import "#app/polyfills"; // All polyfills MUST be loaded first for side effects import "#init/init-manifest"; // initializes the manifest, must be done *before* i18n is initialized due to being used for caching import "#app/i18n"; // Initializes i18n on import import { isMobile, preventDoubleTapZoom } from "#app/touch-controls"; import { isBeta, isDev } from "#constants/app-constants"; import { version } from "#package.json"; import Phaser from "phaser"; import BBCodeTextPlugin from "phaser4-rex-plugins/plugins/bbcodetext-plugin"; import InputTextPlugin from "phaser4-rex-plugins/plugins/inputtext-plugin"; import TransitionImagePackPlugin from "phaser4-rex-plugins/templates/transitionimagepack/transitionimagepack-plugin"; import UIPlugin from "phaser4-rex-plugins/templates/ui/ui-plugin"; if (isBeta || isDev) { document.title += " (Beta)"; } preventDoubleTapZoom(); async function startGame(): Promise { const { initSettingsManager } = await import("#app/global-settings-manager"); const { initGlobalAudioManager } = await import("#app/global-audio-manager"); await initSettingsManager(); const audioManager = await initGlobalAudioManager(); const LoadingScene = (await import("./loading-scene")).LoadingScene; const BattleScene = (await import("./battle-scene")).BattleScene; const game = new Phaser.Game({ type: Phaser.WEBGL, parent: "app", audio: { noAudio: !audioManager.isAudioEnabled, }, scale: { width: 1920, height: 1080, mode: Phaser.Scale.FIT, }, plugins: { global: [ { key: "rexInputTextPlugin", plugin: InputTextPlugin, start: true, }, { key: "rexBBCodeTextPlugin", plugin: BBCodeTextPlugin, start: true, }, { key: "rexTransitionImagePackPlugin", plugin: TransitionImagePackPlugin, start: true, }, ], scene: [ { key: "rexUI", plugin: UIPlugin, mapping: "rexUI", }, ], }, input: { mouse: { target: "app", }, touch: { target: "app", }, gamepad: true, }, dom: { createContainer: true, }, antialias: false, scene: [LoadingScene, BattleScene], version, }); game.sound.pauseOnBlur = isMobile(); } try { await Promise.all([document.fonts.load("16px emerald"), document.fonts.load("10px pkmnems")]); } catch (err) { console.error("Error loading fonts:", err); } finally { await startGame(); }