local gun; for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Tool") then gun = v end end while wait() do for i,v in pairs(game.Workspace.Zombies:GetChildren()) do if v:FindFirstChild("Head") then local tab1 = { Vector3.new(0.059999998658895, 0.059999998658895, 6), "Cool yellow", 0, Enum.Material.SmoothPlastic, 1800 } local tab2 = { v.Head, v.Head.Position, Vector3.new(-0.39749202132225, 0.68922543525696, 0.6057790517807), 1.0203440189362 } gun.Fire:FireServer( v.Head.Position, v.Head.Position, Vector3.new(0.96279543638229, -0.037109609693289, -0.26767128705978), tab1, tab2 ) end end end