local p = game.Players.LocalPlayer local c = p.Character _G.farm = true while _G.farm do wait() for i,v in pairs(game.Players:GetPlayers()) do if v ~= p then local args = { [1] = "Damage", [2] = { [1] = 7, [2] = 31, [3] = 7, [5] = 0, [6] = v.Character, [8] = "rbxassetid://137579113" } } workspace.WeaponEvent:FireServer(unpack(args)) end end end