# CHANGELOG ### 14.0.0 (BETA) - Fix ApplicationV2 config sheet injection (v13+) + bump Foundry v14 compat https://github.com/p4535992/foundryvtt-arms-reach/pull/110 ### 13.0.4 - Bug fix: https://github.com/p4535992/foundryvtt-arms-reach/pull/109 ### 13.0.3 - PR https://github.com/p4535992/foundryvtt-arms-reach/pull/108 for fix https://github.com/p4535992/foundryvtt-arms-reach/pull/108/changes/1753a3c87c04a5b46619b4e77596beb1f11a178a ### 13.0.2 - https://github.com/p4535992/foundryvtt-arms-reach/issues/104 ty to @Saibot393 - https://github.com/p4535992/foundryvtt-arms-reach/issues/102 ty to @Saibot393 - https://github.com/p4535992/foundryvtt-arms-reach/issues/101 ty to @Saibot393 - https://github.com/p4535992/foundryvtt-arms-reach/issues/94 ty to @Saibot393 - https://github.com/p4535992/foundryvtt-arms-reach/issues/88 (maybe ?) ty to @Saibot393 ### 13.0.0-1 (BETA) - Update module.json, Ty to @oestred for found the time to make some compatibility test https://github.com/p4535992/foundryvtt-arms-reach/issues/103 ### 12.0.0 (BETA) - Very little fix from https://github.com/p4535992/foundryvtt-arms-reach/issues/94#issuecomment-2683390619 ### 2.4.4 - Update module.json (fix: https://github.com/p4535992/foundryvtt-arms-reach/issues/100) - ripper93's light-switch integration ty very much @silentmark (https://github.com/p4535992/foundryvtt-arms-reach/pull/99) - Bug fix: https://github.com/p4535992/foundryvtt-arms-reach/issues/45 - Some little upgrade of the code ### 2.4.3 - Fix: https://github.com/p4535992/foundryvtt-arms-reach/issues/96 ### 2.4.2 - Add v12 manifest compatibility ### 2.4.1 - Bug fix: https://github.com/p4535992/foundryvtt-arms-reach/issues/92 ty very much to @Saibot393 for the math and the contribution - Bug fix: https://github.com/p4535992/foundryvtt-arms-reach/issues/90 - Bug fix: https://github.com/p4535992/foundryvtt-arms-reach/issues/91 ### 2.4.0 [BREAKING CHANGES] - Ty to [Saibot393](https://github.com/Saibot393/) for a better and cleaner math calculation - Major cleanup of the code - Removed many feature in favor of others modules - Add keybinding for the 'e' button for interact with a door ### 2.3.6 [BREAKING CHANGES] - Big clean and first refactoring for the new behaviour ### 2.3.5 - Fixed bug in reselectTokenAfterInteraction functio, ty to @Saibot393 ### 2.3.4 - Add fix to sound(door lock) sound, ty to @Saibot393 ### 2.3.3 - Stupid rename for fix https://github.com/p4535992/foundryvtt-arms-reach/issues/80 ### 2.3.0-1-2 [BREAKING CHANGES] - Beta Release for v11 ### 2.2.13-14 - Update some labels ### 2.2.12 - Some bug fix and update on languages ### 2.2.10-11 - Bug fix : [[BUG] PF2e LootSheet Characters still able to be interacted with from distance ](https://github.com/p4535992/foundryvtt-arms-reach/issues/65) ### 2.2.8-9 - Added french language ### 2.2.6-7 - https://github.com/p4535992/foundryvtt-arms-reach/issues/59 - https://github.com/p4535992/foundryvtt-arms-reach/issues/60 ### 2.2.5 - [Support for user rather than token owner](https://github.com/p4535992/foundryvtt-arms-reach/issues/50) ### 2.2.1-2-3-4 - [[BUG] Reset fog function not working with V10](https://github.com/p4535992/foundryvtt-arms-reach/issues/54) - [[BUG] Missing "." in ArmsReachHelper](https://github.com/p4535992/foundryvtt-arms-reach/issues/55) - [[BUG] Stairway-Support broken](https://github.com/p4535992/foundryvtt-arms-reach/issues/56) ### 2.2.0 - First release for fvtt10 ### 2.1.32 - Try to bug fix [Tile feature / Compatibility with Monk's Active Tile Triggers](https://github.com/p4535992/foundryvtt-arms-reach/issues/49) ### 2.1.31 - If multiple placeable objects are selected and the user is a gm ignore the distance check by default - Add a module settings for enable/disable for every type of placeable object the distance check for gm ### 2.1.30 - Change step setting distance from 5 to 1 ### 2.1.28-29 - Remove module settings ### 2.1.27 - Bug fix integration with stairway ### 2.1.26 - Bug fix ### 2.1.25 - Update typescript ### 2.1.24 - Update the distance calculation - Better design pattern for the api and the socket - Modify some setting for better interaction ### 2.1.23 - Clean up ### 2.1.22 - Update labels ### 2.1.21 - Update labels ### 2.1.20 - Bug fix [[BUG] Token unable to open door unless directly in front of it](https://github.com/p4535992/foundryvtt-arms-reach/issues/43) - Bug fix [[BUG] GM cannot interact with doors when "Notifications for failed interactions even for GM" is checked](https://github.com/p4535992/foundryvtt-arms-reach/issues/42) ### 2.1.19 - Add new feature "If no token is selected and you are a GM this feature is not activated" - Set module setting "Disable sound of the door if is not reachable (disableDoorSound)" default value from false to true - Add warning for "No Select More Than One Token" for avoid strange distance calculation ### 2.1.18 - add a new settings (only for door feature), disable the default door sound if is not in reach. ### 2.1.17 - Better calculation, some clean up and add reset settings ty to Haxxer ### 2.1.16 - Bug fix [[BUG] Reset door and fog bug with token attacher ](https://github.com/p4535992/foundryvtt-arms-reach/issues/39) - Bug fix [[BUG] Close Open Doors/ Reset Doors and Fog doesn't work if doors are open](https://github.com/p4535992/foundryvtt-arms-reach/issues/33) - Bug fix [[BUG] "reset doors and fog" feature, the doors glitch and disappear.](https://github.com/p4535992/foundryvtt-arms-reach/issues/31) ### 2.1.15 - Add Walls Reach - Add more API - Add bug fix for [Not working well with Doors on Diagonal walls](https://github.com/p4535992/foundryvtt-arms-reach/issues/40) ### 2.1.14 - little update for the reset fog and door feature ### 2.1.13 - Update of the calculation distance again... i'm not good to this - Bug fix [Distance calculation for Stairways incorrect (wrong center of stairways)](https://github.com/p4535992/foundryvtt-arms-reach/issues/38) ### 2.1.12 - Some little update ### 2.1.11 - Update API ### 2.1.10 - Little bug fixing on the old tiles grid - Small fix on measure distance calculation ### 2.1.9 - Big update of the distance calculation, based on the work done from [Haxxer](https://github.com/fantasycalendar) on the module [Item Piles](https://github.com/fantasycalendar/FoundryVTT-ItemPiles) - Bug fix [Can "reach" further to the east](https://github.com/p4535992/foundryvtt-arms-reach/issues/28) - Bug fix [[BUG] Token centers and placeable centers not consistent in Foundry - needs to be adjusted in module](https://github.com/p4535992/foundryvtt-arms-reach/issues/35) ### 2.1.8 - Some little rewrite on the calculation of the distance ### 2.1.7 - Update module.json to foundry version 9 ### 2.1.6 - Add [CHANGELOGS & CONFLICTS](https://github.com/theripper93/libChangelogs) hooks for better management of the conflicts - add `isReachableByIdOrName` on the api ### 2.1.5 - Bug fix [[BUG] 'e' interraction not working to open doors](https://github.com/p4535992/foundryvtt-arms-reach/issues/32) - Updated some label ### 2.1.4 - Update API syncronization with Tagger module version 1.2.0, getByTag is not async anymore ### 2.1.3 - Bug fix api themodule tagger return a promise dha! - Little clean up ### 2.1.2 - Add first version api ### 2.1.1 - Some bug fx - Preparation to drawings, tiles, sounds, measure templates ### 2.1.0 [BREAKING CHANGES] - Removed dependency on drag-ruler - Removed dependency on socketLib - Change the calculation distance interaction - Removed all the deprecated hooks - Some clean up and performance of the code ### 2.0.13 - Update some label on internazionalization ### 2.0.12 (It should work) - Add some performance check on the setting 'hotkeyDoorInteractionCenter','hotkeyDoorInteraction','hotkeyDoorInteractionDelay', avoid to add new listener - Try to fix [Can "reach" further to the east](https://github.com/p4535992/foundryvtt-arms-reach/issues/28) - Remove the old settings 'enableGridlessSupport' when click the 'e' hotkey - Remove some comment to clean up on the next release ### 2.0.11 - Little bug fix on the socket listener - Add the first beta version of the Light Reach feature ### 2.0.10 - Added github workflow ### 2.0.9 - Add socketlib reference for solve the issue https://github.com/p4535992/foundryvtt-arms-reach/issues/26 and https://github.com/p4535992/foundryvtt-arms-reach/issues/23 ### 2.0.8 - Add some check and a bug fix on measure distance ### 2.0.7 - Little fix on Token Integration Distance ### 2.0.6 - Add Token Integration Distance ### 2.0.5 - Minor bug fix - Add prettier plugin ### 2.0.4 - Bug fix module json ### 2.0.3 - Bug fix Journal/Note reach support ### 2.0.2 - Start Journal/Note reach support ### 2.0.1 - Some bug fix ### 2.0.0 [BREAKING CHANGES] - Integration with [drag-ruler](https://github.com/manuelVo/foundryvtt-drag-ruler) ty to [manuelVo](https://github.com/manuelVo) version 1.8.1 - Many bug fix - Clean up of the code ### 1.2.6 - Bug fox settig get selected token ### 1.2.5 - Upgrade to library typescript 0.8.8 ### 1.2.4 - Bug fix wrong code updated to release [Fails on computeDistanceBetweenCoordinates as placeable has not _validPosition parameter](https://github.com/p4535992/foundryvtt-arms-reach/issues/22) ### 1.2.3 - Removed annoying warning [Multiple annoying warning messages when moving multiple tokens](https://github.com/p4535992/foundryvtt-arms-reach/issues/21) ### 1.2.2 - Bug fix module.json ### 1.2.1 - Bug fix [Uncaught TypeError: Cannot read property 'melee' of undefined](https://github.com/p4535992/foundryvtt-arms-reach/issues/20) - Try to solved [As a GM, unable to lock/unlock doors](https://github.com/p4535992/foundryvtt-arms-reach/issues/19) ### 1.2.0 - Finally add some hook for external integration ### 1.1.9 [BREAKING CHANGES] - Clean up code - Add hooks for set a customized formula for computing the distance (for all these system i'm not supporting) - Possible (i'm not sure 100%) bug fix of [As a GM, unable to lock/unlock doors](https://github.com/p4535992/foundryvtt-arms-reach/issues/19) ### 1.1.8 - Bug fix [Can't interact with doors when unrelated option is disabled](https://github.com/p4535992/foundryvtt-arms-reach/issues/18) ### 1.1.7 - Bug fix when a scene has no token ### 1.1.6 - Bug fixing and clean up code ### 1.1.5 - Bug fix [No sound when iunteracting with locked doors](https://github.com/p4535992/foundryvtt-arms-reach/issues/17) ### 1.1.4 - Integration of a better math formula for compute the distance ### 1.1.3 - Bug fix [Warning Msg when Ambient Doors/Designer Doors together with Arms Reach](https://github.com/p4535992/foundryvtt-arms-reach/issues/16) - Bug fix [Bug or Feature Suggestion? - Door sounds](https://github.com/p4535992/foundryvtt-arms-reach/issues/15) ### 1.1.2 - Removed [Ambient Doors](https://github.com/EndlesNights/ambientdoors) ty to [EndlesNights](https://github.com/EndlesNights) - Removed [Sound Previewer](https://github.com/matthewswar/foundry-vtt-sound-previewer) ty to [matthewswar](https://github.com/matthewswar) - Removed [Designer Windows](https://github.com/Exitalterego/designerwindows) ty to [Exitalterego](https://github.com/Exitalterego) - Removed [showdooricons](https://github.com/wsaunders1014/showdooricons) ty to [wsaunders1014](https://github.com/wsaunders1014) ### 1.1.1 - Some minor fix ### 1.1.0 [BREAKING CHANGES] - Compatibility for foundryvtt 0.8.6 - Removed desinger doors implementation use instead [Designer Doors](https://github.com/Exitalterego/designerdoors) ty to [Exitalterego](https://github.com/Exitalterego) - ### 1.0.14 - Convert libWrapper hook for DoorControl.prototype._onMouseDown from 'OVERRIDE' to 'MIXED' ty to Stäbchenfisch suggestion ### 1.0.13 - Bug fix [issue 8](https://github.com/p4535992/foundryvtt-arms-reach/issues/8) ### 1.0.12 - Hotfix module.json (why i'm so stupid ?) ### 1.0.11 - FInalized first integrations with [foundryvtt-stairways](https://gitlab.com/SWW13/foundryvtt-stairways) ### 1.0.10 - (Experimental) Integrations with [foundryvtt-stairways](https://gitlab.com/SWW13/foundryvtt-stairways) ### 1.0.9 - Solved [issue 5](https://github.com/p4535992/foundryvtt-arms-reach/issues/5) - Add more Internationalization - Add Lock Picking Sound ### 1.0.8 (Breaking Version) - Add filepicker for Song of Ambient Door - Add a customize (rewrite almost everything) version of the project [Designer Doors](https://github.com/Exitalterego/designerdoors) ty to [Exitalterego](https://github.com/Exitalterego) - Bug fix: If Ambient door is disable and Arm reach is enable the sound is Broken ??? - Bug fix: Add more internationalization (not finished yet) - Add new checkin for manage multi feature all togheter - Add filepicker for Image of Designer Doors - Add a customized version of the project [Sound Previewer](https://github.com/matthewswar/foundry-vtt-sound-previewer) ty to [matthewswar](https://github.com/matthewswar) - Add a mechanism of hide and seek for on module settings when feature are enabled or disabled - Try to integrate a customize version of module [ShowDoorIcons](https://github.com/p4535992/ShowDoorIcons) by myself ### 1.0.7 - Add preview to sound file [Sound Previewer](https://github.com/matthewswar/foundry-vtt-sound-previewer) ty to [matthewswar](https://github.com/matthewswar) ### 1.0.6 - Hot fix Add new settings for use the owned tokens if no tokens is selected, if no token is selected i will try to get a owned token, you can disable this feature on the module settings if you like the old behaviour. ### 1.0.5 - Bug fixing for 'e' keyboard event - Add Internationalization - The sound of the door is bugged i solved by integratig the module [Ambient Doors](https://github.com/EndlesNights/ambientdoors) ty to [EndlesNights](https://github.com/EndlesNights) ### 1.0.4 - Remove shim.js of lib-wrapper, just use the module - Bug fix for [BUG: If out of reach, door still opens, revealing vision](https://github.com/p4535992/foundryvtt-arms-reach/issues/1) - Add new settings for avoid deselects the controlled token when open/close the door ### 1.0.3 - Converted the project on typescript and Bootstrapped with League of Extraordinary FoundryVTT Developers [foundry-vtt-types](https://github.com/League-of-Foundry-Developers/foundry-vtt-types). - Some minor bug fix ### 1.0.2 - Some bug fix ### 1.0.0 - Original project by Psyny