--sub to halal gaming for more local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/asdasdasd2sd23sda/bll/main/black", true))() local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/asdasdasd2sd23sda/pastor/main/silent", true))() local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/vozoid/ui-libraries/main/venus/source.lua", true))() local day = os.date("%d") local month = os.date("%B") local dd4 = " " local djdsd = "th" local year = os.date("%Y") local CoreGui = game:GetService("StarterGui") local notif = {} function notif:Notification(title,desc,font,font2,visibletime) pcall(function() local screenGui = Instance.new("ScreenGui", game:GetService("CoreGui")) local instances = { ["UICorner_1"] = Instance.new("UICorner"), ["LocalScript_1"] = Instance.new("LocalScript"), ["Frame_2"] = Instance.new("Frame"), ["UICorner_2"] = Instance.new("UICorner"), ["TextLabel_1"] = Instance.new("TextLabel"), ["Frame_1"] = Instance.new("Frame"), ["TextLabel_2"] = Instance.new("TextLabel"), ["LocalScript_2"] = Instance.new("LocalScript"), ["TextButton_1"] = Instance.new("TextButton"), } screenGui.Name = title screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling instances.Frame_1.Parent = screenGui instances.Frame_1.Name = 'Main' instances.Frame_1.BackgroundColor3 = Color3.new(0.0666667, 0.0666667, 0.0666667) instances.Frame_1.BorderSizePixel = 0 instances.Frame_1.Position = UDim2.new(1, 0,0.509, 0) instances.Frame_1.Size = UDim2.new(0, 331, 0, 61) instances.Frame_2.Parent = instances.Frame_1 instances.Frame_2.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373) instances.Frame_2.Size = UDim2.new(0, 11, 0, 61) instances.Frame_2.Name = 'Bar' instances.UICorner_1.Parent = instances.Frame_2 instances.UICorner_1.CornerRadius = UDim.new(0, 10) instances.UICorner_2.Parent = instances.Frame_1 instances.UICorner_2.CornerRadius = UDim.new(0, 7) instances.TextLabel_1.Parent = instances.Frame_1 instances.TextLabel_1.Font = Enum.Font[font] instances.TextLabel_1.Text = title instances.TextLabel_1.TextColor3 = Color3.new(1, 1, 1) instances.TextLabel_1.TextSize = 14 instances.TextLabel_1.TextXAlignment = Enum.TextXAlignment.Left instances.TextLabel_1.BackgroundColor3 = Color3.new(1, 1, 1) instances.TextLabel_1.BackgroundTransparency = 1 instances.TextLabel_1.Position = UDim2.new(0.08849557489156723, 0, 0, 0) instances.TextLabel_1.Size = UDim2.new(0, 201, 0, 28) instances.TextLabel_1.Name = 'Title' instances.TextLabel_2.Parent = instances.Frame_1 instances.TextLabel_2.Font = Enum.Font[font2] instances.TextLabel_2.Text = desc instances.TextLabel_2.TextColor3 = Color3.new(1, 1, 1) instances.TextLabel_2.TextSize = 13 instances.TextLabel_2.TextTruncate = Enum.TextTruncate.AtEnd instances.TextLabel_2.TextXAlignment = Enum.TextXAlignment.Left instances.TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1) instances.TextLabel_2.BackgroundTransparency = 1 instances.TextLabel_2.Position = UDim2.new(0.08645028620958328, 0, 0.6040353178977966, 0) instances.TextLabel_2.Size = UDim2.new(0, 191, 0, 9) instances.TextLabel_2.Name = 'Description' instances.TextButton_1.Parent = instances.Frame_1 instances.TextButton_1.Font = Enum.Font.GothamSemibold instances.TextButton_1.Text = 'X' instances.TextButton_1.TextColor3 = Color3.new(1, 1, 1) instances.TextButton_1.TextSize = 18 instances.TextButton_1.BackgroundColor3 = Color3.new(1, 1, 1) instances.TextButton_1.BackgroundTransparency = 1 instances.TextButton_1.Position = UDim2.new(0.9070796370506287, 0, 0, 0) instances.TextButton_1.Size = UDim2.new(0, 16, 0, 61) instances.TextButton_1.Name = 'Close' instances.LocalScript_1.Parent = instances.TextButton_1 instances.LocalScript_2.Parent = instances.Frame_1 local DO_NOT_COPY_THIS_VARIABLE_001 = {} local DO_NOT_COPY_THIS_VARIABLE_002 = require local require = function(object) local module = DO_NOT_COPY_THIS_VARIABLE_001[object] if module then return DO_NOT_COPY_THIS_VARIABLE_001[object]() end return DO_NOT_COPY_THIS_VARIABLE_002(object) end function Code_LocalScript_1() --LocalScript local script = instances.LocalScript_1 script.Parent.MouseButton1Down:Connect(function() script.Parent.Parent:TweenPosition(UDim2.new(50, 0,0,0),"InOut","Sine",7.2) wait(2) script.Parent.Parent.Parent:Destroy() end) end coroutine.wrap(Code_LocalScript_1)() function Code_LocalScript_2() local script = instances.LocalScript_2 local newpos = UDim2.new(0.82, 0,0.507, 0) script.Parent:TweenPosition(newpos,"InOut","Sine",0.5) end coroutine.wrap(Code_LocalScript_2)() wait(visibletime) instances.Frame_1:TweenPosition(UDim2.new(50,0,0,0),"InOut","Sine",7.2) wait(2) screenGui:Destroy() end) end local main = library:Load({Name = "FeevWare.cock || "..month..dd4..day..djdsd..dd4..year , Theme = "Dark", SizeX = 440, SizeY = 550, ColorOverrides = {}}) local aimbot = main:Tab("Aimbot") local LOCAL = main:Tab("Local") local visuals = main:Tab("Visuals") local settingsui = main:Tab("Settinss") ----------------------------------------------------------- local settingsuiforui = settingsui:Section({Name = "Camera Aimbot", column = 1}) local camlock = aimbot:Section({Name = "Camera Aimbot", column = 1}) local target = aimbot:section({Name="Target Aimbot", column = 2}) local mouselock = aimbot:section({Name="Mouse Lock", column = 1}) local settingsforlock = aimbot:section({Name="Settins", column = 2}) ----------------Local Player----------------------- local Cframe = LOCAL:section({Name="Cframe Speed", column = 1}) local SelfCham = LOCAL:section({Name="Self Cham", column = 2}) local gripos = LOCAL:section({Name="Grip Editer", column = 2}) local localplayer = LOCAL:section({Name="Player", column = 1}) local teleports = LOCAL:section({Name="Teleports", column = 2}) local gumods = LOCAL:section({Name="Gun Mods", column = 1}) ----------Visuals----------------- local esp = visuals:section({Name="extrasensory perception"}) local mousedh = visuals:section({Name="Cursor", column=2}) local world = visuals:section({Name="World", column=2}) local playerlooks = visuals:section({Name="PLayer Looks", column=1}) getgenv().guncham = false gumods:Toggle({Name = "Cham", Callback=function(x) getgenv().guncham = x if getgenv().guncham == true then while getgenv().guncham do wait() game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Default.Material = "ForceField" game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Handle.Material = "ForceField" end if getgenv().guncham == false then game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Handle.Material = "Plastic" game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Default.Material = "Plastic" end end end}) gumods:ColorPicker({name = "Gun Color", Default = Color3.fromRGB(255, 0, 255), Flag = "Color Picker", Callback = function(x) game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Default.Color = x game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Handle.Color = x end}) getgenv().Distancet = 10 getgenv().Speedfortarget = 1 settingsforlock:label("Target Strafe") settingsforlock:Slider({Name = "Distance", Min = 1, Max = 50, Default = 10, Flag = "Slider", Callback = function(x) getgenv().Distancet = x end}) settingsforlock:Slider({Name = "Speed", Min = 1, Max = 10, Default = 1, Flag = "Slider", Callback = function(x) getgenv().Speedfortarget = x end}) getgenv().ECLIPSE = 1 -- ranges from 0 to 1, perfect circle if 1 getgenv().ROTATION = CFrame.Angles(0,0,0) --rotate which direction to rotate around getgenv().sin, cos = math.sin, math.cos getgenv().ROTSPEED = math.pi*2/getgenv().Speedfortarget getgenv().ECLIPSE = ECLIPSE * getgenv().Distancet getgenv().rot = 0 getgenv().selfdot = false local breadcrumbDistance = 5 local distanceTraveled = 0 local previousTime = tick() local function placeBreadcrumb(position) local breadcrumb = Instance.new("Part") breadcrumb.Position = position breadcrumb.Anchored = true breadcrumb.Shape = Enum.PartType.Ball breadcrumb.Material = "ForceField" breadcrumb.CanCollide = false breadcrumb.Color = Color3.fromRGB(4,0,255) breadcrumb.Parent = game.Workspace breadcrumb.Size = Vector3.new(1,1,1) wait(0.2) breadcrumb:Destroy() end playerlooks:Toggle({Name="Self Dot", Callback=function(x) getgenv().selfdot = x while getgenv().selfdot do local ET = tick() - previousTime previousTime = tick() distanceTraveled = distanceTraveled + ET * (game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity.Magnitude) print(distanceTraveled) if distanceTraveled > breadcrumbDistance then placeBreadcrumb(game.Players.LocalPlayer.Character.HumanoidRootPart.Position) distanceTraveled = 0 end wait() end end }) settingsuiforui:Keybind({Name = "Toggle UI", Default = Enum.KeyCode.RightShift, Flag = "Keybind", Callback = function(x) library.keybind = x end}) settingsuiforui:label("Credits:") settingsuiforui:label("Scripting: Din,Flood") settingsuiforui:label("Ui: Flood") settingsuiforui:label("Contacts") settingsuiforui:label("Feev#7599,floodsick#7776") settingsuiforui:label("^") getgenv().selfchamfollow = false getgenv().selfchamfollowingcolor = Color3.fromRGB(4, 0, 255) getgenv().selfchamfollowwait = 0.4 getgenv().clonematerial = "ForceField" playerlooks:ToggleColorPicker({Name = "Clone", Default = Color3.fromRGB(4), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x) getgenv().selfchamfollow = x if getgenv().selfchamfollow == true then repeat game.Players.LocalPlayer.Character.Archivable = true local Clone = game.Players.LocalPlayer.Character:Clone() for _,Obj in next, Clone:GetDescendants() do if Obj.Name == "HumanoidRootPart" or Obj:IsA("Humanoid") or Obj:IsA("LocalScript") or Obj:IsA("Script") or Obj:IsA("Decal") then Obj:Destroy() elseif Obj:IsA("BasePart") or Obj:IsA("Meshpart") or Obj:IsA("Part") then if Obj.Transparency == 1 then Obj:Destroy() else Obj.CanCollide = false Obj.Anchored = true Obj.Material = getgenv().clonematerial Obj.Color = getgenv().selfchamfollowingcolor Obj.Transparency = 0 Obj.Size = Obj.Size + Vector3.new(0.03, 0.03, 0.03) end end pcall(function() Obj.CanCollide = false end) end Clone.Parent = game.Workspace wait(getgenv().selfchamfollowwait) Clone:Destroy() until getgenv().selfchamfollow == false end end, ColorPickerCallback = function(x2) getgenv().selfchamfollowingcolor = x2 end}) playerlooks:label("Clone Material") playerlooks:Dropdown({Default = "ForceField", Content = {"ForceField", "Neon"}, MultiChoice = false, Flag = "Dropdown", Callback = function(x) getgenv().clonematerial = x end}) playerlooks:Slider({Name = "cham respawn", Min = 1, Max = 10, Default = 2, Flag = "Slider", Callback = function(x) getgenv().selfchamfollowwait = x / 10 end}) playerlooks:Button({Name="Korblox",Callback=function() local L_396_ = game.Players.LocalPlayer.Character local L_397_ = game.Players.LocalPlayer.Character local L_398_ = L_396_.Head local L_399_ = L_398_.face local L_400_ = L_397_.RightFoot local L_401_ = L_397_.RightLowerLeg local L_402_ = L_397_.RightUpperLeg local L_403_ = L_397_.LeftFoot local L_404_ = L_397_.LeftLowerLeg local L_405_ = L_397_.LeftUpperLeg -- Right L_400_.MeshId = "http://www.roblox.com/asset/?id=902942093" L_401_.MeshId = "http://www.roblox.com/asset/?id=902942093" L_402_.MeshId = "http://www.roblox.com/asset/?id=902942096" L_402_.TextureID = "http://roblox.com/asset/?id=902843398" L_400_.Transparency = 1 L_401_.Transparency = 1 end }) playerlooks:Button({Name="Headless",Callback=function() local L_393_ = game.Players.LocalPlayer.Character local L_394_ = L_393_:WaitForChild("Head") local L_395_ = L_394_:WaitForChild("face") L_395_.Transparency = 1 --Texture = "rbxassetid://209712379" L_394_.Transparency = 1 end}) playerlooks:Button({Name="SSHF",Callback=function() local L_409_ = game.Players.LocalPlayer.Character local L_410_ = L_409_:WaitForChild("Head") local L_411_ = L_410_:WaitForChild("face") L_411_.Texture = "rbxassetid://494290547" end}) playerlooks:Button({Name="Playful Vampire",Callback=function() local L_415_ = game.Players.LocalPlayer.Character local L_416_ = L_415_:WaitForChild("Head") local L_417_ = L_416_:WaitForChild("face") L_417_.Texture = "rbxassetid://2409281591" end}) ----------Visuals SEttings----------------- getgenv().Ambience = false getgenv().Ambiencecolor = Color3.fromRGB(4, 0, 255) getgenv().OutdoorAmbient = false getgenv().OutdoorAmbientcolor = Color3.fromRGB(4, 0, 255) world:ToggleColorPicker({Name = "Ambience", Default = Color3.fromRGB(4, 0, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x) getgenv().Ambience = x while getgenv().Ambience do wait() game:GetService("Lighting").Ambient = getgenv().Ambiencecolor end if getgenv().Ambience == false then game:GetService("Lighting").Ambient = Color3.fromRGB(0,0,0) end end, ColorPickerCallback = function(x2) getgenv().Ambiencecolor = x2 end}) world:ToggleColorPicker({Name = "OutDoor Ambience", Default = Color3.fromRGB(4, 0, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x) getgenv().OutdoorAmbient = x while getgenv().OutdoorAmbient do wait() game:GetService("Lighting").OutdoorAmbient = getgenv().OutdoorAmbientcolor end if getgenv().OutdoorAmbient == false then game:GetService("Lighting").OutdoorAmbient = Color3.fromRGB(255,255,255) end end, ColorPickerCallback = function(x2) getgenv().OutdoorAmbientcolor = x2 end}) world:ColorPicker({name = "Fog Color", Default = Color3.fromRGB(255, 0, 255), Flag = "Color Picker", Callback = function(x) game:GetService("Lighting").FogColor = x end}) world:Slider({Name = "Fog End", Min = 100, Max = 3000, Default = 500, Flag = "Slider", Callback = function(x) game:GetService("Lighting").FogEnd = x end}) world:Toggle({Name="Shadows",Callback=function(x) game:GetService("Lighting").GlobalShadows = x end }) world:Slider({Name = "Brightness", Min = 1, Max = 30, Default = 1, Flag = "Slider", Callback = function(x) game:GetService("Lighting").Brightness = x end}) getgenv().skybox = false getgenv().theskybox = "Defualt" world:Toggle({Name="Custom Skybox",Callback=function(x) getgenv().skybox = x while getgenv().skybox do task.wait() if getgenv().skybox and getgenv().theskybox == "The Rock" then game:GetService("Lighting").Sky.SkyboxBk = "http://www.roblox.com/asset/?id=8583043737" game:GetService("Lighting").Sky.SkyboxDn = "http://www.roblox.com/asset/?id=8583043737" game:GetService("Lighting").Sky.SkyboxFt = "http://www.roblox.com/asset/?id=8583043737" game:GetService("Lighting").Sky.SkyboxLf = "http://www.roblox.com/asset/?id=8583043737" game:GetService("Lighting").Sky.SkyboxRt = "http://www.roblox.com/asset/?id=8583043737" game:GetService("Lighting").Sky.SkyboxUp = "http://www.roblox.com/asset/?id=8583043737" elseif getgenv().theskybox == "Among us" then game:GetService("Lighting").Sky.SkyboxBk = "http://www.roblox.com/asset/?id=5850251189" game:GetService("Lighting").Sky.SkyboxDn = "http://www.roblox.com/asset/?id=5850251189" game:GetService("Lighting").Sky.SkyboxFt = "http://www.roblox.com/asset/?id=5850251189" game:GetService("Lighting").Sky.SkyboxLf = "http://www.roblox.com/asset/?id=5850251189" game:GetService("Lighting").Sky.SkyboxRt = "http://www.roblox.com/asset/?id=5850251189" game:GetService("Lighting").Sky.SkyboxUp = "http://www.roblox.com/asset/?id=411367386" end end end}) if getgenv().skybox == false then game:GetService("Lighting").Sky.SkyboxBk = "rbxassetid://600830446" game:GetService("Lighting").Sky.SkyboxDn = "rbxassetid://600831635" game:GetService("Lighting").Sky.SkyboxFt = "rbxassetid://600832720" game:GetService("Lighting").Sky.SkyboxLf = "rbxassetid://600886090" game:GetService("Lighting").Sky.SkyboxRt = "rbxassetid://600833862" game:GetService("Lighting").Sky.SkyboxUp = "rbxassetid://600835177" end world:label("Skybox") world:Dropdown({Default = "Defualt", Content = {"The Rock", "Among us"}, MultiChoice = false, Flag = "Dropdown", Callback = function(x) getgenv().theskybox = x end}) ------------------------------------------------------------------------------------------ mousedh:ColorPicker({name = "Middle", Default = Color3.fromRGB(255, 0, 255), Flag = "Color Picker", Callback = function(x) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = x end}) mousedh:ToggleColorPicker({Name = "Top", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x) game:GetService("Players").LeonBenjamin91.PlayerGui.MainScreenGui.Aim.Top.Visible = x end, ColorPickerCallback = function(x2) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = x2 end}) mousedh:ToggleColorPicker({Name = "Bottom", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x) game:GetService("Players").LeonBenjamin91.PlayerGui.MainScreenGui.Aim.Bottom.Visible = x end, ColorPickerCallback = function(x2) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = x2 end}) mousedh:ToggleColorPicker({Name = "Right", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x) game:GetService("Players").LeonBenjamin91.PlayerGui.MainScreenGui.Aim.Right.Visible = x end, ColorPickerCallback = function(x2) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = x2 end}) mousedh:ToggleColorPicker({Name = "Left", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x) game:GetService("Players").LeonBenjamin91.PlayerGui.MainScreenGui.Aim.Left.Visible = x end, ColorPickerCallback = function(x2) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = x2 end}) esp:ToggleColorPicker({Name = "Box", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x) getgenv().taffy_esp.box.enabled = x end, ColorPickerCallback = function(x2) getgenv().taffy_esp.box.color1 = x2 end}) esp:ToggleColorPicker({Name = "healthbar", Default = Color3.fromRGB(4, 0, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x) getgenv().taffy_esp.box.healthbar = x end, ColorPickerCallback = function(x2) getgenv().taffy_esp.box.healthbarcolor = x2 end}) esp:ToggleColorPicker({Name = "tracer", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x) getgenv().taffy_esp.tracer.enabled = x end, ColorPickerCallback = function(x2) getgenv().taffy_esp.tracer.color = x2 end}) esp:ToggleColorPicker({Name = "Name", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x) getgenv().taffy_esp.name.enabled = x end, ColorPickerCallback = function(x2) getgenv().taffy_esp.name.color = x2 end}) esp:ToggleColorPicker({Name = "Tool", Default = Color3.fromRGB(147, 39, 161), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x) getgenv().taffy_esp.Toolsshow.enable = x end, ColorPickerCallback = function(x2) getgenv().taffy_esp.Toolsshow.color = x2 end}) local lplr = game.Players.LocalPlayer local camera = game:GetService("Workspace").CurrentCamera local CurrentCamera = workspace.CurrentCamera local worldToViewportPoint = CurrentCamera.worldToViewportPoint local mouse = game.Players.LocalPlayer:GetMouse() local UserInput = game:GetService("UserInputService") getgenv().taffy_esp = { box = { enabled1 = true, enabled = false, outline = false, healthbar = false, color1 = Color3.fromRGB(255, 255, 255), color2 = Color3.fromRGB(0, 0, 0), healthbarcolor = Color3.fromRGB(4, 0, 255) }, tracer = { enabled = false, unlocktracers = false, color = Color3.fromRGB(255, 255, 255) }, name = { enabled = false, outline = false, size = 13, font = 2, color = Color3.fromRGB(255, 255, 255) }, misc = { teamcheck = false, useteamcolors = false, visibleonly = true }, Toolsshow = { enable = false, outline = false, size = 8, font = 3, color = Color3.fromRGB(147, 39, 161) } } assert(getgenv().taffy_esp, "not loaded lol") function esp(v) -- box -- local BLOCKOUTLINE = Drawing.new("Square") BLOCKOUTLINE.Visible = false BLOCKOUTLINE.Color = Color3.new(0,0,0) BLOCKOUTLINE.Thickness = 3 BLOCKOUTLINE.Transparency = 1 BLOCKOUTLINE.Filled = false local BOXPLAYER = Drawing.new("Square") BOXPLAYER.Visible = false BOXPLAYER.Color = taffy_esp.box.color1 BOXPLAYER.Thickness = 1 BOXPLAYER.Transparency = 1 BOXPLAYER.Filled = false local HealthBarOUTLINE = Drawing.new("Square") HealthBarOUTLINE.Thickness = 3 HealthBarOUTLINE.Filled = false HealthBarOUTLINE.Color = Color3.new(0,0,0) HealthBarOUTLINE.Transparency = 1 HealthBarOUTLINE.Visible = false local HealthBarITSELF = Drawing.new("Square") HealthBarITSELF.Thickness = 1 HealthBarITSELF.Filled = false HealthBarITSELF.Transparency = 1 HealthBarITSELF.Visible = false -- tracer -- local Tracer = Drawing.new("Line") Tracer.Visible = false Tracer.Color = Color3.new(1,1,1) Tracer.Thickness = 1 Tracer.Transparency = 1 -- name -- local Name = Drawing.new("Text") Name.Transparency = 1 Name.Visible = false Name.Color = taffy_esp.name.color Name.Size = 16 Name.Center = true Name.Outline = false Name.Font = 2 Name.Text = "name [100/100]" --tool-- local toolshow = Drawing.new("Text") toolshow.Transparency = 1 toolshow.Visible = false toolshow.Color = getgenv().taffy_esp.Toolsshow.color toolshow.Size = 16 toolshow.Center = true toolshow.Outline = false toolshow.Font = 2 toolshow.Text = "" game:GetService("RunService").RenderStepped:Connect(function() if v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v ~= lplr and v.Character.Humanoid.Health > 0 and (not taffy_esp.misc.teamcheck or v.TeamColor == lplr.TeamColor) then local Vector, onScreen = camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position) local Distance = (CurrentCamera.CFrame.p - v.Character.HumanoidRootPart.Position).Magnitude local RootPart = v.Character.HumanoidRootPart local Head = v.Character.Head local RootPosition, RootVis = worldToViewportPoint(CurrentCamera, RootPart.Position) local HeadPosition = worldToViewportPoint(CurrentCamera, Head.Position + Vector3.new(0,0.5,0)) local LegPosition = worldToViewportPoint(CurrentCamera, RootPart.Position - Vector3.new(0,3,0)) if (not taffy_esp.misc.visibleonly or onScreen) then if taffy_esp.box.enabled1 then BLOCKOUTLINE.Size = Vector2.new(2500 / RootPosition.Z, HeadPosition.Y - LegPosition.Y) BLOCKOUTLINE.Position = Vector2.new(RootPosition.X - BLOCKOUTLINE.Size.X / 2, RootPosition.Y - BLOCKOUTLINE.Size.Y / 2) BLOCKOUTLINE.Visible = taffy_esp.box.outline BLOCKOUTLINE.Color = taffy_esp.box.color2 BOXPLAYER.Size = Vector2.new(2500 / RootPosition.Z, HeadPosition.Y - LegPosition.Y) BOXPLAYER.Position = Vector2.new(RootPosition.X - BOXPLAYER.Size.X / 2, RootPosition.Y - BOXPLAYER.Size.Y / 2) BOXPLAYER.Visible = taffy_esp.box.enabled if not taffy_esp.misc.useteamcolors then local color = v.TeamColor BOXPLAYER.Color = taffy_esp.box.color1 else BOXPLAYER.Color = taffy_esp.box.color1 end HealthBarOUTLINE.Size = Vector2.new(2, HeadPosition.Y - LegPosition.Y) HealthBarOUTLINE.Position = HealthBarOUTLINE.Position - Vector2.new(6,0) HealthBarOUTLINE.Visible = taffy_esp.box.outline HealthBarITSELF.Size = Vector2.new(2, (HeadPosition.Y - LegPosition.Y) / (v.Character.Humanoid.MaxHealth / math.clamp(v.Character.Humanoid.Health, 0,v.Character.Humanoid.MaxHealth))) HealthBarITSELF.Position = Vector2.new(BOXPLAYER.Position.X - 5, BOXPLAYER.Position.Y + (1 / HealthBarITSELF.Size.Y)) HealthBarITSELF.Color = taffy_esp.box.healthbarcolor HealthBarITSELF.Visible = taffy_esp.box.healthbar else BLOCKOUTLINE.Visible = false BOXPLAYER.Visible = false HealthBarOUTLINE.Visible = false HealthBarITSELF.Visible = false end if taffy_esp.tracer.enabled then if taffy_esp.tracer.unlocktracers then Tracer.From = Vector2.new(mouse.X, mouse.Y + 36) else Tracer.From = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 1) end Tracer.To = Vector2.new(Vector.X, Vector.Y) Tracer.Visible = taffy_esp.tracer.enabled if not taffy_esp.misc.useteamcolors then local color = v.TeamColor Tracer.Color = taffy_esp.tracer.color else Tracer.Color = taffy_esp.tracer.color end else Tracer.Visible = false end if taffy_esp.Toolsshow.enable then local Equipped = v.Character:FindFirstChildOfClass("Tool") and v.Character:FindFirstChildOfClass("Tool").Name or "None" toolshow.Text = Equipped toolshow.Position = Vector2.new(workspace.Camera:WorldToViewportPoint(v.Character.Head.Position).X, workspace.Camera:WorldToViewportPoint(v.Character.Head.Position).Y + 30) toolshow.Color = getgenv().taffy_esp.Toolsshow.color toolshow.Font = 3 Name.Size = taffy_esp.Toolsshow.size toolshow.Visible = true else toolshow.Visible = false end if taffy_esp.name.enabled then Name.Text = tostring(v.Name).. " [" .. tostring(math.floor(v.Character.Humanoid.Health + 0.5)) .. "/" .. tostring(v.Character.Humanoid.MaxHealth) .. "]" Name.Position = Vector2.new(workspace.Camera:WorldToViewportPoint(v.Character.Head.Position).X, workspace.Camera:WorldToViewportPoint(v.Character.Head.Position).Y - 30) Name.Visible = true Name.Size = taffy_esp.name.size if not taffy_esp.misc.useteamcolors then local color = v.TeamColor Name.Color = taffy_esp.name.color else Name.Color = taffy_esp.name.color end Name.Outline = taffy_esp.name.outline else Name.Visible = false end else BLOCKOUTLINE.Visible = false BOXPLAYER.Visible = false toolshow.Visible=false HealthBarOUTLINE.Visible = false HealthBarITSELF.Visible = false Tracer.Visible = false Name.Visible = false end else toolshow.Visible=false BLOCKOUTLINE.Visible = false BOXPLAYER.Visible = false HealthBarOUTLINE.Visible = false HealthBarITSELF.Visible = false Tracer.Visible = false Name.Visible = false end end) end for i,v in pairs(game.Players:GetChildren()) do esp(v) end game.Players.PlayerAdded:Connect(function(v) esp(v) end) getgenv().mainlocation = "" teleports:label("Main") teleports:Dropdown({Default = "", Content = {"Bank", "Food","UpHill", "Gas Station", "School","Casino","Down hill"}, MultiChoice = false, Flag = "Dropdown", Callback = function(x) getgenv().mainlocation = x if getgenv().mainlocation == "Bank" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-395.639313, 21.7499943, -296.996582, 0.0315065868, -7.03567977e-08, -0.999503553, -3.38179507e-09, 1, -7.04983449e-08, 0.999503553, 5.60127855e-09, 0.0315065868) elseif getgenv().mainlocation =="Food" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-329.771393, 23.682642, -290.737885, 0.00267133373, -1.85452436e-08, -0.999996424, -3.10311457e-08, 1, -1.86282048e-08, 0.999996424, 3.10807948e-08, 0.00267133373) elseif getgenv().mainlocation =="UpHill" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(485.570068, 47.7549896, -569.496826, 0.013204433, 8.4341373e-08, 0.999912798, 5.66054439e-08, 1, -8.50962394e-08, -0.999912798, 5.77241543e-08, 0.013204433) elseif getgenv().mainlocation == "Gas Station" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(569.729248, 49.0000343, -255.716797, -0.0274654441, -8.37121945e-08, 0.999622762, -2.34975168e-08, 1, 8.30981719e-08, -0.999622762, -2.12063238e-08, -0.0274654441) elseif getgenv().mainlocation == "School" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-593.704712, 21.7499924, 173.596588, -0.999854207, -8.25533135e-08, -0.0170756821, -8.15472774e-08, 1, -5.96126384e-08, 0.0170756821, -5.8211473e-08, -0.999854207) elseif getgenv().mainlocation == "Casino" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1004.89423, 21.7499943, -164.039993, 0.997695506, -2.03665209e-08, -0.0678502768, 1.96321039e-08, 1, -1.1490882e-08, 0.0678502768, 1.01323572e-08, 0.997695506) elseif getgenv().mainlocation == "Down hill" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-550.641724, 7.99984598, -735.04248, -0.0338952243, 7.9451496e-08, 0.999425411, -3.13831237e-08, 1, -8.05615201e-08, -0.999425411, -3.40957413e-08, -0.0338952243) end end}) teleports:label("Guns") teleports:Dropdown({Default = "", Content = {"Revolver","Double-Barrel","LMG","Shotgun","Flame","Rpg",}, MultiChoice = false, Flag = "Dropdown", Callback = function(x) getgenv().mainlocation = x if getgenv().mainlocation == "Revolver" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-638.706543, 21.7499943, -122.334557, -0.999612391, 2.84732096e-08, 0.0278408676, 2.87540765e-08, 1, 9.68795089e-09, -0.0278408676, 1.0484734e-08, -0.999612391) elseif getgenv().mainlocation == "Double-Barrel" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1040.19189, 21.7499943, -259.223602, -0.999949157, -4.52931168e-08, 0.0100818248, -4.46730475e-08, 1, 6.17290254e-08, -0.0100818248, 6.12755073e-08, -0.999949157) elseif getgenv().mainlocation == "LMG" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-621.367004, 23.2457371, -301.458893, 0.99715513, 3.35022925e-08, -0.0753767341, -2.70048179e-08, 1, 8.72192203e-08, 0.0753767341, -8.49355644e-08, 0.99715513) elseif getgenv().mainlocation == "Shotgun" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-581.336975, 8.31477833, -724.993225, 0.0150808478, 8.61463434e-09, -0.999886274, -2.04647534e-08, 1, 8.30695246e-09, 0.999886274, 2.03371489e-08, 0.0150808478) elseif getgenv().mainlocation == "Flame" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-157.769897, 53.8106041, -100.650063, 0.996714413, 2.41718445e-09, -0.0809963122, -5.0577138e-09, 1, -3.23954517e-08, 0.0809963122, 3.26986687e-08, 0.996714413) elseif getgenv().mainlocation == "Rpg" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(112.992836, -26.7500362, -277.141602, -0.999445081, 2.13909601e-08, 0.0333095416, 2.13499671e-08, 1, -1.58629943e-09, -0.0333095416, -8.74261552e-10, -0.999445081) end end}) localplayer:Toggle({Name="Anchored", Callback=function(x) game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = x end }) getgenv().bhop = false localplayer:Toggle({Name="Bhop", Callback=function(x) getgenv().bhop = x while getgenv().bhop do wait() game.Players.LocalPlayer.Character.Humanoid.Jump = true end end }) localplayer:button({Name="Jump Cooldown",Callback=function() local IsA = game.IsA; local newindex = nil newindex = hookmetamethod(game, "__newindex", function(self, Index, Value) if not checkcaller() and IsA(self, "Humanoid") and Index == "JumpPower" then return end return newindex(self, Index, Value); end) end }) localplayer:Toggle({Name="Anti Slow",Callback=function(x) antislow = x repeat wait(0.1) local gaylolfsa = game.Players.LocalPlayer local L_177_ = gaylolfsa.Character.BodyEffects.Movement:FindFirstChild('NoJumping') or gaylolfsa.Character.BodyEffects.Movement:FindFirstChild('ReduceWalk') or gaylolfsa.Character.BodyEffects.Movement:FindFirstChild('NoWalkSpeed') if L_177_ then L_177_:Destroy() end if gaylolfsa.Character.BodyEffects.Reload.Value == true then gaylolfsa.Character.BodyEffects.Reload.Value = false end until antislow == false end}) localplayer:Toggle({Name="Auto Stomp",Callback=function(x) autostomp = x game:GetService("RunService").Stepped:connect(function() if autostomp then game.ReplicatedStorage.MainEvent:FireServer("Stomp") end end) dads = game.Players.LocalPlayer mouas = dads:GetMouse() mouas.KeyDown:connect(function(L_174_arg0) if L_174_arg0 == "h" then autostomp = not autostomp game.ReplicatedStorage.MainEvent:FireServer("Stomp") end end) end }) localplayer:button({Name="Destroy bag",Callback=function() game.Players.LocalPlayer.Character["Christmas_Sock"]:Destroy() end }) getgenv().antistomp = false getgenv().AntiStompMethod = "Destroy" localplayer:Toggle({Name="Anti Stomp",Callback=function(x) getgenv().antistomp = x while getgenv().antistomp do wait() if game.Players.LocalPlayer.Character.BodyEffects["K.O"].Value == true then if getgenv().AntiStompMethod == "Humanoid" then game.Players.LocalPlayer.Character.Humanoid:Destroy() elseif getgenv().AntiStompMethod == "Destroy" then wait() game.Players.LocalPlayer.Character.UpperTorso:Destroy() wait() game.Players.LocalPlayer.Character.LeftHand:Destroy() wait() game.Players.LocalPlayer.Character.RightHand:Destroy() wait() game.Players.LocalPlayer.Character.LeftLowerArm:Destroy() wait() game.Players.LocalPlayer.Character.RightLowerArm:Destroy() wait() game.Players.LocalPlayer.Character.RightUpperArm:Destroy() wait() game.Players.LocalPlayer.Character.LeftUpperArm:Destroy() wait() game.Players.LocalPlayer.Character.LeftFoot:Destroy() wait() game.Players.LocalPlayer.Character.LeftLowerLeg:Destroy() wait() game.Players.LocalPlayer.Character.RightLowerLeg:Destroy() wait() game.Players.LocalPlayer.Character.LowerTorso:Destroy() wait() game.Players.LocalPlayer.Character.RightUpperLeg:Destroy() wait() game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy() wait() game.Players.LocalPlayer.Character.Head:Destroy() wait() game.Players.LocalPlayer.Character.RightFoot:Destroy() end end end end }) localplayer:label("Anti Stomp Method") localplayer:Dropdown({Default = "Destroy", Content = {"Destroy", "Humanoid"}, MultiChoice = false, Flag = "Dropdown", Callback = function(x) getgenv().AntiStompMethod = x end}) getgenv().EnableGrip = false getgenv().EnableGripFront = 10 getgenv().EnableGripSide = 10 getgenv().EnableGripHeight = 10 gripos:Toggle({Name="Enable",Callback=function(x) getgenv().EnableGrip = x while getgenv().EnableGrip do game:GetService("RunService").Stepped:wait() local niggertool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") niggertool.GripPos = Vector3.new(-EnableGripSide, -EnableGripHeight, EnableGripFront) end if getgenv().EnableGrip == false then local niggertool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") niggertool.GripPos = Vector3.new(-0, -0, 0) end end}) gripos:Slider({Name = "Grip Height", Min = 0, Max = 100, Default = 10, Flag = "Slider", Callback = function(x) getgenv().EnableGripHeight = x end}) gripos:Slider({Name = "Grip Side", Min = 0, Max = 100, Default = 10, Flag = "Slider", Callback = function(x) getgenv().EnableGripSide = x end}) gripos:Slider({Name = "Grip Front", Min = 0, Max = 100, Default = 10, Flag = "Slider", Callback = function(x) getgenv().EnableGripFront = x end}) getgenv().selfchamcolor = Color3.fromRGB(4, 0, 255) SelfCham:button({Name="New",Callback=function() Players = game.Players.LocalPlayer Players.Character.Head.Material = "ForceField" Players.Character.UpperTorso.Material = "ForceField" Players.Character.LeftHand.Material = "ForceField" Players.Character.RightHand.Material = "ForceField" Players.Character.LeftLowerArm.Material = "ForceField" Players.Character.RightLowerArm.Material = "ForceField" Players.Character.RightUpperArm.Material = "ForceField" Players.Character.LeftUpperArm.Material = "ForceField" Players.Character.LeftFoot.Material = "ForceField" Players.Character.LeftLowerLeg.Material = "ForceField" Players.Character.RightLowerLeg.Material = "ForceField" Players.Character.LowerTorso.Material = "ForceField" Players.Character.RightUpperLeg.Material = "ForceField" Players.Character.LeftUpperLeg.Material = "ForceField" Players.Character.Head.Material = "ForceField" Players.Character.RightFoot.Material = "ForceField" for i,v in next, game:GetService('Players').LocalPlayer.Character:GetChildren() do if v:IsA('Accessory') then v.Handle.Material = "ForceField" v.Handle.Color = getgenv().selfchamcolor end end Players.Character['Body Colors'].LeftArmColor3 = getgenv().selfchamcolor Players.Character['Body Colors'].RightArmColor3 = getgenv().selfchamcolor Players.Character['Body Colors'].LeftLegColor3 = getgenv().selfchamcolor Players.Character['Body Colors'].RightLegColor3 = getgenv().selfchamcolor Players.Character['Body Colors'].HeadColor3 = getgenv().selfchamcolor Players.Character['Body Colors'].TorsoColor3 = getgenv().selfchamcolor end}) SelfCham:ColorPicker({name = "Self Cham Color", Default = Color3.fromRGB(255, 0, 255), Flag = "Color Picker", Callback = function(color) getgenv().selfchamcolor = color end}) ---settings--- getgenv().targeting = false getgenv().prediction = 0.1218925 getgenv().keybind = "c" getgenv().aimingpart = "HumanoidRootPart" getgenv().airshotfunction = false getgenv().recurringpart = "HumanoidRootPart" getgenv().chatmode = false getgenv().targetstrafe = false getgenv().notify = false getgenv().cameramode = false getgenv().LineMode = "Mouse" getgenv().flymode = false getgenv().LOOKAT = false -----settings for shit--- getgenv().dotvisible = false getgenv().boxenable = false getgenv().boxcolor = Color3.fromRGB(137, 207, 240) getgenv().heathbar = false getgenv().linevisile =false getgenv().linecolor = Color3.fromRGB(137, 207, 240) --- 0.12 0.135 0.109 ---0.132 0.115 ---12183 ---1215924 ----122199 mid ---0.1234772452176 close --*accomidationfactor ---133 0.126 local CC = game:GetService'Workspace'.CurrentCamera local Plr local HR = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") local enabled = false local mouse = game.Players.LocalPlayer:GetMouse() local CurrentCamera = game:GetService("Workspace").CurrentCamera local Inset = game:GetService("GuiService"):GetGuiInset().Y local RunService = game:GetService("RunService") local placemarker = Instance.new("Part", game.Workspace) local Circle = Drawing.new("Circle") local guimain = Instance.new("Folder", game.CoreGui) local runshit = game:GetService("RunService") local Line = Drawing.new("Line") local Inset2 = game:GetService("GuiService"):GetGuiInset().Y local Box = Drawing.new("Square") local HealthBar = Drawing.new("Square") function makemarker(Parent, Adornee, Color, Size, Size2) local e = Instance.new("BillboardGui", Parent) e.Name = "PP" e.Adornee = Adornee e.Size = UDim2.new(Size, Size2, Size, Size2) e.AlwaysOnTop = true local a = Instance.new("Frame", e) a.Size = UDim2.new(1, 0, 1, 0) a.BackgroundTransparency = 0 a.BackgroundColor3 = Color local g = Instance.new("UICorner", a) g.CornerRadius = UDim.new(30, 30) return(e) end local data = game.Players:GetPlayers() function noob(player) local character repeat wait() until player.Character local handler = makemarker(guimain, player.Character:WaitForChild(getgenv().aimingpart), Color3.fromRGB(0, 76, 153), 0.0, 0) handler.Name = player.Name player.CharacterAdded:connect(function(Char) handler.Adornee = Char:WaitForChild(getgenv().aimingpart) end) local TextLabel = Instance.new("TextLabel", handler) TextLabel.BackgroundTransparency = 1 TextLabel.Position = UDim2.new(0, 0, 0, -50) TextLabel.Size = UDim2.new(0, 100, 0, 100) TextLabel.Font = Enum.Font.SourceSansSemibold TextLabel.TextSize = 14 TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextStrokeTransparency = 0 TextLabel.TextYAlignment = Enum.TextYAlignment.Bottom TextLabel.Text = 'Name: '..player.Name TextLabel.ZIndex = 10 spawn(function() while wait() do if player.Character then --TextLabel.Text = player.Name.." | Bounty: "..tostring(player:WaitForChild("leaderstats").Wanted.Value).." | "..tostring(math.floor(player.Character:WaitForChild("Humanoid").Health)) end end end) end for i = 1, #data do if data[i] ~= game.Players.LocalPlayer then noob(data[i]) end end game.Players.PlayerAdded:connect(function(Player) noob(Player) end) game.Players.PlayerRemoving:Connect(function(player) guimain[player.Name]:Destroy() end) spawn(function() placemarker.Anchored = true placemarker.CanCollide = false placemarker.Size = Vector3.new(0.2, 0.2, 0.2) placemarker.Transparency = 1 makemarker(placemarker, placemarker, Color3.fromRGB(137, 207, 240), 0.55, 0) end) mouse.KeyDown:Connect(function(k) if k ~= (keybind) then return end if enabled and getgenv().targeting == true then enabled = false if getgenv().chatmode then local A_1 = "FeevWare: Unlocked" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) end if getgenv().cameramode then workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character end if getgenv().notify then CoreGui:SetCore("SendNotification", { Title = "FeevWare:"; Text = "Unlocked"; Duration = 2.5; }) end guimain[Plr.Name].Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) else enabled = true Plr = getClosestPlayerToCursor() ------ local i = 0 if getgenv().targetstrafe then while enabled do game:GetService("RunService").Stepped:wait() rot = rot + wait() * getgenv().Speedfortarget game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = ROTATION * CFrame.new(sin(rot)*ECLIPSE, 0, cos(rot)*getgenv().Distancet) + Plr.Character.HumanoidRootPart.Position game:GetService("RunService").Stepped:wait() end end if getgenv().chatmode then local A_1 = "FeevWare: "..tostring(Plr.Character.Humanoid.DisplayName) local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) end if getgenv().notify then CoreGui:SetCore("SendNotification", { Title = "FeevWare"; Text = "Locked:"..tostring(Plr.Character.Humanoid.DisplayName) ; Duration = 1.5; }) end if getgenv().cameramode then workspace.CurrentCamera.CameraSubject = Plr.Character end if getgenv().LOOKAT then while enabled do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position, Vector3.new(Plr.Character.HumanoidRootPart.CFrame.X, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position.Y, Plr.Character.HumanoidRootPart.CFrame.Z)) game:GetService("RunService").Stepped:wait() end end if getgenv().flymode then while enabled do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.CFrame.X,75,Plr.Character.HumanoidRootPart.CFrame.Z) game:GetService("RunService").Stepped:wait() end end guimain[Plr.Name].Frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0) end end) function getClosestPlayerToCursor() local closestPlayer local shortestDistance = math.huge for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild(getgenv().aimingpart) then local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end return closestPlayer end local lplr = game.Players.LocalPlayer local camera = game:GetService("Workspace").CurrentCamera local CurrentCamera = workspace.CurrentCamera local worldToViewportPoint = CurrentCamera.worldToViewportPoint local mouse = game.Players.LocalPlayer:GetMouse() local UserInput = game:GetService("UserInputService") game:GetService"RunService".Stepped:connect(function() if enabled and getgenv().targeting and Plr.Character and Plr.Character:FindFirstChild(getgenv().aimingpart) then local Vector = CurrentCamera:WorldToViewportPoint(Plr.Character[getgenv().aimingpart].Position+(Plr.Character[getgenv().aimingpart].Velocity*prediction)) local dvecotr2 = CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character[getgenv().aimingpart].Position) local RootPart = Plr.Character.HumanoidRootPart local RootPart = Plr.Character.HumanoidRootPart local Head = Plr.Character.Head local RootPosition, RootVis = worldToViewportPoint(CurrentCamera, RootPart.Position) local HeadPosition = worldToViewportPoint(CurrentCamera, Head.Position + Vector3.new(0,0.5,0)) local LegPosition = worldToViewportPoint(CurrentCamera, RootPart.Position - Vector3.new(0,3,0)) if getgenv().LineMode == "Mouse" then Line.From = Vector2.new(mouse.X, mouse.Y + Inset2) elseif getgenv().LineMode == "Body" then Line.From = Vector2.new(dvecotr2.X, dvecotr2.Y) end Line.Color = getgenv().linecolor Line.Thickness = 1.5 Line.Transparency = 1 Line.To = Vector2.new(Vector.X, Vector.Y) Line.Visible = getgenv().linevisile ----------------------------------- HealthBar.Thickness = 1 HealthBar.Filled = false HealthBar.Transparency = 1 HealthBar.Size = Vector2.new(2, (HeadPosition.Y - LegPosition.Y) / (Plr.Character.Humanoid.MaxHealth / math.clamp(Plr.Character.Humanoid.Health, 0,Plr.Character.Humanoid.MaxHealth))) HealthBar.Position = Vector2.new(Box.Position.X - 5, Box.Position.Y + (1 / HealthBar.Size.Y)) HealthBar.Color = Color3.fromRGB(137 - 207 / (Plr.Character.Humanoid.MaxHealth / Plr.Character.Humanoid.Health), 240 / (Plr.Character.Humanoid.MaxHealth / Plr.Character.Humanoid.Health), 0) HealthBar.Visible = getgenv().heathbar --------------- Box.Size = Vector2.new(2500 / RootPosition.Z, HeadPosition.Y - LegPosition.Y) Box.Position = Vector2.new(RootPosition.X - Box.Size.X / 2, RootPosition.Y - Box.Size.Y / 2) Box.Visible = getgenv().boxenable Box.Color = getgenv().boxcolor Box.Thickness = 1 Box.Transparency = 1 Box.Filled = false ----------------------------------- else Box.Visible = false HealthBar.Visible = false Line.Visible = false end end) game:GetService"RunService".Stepped:connect(function() if enabled and getgenv().targeting and Plr.Character and Plr.Character:FindFirstChild(getgenv().aimingpart) then placemarker.CFrame = CFrame.new(Plr.Character[getgenv().aimingpart].Position+(Plr.Character[getgenv().aimingpart].Velocity*prediction)) else placemarker.CFrame = CFrame.new(0, 9999, 0) end end) local mt = getrawmetatable(game) local old = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure(function(...) local args = {...} if enabled and getgenv().targeting and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then args[3] = Plr.Character[getgenv().aimingpart].Position+(Plr.Character[getgenv().aimingpart].Velocity*prediction) return old(unpack(args)) end return old(...) end) target:Toggle({Name = "Enable", Callback = function(x) getgenv().targeting = x end}) target:Box({Name="Prediction", Flag ="SmoothnessdREDICTION", callback=function(x) getgenv().prediction = x end}) target:Toggle({Name = "Draw Line", Callback = function(x) getgenv().linevisile = x end}) target:Toggle({Name = "Draw Box", Callback = function(x) getgenv().boxenable = x end}) target:Toggle({Name = "HealthBar", Callback = function(x) getgenv().heathbar =x end}) target:Toggle({Name = "Notify", Callback = function(x) getgenv().notify = x end}) target:Toggle({Name="Chat Mode",Callback=function(x) getgenv().chatmode = x end}) target:Toggle({Name = "Camera Mode", Callback = function(x) getgenv().cameramode = x end}) target:Toggle({Name="Fly Mode",Callback=function(x) getgenv().flymode = x end}) target:Toggle({Name="Look At", Callback=function(x) getgenv().LOOKAT =x end}) target:Toggle({Name = "Target Strafe", Callback = function(x) getgenv().targetstrafe = x end}) target:Dropdown({Default = "HumanoidRootPart", Content = {"HumanoidRootPart", "Head", "LowerTorso", "UpperTorso"}, MultiChoice = false, Flag = "Dropdown", Callback = function(x) getgenv().aimingpart =x end}) target:Dropdown({Default = "Mouse", Content = {"Mouse", "Body"}, MultiChoice = false, Flag = "Dropdown", Callback = function(x) getgenv().LineMode =x end}) getgenv().cframetoggle = false getgenv().cframespeed = 0.4 local toggleKeybind = Cframe:ToggleKeybind({Name = "Toggle Keybind", Default = Enum.KeyCode.Z, KeybindFlag = "ToggleKeybind", ToggleFlag = "ToggleKeybindToggle", ToggleCallback = function(x) getgenv().cframetoggle =x while getgenv().cframetoggle do game:GetService("RunService").Stepped:wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * cframespeed end end, KeybindCallback = function(key) end}) Cframe:Slider({Name = "Speed", Min = 1, Max = 5, Default = 1, Flag = "Slider", Callback = function(x) getgenv().cframespeed = x end}) Cframe:Button({Name="Fix Damage(When Stomp)", callback=function() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Script") and v.Name ~= "Health" and v.Name ~= "Sound" and v:FindFirstChild("LocalScript") then v:Destroy() end end game.Players.LocalPlayer.CharacterAdded:Connect(function(char) repeat wait() until game.Players.LocalPlayer.Character char.ChildAdded:Connect(function(child) if child:IsA("Script") then wait(0.1) if child:FindFirstChild("LocalScript") then child.LocalScript:FireServer() end end end) end) local glitch = false local clicker = false end}) getgenv().OldAimPart = "HumanoidRootPart" getgenv().AimPart = "HumanoidRootPart" getgenv().AimRadius = 30 getgenv().ThirdPerson = true getgenv().FirstPerson = true getgenv().TeamCheck = false getgenv().line = false getgenv().linecolor2 = Color3.fromRGB(4,0,255) getgenv().keybind ="c" getgenv().PredictMovement = false getgenv().PredictionVelocity = 12.29 getgenv().CheckIfJumped = true getgenv().Smoothness = false getgenv().WallCheck = false getgenv().SmoothnessAmount = 0.05 getgenv().Notificationmode = false local CurrentCamera = game:GetService "Workspace".CurrentCamera local services = setmetatable({ }, { __index = function(t,k) return game:GetService(k) end }) local Players = services.Players local Uisf = services.UserInputService local Workgalaxy = services.Workspace local RService = services.RunService local SGui = services.StarterGui local Inset2 = game:GetService("GuiService"):GetGuiInset().Y local mousef = game.Players.LocalPlayer:GetMouse() local Clientuser = Players.LocalPlayer local runshit = game:GetService("RunService") local localnigger = game.Players.LocalPlayer local Line2 = Drawing.new("Line") local camgay = Workspace.CurrentCamera local CF = CFrame.new local RNew = Ray.new local Vec3 = Vector3.new local Vec2 = Vector2.new local Aimlock, MousePressed, CanNotify = false, false, false local AimlockTarget, OldPre local Target, PartMode, Partz, NotifMode, PredictionF getgenv().GetObscuringObjects = function(T) if T and T:FindFirstChild(AimPart) and Clientuser and Clientuser.Character:FindFirstChild("Head") then local RayPos = workspace:FindPartOnRay(RNew(T[AimPart].Position, Clientuser.Character.Head.Position)) if RayPos then return RayPos:IsDescendantOf(T) end end end local GetNearestTarget = function() local plr1g2 = nil; local distance = 99999; for i, v in next, Players:GetPlayers() do if v.Name ~= Clientuser.Name then --if v.Character and v.Team ~= Clientuser.Team then if v.Character then local pos,aaaa = camgay:WorldToViewportPoint(v.Character.Head.Position); local mouse = Uisf:GetMouseLocation() local magnitude = (Vec2(pos.X, pos.Y) - Vec2(mousef.X, mousef.Y)).magnitude; if aaaa and (magnitude < distance) then plr1g2 = v; distance = magnitude; end end end end return plr1g2; end mousef.KeyDown:Connect(function(k) if k ~= keybind then return end if Aimlock and AimlockTarget == nil then if MousePressed ~= true then MousePressed = true end local Target;Target = GetNearestTarget() if Target ~= nil then AimlockTarget = Target if getgenv().Notificationmode then notif:Notification("FeevWare","Locked:"..AimlockTarget.DisplayName,"Code","Code",2.4) end end else if AimlockTarget ~= nil then AimlockTarget = nil end if MousePressed ~= false then MousePressed = false if getgenv().Notificationmode then notif:Notification("FeevWare","Unlocked","Code","Code",5) end Line2.Visible = false end end end) runshit.Stepped:connect(function() if line == true then local Vector = CurrentCamera:WorldToViewportPoint(AimlockTarget.Character[AimPart].Position) Line2.Color = getgenv().linecolor2 Line2.Thickness = 2.5 Line2.Transparency = 1 Line2.From = Vector2.new(mousef.X, mousef.Y + Inset2) Line2.To = Vector2.new(Vector.X, Vector.Y) Line2.Visible = true else Line2.Visible = false end end) RService.RenderStepped:Connect(function() if ThirdPerson == true and FirstPerson == true then if WallCheck == true and not GetObscuringObjects(AimlockTarget) then if (camgay.Focus.p - camgay.CoordinateFrame.p).Magnitude > 1 or (camgay.Focus.p - camgay.CoordinateFrame.p).Magnitude <= 1 then CanNotify = true else CanNotify = false end elseif ThirdPerson == true and FirstPerson == false then if (camgay.Focus.p - camgay.CoordinateFrame.p).Magnitude > 1 then CanNotify = true else CanNotify = false end elseif ThirdPerson == false and FirstPerson == true then if (camgay.Focus.p - camgay.CoordinateFrame.p).Magnitude <= 1 then CanNotify = true else CanNotify = false end end if Aimlock == true and MousePressed == true then if AimlockTarget and AimlockTarget.Character and AimlockTarget.Character:FindFirstChild(AimPart) then if FirstPerson == true then if CanNotify == true then if PredictMovement == true then if Smoothness == true then local Main = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position + AimlockTarget.Character[AimPart].Velocity/PredictionVelocity) camgay.CFrame = camgay.CFrame:Lerp(Main, SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut) else camgay.CFrame = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position + AimlockTarget.Character[AimPart].Velocity/PredictionVelocity) end elseif PredictMovement == false then if Smoothness == true then local Main = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position) camgay.CFrame = camgay.CFrame:Lerp(Main, SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut) else camgay.CFrame = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position) end end end if PredictMovement == true then if Smoothness == true then local Main = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position + AimlockTarget.Character[AimPart].Velocity/PredictionVelocity) camgay.CFrame = camgay.CFrame:Lerp(Main, SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut) else camgay.CFrame = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position + AimlockTarget.Character[AimPart].Velocity/PredictionVelocity) end elseif PredictMovement == false then if Smoothness == true then local Main = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position) camgay.CFrame = camgay.CFrame:Lerp(Main, SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut) else camgay.CFrame = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position) end end end end end end if getgenv().CheckIfJumped == true then if AimlockTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air and AimlockTarget.Character.Humanoid.Jump == true then getgenv().AimPart = "LowerTorso" else getgenv().AimPart = getgenv().OldAimPart end end end) camlock:Toggle({Name = "Enable", callback=function(x) Aimlock=x end}) camlock:Toggle({Name = "Smoothness", callback=function(x) getgenv().Smoothness = x end}) camlock:Toggle({Name = "Prediction", callback=function(x) getgenv().PredictMovement =x end}) local colorPickerToggle = camlock:ToggleColorPicker({Name = "Draw Line", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x) getgenv().line = x end, ColorPickerCallback = function(x2) getgenv().linecolor2 = x2 end}) camlock:Box({Name="Prediction", Flag ="CAMLOCKPREDICTION", callback=function(x) getgenv().PredictionVelocity =x end}) camlock:Box({Name="Smoothness", Flag ="SmoothnessREDICTION", callback=function(x) getgenv().SmoothnessAmount = x end}) camlock:Slider({Name = "Radius", Min = 10, Max = 120, Default = 20, Flag = "Slider", Callback = function(x) getgenv().AimRadius = x end}) camlock:Toggle({Name="AirShot Function", callback=function(x) getgenv().CheckIfJumped=x end}) camlock:Toggle({Name="Notification Mode", callback=function(x) getgenv().Notificationmode = x end }) camlock:Dropdown({Default = "Aiming Part", Content = {"HumanoidRootPart", "Head", "LowerTorso", "UpperTorso"}, MultiChoice = false, Flag = "Dropdown", Callback = function(x) getgenv().OldAimPart=x end}) getgenv().MouseLock = { Settings = { Enabled = true, Key = 'q', Prediction = 0.135, AimPart = 'UpperTorso' } } getgenv().enable = false local CurrentCamera = game:GetService("Workspace").CurrentCamera local RunService = game:GetService("RunService") local Mouse = game.Players.LocalPlayer:GetMouse() local Plrmouse function FindClosestPlayer() local closestPlayer local shortestDistance = math.huge for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then local pos = CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).magnitude if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end return closestPlayer end Mouse.KeyDown:Connect(function(KeyPressed) if KeyPressed == "b" then if MouseLock.Settings.Enabled and getgenv().enable == true then MouseLock.Settings.Enabled = false Plrmouse = FindClosestPlayer() else Plrmouse = FindClosestPlayer() MouseLock.Settings.Enabled = true end end end) RunService.Stepped:connect(function() if MouseLock.Settings.Enabled == true and getgenv().enable then local Vector = CurrentCamera:WorldToScreenPoint(Plrmouse.Character[MouseLock.Settings.AimPart].Position + (Plrmouse.Character[MouseLock.Settings.AimPart].Velocity * MouseLock.Settings.Prediction)) mousemoverel(Vector.X - Mouse.X, Vector.Y - Mouse.Y) end end) mouselock:Toggle({Name="Toggle (b)",Callback=function(x) getgenv().enable = x end }) mouselock:Box({Name="Prediction", Flag ="fsafsa51fsa", callback=function(x) getgenv().MouseLock.Settings.Prediction = x end}) mouselock:Dropdown({Default = "UpperTorso", Content = {"HumanoidRootPart", "Head", "LowerTorso", "UpperTorso"}, MultiChoice = false, Flag = "Dropdown", Callback = function(x) getgenv().MouseLock.Settings.AimPart =x end}) --[[ local label = section:Label("Label") local button = section:Button({Name = "Button", Callback = function() print("Button pressed") end}) local toggle = section:Toggle({Name = "Toggle", Flag = "Toggle", callback = function(bool) print(bool) end}) local box = section:Box({Name = "Box", Flag = "Box", Callback = function(box) print(box) end}) local slider = section:Slider({Name = "Slider", Min = 10, Max = 100, Default = 20, Flag = "Slider", Callback = function(slider) print(slider) end}) local dropdown = section:Dropdown({Default = "Option1", Content = {"Option1", "Option2"}, MultiChoice = false, Flag = "Dropdown", Callback = function(opt) print(opt) end}) local keybind = section:Keybind({Name = "Keybind", Default = Enum.KeyCode.A, Flag = "Keybind", Callback = function(key) print("keybind pressed") end}) local toggleKeybind = section:ToggleKeybind({Name = "Toggle Keybind", Default = Enum.KeyCode.A, KeybindFlag = "ToggleKeybind", ToggleFlag = "ToggleKeybindToggle", ToggleCallback = function(bool) print(bool) end, KeybindCallback = function(key) print("Toggle Keybind") end}) local colorPicker = section:ColorPicker({name = "Color Picker", Default = Color3.fromRGB(255, 0, 255), Flag = "Color Picker", Callback = function(color) print(color.r * 255, color.g * 255, color.b * 255) end}) print(library.Flags["ToggleColorPicker"]) section:Button({Name = "Button", Callback = function() print("Button pressed") end}) ]] while true do wait(1) for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Script") and v.Name ~= "Health" and v.Name ~= "Sound" and v:FindFirstChild("LocalScript") then v:Destroy() end end game.Players.LocalPlayer.CharacterAdded:Connect(function(char) repeat wait() until game.Players.LocalPlayer.Character char.ChildAdded:Connect(function(child) if child:IsA("Script") then wait(0.1) if child:FindFirstChild("LocalScript") then child.LocalScript:FireServer() end end end) end) local glitch = false local clicker = false wait(1) end