for i,v in pairs (game:GetService("Workspace").Live:GetChildren()) do if v:IsA("Model") then v.ChildAdded:Connect(function() game:GetService("Players").LocalPlayer.Backpack.ServerTraits.Input:FireServer("f") end) v.ChildRemoved:Connect(function() game:GetService("Players").LocalPlayer.Backpack.ServerTraits.Input:FireServer("foff") end) end end