while game:GetService("RunService").Heartbeat:wait() do local part = game.Workspace.Map:FindFirstChildOfClass("BasePart",true) local a,b,c = math.random(-400,400),math.random(0,50),math.random(-400,400) local args = { [1] = CFrame.new(a,b,c), [2] = part } game:GetService("Players").LocalPlayer.Character:FindFirstChild("Breach Charge").RemoteEvent:FireServer(unpack(args)) end