local player = game.Players.LocalPlayer workspace.Mobs.ChildAdded:Connect(function(v) wait(0.2) while wait() and v:IsDescendantOf(workspace) do pcall(function() v.Collider.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(0, -8, 0) end) end end) for i, v in next, workspace.Mobs:GetChildren() do coroutine.wrap(function() while wait() and v:IsDescendantOf(workspace) do pcall(function() v.Collider.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(0, -8, 0) end) end end)() end