wait(.1) game:GetService("TeleportService"):Teleport(7346416636,game:GetService("Players").LocalPlayer) wait(.5) local function bsf() local n = false for i, v2 in pairs(workspace.Dropped:GetChildren()) do if v2.Owner.Value == game.Players.LocalPlayer or v2.Owner.Value == game.Players.LocalPlayer.Character --print("take") then print("take") for is, vs in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if vs:IsA("MeshPart") or vs:IsA("BasePart") and v then print("1n1", v2, vs) firetouchinterest(vs, v2.Handle, 1) firetouchinterest(vs, v2.Handle, 0) --char.HumanoidRootPart.CFrame = v2.Handle.CFrame n = true print(2) break end end print(3) end end if n then wait() bsf() end end bsf()