if not game:GetService("Players").LocalPlayer.Character:FindFirstChild("Breach Charge") then game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Breach Charge").Parent = game:GetService("Players").LocalPlayer.Character end wait() for i,v in pairs(game:GetService("Workspace").Map:GetDescendants()) do if v:IsA("BasePart") then wait() local args = { [1] = v.CFrame, [2] = v } game:GetService("Players").LocalPlayer.Character:FindFirstChild("Breach Charge").RemoteEvent:FireServer(unpack(args)) end end