getgenv().farm = true; getgenv().farmpunch = true; local remotepath = game:service"ReplicatedStorage".NetworkFolder.GameFunction spawn(function() while true do task.wait() if not farm then break end; if farm then remotepath:InvokeServer("ProcessKey", {["AimPos"] = Vector3.new(6428,213,-6540),["Key"] = " ", ["ExtraData"] = {}}) remotepath:InvokeServer("ProcessKey", {["AimPos"] = Vector3.new(6428,213,-6540),["Key"] = " ", ["ExtraData"] = {}}) remotepath:InvokeServer("ProcessKey", {["AimPos"] = Vector3.new(6428,213,-6540),["Key"] = " ", ["ExtraData"] = {}}) remotepath:InvokeServer("ProcessKey", {["AimPos"] = Vector3.new(6428,213,-6540),["Key"] = " ", ["ExtraData"] = {}}) remotepath:InvokeServer("ProcessKey", {["AimPos"] = Vector3.new(6428,213,-6540),["Key"] = " ", ["ExtraData"] = {}}) remotepath:InvokeServer("ProcessKey", {["AimPos"] = Vector3.new(6428,213,-6540),["Key"] = " ", ["ExtraData"] = {}}) remotepath:InvokeServer("ProcessKey", {["AimPos"] = Vector3.new(6428,213,-6540),["Key"] = " ", ["ExtraData"] = {}}) end end end) spawn(function() while true do task.wait() if not farmpunch then break end; if farmpunch then remotepath:InvokeServer("ProcessKey", {["Key"] = "E", ["ExtraData"] = {}}) end end end)