local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/wally-rblx/uwuware-ui/main/main.lua"))() -- thanks for the loadstring wally local ragdoll_module = require(game:GetService("ReplicatedStorage").Modules.Ragdoll) for i, v in pairs(getgc()) do if type(v) == "function" and getinfo(v).name == "dashCooldown" then dcooldown = v -- dashCooldown func, keeping this global fuck u. end end --[[ NOFALL ]] local old_namecall old_namecall = hookmetamethod(game, "__namecall", function(self, ...) local method = getnamecallmethod() local args = {...} if method == "FireServer" and tostring(self) == "fall" then return end return old_namecall(self, ...) end) -- [[ AUTO RUN ]] game.Players.LocalPlayer.Character.Humanoid.Running:connect(function(speed) if library.flags["auto_run"] and speed < 1 then game.Players.LocalPlayer.Character.MovementValues.isRunning.Value = false end end) --[[ COLLECT, AUTO RUN, DASH COOLDOWN ]] game:GetService("RunService").Heartbeat:connect(function() if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and library.flags["auto_pickup"] then -- it's my first time using this FindPartsInRegion3 so hopefully its fine. local RootPosition = game.Players.LocalPlayer.Character.HumanoidRootPart.Position local Region = Region3.new(RootPosition - Vector3.new(library.flags["pickup_distance"], library.flags["pickup_distance"], library.flags["pickup_distance"]), RootPosition + Vector3.new(library.flags["pickup_distance"], library.flags["pickup_distance"], library.flags["pickup_distance"])) for _, Part in pairs(workspace:FindPartsInRegion3WithIgnoreList(Region, {game.Players.LocalPlayer.Character}, math.huge)) do -- max parts? if Part.Name == "Handle" and not (Part:FindFirstChild("taken")) and Part.Parent then fireclickdetector(Part.Parent.ClickDetector, library.flags["pickup_distance"]) end end end -- don't get why the devs of this game cannot just make their own autorun? if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.W) or game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.A) or game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.S) or game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.D) then if library.flags["auto_run"] then game.Players.LocalPlayer.Character.MovementValues.isRunning.Value = true end end -- this value gets reset when u dash. (I know another way to do this but don't wanna leak) if library.flags["dash_cooldown"] then setupvalue(dcooldown, 3, 0) end end) -- [[ LIBRARY ]] local window = library:CreateWindow("Verdant Moon") do local folder = window:AddFolder("Npcs") do for i, v in next, game:GetService("Workspace").NPCs:GetChildren() do local folder = folder:AddFolder(v.Name) do for i, v in next, game:GetService("Workspace").NPCs[folder.title]:GetChildren() do folder:AddButton({text = v.Name, flag = "ncp_btn", callback = function() -- funny teleport game.Players.LocalPlayer.Character.Humanoid.HipHeight = 5 repeat wait() until game.Players.LocalPlayer.Character:FindFirstChild("isRagdoll") game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v:FindFirstChild("HumanoidRootPart").CFrame + v:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 3 game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0 game:GetService("Debris"):AddItem(game.Players.LocalPlayer.Character.isRagdoll, 1) -- ignore ragdoll_module.Ragdoll(game.Players.LocalPlayer.Character, false) end}) end end end end local folder = window:AddFolder("Events") do for i, v in next, game:GetService("Workspace").SpawnTriggers:GetChildren() do local folder = folder:AddFolder(v.Name) do for i, v in next, game:GetService("Workspace").SpawnTriggers[folder.title]:GetChildren() do folder:AddButton({text = v.Name, flag = "ncp_btn", callback = function() if v:IsA("BasePart") then game.Players.LocalPlayer.Character.Humanoid.HipHeight = 5 repeat wait() until game.Players.LocalPlayer.Character:FindFirstChild("isRagdoll") game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0 game:GetService("Debris"):AddItem(game.Players.LocalPlayer.Character.isRagdoll, 1) -- ignore ragdoll_module.Ragdoll(game.Players.LocalPlayer.Character, false) end end}) end end end end local folder = window:AddFolder("Client") do local auto_pickup = folder:AddToggle({text = "Auto Pickup", value = false, flag = "auto_pickup"}) do folder:AddSlider({text = "Pickup Distance", min = 1, max = 10, value = 10, flag = "pickup_distance"}) end folder:AddToggle({text = "No Dash Cooldown", value = false, flag = "dash_cooldown"}) folder:AddToggle({text = "Auto Run", value = false, flag = "auto_run", callback = function() game.Players.LocalPlayer.Character.MovementValues.isRunning.Value = false end}) folder:AddButton({text = "Drop All Trinkets", callback = function() for i, v in next, game.Players.LocalPlayer.Backpack:GetChildren() do game:GetService("ReplicatedStorage").Events.FUNNYREMOGE:FireServer(v, "eo95ryuihbnoiueyriote4rt4 oni2wv 4o2 0045 t0bn tpt4 ewprt4ih rhi2rq 3hiero werh0we4 0roe4 rhw4e 90h8w43et 09w4et 90 3w4t0h9ih h09o w35qeh09-q2w3rt e, i spammed my keyboard for like 10 seconds for this be happy") end end}) end end library:Init()