Visible = true -- Makes heads visible. Set to false to make the hitboxes invisible Size = 20 -- 3 will give you a slight amount of help with aiming, 5 and up should make all of your shots hit, and anything past 10 or so will allow you to kill zombies behind walls. I don't recommend setting this past 20 as you might get kicked by the anti-cheat. local old old = hookfunction(getrawmetatable(game).__index, function(...) local self, k = ... if k == "Size" and self.Name == "HumanoidRootPart" then return Vector3.new(1, 2, 1) elseif k == "Size" and self.Name == "Head" then return Vector3.new(2, 1, 1) end return old(...) end) while wait(1) do for i,v in next, workspace.Entities.Infected:GetDescendants() do if v:FindFirstChild("Head") and v:FindFirstChild("HumanoidRootPart") then pcall(function() v.Head.Size = Vector3.new(Size, Size, Size) v.Head.CanCollide = false v.Head.Material = Enum.Material.Neon v.Head.BrickColor = BrickColor.new("Really blue") v.HumanoidRootPart.Size = Vector3.new(Size - 1, Size - 1, Size - 1) v.HumanoidRootPart.CanCollide = false if Visible == true then v.Head.Transparency = 0.5 else v.Head.Transparency = 1 end end) end end end