPos, multifloor, onlyPlayers or false, rangex, rangex, rangey, rangey) if #result == 0 then return nil end for index, spectator in ipairs(result) do result[index] = spectator:getId() end return result end function broadcastMessage(message, messageType) Game.broadcastMessage(message, messageType) print("> Broadcasted message: \"" .. message .. "\".") end function Guild.addMember(self, player) return player:setGuild(guild) end function Guild.removeMember(self, player) return player:getGuild() == self and player:setGuild(nil) end function getPlayerInstantSpellCount(cid) local p = Player(cid) return p ~= nil and p:getInstantSpellCount() end function getPlayerInstantSpellInfo(cid, spellId) local player = Player(cid) if not player then return false end local spell = Spell(spellId) if not spell or not player:canCast(spell) then return false end return spell end function doSetItemOutfit(cid, item, time) local c = Creature(cid) return c ~= nil and c:setItemOutfit(item, time) end function doSetMonsterOutfit(cid, name, time) local c = Creature(cid) return c ~= nil and c:setMonsterOutfit(name, time) end function doSetCreatureOutfit(cid, outfit, time) local creature = Creature(cid) if not creature then return false end local condition = Condition(CONDITION_OUTFIT) condition:setOutfit({ lookTypeEx = itemType:getId() }) condition:setTicks(time) creature:addCondition(condition) return true end function isInArray(array, value) return table.contains(array, value) end function doCreateItem(itemid, count, pos) local tile = Tile(pos) if not tile then return false end local item = Game.createItem(itemid, count, pos) if item then return item:getUniqueId() end return false end function doCreateItemEx(itemid, count) local item = Game.createItem(itemid, count) if item then return item:getUniqueId() end return false end function doMoveCreature(cid, direction) local c = Creature(cid) return c ~= nil and c:move(direction) end