repeat wait() until game:IsLoaded() local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xwel33/hud/main/gui"))() --you can go into the github link and copy all of it and modify it for yourself. local NotifyLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/xwel33/hud/main/Notification"))() Library.theme.accentcolor = Color3.fromRGB(0, 204, 255) local Window3 = Library:CreateWindow("Sanky Box ♠", Vector2.new(600, 400)) local GetService = setmetatable( {}, { __index = function(self, key) return game:GetService(key) end } ) local checkifanticheat = false local checkifexecuted = false local loadscreen2 = Window3:CreateTab("Login") local loadscreen33 = loadscreen2:CreateSector("Private Section", "right") local visualenabled = false loadscreen33:AddToggle( "Enable Visuals Section", true, function(Boolean) visualenabled = Boolean end ) local miscenabled = false loadscreen33:AddToggle( "Enable Player Section", true, function(Boolean) miscenabled = Boolean end ) local teleportenabled = false loadscreen33:AddToggle( "Enable Teleport Section", true, function(Boolean) teleportenabled = Boolean end ) local antilockenabled = false loadscreen33:AddToggle( "Enable Anti aim Section", true, function(Boolean) antilockenabled = Boolean end ) local locksectionenabled = false loadscreen33:AddToggle( "Enable Aiming Section", true, function(Boolean) locksectionenabled = Boolean end ) --Memelouse#3150 local SettingsTab4 = loadscreen2:CreateSector("Discord/website", "right") local discord = SettingsTab4:AddButton( "Join Discord", function(bool) loadstring(game:HttpGet("https://raw.githubusercontent.com/xwel33/meffsol-remake/main/discord%20join"))() end ) local fortnite = SettingsTab4:AddButton( "website link", function(bool) setclipboard("https://speeds.solutions/") NotifyLib.prompt("Sanky Box ♠", "Successfully copied to clipboard", 3) end ) local loadscreen3 = loadscreen2:CreateSector("Settings", "left") loadscreen3:AddDropdown( "Game", {"Da Hood", "Untilted Hood", "Coming Soon"}, "Da Hood", false, function(Value) end ) local anticheatbypass = "Anticheat" loadscreen3:AddDropdown( "Bypass", {"Anticheat", "Nothing"}, "Anticheat", false, function(Value) anticheatbypass = Value end ) --Memelouse#3150 local developermode = "True" loadscreen3:AddDropdown( "Developer Mode", {"True", "False"}, "True", false, function(Value) developermode = Value end ) loadscreen3:AddDropdown( "Load Method", {"Safe Method", "Coming Soon..."}, "Safe Method", false, function(Value) end ) local versionthing = "Private" loadscreen3:AddDropdown( "Version", {"Private"}, "Private", false, function(Value) versionthing = Value end ) --Memelouse#3150 loadscreen3:AddButton( "Execute", function() if checkifexecuted == true then NotifyLib.prompt("Sanky Box ♠", "Already Executed!", 0) return end if checkifanticheat == false then if game.PlaceId == 2788229376 then if anticheatbypass == "Anticheat" then checkifanticheat = true assert(getrawmetatable) grm = getrawmetatable(game) setreadonly(grm, false) old = grm.__namecall grm.__namecall = newcclosure( function(self, ...) local args = {...} if tostring(args[1]) == "TeleportDetect" then return elseif tostring(args[1]) == "CHECKER_1" then return elseif tostring(args[1]) == "CHECKER" then return elseif tostring(args[1]) == "GUI_CHECK" then return elseif tostring(args[1]) == "OneMoreTime" then return elseif tostring(args[1]) == "checkingSPEED" then return elseif tostring(args[1]) == "BANREMOTE" then return elseif tostring(args[1]) == "PERMAIDBAN" then return elseif tostring(args[1]) == "KICKREMOTE" then return elseif tostring(args[1]) == "BR_KICKPC" then return elseif tostring(args[1]) == "BR_KICKMOBILE" then return end return old(self, ...) end ) NotifyLib.prompt("Sanky Box ♠", "Bypassed Anti Cheat! (Da hood Bypass Version)", 0) end if checkifanticheat == false then if game.PlaceId == 5602055394 then if anticheatbypass == "Anticheat" then checkifanticheat = true local l__Character__1 = game.Players.LocalPlayer.Character l__Character__1:WaitForChild("HumanoidRootPart").ChildAdded:connect( function(p1) if not (not p1:IsA("BodyVelocity")) or not (not p1:IsA("BodyPosition")) or p1:IsA("BodyGyro") then game.ReplicatedStorage.MainEvent:FireServer("CHECKER_1", p1) end end ) l__Character__1:WaitForChild("UpperTorso").ChildAdded:connect( function(p2) if not (not p2:IsA("BodyVelocity")) or not (not p2:IsA("BodyPosition")) or p2:IsA("BodyGyro") then game.ReplicatedStorage.MainEvent:FireServer("CHECKER_1", p2) end end ) l__Character__1:WaitForChild("HumanoidRootPart"):GetPropertyChangedSignal("CFrame"):connect( function() game.ReplicatedStorage.MainEvent:FireServer("TeleportDetect") end ) NotifyLib.prompt("Sanky Box ♠", "Bypassed Anti Cheat! SEMI (Hood Modded Bypass Version)", 0) end end end end end if checkifanticheat == false then if game.PlaceId == 9183932460 then if anticheatbypass == "Anticheat" then checkifanticheat = true local _1 _1 = hookmetamethod( game, "__namecall", function(self, ...) if not checkcaller() and getnamecallmethod() == "FireServer" then if tostring(self.Name) == ".gg/untitledhood" then local args = {...} if tostring(args[1]) == "ForceDetect" or tostring(args[1]) == "TeleportDetect" then return print("anticheat detected fly ") end end end return _1(self, ...) end ) NotifyLib.prompt("Sanky Box ♠", "Bypassed Anti Cheat! (Untilted hood Bypass Version)", 0) end end end if versionthing == "Private" then --Memelouse#3150 function Remove(Data, Data2) for i, v in pairs(Data) do if v == Data2 then table.remove(Data, i) end end end local RunService = GetService.RunService local Players = GetService.Players local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local Light = game:GetService("Lighting") local a = {} local Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position local CurrentCamera = workspace.CurrentCamera local Network = GetService.NetworkClient local predictorenable = false local memeoryspooferenabledv2 = false local PredictorColoxr = Color3.new(255, 255, 255) local PredictorPart = Instance.new("Part", game.Workspace) local newBillboardx = Instance.new("BillboardGui", PredictorPart) local newFramex = Instance.new("Frame", newBillboardx) local newUiCornorx = Instance.new("UICorner", newFramex) getgenv().selfdot = false local breadcrumbDistance = 5 local distanceTraveled = 0 local previousTime = tick() local function placeBreadcrumb(position) local breadcrumb = Instance.new("Part") breadcrumb.Position = position breadcrumb.Anchored = true breadcrumb.Shape = Enum.PartType.Ball breadcrumb.Material = "ForceField" breadcrumb.CanCollide = false breadcrumb.Color = Color3.fromRGB(4, 0, 255) breadcrumb.Parent = game.Workspace breadcrumb.Size = Vector3.new(1, 1, 1) wait(0.2) breadcrumb:Destroy() end getgenv().selfchamfollow = false getgenv().selfchamfollowingcolor = Color3.fromRGB(4, 0, 255) getgenv().selfchamfollowwait = 0.4 getgenv().clonematerial = "ForceField" getgenv().skybox = false getgenv().theskybox = "Defualt" getgenv().DesyncVelocity = 15 getgenv().FardJumpCooldown = false --Color of body local humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid if humanoid.RigType == Enum.HumanoidRigType.R15 then _G.colorbody = LocalPlayer.Character.LeftHand.Color _G.colorbody1 = LocalPlayer.Character.RightHand.Color _G.colorbody2 = LocalPlayer.Character.LeftLowerArm.Color _G.colorbody3 = LocalPlayer.Character.RightLowerArm.Color _G.colorbody4 = LocalPlayer.Character.LeftUpperArm.Color _G.colorbody5 = LocalPlayer.Character.RightUpperArm.Color _G.colorbody6 = LocalPlayer.Character.LeftFoot.Color _G.colorbody7 = LocalPlayer.Character.RightFoot.Color _G.colorbody8 = LocalPlayer.Character.LeftLowerLeg.Color _G.colorbody9 = LocalPlayer.Character.RightLowerLeg.Color _G.colorbody10 = LocalPlayer.Character.UpperTorso.Color _G.colorbody11 = LocalPlayer.Character.LowerTorso.Color _G.colorbody12 = LocalPlayer.Character.LeftUpperLeg.Color _G.colorbody13 = LocalPlayer.Character.RightUpperLeg.Color _G.colorbody14 = LocalPlayer.Character.Head.Color end --Target aim DrawingFunctions --Memelouse#3150 --orbit local Yung = loadstring(game:HttpGet("https://raw.githubusercontent.com/xwel33/meffsol-remake/main/orbit"))() -- This is not mine local Circle2222 = Yung:New3DCircle() local legitcolor = Color3.fromRGB(253, 150, 255) Circle2222.Visible = false Circle2222.ZIndex = 1 local Chingbing32 = false local Chingbing33 = false Circle2222.Transparency = 1 Circle2222.Color = Color3.fromRGB(255, 255, 255) Circle2222.Thickness = 1 -- --highlight local niggacum2 = false local niggacumcolorxe2 = Color3.fromRGB(255, 0, 0) local niggaculor2 = Color3.fromRGB(255, 0, 0) local LocalHL2 = Instance.new("Highlight") -- local aiming = { targetaim = { enabled = false, toggablexd = false, targeting = false, view = false, chat = false, ben = false, airshotfunpart = "LowerTorso", airshotfun = false, teleportontarget = false, lookat = false, Notificationmode = false, Notificationmodepart = "Roblox", autoshoot = false, autoprediction = false, key = Enum.KeyCode.Q, prediction = 0.13, predictionv2 = 0.13, hitpart = "LowerTorso", hitpart2 = "LowerTorso" }, tracers = { enabled = false, showprediction = false, rainbow = false, thickness = 1.26, colour = Color3.fromRGB(255, 255, 255), from = "Penis" }, orbit = { enabled = false, visualization = false, flymode = false, flymodeh = 75, vc = Color3.fromRGB(255, 255, 255), speed = 2, distance = 10 }, visualization = { part = false, transparency = 0, material = "forcefield", circle = false, forcefield = false, forcefieldmat = "ForceField", forcefieldcol = Color3.fromRGB(253, 150, 255), mode = "Part", partcolour = Color3.fromRGB(255, 255, 255), circlecolour = Color3.fromRGB(255, 255, 255) }, --Memelouse#3150 fov = { enabled = false, filled = false, thickness = 2, sides = 350, radius = 50, colour = Color3.fromRGB(255, 255, 255), option = "Circle" }, od = { unlockkoplayer = false, unlockko = false, tpko = false, realodko = false, stompko = false, stomptime = 3 } } local power2 = 0.999 local AntiRagdoll2 = false local BulletTracers = false getgenv().FreezeAA = false getgenv().EnableGrip = false getgenv().EnableGripFront = 10 getgenv().EnableGripSide = 10 getgenv().EnableGripHeight = 10 getgenv().AntiAntiBag = false --Memelouse#3150 local cframetpdesync = false local cframetpdesynctype = "Random" local randomtpxdistance = 10 local visualizemodellol = false local customcframetpx = 0 local customcframetpy = 0 local customcframetpz = 0 local swiperange = 5 local Msqqrange = 5 local canglelol = "Manual" local canglelolx = 0 local cangleloly = 0 local canglelolz = 0 local lplr = game.Players.LocalPlayer -- i stole this from beanbot. local posistiontype2 = lplr.Character.HumanoidRootPart.CFrame local desync_stuff = {} -- i stole this local r6_dummy = game:GetObjects("rbxassetid://9474737816")[1] r6_dummy.Head.Face:Destroy() --Memelouse#3150 for i, v in pairs(r6_dummy:GetChildren()) do v.Transparency = v.Name == "HumanoidRootPart" and 1 or 0.70 v.Material = "Neon" v.Color = Color3.fromRGB(190, 139, 255) v.CanCollide = false v.Anchored = false local decal = Instance.new("Decal", r6_dummy.Torso) decal.Face = Enum.NormalId.Back decal.Transparency = 0.5 decal.Texture = "http://www.roblox.com/asset/?id=10949683360" local decal2 = Instance.new("Decal", r6_dummy.Torso) decal2.Face = Enum.NormalId.Front decal2.Transparency = 0.5 decal2.Texture = "http://www.roblox.com/asset/?id=10949683360" end function RandomNumberRange(a) return math.random(-a * 100, a * 100) / 100 end function RandomVectorRange(a, b, c) return Vector3.new(RandomNumberRange(a), RandomNumberRange(b), RandomNumberRange(c)) end game:GetService("RunService").heartbeat:Connect( function() if cframetpdesync == true then desync_stuff[1] = lplr.Character.HumanoidRootPart.CFrame local fakeCFrame = lplr.Character.HumanoidRootPart.CFrame if cframetpdesynctype == "Random" then fakeCFrame = fakeCFrame * CFrame.new( math.random(-randomtpxdistance, randomtpxdistance), math.random(-randomtpxdistance, randomtpxdistance), math.random(-randomtpxdistance, randomtpxdistance) ) fakeCFrame = fakeCFrame * CFrame.Angles( math.rad(RandomNumberRange(180)), math.rad(RandomNumberRange(180)), math.rad(RandomNumberRange(180)) ) elseif cframetpdesynctype == "Nothing" then fakeCFrame = fakeCFrame * CFrame.new() elseif cframetpdesynctype == "Custom" then fakeCFrame = fakeCFrame * CFrame.new(customcframetpx, customcframetpy, customcframetpz) elseif cframetpdesynctype == "MsQQ" then fakeCFrame = fakeCFrame * CFrame.new(math.random(-Msqqrange, Msqqrange), 0, math.random(-Msqqrange, Msqqrange)) elseif cframetpdesynctype == "lGfversion" then fakeCFrame = fakeCFrame * CFrame.new(0, -4, 0) fakeCFrame = fakeCFrame * CFrame.Angles(3.15, (tick() / 0.02) % (math.pi * 2), 0) elseif cframetpdesynctype == "LatestPos" then fakeCFrame = posistiontype2 elseif cframetpdesynctype == "Layvis" then fakeCFrame = fakeCFrame * CFrame.new(0, -5, 0) fakeCFrame = fakeCFrame * CFrame.Angles(1.55, 0, (tick() / 0.02) % (math.pi * 2)) elseif cframetpdesynctype == "SwipeX" then fakeCFrame = fakeCFrame * CFrame.new(math.random(-swiperange, swiperange), 0, 0) fakeCFrame = fakeCFrame * CFrame.Angles((tick() / 0.02) % (math.pi * 2), 0, 0) elseif cframetpdesynctype == "UndergroundTarget" and aiming.targetaim.toggablexd == true and aiming.targetaim.targeting then fakeCFrame = game.Players[targetplr].Character.HumanoidRootPart.CFrame fakeCFrame = fakeCFrame * CFrame.Angles(0, 0, 0) * CFrame.new(0, -7, 0) elseif cframetpdesynctype == "Randomtarget" and aiming.targetaim.toggablexd == true and aiming.targetaim.targeting then fakeCFrame = game.Players[targetplr].Character.HumanoidRootPart.CFrame fakeCFrame = fakeCFrame * CFrame.Angles( math.rad(RandomNumberRange(180)), math.rad(RandomNumberRange(180)), math.rad(RandomNumberRange(180)) ) * CFrame.new( math.random(-randomtpxdistance, randomtpxdistance), math.random(-randomtpxdistance, randomtpxdistance), math.random(-randomtpxdistance, randomtpxdistance) ) elseif cframetpdesynctype == "CustomTarget" and aiming.targetaim.toggablexd == true and aiming.targetaim.targeting then fakeCFrame = game.Players[targetplr].Character.HumanoidRootPart.CFrame fakeCFrame = fakeCFrame * CFrame.Angles(0, 0, 0) * CFrame.new(customcframetpx, customcframetpy, customcframetpz) end if canglelol == "Manual" then fakeCFrame = fakeCFrame * CFrame.Angles(canglelolx, cangleloly, canglelolz) elseif canglelol == "Random" then fakeCFrame = fakeCFrame * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) end if visualizemodellol == true then r6_dummy.Parent = workspace r6_dummy.HumanoidRootPart.Velocity = Vector3.new() r6_dummy:SetPrimaryPartCFrame(fakeCFrame) else r6_dummy.Parent = nil end --Memelouse#3150 lplr.Character.HumanoidRootPart.CFrame = fakeCFrame game:GetService("RunService").RenderStepped:Wait() lplr.Character.HumanoidRootPart.CFrame = desync_stuff[1] else if r6_dummy.Parent ~= nil then r6_dummy.Parent = nil end end end ) local oldIndex oldIndex = hookmetamethod( game, "__index", newcclosure( function(self, key) if not velocitywalk == true or enablehitpartdesync == true then if not checkcaller() then if key == "CFrame" and cframetpdesync and lplr.Character and lplr.Character:FindFirstChild("HumanoidRootPart") and lplr.Character:FindFirstChild("Humanoid") and lplr.Character:FindFirstChild("Humanoid").Health > 0 then if self == lplr.Character.HumanoidRootPart then return desync_stuff[1] or CFrame.new() elseif self == lplr.Character.Head then return desync_stuff[1] and desync_stuff[1] + Vector3.new(0, lplr.Character.HumanoidRootPart.Size / 2 + 0.5, 0) or CFrame.new() end end end end return oldIndex(self, key) end ) ) local Meffsolset = { Loaded = false, Target = { UseMouseNearest = "Mouse", WallCheck = false, Grabbed = false, Knocked = false, UseOldWallCheck = false, UseNewWallCheck = true }, TargetGui = { Enabled = false } } local Service = setmetatable( {}, { __index = function(t, k) return game:GetService(k) end } ) local RunService = Service.RunService local Players = Service.Players local LocalPlayer = Players.LocalPlayer local UIs = Service.UserInputService local TweenService = Service.TweenService local CurrentCamera = workspace.CurrentCamera local Mouse = LocalPlayer:GetMouse() local CoreGui = Service.CoreGui local GuiInset = Service.GuiService:GetGuiInset() if not pcall( function() return syn.protect_gui end ) then syn = {} syn.protect_gui = function(gui) gui.Parent = CoreGui end end --Memelouse#3150 local MainGui = Instance.new("ScreenGui") MainGui.Name = "VaultsUI" MainGui.Parent = CoreGui MainGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling syn.protect_gui(MainGui) local DrawingFunctions = { NewLine = function(Thickness) local Line = Drawing.new("Line") Line.Visible = true Line.Color = Color3.fromRGB(253, 150, 255) Line.Thickness = 1 Line.Transparency = 1 Line.ZIndex = 2 local OutLine = Drawing.new("Line") OutLine.Visible = true OutLine.Color = Color3.fromRGB(0, 0, 0) OutLine.Thickness = 4 OutLine.Transparency = 1 OutLine.ZIndex = 1 return Line, OutLine end, NewCircle = function() local Circle = Drawing.new("Circle") Circle.Transparency = 1 Circle.Thickness = 1 Circle.ZIndex = 2 Circle.Visible = true Circle.Color = Color3.fromRGB(253, 150, 255) Circle.NumSides = 100 local OutLine = Drawing.new("Circle") OutLine.Visible = true OutLine.Color = Color3.fromRGB(0, 0, 0) OutLine.Transparency = 1 OutLine.Thickness = 4 OutLine.ZIndex = 1 OutLine.NumSides = 100 return Circle, OutLine end } local DrawingCircle, OutlineDrawingCircle = DrawingFunctions.NewCircle(1) local IsNetwork = function(GetPlayer) return GetPlayer and GetPlayer.Character and GetPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil and GetPlayer.Character:FindFirstChild("Humanoid") ~= nil and GetPlayer.Character:FindFirstChild("Head") ~= nil and true or false end local Meffsolset2 = { Round = function(num, numDecimalPlaces) return tonumber(string.format("%." .. (numDecimalPlaces or 0) .. "f", num)) end } local TargetUI = Instance.new("Frame") local UICorner = Instance.new("UICorner") local Container_2 = Instance.new("Frame") local Line_2 = Instance.new("Frame") local Profile = Instance.new("ImageButton") local HealthBorder = Instance.new("Frame") local HealthBar = Instance.new("Frame") local UICorner_2 = Instance.new("UICorner") local HealthText = Instance.new("TextLabel") local HealthIcon = Instance.new("ImageButton") local Title_2 = Instance.new("TextLabel") local ArmorBorder = Instance.new("Frame") local ArmorBar = Instance.new("Frame") local UICorner_3 = Instance.new("UICorner") local ArmorText = Instance.new("TextLabel") local ArmorIcon = Instance.new("ImageButton") local UmbraShadow_2 = Instance.new("ImageLabel") local AmbientShadow_2 = Instance.new("ImageLabel") TargetUI.Name = "Target UI" TargetUI.Parent = MainGui TargetUI.AnchorPoint = Vector2.new(0.5, 0.5) TargetUI.BackgroundColor3 = Color3.fromRGB(26, 26, 26) TargetUI.BackgroundTransparency = 0.700 TargetUI.BorderSizePixel = 0 TargetUI.Position = UDim2.new(0.504575729, 0, 0.787337661, 0) TargetUI.Size = UDim2.new(0, 251, 0, 97) TargetUI.Visible = false UICorner.CornerRadius = UDim.new(0, 4) UICorner.Parent = TargetUI Container_2.Name = "Container" Container_2.Parent = TargetUI Container_2.BackgroundColor3 = Color3.fromRGB(31, 31, 31) Container_2.BackgroundTransparency = 0.700 Container_2.BorderSizePixel = 0 Container_2.Position = UDim2.new(0.00973401312, 0, 0.027855942, 0) Container_2.Size = UDim2.new(0, 248, 0, 94) Line_2.Name = "Line" Line_2.Parent = Container_2 Line_2.BackgroundColor3 = Color3.fromRGB(0, 204, 255) Line_2.BorderSizePixel = 0 Line_2.Position = UDim2.new(-0.00261220615, 0, -0.00655640941, 0) Line_2.Size = UDim2.new(0, 249, 0, 3) Profile.Name = "Profile" Profile.Parent = Container_2 Profile.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Profile.BackgroundTransparency = 1.000 Profile.Position = UDim2.new(-0.00427350448, 0, 0.0338983051, 0) Profile.Size = UDim2.new(0, 90, 0, 90) Profile.AutoButtonColor = false Profile.Image = "rbxthumb://type=AvatarHeadShot&id=590180069&w=420&h=420" HealthBorder.Name = "HealthBorder" HealthBorder.Parent = Container_2 HealthBorder.BackgroundColor3 = Color3.fromRGB(26, 26, 26) HealthBorder.BackgroundTransparency = 0.500 HealthBorder.BorderSizePixel = 0 HealthBorder.Position = UDim2.new(0.400000006, 0, 0.349999994, 0) HealthBorder.Size = UDim2.new(0, 135, 0, 22) HealthBar.Name = "HealthBar" HealthBar.Parent = HealthBorder HealthBar.Active = true HealthBar.BackgroundColor3 = Color3.fromRGB(7, 215, 0) HealthBar.BorderSizePixel = 0 HealthBar.ClipsDescendants = true HealthBar.Position = UDim2.new(0.0220597833, 0, -0.0436026901, 0) HealthBar.Size = UDim2.new(1, 0, 1, 0) UICorner_2.CornerRadius = UDim.new(0, 3) UICorner_2.Parent = HealthBar HealthText.Name = "HealthText" HealthText.Parent = HealthBorder HealthText.BackgroundColor3 = Color3.fromRGB(118, 118, 118) HealthText.BackgroundTransparency = 1.000 HealthText.Size = UDim2.new(0, 138, 0, 22) HealthText.Font = Enum.Font.Roboto HealthText.Text = "100" HealthText.TextColor3 = Color3.fromRGB(255, 255, 255) HealthText.TextSize = 20.000 HealthIcon.Name = "HealthIcon" HealthIcon.Parent = HealthBorder HealthIcon.BackgroundTransparency = 1.000 HealthIcon.Position = UDim2.new(0.0900000036, 0, 0.119999997, 0) HealthIcon.Size = UDim2.new(0, 15, 0, 15) HealthIcon.ZIndex = 2 HealthIcon.Image = "rbxassetid://3926305904" HealthIcon.ImageRectOffset = Vector2.new(964, 444) HealthIcon.ImageRectSize = Vector2.new(36, 36) Title_2.Name = "Title" Title_2.Parent = Container_2 Title_2.BackgroundColor3 = Color3.fromRGB(118, 118, 118) Title_2.BackgroundTransparency = 1.000 Title_2.Position = UDim2.new(0.426879644, 0, 0.0496608652, 0) Title_2.Size = UDim2.new(0, 132, 0, 25) Title_2.Font = Enum.Font.Roboto Title_2.Text = "T_4Q (WetAnimeGirls)" Title_2.TextColor3 = Color3.fromRGB(255, 255, 255) Title_2.TextScaled = true Title_2.TextSize = 20.000 Title_2.TextWrapped = true Title_2.TextXAlignment = Enum.TextXAlignment.Left ArmorBorder.Name = "ArmorBorder" ArmorBorder.Parent = Container_2 ArmorBorder.BackgroundColor3 = Color3.fromRGB(26, 26, 26) ArmorBorder.BackgroundTransparency = 0.500 ArmorBorder.BorderSizePixel = 0 ArmorBorder.Position = UDim2.new(0.400000006, 0, 0.649999976, 0) ArmorBorder.Size = UDim2.new(0, 135, 0, 22) ArmorBar.Name = "ArmorBar" ArmorBar.Parent = ArmorBorder ArmorBar.BackgroundColor3 = Color3.fromRGB(106, 167, 255) ArmorBar.BorderSizePixel = 0 ArmorBar.Position = UDim2.new(0.0220597833, 0, -0.0436026901, 0) ArmorBar.Size = UDim2.new(1, 0, 1, 0) UICorner_3.CornerRadius = UDim.new(0, 3) UICorner_3.Parent = ArmorBar ArmorText.Name = "ArmorText" ArmorText.Parent = ArmorBorder ArmorText.BackgroundColor3 = Color3.fromRGB(118, 118, 118) ArmorText.BackgroundTransparency = 1.000 ArmorText.Size = UDim2.new(0, 138, 0, 21) ArmorText.Font = Enum.Font.Roboto ArmorText.Text = "100" ArmorText.TextColor3 = Color3.fromRGB(255, 255, 255) ArmorText.TextSize = 20.000 ArmorIcon.Name = "ArmorIcon" ArmorIcon.Parent = ArmorBorder ArmorIcon.BackgroundTransparency = 1.000 ArmorIcon.Position = UDim2.new(0.0900000036, 0, 0.119999997, 0) ArmorIcon.Size = UDim2.new(0, 15, 0, 15) ArmorIcon.ZIndex = 2 ArmorIcon.Image = "rbxassetid://3926307971" ArmorIcon.ImageRectOffset = Vector2.new(164, 284) ArmorIcon.ImageRectSize = Vector2.new(36, 36) --Memelouse#3150 UmbraShadow_2.Name = "UmbraShadow" UmbraShadow_2.Parent = TargetUI UmbraShadow_2.AnchorPoint = Vector2.new(0.5, 0.5) UmbraShadow_2.BackgroundTransparency = 1.000 UmbraShadow_2.BorderSizePixel = 0 UmbraShadow_2.Position = UDim2.new(0.5, 0, 0.5, 6) UmbraShadow_2.Size = UDim2.new(1, 10, 1, 10) UmbraShadow_2.ZIndex = 0 UmbraShadow_2.Image = "rbxassetid://1316045217" UmbraShadow_2.ImageColor3 = Color3.fromRGB(0, 0, 0) UmbraShadow_2.ImageTransparency = 0.850 UmbraShadow_2.ScaleType = Enum.ScaleType.Slice UmbraShadow_2.SliceCenter = Rect.new(10, 10, 118, 118) AmbientShadow_2.Name = "AmbientShadow" AmbientShadow_2.Parent = TargetUI AmbientShadow_2.AnchorPoint = Vector2.new(0.5, 0.5) AmbientShadow_2.BackgroundTransparency = 1.000 AmbientShadow_2.BorderSizePixel = 0 AmbientShadow_2.Position = UDim2.new(0.5, 0, 0.476000011, 3) AmbientShadow_2.Size = UDim2.new(1, 5, 1, 5) AmbientShadow_2.ZIndex = 0 AmbientShadow_2.Image = "rbxassetid://1316045217" AmbientShadow_2.ImageColor3 = Color3.fromRGB(0, 0, 0) AmbientShadow_2.ImageTransparency = 0.500 AmbientShadow_2.ScaleType = Enum.ScaleType.Slice AmbientShadow_2.SliceCenter = Rect.new(10, 10, 118, 118) --Memelouse#3150 Library.theme.accentcolor = Color3.fromRGB(0, 204, 255) local watermark = Library:CreateWatermark("Sanky Box ♠ | v2.19 | {fps} | {game} ") local Window = Library:CreateWindow("Sanky Box ♠", Vector2.new(700, 900), Enum.KeyCode.RightControl) local meffsettings = { Blatant = { BlatantAA = { Enabled = false, NoAutoRotate = false, AntiAimType = "Jitter", AntiAimSpeed = 100, JitterAngle = 180 }, LegitAA = { Enabled = false, AntiAimAt = false, AntiAimAtDistance = 20 }, Farming = { ATMFarm = false, ShoeFarm = false, AutoLettuce = false, MuscleFarm = false, MuscleFarmingType = "Normal", BoxFarm = false, HospitalFarm = false, ATMPick = false }, Movement = { SpeedEnabled = false, SpeedType = "Default", SpeedRender = "Default", SpeedAmount = 5 }, Cash = { AutoDrop = false, AutoDropAmount = 5000, AutoPickCash = false } }, Teleport = { TeleportReturn = false, ReturnDelay = false, AutoPurchase = false, AmmoPurchaseAmount = 1 } } local meffModule = { Old = { CFrame }, God = { MeleeAlive = false, GodMelee = false, GodBullet = false, AntiRagdoll = false }, LagTick = 0, Ignores = { "UpperTorso", "LowerTorso", "Head", "LeftHand", "LeftUpperArm", "LeftLowerArm", "RightHand", "RightUpperArm", "RightLowerArm" }, PingBasedPrediction = 0.165, Instance = {}, Teleport = { Players = {}, Food = { "Cranberry", "Donut", "Pizza", "Chicken", "Popcorn", "Hamburger", "Taco", "Starblox Latte", "Lettuce", "Lemonade" }, Gun = { "Glock", "SMG", "Silencer", "TacticalShotgun", "P90", "AUG", "Shotgun", "RPG", "AR", "Double-Barrel SG", "Flamethrower", "Revolver", "LMG", "AK47", "DrumGun", "Silencer", "GrenadeLauncher", "Taser", "SilencerAR", "Grenade" }, Armor = { "High-Medium Armor", "Medium Armor" }, Mask = { "Surgeon Mask", "Riot Mask", "Pitchfork", "Hockey Mask", "Breathing Mask", "Pumpkin Mask", "Skull Mask", "Paintball Mask", "Ninja Mask" }, Weight = { "Weights", "HeavyWeights" }, Melee = { "Shovel", "Bat", "Pencil", "StopSign", "Knife", "Pitchfork" }, Phone = { "iPhone", "iPhoneB", "iPhoneG", "iPhoneP", "Old Phone", "Orange Phone", "Original Phone" }, Bike = { "DuoBike", "Solo Bike" }, Extra = { "PepperSpray", "LockPicker", "Flashlight", "Flowers", "Money Gun", "Brown Bag", "Anti Bodies", "Firework" } } } local Settings = getgenv().Settings if locksectionenabled then --lock section local Anti = Window:CreateTab("Aiming") local triggerbotsection = Anti:CreateSector("Trigger bot", "left") getgenv().nigger = false getgenv().enabletimer = false getgenv().timer = 0.01 local triggerkeybind = triggerbotsection:AddToggle( "Enable", false, function(Boolean) getgenv().nigger = Boolean end ) --Memelouse#3150 local triggerdelay = triggerbotsection:AddToggle( "Delay", false, function(Boolean) getgenv().enabletimer = Boolean end ) triggerkeybind:AddKeybind() game:GetService("RunService").Heartbeat:Connect( function() if getgenv().nigger == true then local target = game.Players.LocalPlayer:GetMouse().Target if target then if target.Parent:IsA("Model") then for i, v in pairs(game:FindService("Players"):GetChildren()) do if v.Name == target.Parent.Name or v.Name == target.Parent.Parent.Name then if getgenv().enabletimer == true then Wait(getgenv().timer) end mouse1click() end end end end end end ) triggerdelay:AddSlider( 0, 0, 1, 100, function(Value) getgenv().timer = Value end ) --Memelouse#3150 local lock6 = Anti:CreateSector("Camera Aimbot", "left") getgenv().OldAimPart = "HumanoidRootPart" getgenv().AimPart = "HumanoidRootPart" getgenv().Airshotpart = "HumanoidRootPart" getgenv().AimRadius = 30 getgenv().ThirdPerson = true getgenv().FirstPerson = true getgenv().Velocityres2 = false getgenv().TeamCheck = false getgenv().keybind = "q" getgenv().PredictMovement = false getgenv().PredictionVelocity = 12.29 getgenv().CheckIfJumped = true getgenv().Smoothness = false getgenv().WallCheck = false getgenv().SmoothnessAmount = 0.05 getgenv().Notificationmode = false getgenv().Notificationmodepart = "Roblox" getgenv().Disableontargetdeath = false getgenv().Disableonplayerdeath = false getgenv().Visual = { Thickness = 3.4, Transparency = 1, Color = Color3.fromRGB(0, 255, 0), FOV = false, LINE = false } --Memelouse#3150 local CurrentCamera = game:GetService("Workspace").CurrentCamera local Inset = game:GetService("GuiService"):GetGuiInset().Y local Mouse = game.Players.LocalPlayer:GetMouse() local Line = Drawing.new("Line") local Circle = Drawing.new("Circle") local CurrentCamera = game:GetService "Workspace".CurrentCamera local services = setmetatable( {}, { __index = function(t, k) return game:GetService(k) end } ) local Players = services.Players local Uisf = services.UserInputService local Workgalaxy = services.Workspace local RService = services.RunService local SGui = services.StarterGui local Inset2 = game:GetService("GuiService"):GetGuiInset().Y local mousef = game.Players.LocalPlayer:GetMouse() local Clientuser = Players.LocalPlayer local runshit = game:GetService("RunService") local localnigger = game.Players.LocalPlayer local Line2 = Drawing.new("Line") local camgay = Workspace.CurrentCamera local CF = CFrame.new local RNew = Ray.new local Vec3 = Vector3.new local Vec2 = Vector2.new local Aimlock, MousePressed, CanNotify = false, false, false local AimlockTarget, OldPre --Memelouse#3150 local Target, PartMode, Partz, NotifMode, PredictionF getgenv().GetObscuringObjects = function(T) if T and T:FindFirstChild(AimPart) and Clientuser and Clientuser.Character:FindFirstChild("Head") then local RayPos = workspace:FindPartOnRay(RNew(T[AimPart].Position, Clientuser.Character.Head.Position)) if RayPos then return RayPos:IsDescendantOf(T) end end end local GetNearestTarget = function() local plr1g2 = nil local distance = 99999 for i, v in next, Players:GetPlayers() do if v.Name ~= Clientuser.Name then --if v.Character and v.Team ~= Clientuser.Team then if v.Character then local pos, aaaa = camgay:WorldToViewportPoint(v.Character.Head.Position) local mouse = Uisf:GetMouseLocation() local magnitude = (Vec2(pos.X, pos.Y) - Vec2(mousef.X, mousef.Y)).magnitude if aaaa and (magnitude < distance) then plr1g2 = v distance = magnitude end end end end return plr1g2 end --Memelouse#3150 mousef.KeyDown:Connect( function(k) if k ~= keybind then return end if Aimlock and AimlockTarget == nil then if MousePressed ~= true then MousePressed = true end local Target Target = GetNearestTarget() if Target ~= nil then AimlockTarget = Target if getgenv().Notificationmode and getgenv().Notificationmodepart == "Roblox" then game.StarterGui:SetCore( "SendNotification", { Title = "Sanky Box", Text = "Locked: " .. AimlockTarget.DisplayName, Icon = "rbxthumb://type=AvatarHeadShot&id=" .. AimlockTarget.UserId .. "&w=420&h=420", Duration = 1 } ) end if aiming.targetaim.ben == true then local benlocked = Instance.new("Sound") benlocked.Name = "e" benlocked.Volume = aiming.targetaim.benvolume benlocked.SoundId = "rbxassetid://6518811702" benlocked.Parent = game:GetService("SoundService") benlocked.Playing = true end if getgenv().Notificationmode and getgenv().Notificationmodepart == "Meff" then NotifyLib.prompt("Sanky Box ♠", "Locked: " .. AimlockTarget.DisplayName, 0) end end else if AimlockTarget ~= nil then AimlockTarget = nil end if MousePressed ~= false then MousePressed = false if getgenv().Notificationmode and getgenv().Notificationmodepart == "Roblox" then game.StarterGui:SetCore( "SendNotification", { Title = "Sanky Box", Text = "Unlocked", Icon = "rbxassetid://11394475200", Duration = 1 } ) end if niggacum2 then LocalHL2.Parent = game.CoreGui end if aiming.targetaim.ben == true then local benlocked = Instance.new("Sound") benlocked.Name = "e" benlocked.Volume = aiming.targetaim.benvolume benlocked.SoundId = "rbxassetid://6518811702" benlocked.Parent = game:GetService("SoundService") benlocked.Playing = true end if getgenv().Notificationmode and getgenv().Notificationmodepart == "Meff" then NotifyLib.prompt("Sanky Box ♠", "Unlocked", 0) end Line2.Visible = false end end end ) --Memelouse#3150 RService.RenderStepped:Connect( function() if ThirdPerson == true and FirstPerson == true then if WallCheck == true and not GetObscuringObjects(AimlockTarget) then if (camgay.Focus.p - camgay.CoordinateFrame.p).Magnitude > 1 or (camgay.Focus.p - camgay.CoordinateFrame.p).Magnitude <= 1 then CanNotify = true else CanNotify = false end elseif ThirdPerson == true and FirstPerson == false then if (camgay.Focus.p - camgay.CoordinateFrame.p).Magnitude > 1 then CanNotify = true else CanNotify = false end elseif ThirdPerson == false and FirstPerson == true then if (camgay.Focus.p - camgay.CoordinateFrame.p).Magnitude <= 1 then CanNotify = true else CanNotify = false end end if Aimlock == true and MousePressed == true then if AimlockTarget then if aiming.od.unlockko == true and AimlockTarget.Character.Humanoid.health < 1 then CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid AimlockTarget = nil if niggacum2 then LocalHL2.Parent = game.CoreGui end if Line.Visible == true or Circle.Visible == true then Line.Visible = false Circle.Visible = false end end end end --Memelouse#3150 if Aimlock == true and MousePressed == true then if AimlockTarget then if aiming.od.tpko == true and AimlockTarget.Character.Humanoid.health < 1 then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = AimlockTarget.Character.LowerTorso.CFrame end end end if Aimlock == true and MousePressed == true then if AimlockTarget then if aiming.od.realodko == true and AimlockTarget.Character.Humanoid.health < 1 then if AimlockTarget.Character.Humanoid.health < 1 then game:GetService("ReplicatedStorage").MainEvent:FireServer( "Reload", game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA( "Tool" ) ) end end end end if aiming.od.unlockkoplayer == true and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.health < 1 then CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid AimlockTarget = nil if niggacum2 then LocalHL2.Parent = game.CoreGui end if Line.Visible == true or Circle.Visible == true then Line.Visible = false Circle.Visible = false end end if Aimlock == true and MousePressed == true then if AimlockTarget then if Line.Visible == true or Circle.Visible == true and AimlockTarget.Character.Humanoid.health < 1 then Line.Visible = false Circle.Visible = false end end end if Aimlock == true and MousePressed == true then if niggacum2 and AimlockTarget and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then LocalHL2.Parent = AimlockTarget.Character LocalHL2.FillColor = niggaculor2 LocalHL2.OutlineColor = niggacumcolorxe2 end end if Aimlock == true and MousePressed == true and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then if AimlockTarget then local Vector = CurrentCamera:WorldToViewportPoint( AimlockTarget.Character[getgenv().AimPart].Position + (AimlockTarget.Character[getgenv().AimPart].Velocity * getgenv().PredictionVelocity) ) Line.Color = getgenv().Visual.Color Line.Transparency = getgenv().Visual.Transparency Line.Thickness = getgenv().Visual.Thickness Line.Visible = getgenv().Visual.LINE Line.From = Vector2.new(Mouse.X, Mouse.Y + Inset) Line.To = Vector2.new(Vector.X, Vector.Y) Line.Visible = getgenv().Visual.LINE Circle.Position = Vector2.new(Mouse.X, Mouse.Y + Inset) Circle.Visible = getgenv().Visual.FOV Circle.Thickness = 1.5 Circle.Thickness = 2 Circle.Radius = 60 Circle.Color = getgenv().Visual.Color end else Line.Visible = false Circle.Visible = false end --Memelouse#3150 if Aimlock == true and MousePressed == true then if AimlockTarget and AimlockTarget.Character and AimlockTarget.Character:FindFirstChild(AimPart) then if FirstPerson == true then if CanNotify == true then if PredictMovement == true then if Smoothness == true then local Main = CF( camgay.CFrame.p, AimlockTarget.Character[AimPart].Position + AimlockTarget.Character[AimPart].Velocity * PredictionVelocity ) camgay.CFrame = camgay.CFrame:Lerp( Main, SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut ) else camgay.CFrame = CF( camgay.CFrame.p, AimlockTarget.Character[AimPart].Position + AimlockTarget.Character[AimPart].Velocity * PredictionVelocity ) end elseif PredictMovement == false then if Smoothness == true then local Main = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position) camgay.CFrame = camgay.CFrame:Lerp( Main, SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut ) else camgay.CFrame = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position) end end end if PredictMovement == true then if Smoothness == true then local Main = CF( camgay.CFrame.p, AimlockTarget.Character[AimPart].Position + AimlockTarget.Character[AimPart].Velocity * PredictionVelocity ) camgay.CFrame = camgay.CFrame:Lerp( Main, SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut ) else camgay.CFrame = CF( camgay.CFrame.p, AimlockTarget.Character[AimPart].Position + AimlockTarget.Character[AimPart].Velocity * PredictionVelocity ) end elseif PredictMovement == false then if Smoothness == true then local Main = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position) camgay.CFrame = camgay.CFrame:Lerp( Main, SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut ) else camgay.CFrame = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position) end end end end end end if aiming.visualization.forcefield and AimlockTarget then AimlockTarget.Character.LeftHand.Material = "ForceField" AimlockTarget.Character.RightHand.Material = "ForceField" AimlockTarget.Character.LeftLowerArm.Material = "ForceField" AimlockTarget.Character.RightLowerArm.Material = "ForceField" AimlockTarget.Character.LeftUpperArm.Material = "ForceField" AimlockTarget.Character.RightUpperArm.Material = "ForceField" AimlockTarget.Character.LeftFoot.Material = "ForceField" AimlockTarget.Character.RightFoot.Material = "ForceField" AimlockTarget.Character.LeftLowerLeg.Material = "ForceField" AimlockTarget.Character.RightLowerLeg.Material = "ForceField" AimlockTarget.Character.UpperTorso.Material = "ForceField" AimlockTarget.Character.LowerTorso.Material = "ForceField" AimlockTarget.Character.LeftUpperLeg.Material = "ForceField" AimlockTarget.Character.RightUpperLeg.Material = "ForceField" AimlockTarget.Character.Head.Material = "ForceField" _G.colorbody111 = AimlockTarget.Character.LeftHand.Color _G.colorbody112 = AimlockTarget.Character.RightHand.Color _G.colorbody21 = AimlockTarget.Character.LeftLowerArm.Color _G.colorbody31 = AimlockTarget.Character.RightLowerArm.Color _G.colorbody41 = AimlockTarget.Character.LeftUpperArm.Color _G.colorbody51 = AimlockTarget.Character.RightUpperArm.Color _G.colorbody61 = AimlockTarget.Character.LeftFoot.Color _G.colorbody71 = AimlockTarget.Character.RightFoot.Color _G.colorbody81 = AimlockTarget.Character.LeftLowerLeg.Color _G.colorbody91 = AimlockTarget.Character.RightLowerLeg.Color _G.colorbody101 = AimlockTarget.Character.UpperTorso.Color _G.colorbody111 = AimlockTarget.Character.LowerTorso.Color _G.colorbody121 = AimlockTarget.Character.LeftUpperLeg.Color _G.colorbody131 = AimlockTarget.Character.RightUpperLeg.Color _G.colorbody141 = AimlockTarget.Character.Head.Color AimlockTarget.Character.LeftHand.Color = aiming.visualization.forcefieldcol AimlockTarget.Character.RightHand.Color = aiming.visualization.forcefieldcol AimlockTarget.Character.LeftLowerArm.Color = aiming.visualization.forcefieldcol AimlockTarget.Character.RightLowerArm.Color = aiming.visualization.forcefieldcol AimlockTarget.Character.LeftUpperArm.Color = aiming.visualization.forcefieldcol AimlockTarget.Character.RightUpperArm.Color = aiming.visualization.forcefieldcol AimlockTarget.Character.LeftFoot.Color = aiming.visualization.forcefieldcol AimlockTarget.Character.RightFoot.Color = aiming.visualization.forcefieldcol AimlockTarget.Character.LeftLowerLeg.Color = aiming.visualization.forcefieldcol AimlockTarget.Character.RightLowerLeg.Color = aiming.visualization.forcefieldcol AimlockTarget.Character.UpperTorso.Color = aiming.visualization.forcefieldcol AimlockTarget.Character.LowerTorso.Color = aiming.visualization.forcefieldcol AimlockTarget.Character.LeftUpperLeg.Color = aiming.visualization.forcefieldcol AimlockTarget.Character.RightUpperLeg.Color = aiming.visualization.forcefieldcol AimlockTarget.Character.Head.Color = aiming.visualization.forcefieldcol end if getgenv().CheckIfJumped == true then if AimlockTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air and AimlockTarget.Character.Humanoid.Jump == true then getgenv().AimPart = getgenv().Airshotpart else getgenv().AimPart = getgenv().OldAimPart end end end ) game:GetService("RunService").heartbeat:Connect( function() if aiming.visualization.forcefield and AimlockTarget ~= nil then AimlockTarget.Character.LeftHand.Material = "Plastic" AimlockTarget.Character.RightHand.Material = "Plastic" AimlockTarget.Character.LeftLowerArm.Material = "Plastic" AimlockTarget.Character.RightLowerArm.Material = "Plastic" AimlockTarget.Character.LeftUpperArm.Material = "Plastic" AimlockTarget.Character.RightUpperArm.Material = "Plastic" AimlockTarget.Character.LeftFoot.Material = "Plastic" AimlockTarget.Character.RightFoot.Material = "Plastic" AimlockTarget.Character.LeftLowerLeg.Material = "Plastic" AimlockTarget.Character.RightLowerLeg.Material = "Plastic" AimlockTarget.Character.UpperTorso.Material = "Plastic" AimlockTarget.Character.LowerTorso.Material = "Plastic" AimlockTarget.Character.LeftUpperLeg.Material = "Plastic" AimlockTarget.Character.RightUpperLeg.Material = "Plastic" AimlockTarget.Character.Head.Material = "Plastic" AimlockTarget.Character.LeftHand.Color = _G.colorbody111 AimlockTarget.Character.RightHand.Color = _G.colorbody112 AimlockTarget.Character.LeftLowerArm.Color = _G.colorbody21 AimlockTarget.Character.RightLowerArm.Color = _G.colorbody31 AimlockTarget.Character.LeftUpperArm.Color = _G.colorbody41 AimlockTarget.Character.RightUpperArm.Color = _G.colorbody51 AimlockTarget.Character.LeftFoot.Color = _G.colorbody61 AimlockTarget.Character.RightFoot.Color = _G.colorbody71 AimlockTarget.Character.LeftLowerLeg.Color = _G.colorbody81 AimlockTarget.Character.RightLowerLeg.Color = _G.colorbody91 AimlockTarget.Character.UpperTorso.Color = _G.colorbody101 AimlockTarget.Character.LowerTorso.Color = _G.colorbody111 AimlockTarget.Character.LeftUpperLeg.Color = _G.colorbody121 AimlockTarget.Character.RightUpperLeg.Color = _G.colorbody131 AimlockTarget.Character.Head.Color = _G.colorbody141 end end ) game:GetService("RunService").heartbeat:Connect( function() if aiming.targetaim.autoshoot and Aimlock and AimlockTarget then mouse1click() task.wait() end end ) --Memelouse#3150 local cameraanabled = lock6:AddToggle( "Enable", false, function(Boolean) Aimlock = Boolean end ) local keybindcamera = lock6:AddTextbox( "Keybind", false, function(Text) getgenv().keybind = Text end ) local cameraparttype = lock6:AddDropdown( "part", { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso", "LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm", "RightUpperArm", "LeftFoot", "LeftLowerLeg", "LeftUpperLeg", "RightLowerLeg", "RightFoot", "RightUpperLeg" }, "HumanoidRootPart", false, function(Value) getgenv().OldAimPart = Value getgenv().AimPart = Value end ) local drawlinecolor = lock6:AddToggle( "Draw Line", false, function(Boolean) getgenv().Visual.LINE = Boolean end ) local drawfovaimbot = lock6:AddToggle( "Draw Fov", false, function(Boolean) getgenv().Visual.FOV = Boolean end ) --Memelouse#3150 lock6:AddColorpicker( "Visual Color", Color3.fromRGB(0, 140, 175), function(Color) getgenv().Visual.Color = Color end ) local campred = lock6:AddToggle( "Prediction", false, function(Boolean) getgenv().PredictMovement = Boolean end ) local predictionscam = lock6:AddTextbox( "Prediction", false, function(Text) getgenv().PredictionVelocity = Text end ) local camsmoothness = lock6:AddToggle( "Smoothness", false, function(Boolean) getgenv().Smoothness = Boolean end ) local smoothnesscame = lock6:AddTextbox( "Smoothness amount", false, function(Text) getgenv().SmoothnessAmount = Text end ) local camaimrad = lock6:AddSlider( "Aim Radius", 0, 10, 120, 1, function(Value) getgenv().AimRadius = Value end ) local Airshotfuncam = lock6:AddToggle( "Airshot Hitpart Changer", false, function(Boolean) getgenv().CheckIfJumped = Boolean end ) local cameraparttypev3 = lock6:AddDropdown( "Air part", { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso", "LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm", "RightUpperArm", "LeftFoot", "LeftLowerLeg", "LeftUpperLeg", "RightLowerLeg", "RightFoot", "RightUpperLeg" }, "HumanoidRootPart", false, function(Value) getgenv().Airshotpart = Value end ) local saveprediction2 = 0.14 local savehitbbox2 = "LowerTorso" local camvelres = lock6:AddToggle( "Resolver", false, function(Boolean) getgenv().Velocityres2 = Boolean if getgenv().Velocityres2 == true then saveprediction2 = getgenv().PredictionVelocity savehitbbox2 = getgenv().OldAimPart cameraparttype:Set("HumanoidRootPart") end if getgenv().Velocityres2 == false then wait(0.1) getgenv().PredictionVelocity = saveprediction2 cameraparttype:Set(savehitbbox2) end end ) --Memelouse#3150 camvelres:AddKeybind() local resolvertypev22 = "Nothing" local Desyncdetect = 70 lock6:AddDropdown( "Options", {"Nothing", "Reverse", "DetectDesync", "Desync", "Underground", "Slingshot", "Swing"}, "Nothing", false, function(v) resolvertypev22 = v end ) lock6:AddLabel("-Desync Detection-") lock6:AddSlider( "Detection", 1, 70, 200, 1, function(v) Desyncdetect = v end ) game:GetService("RunService").Heartbeat:Connect( function() if getgenv().Velocityres2 then if AimlockTarget and resolvertypev22 == "Underground" and AimlockTarget.Character ~= nil and AimlockTarget.Character:FindFirstChild("HumanoidRootPart") then pcall( function() local hrp = AimlockTarget.Character.HumanoidRootPart hrp.Velocity = Vector3.new(hrp.Velocity.X, 0, hrp.Velocity.Z) hrp.AssemblyLinearVelocity = Vector3.new(hrp.Velocity.X, 0, hrp.Velocity.Z) end ) end end end ) RunService.RenderStepped:Connect( function() if getgenv().Velocityres2 then if resolvertypev22 == "Reverse" then getgenv().PredictionVelocity = -12.29 -- nigga its that easy faggots cameraparttype:Set("HumanoidRootPart") elseif resolvertypev22 == "Desync" then getgenv().PredictionVelocity = 0 elseif resolvertypev22 == "Slingshot" then getgenv().PredictionVelocity = 24 cameraparttype:Set("Head") elseif resolvertypev22 == "Swing" then getgenv().PredictionVelocity = 3 cameraparttype:Set("HumanoidRootPart") end end end ) local camnotif = lock6:AddToggle( "Notification Mode", false, function(Boolean) getgenv().Notificationmode = Boolean end ) local notificamtype = lock6:AddDropdown( "Notifications Type", {"Roblox", "Meff"}, "Roblox", false, function(Value) getgenv().Notificationmodepart = Value end ) local legit1 = Anti:CreateSector("Target Aim", "Right") local CurrentCamera = game:GetService("Workspace").CurrentCamera local LocalMouse = game.Players.LocalPlayer:GetMouse() local circle = Drawing.new("Circle") circle.Color = Color3.fromRGB(255, 255, 255) circle.Thickness = 2 circle.NumSides = 350 circle.Transparency = 0.6 circle.Radius = 70 circle.Visible = false circle.Filled = false local circlev = Drawing.new("Circle") circlev.Color = legitcolor circlev.Thickness = 2 circlev.NumSides = 350 circlev.Transparency = 0.6 circlev.Radius = 50 circlev.Visible = false --Memelouse#3150 circlev.Filled = false local circlev2 = Drawing.new("Circle") circlev2.Color = legitcolor circlev2.Thickness = 4 circlev2.NumSides = 3 circlev2.Transparency = 0.6 circlev2.Radius = 50 circlev2.Visible = false circlev2.Filled = false local line = Drawing.new("Line") line.Visible = false line.From = Vector2.new(0, 0) line.To = Vector2.new(200, 200) _G.SpecterL = Color3.fromRGB(253, 150, 255) line.Color = _G.SpecterL line.Thickness = 1.26 line.Transparency = 1. -- not mine lol function getClosestPlayerToCursor() local ClosestDistance, ClosestPlayer = math.huge, nil for _, Player in next, game:GetService("Players"):GetPlayers() do local ISNTKNOCKED = Player.Character:FindFirstChild("BodyEffects")["K.O"].Value ~= true local ISNTGRABBED = Player.Character:FindFirstChild("GRABBING_COINSTRAINT") == nil if Player ~= game.Players.LocalPlayer then local Character = Player.Character if Character and Character.Humanoid.Health > 1 and ISNTKNOCKED and ISNTGRABBED then local Position, IsVisibleOnViewPort = CurrentCamera:WorldToViewportPoint(Character.HumanoidRootPart.Position) if IsVisibleOnViewPort then local Distance = (Vector2.new(LocalMouse.X, LocalMouse.Y) - Vector2.new(Position.X, Position.Y)).Magnitude if Distance < ClosestDistance then ClosestPlayer = Player ClosestDistance = Distance end end end end end return ClosestPlayer, ClosestDistance end game:GetService("UserInputService").InputBegan:Connect( function(keyinput, stupid) if keyinput.KeyCode == aiming.targetaim.key then if aiming.targetaim.enabled then aiming.targetaim.targeting = not aiming.targetaim.targeting if aiming.targetaim.targeting then target = getClosestPlayerToCursor() targetplr = tostring(target) localtargetplr = game.Players[targetplr] if aiming.targetaim.chat == true then local args = { [1] = "Targeting " .. tostring(targetplr), [2] = "All" } game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer( unpack(args) ) end if aiming.targetaim.Notificationmode == true and aiming.targetaim.Notificationmodepart == "Roblox" then game.StarterGui:SetCore( "SendNotification", { Title = "Sanky Box", Text = "Locked : " .. tostring(targetplr), Icon = "rbxthumb://type=AvatarHeadShot&id=" .. game.Players[targetplr].UserId .. "&w=420&h=420", Duration = 1 } ) end if aiming.targetaim.Notificationmode == true and aiming.targetaim.Notificationmodepart == "Meff" then NotifyLib.prompt("Sanky Box ♠", "Locked: " .. tostring(targetplr), 0) end if aiming.targetaim.toggablexd == false then aiming.targetaim.toggablexd = true end if aiming.targetaim.view == true then if game.Players[targetplr].Character:FindFirstChild("Humanoid") then CurrentCamera.CameraSubject = game.Players[targetplr].Character.Humanoid end end if aiming.targetaim.ben == true then local benlocked = Instance.new("Sound") benlocked.Name = "e" benlocked.Volume = aiming.targetaim.benvolume benlocked.SoundId = "rbxassetid://6518811702" benlocked.Parent = game:GetService("SoundService") benlocked.Playing = true end if aiming.targetaim.airshotfun == true then if game.Players[targetplr].Character.Humanoid.FloorMaterial == Enum.Material.Air and game.Players[targetplr].Character.Humanoid.Jump == true then aiming.targetaim.hitpart = aiming.targetaim.airshotfunpart else aiming.targetaim.hitpart = aiming.targetaim.hitpart2 end end if niggacum2 == true and targetplr then LocalHL2.Parent = game.Players[targetplr].Character LocalHL2.FillColor = niggaculor2 LocalHL2.OutlineColor = niggacumcolorxe2 else LocalHL2.Parent = game.CoreGui end if aiming.targetaim.teleportontarget == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( game.Players[targetplr].Character.HumanoidRootPart.CFrame.X, game.Players[targetplr].Character.HumanoidRootPart.CFrame.Y, game.Players[targetplr].Character.HumanoidRootPart.CFrame.Z ) end if aiming.visualization.forcefield == true then local humanoid = game:GetService("Players")[targetplr].Character.Humanoid if humanoid.RigType == Enum.HumanoidRigType.R15 then game.Players[targetplr].Character.LeftHand.Material = "ForceField" game.Players[targetplr].Character.RightHand.Material = "ForceField" game.Players[targetplr].Character.LeftLowerArm.Material = "ForceField" game.Players[targetplr].Character.RightLowerArm.Material = "ForceField" game.Players[targetplr].Character.LeftUpperArm.Material = "ForceField" game.Players[targetplr].Character.RightUpperArm.Material = "ForceField" game.Players[targetplr].Character.LeftFoot.Material = "ForceField" game.Players[targetplr].Character.RightFoot.Material = "ForceField" game.Players[targetplr].Character.LeftLowerLeg.Material = "ForceField" game.Players[targetplr].Character.RightLowerLeg.Material = "ForceField" game.Players[targetplr].Character.UpperTorso.Material = "ForceField" game.Players[targetplr].Character.LowerTorso.Material = "ForceField" game.Players[targetplr].Character.LeftUpperLeg.Material = "ForceField" game.Players[targetplr].Character.RightUpperLeg.Material = "ForceField" game.Players[targetplr].Character.Head.Material = "ForceField" end end if aiming.visualization.forcefield == true then local humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid if humanoid.RigType == Enum.HumanoidRigType.R15 then _G.colorbody1111 = game.Players[targetplr].Character.LeftHand.Color _G.colorbody1121 = game.Players[targetplr].Character.RightHand.Color _G.colorbody211 = game.Players[targetplr].Character.LeftLowerArm.Color _G.colorbody311 = game.Players[targetplr].Character.RightLowerArm.Color _G.colorbody411 = game.Players[targetplr].Character.LeftUpperArm.Color _G.colorbody511 = game.Players[targetplr].Character.RightUpperArm.Color _G.colorbody611 = game.Players[targetplr].Character.LeftFoot.Color _G.colorbody711 = game.Players[targetplr].Character.RightFoot.Color _G.colorbody811 = game.Players[targetplr].Character.LeftLowerLeg.Color _G.colorbody911 = game.Players[targetplr].Character.RightLowerLeg.Color _G.colorbody1011 = game.Players[targetplr].Character.UpperTorso.Color _G.colorbody1111 = game.Players[targetplr].Character.LowerTorso.Color _G.colorbody1211 = game.Players[targetplr].Character.LeftUpperLeg.Color _G.colorbody1311 = game.Players[targetplr].Character.RightUpperLeg.Color _G.colorbody1411 = game.Players[targetplr].Character.Head.Color game.Players[targetplr].Character.LeftHand.Color = aiming.visualization.forcefieldcol game.Players[targetplr].Character.RightHand.Color = aiming.visualization.forcefieldcol game.Players[targetplr].Character.LeftLowerArm.Color = aiming.visualization.forcefieldcol game.Players[targetplr].Character.RightLowerArm.Color = aiming.visualization.forcefieldcol game.Players[targetplr].Character.LeftUpperArm.Color = aiming.visualization.forcefieldcol game.Players[targetplr].Character.RightUpperArm.Color = aiming.visualization.forcefieldcol game.Players[targetplr].Character.LeftFoot.Color = aiming.visualization.forcefieldcol game.Players[targetplr].Character.RightFoot.Color = aiming.visualization.forcefieldcol game.Players[targetplr].Character.LeftLowerLeg.Color = aiming.visualization.forcefieldcol game.Players[targetplr].Character.RightLowerLeg.Color = aiming.visualization.forcefieldcol game.Players[targetplr].Character.UpperTorso.Color = aiming.visualization.forcefieldcol game.Players[targetplr].Character.LowerTorso.Color = aiming.visualization.forcefieldcol game.Players[targetplr].Character.LeftUpperLeg.Color = aiming.visualization.forcefieldcol game.Players[targetplr].Character.RightUpperLeg.Color = aiming.visualization.forcefieldcol game.Players[targetplr].Character.Head.Color = aiming.visualization.forcefieldcol end end if targetplr ~= nil and aiming.visualization.mode == "Ball" then local ipar = Instance.new("Part", game.Workspace) ipar.Name = "uwu" ipar.Anchored = true ipar.CanCollide = false ipar.Transparency = aiming.visualization.transparency ipar.Parent = game.Workspace ipar.Shape = Enum.PartType.Ball ipar.Size = Vector3.new(1, 0.7, 2) ipar.Color = legitcolor ipar.Material = aiming.visualization.material spawn( function() game:GetService("RunService").Stepped:Connect( function() ipar.Position = game.Players[targetplr].Character.HumanoidRootPart.Position + (game.Players[targetplr].Character.LowerTorso.Velocity * aiming.targetaim.prediction) end ) end ) end if targetplr ~= nil and aiming.visualization.mode == "Ball2" then local ipar2 = Instance.new("Part", game.Workspace) ipar2.Name = "uwu2" ipar2.Anchored = true ipar2.CanCollide = false ipar2.Transparency = aiming.visualization.transparency ipar2.Parent = game.Workspace ipar2.Shape = Enum.PartType.Ball ipar2.Size = Vector3.new(10, 7, 20) ipar2.Color = legitcolor ipar2.Material = aiming.visualization.material spawn( function() game:GetService("RunService").Stepped:Connect( function() ipar2.Position = game.Players[targetplr].Character.HumanoidRootPart.Position + (game.Players[targetplr].Character.LowerTorso.Velocity * aiming.targetaim.prediction) end ) end ) end if targetplr ~= nil and aiming.visualization.mode == "Block" then local ipar3 = Instance.new("Part", game.Workspace) ipar3.Name = "uwu3" ipar3.Anchored = true ipar3.CanCollide = false ipar3.Transparency = aiming.visualization.transparency ipar3.Parent = game.Workspace ipar3.Shape = Enum.PartType.Block ipar3.Size = Vector3.new(6, 6, 6) ipar3.Color = legitcolor ipar3.Material = aiming.visualization.material spawn( function() game:GetService("RunService").Stepped:Connect( function() ipar3.Position = game.Players[targetplr].Character.HumanoidRootPart.Position + (game.Players[targetplr].Character.LowerTorso.Velocity * aiming.targetaim.prediction) end ) end ) end --Memelouse#3150 if targetplr ~= nil and aiming.visualization.mode == "Cylinder" then local ipar7 = Instance.new("Part", game.Workspace) ipar7.Name = "uwu4" ipar7.Anchored = true ipar7.CanCollide = false ipar7.Transparency = aiming.visualization.transparency ipar7.Parent = game.Workspace ipar7.Shape = Enum.PartType.Cylinder ipar7.Size = Vector3.new(3, 6, 3) ipar7.Color = legitcolor ipar7.Material = aiming.visualization.material spawn( function() game:GetService("RunService").Stepped:Connect( function() ipar7.Position = game.Players[targetplr].Character.HumanoidRootPart.Position + (game.Players[targetplr].Character.LowerTorso.Velocity * aiming.targetaim.prediction) end ) end ) end if aiming.tracers.rainbow == true then spawn( function() for i = 0, 1, 0.001 do line.Color = Color3.fromHSV(i, 1, 1) task.wait() end end ) end if aiming.orbit.enabled == true and aiming.targetaim.targeting then spawn( function() repeat task.wait() for i = 0, 360, aiming.orbit.speed do if aiming.targetaim.targeting then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( game.Players[targetplr].Character.HumanoidRootPart.Position ) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(aiming.orbit.distance, 0, 0) task.wait() end end until game.Players[targetplr].Character.Humanoid.health < 1 or aiming.orbit.enabled == false or aiming.targetaim.targeting == false end ) end elseif not aiming.targetaim.targeting then if aiming.targetaim.chat == true then local args = { [1] = "Untargeting " .. tostring(targetplr), [2] = "All" } game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer( unpack(args) ) end if aiming.targetaim.Notificationmode == true and aiming.targetaim.Notificationmodepart == "Roblox" then game.StarterGui:SetCore( "SendNotification", { Title = "Sanky Box", Text = "Unlocked", Icon = "rbxassetid://11394475200", Duration = 1 } ) end if aiming.targetaim.Notificationmode == true and aiming.targetaim.Notificationmodepart == "Meff" then NotifyLib.prompt("Sanky Box ♠", "Unlocked", 0) end if aiming.targetaim.toggablexd == true then aiming.targetaim.toggablexd = false end if aiming.targetaim.view == true then CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid end if aiming.visualization.mode == "Cylinder" then local vvv = game:GetService("Workspace").uwu4 vvv:Destroy() end if aiming.visualization.mode == "Ball" then local vvv = game:GetService("Workspace").uwu vvv:Destroy() end if aiming.visualization.mode == "Ball2" then local vvv = game:GetService("Workspace").uwu2 vvv:Destroy() end if aiming.visualization.mode == "Block" then local vvv = game:GetService("Workspace").uwu3 vvv:Destroy() end if aiming.orbit.flymode == true and aiming.targetaim.toggablexd == false and aiming.targetaim.enabled == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( game.Players[targetplr].Character.HumanoidRootPart.CFrame.X, game.Players[targetplr].Character.HumanoidRootPart.CFrame.Y, game.Players[targetplr].Character.HumanoidRootPart.CFrame.Z ) game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 game:GetService("RunService").Stepped:wait() end if niggacum2 and aiming.targetaim.targeting == false and aiming.targetaim.toggablexd == false then LocalHL2.Parent = game.CoreGui end if aiming.visualization.forcefield == true then local humanoid = game:GetService("Players")[targetplr].Character.Humanoid if humanoid.RigType == Enum.HumanoidRigType.R15 then game.Players[targetplr].Character.LeftHand.Material = "Plastic" game.Players[targetplr].Character.RightHand.Material = "Plastic" game.Players[targetplr].Character.LeftLowerArm.Material = "Plastic" game.Players[targetplr].Character.RightLowerArm.Material = "Plastic" game.Players[targetplr].Character.LeftUpperArm.Material = "Plastic" game.Players[targetplr].Character.RightUpperArm.Material = "Plastic" game.Players[targetplr].Character.LeftFoot.Material = "Plastic" game.Players[targetplr].Character.RightFoot.Material = "Plastic" game.Players[targetplr].Character.LeftLowerLeg.Material = "Plastic" game.Players[targetplr].Character.RightLowerLeg.Material = "Plastic" game.Players[targetplr].Character.UpperTorso.Material = "Plastic" game.Players[targetplr].Character.LowerTorso.Material = "Plastic" game.Players[targetplr].Character.LeftUpperLeg.Material = "Plastic" game.Players[targetplr].Character.RightUpperLeg.Material = "Plastic" game.Players[targetplr].Character.Head.Material = "Plastic" end end if aiming.visualization.forcefield == true then local humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid if humanoid.RigType == Enum.HumanoidRigType.R15 then game.Players[targetplr].Character.LeftHand.Color = _G.colorbody1111 game.Players[targetplr].Character.RightHand.Color = _G.colorbody1121 game.Players[targetplr].Character.LeftLowerArm.Color = _G.colorbody211 game.Players[targetplr].Character.RightLowerArm.Color = _G.colorbody311 game.Players[targetplr].Character.LeftUpperArm.Color = _G.colorbody411 game.Players[targetplr].Character.RightUpperArm.Color = _G.colorbody511 game.Players[targetplr].Character.LeftFoot.Color = _G.colorbody611 game.Players[targetplr].Character.RightFoot.Color = _G.colorbody711 game.Players[targetplr].Character.LeftLowerLeg.Color = _G.colorbody811 game.Players[targetplr].Character.RightLowerLeg.Color = _G.colorbody911 game.Players[targetplr].Character.UpperTorso.Color = _G.colorbody1011 game.Players[targetplr].Character.LowerTorso.Color = _G.colorbody1111 game.Players[targetplr].Character.LeftUpperLeg.Color = _G.colorbody1211 game.Players[targetplr].Character.RightUpperLeg.Color = _G.colorbody1311 game.Players[targetplr].Character.Head.Color = _G.colorbody1411 end end if aiming.targetaim.ben == true then local benunlocked = Instance.new("Sound") benunlocked.Name = "Penis" benunlocked.Volume = aiming.targetaim.benvolume benunlocked.SoundId = "rbxassetid://6518811702" benunlocked.Parent = game:GetService("SoundService") benunlocked.Playing = true end end end end end ) local enabletarget = legit1:AddToggle( "Enabled", false, function(v) aiming.targetaim.enabled = v end ) legit1:AddTextbox( "Prediction", 0.1229, function(Text) --Memelouse#3150 aiming.targetaim.prediction = Text aiming.targetaim.predictionv2 = Text end ) local hitpartpart = legit1:AddDropdown( "Part", { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso", "LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm", "RightUpperArm", "LeftFoot", "LeftLowerLeg", "LeftUpperLeg", "RightLowerLeg", "RightFoot", "RightUpperLeg" }, "LowerTorso", false, function(v) --Memelouse#3150 aiming.targetaim.hitpart = v aiming.targetaim.hitpart2 = v end ) legit1:AddDropdown( "Airshot Hitpart", { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso", "LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm", "RightUpperArm", "LeftFoot", "LeftLowerLeg", "LeftUpperLeg", "RightLowerLeg", "RightFoot", "RightUpperLeg" }, "LowerTorso", false, function(v) aiming.targetaim.airshotfunpart = v end ) local airshotfun32 legit1:AddToggle( "Airshot Hitpart Changer", false, function(v) aiming.targetaim.airshotfun = v end ) legit1:AddToggle( "Ping Based", false, function(v) aiming.targetaim.autoprediction = v end --Memelouse#3150 ) local targetteleport = legit1:AddToggle( "Teleport To Target", false, function(Boolean) aiming.targetaim.teleportontarget = Boolean end ) local TargetGuicolorxd = legit1:AddToggle( "Target Gui", false, function(Boolean) Meffsolset.TargetGui.Enabled = Boolean end ) game:GetService("RunService").heartbeat:Connect( function() if Meffsolset.TargetGui.Enabled and aiming.targetaim.toggablexd == true and targetplr and game.Players[targetplr].Character ~= nil and game.Players[targetplr].Character:FindFirstChild("HumanoidRootPart") then if targetplr == nil then Profile.Image = "rbxassetid://11394475200" ArmorText.Text = "Data Not Found!" HealthText.Text = "Data Not Found!" end if targetplr then local NewHealth = game.Players[targetplr].Character.Humanoid.Health / game.Players[targetplr].Character.Humanoid.MaxHealth Profile.Image = "rbxthumb://type=AvatarHeadShot&id=" .. game.Players[targetplr].UserId .. "&w=420&h=420" Title_2.Text = game.Players[targetplr].Name .. " (" .. game.Players[targetplr].DisplayName .. ")" HealthText.Text = Meffsolset2.Round(NewHealth * 100, 2) HealthBar:TweenSize(UDim2.new(NewHealth, 0, 1, 0), "In", "Linear", 0.25) if game.Players[targetplr].Character:FindFirstChild("BodyEffects") and game.Players[targetplr].Character:FindFirstChild("BodyEffects"):FindFirstChild( "Armor" ) then local NewArmor = game.Players[targetplr].Character.BodyEffects.Armor.Value / 200 ArmorText.Text = Meffsolset2.Round(NewArmor * 100, 2) ArmorBar:TweenSize(UDim2.new(NewArmor, 0, 1, 0), "In", "Linear", 0.25) else ArmorText.Text = "Data Not Found!" end TargetUI.Visible = true end else TargetUI.Visible = false end if targetplr == nil then Profile.Image = "rbxassetid://11394475200" ArmorText.Text = "Data Not Found!" HealthText.Text = "Data Not Found!" end task.wait(0.35) end ) local viewopponent = legit1:AddToggle( "Camera Mode", false, function(v) aiming.targetaim.view = v end --Memelouse#3150 ) local viewopponent = legit1:AddToggle( "Chat Mode", false, function(v) aiming.targetaim.chat = v end ) local lookatopponent = legit1:AddToggle( "LookAt Mode", false, function(v) aiming.targetaim.lookat = v end ) local flymodetarget = legit1:AddToggle( "Fly Mode", false, function(boolean) aiming.orbit.flymode = boolean end ) local flymodehtarget = legit1:AddSlider( "FlyMode Height", 1, 75, 100, 1, function(v) aiming.orbit.flymodeh = v end ) RunService.Stepped:Connect( function() if aiming.orbit.flymode == true and aiming.targetaim.toggablexd == true and aiming.targetaim.enabled == true then for i, v in pairs(LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") and v.CanCollide == true then v.CanCollide = false end end end if aiming.orbit.flymode == true and aiming.targetaim.toggablexd == true and aiming.targetaim.enabled == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( game.Players[targetplr].Character.HumanoidRootPart.CFrame.X, aiming.orbit.flymodeh, game.Players[targetplr].Character.HumanoidRootPart.CFrame.Z ) game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 game:GetService("RunService").Stepped:wait() end end ) RunService.RenderStepped:Connect( function() if aiming.targetaim.enabled == true and aiming.targetaim.toggablexd == true and aiming.targetaim.lookat == true and game.Players[targetplr].Character:FindFirstChild("HumanoidRootPart") then if aiming.targetaim.lookat == true and aiming.targetaim.toggablexd == true then lplr.Character.HumanoidRootPart.CFrame = CFrame.new( LocalPlayer.Character.HumanoidRootPart.CFrame.Position, Vector3.new( game.Players[targetplr].Character.HumanoidRootPart.CFrame.X, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position.Y, game.Players[targetplr].Character.HumanoidRootPart.CFrame.Z ) ) lplr.Character.Humanoid.AutoRotate = false spawn( function() if aiming.targetaim.lookat == false then lplr.Character.Humanoid.AutoRotate = true end end ) end end end ) local notifmode2 = legit1:AddToggle( "Notification Mode", false, function(v) aiming.targetaim.Notificationmode = v end ) legit1:AddDropdown( "Notifications Type", {"Roblox", "Meff"}, "Roblox", false, function(Value) aiming.targetaim.Notificationmodepart = Value end ) local resolverxxd = Anti:CreateSector("Resolver", "right") local saveprediction = 0.14 local savehitbbox = "LowerTorso" local niggabean = resolverxxd:AddToggle( "Resolver", false, function(Boolean) Chingbing33 = Boolean if Chingbing33 == true then saveprediction = aiming.targetaim.prediction savehitbbox = aiming.targetaim.hitpart hitpartpart:Set("HumanoidRootPart") end if Chingbing33 == false then wait(0.1) aiming.targetaim.prediction = saveprediction hitpartpart:Set(savehitbbox) end end ) local resolvertypev2 = "Nothing" local Resolverdetections = 70 resolverxxd:AddDropdown( "Options", {"Nothing", "Reverse", "DetectDesync", "Desync", "Underground", "Slingshot", "Swing"}, "Nothing", false, function(v) resolvertypev2 = v end ) resolverxxd:AddLabel("-Desync Detection-") resolverxxd:AddSlider( "Detection", 1, 70, 200, 1, function(v) Resolverdetections = v end ) game:GetService("RunService").Heartbeat:Connect( function() if Chingbing33 then if game.Players[targetplr] and resolvertypev2 == "Underground" and game.Players[targetplr].Character ~= nil and game.Players[targetplr].Character:FindFirstChild("HumanoidRootPart") then pcall( function() local hrpb6 = game.Players[targetplr].Character.HumanoidRootPart hrpb6.Velocity = Vector3.new(hrpb6.Velocity.X, 0, hrpb6.Velocity.Z) hrpb6.AssemblyLinearVelocity = Vector3.new(hrpb6.Velocity.X, 0, hrpb6.Velocity.Z) end ) end end end ) RunService.RenderStepped:Connect( function() if Chingbing33 then if resolvertypev2 == "Reverse" then aiming.targetaim.prediction = -0.1437 -- nigga its that easy faggots hitboxtargetaim:Set("HumanoidRootPart") elseif resolvertypev2 == "Desync" then aiming.targetaim.prediction = 0 elseif resolvertypev2 == "Slingshot" then aiming.targetaim.prediction = 0.33 hitboxtargetaim:Set("LowerTorso") elseif resolvertypev2 == "Swing" then aiming.targetaim.prediction = 0.06 hitboxtargetaim:Set("HumanoidRootPart") end end end ) niggabean:AddKeybind() local legit02 = Anti:CreateSector("Tracer", "right") local tracerslol = legit02:AddToggle( "Draw Tracer", false, function(v) aiming.tracers.enabled = v end ) local cp2 = tracerslol:AddColorpicker( Color3.fromRGB(0, 140, 175), function(c) aiming.tracers.colour = c end ) legit02:AddSlider( "Line Thickness", 1, 0, 10, 10, function(v) aiming.tracers.thickness = v end ) legit02:AddDropdown( "Tracer home", {"Head", "Torso", "Gun", "Penis", "Cursor"}, "Penis", false, function(v) aiming.tracers.from = v end ) legit02:AddToggle( "Target Prediction", false, function(v) aiming.tracers.showprediction = v end ) local legit2 = Anti:CreateSector("Target Strafe", "right") local orbitlol = legit2:AddToggle( "Enable", false, function(v) aiming.orbit.enabled = v end ) local showcircle = legit2:AddToggle( "Visualize Path", false, function(v) aiming.orbit.visualization = v end ) local cp3 = showcircle:AddColorpicker( Color3.fromRGB(0, 140, 175), function(c) aiming.orbit.vc = c end ) legit2:AddSlider( "Speed", 1, 2, 50, 1, function(v) aiming.orbit.speed = v end ) legit2:AddSlider( "Distance", 1, 10, 50, 1, function(v) aiming.orbit.distance = v end ) local legit3 = Anti:CreateSector("Visualization", "left") legit3:AddDropdown( "Options", {"Nothing", "Ball", "Ball2", "Cylinder", "Block", "Circle", "Triangle"}, "Nothing", false, function(v) aiming.visualization.mode = v end ) legit3:AddSlider( "Transparency", 0, 0, 1, 100, function(v) aiming.visualization.transparency = v end ) legit3:AddDropdown( "Material", { "Plastic", "Concrete", "Grass", "Metal", "WoodPlanks", "ForceField", "Glass", "Neon", "SmoothPlastic", "Fabric", "Brick" }, "ForceField", false, function(v) aiming.visualization.material = v end ) legit3:AddColorpicker( "Color", Color3.fromRGB(0, 140, 175), function(Color) legitcolor = Color circlev.Color = Color circlev2.Color = Color end ) legit3:AddToggle( "Rainbow Color", false, function(callback) if callback then if humanoid.RigType == Enum.HumanoidRigType.R15 then niggerheartbeat = game:GetService("RunService").Heartbeat:Connect( function() legitcolor = Color3.fromHSV(tick() % 5 / 5, 1, 1) circlev.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) circlev2.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) end ) end else if niggerheartbeat then niggerheartbeat:Disconnect() end end end ) local forcefeildtarget = legit3:AddToggle( "ForceField Target", false, function(Boolean) aiming.visualization.forcefield = Boolean end ) forcefeildtarget:AddColorpicker( Color3.fromRGB(0, 140, 175), function(Color) aiming.visualization.forcefieldcol = Color end ) local highlightxd23 = legit3:AddToggle( "Highlight Target", false, function(Boolean) niggacum2 = Boolean if niggacum2 == false then LocalHL2.Parent = game.CoreGui end end ) highlightxd23:AddColorpicker( Color3.fromRGB(0, 140, 175), function(Color) niggaculor2 = Color end ) highlightxd23:AddColorpicker( Color3.fromRGB(0, 140, 175), function(Color) niggacumcolorxe2 = Color end ) local legit4 = Anti:CreateSector("Fov Adjustments", "left") local showfov = legit4:AddToggle( "Draw FOV", false, function(v) aiming.fov.enabled = v end ) local cp = showfov:AddColorpicker( Color3.fromRGB(0, 140, 175), function(c) aiming.fov.colour = c end ) local filled = legit4:AddToggle( "FOV Filled", false, function(v) aiming.fov.filled = v end ) legit4:AddSlider( "FOV Thickness", 1, 2, 10, 10, function(v) aiming.fov.thickness = v end ) legit4:AddSlider( "FOV Radius", 1, 70, 250, 1, function(v) aiming.fov.radius = v end ) legit4:AddSlider( "FOV Sides", 1, 350, 500, 1, function(v) circle.NumSides = v end ) legit4:AddDropdown( "Shape", {"Circle", "Hexagon", "Square", "Custom"}, "Circle", false, function(v) aiming.fov.option = v end ) local legit5 = Anti:CreateSector("On Death", "left") local unlockonknocked = legit5:AddToggle( "Unlock When Player Knocked", false, function(v) aiming.od.unlockkoplayer = v end ) local unlockonknocked = legit5:AddToggle( "Unlock When Target Knocked", false, function(v) aiming.od.unlockko = v end ) local realodkoknocked = legit5:AddToggle( "Realod When Target Knocked", false, function(v) aiming.od.realodko = v end ) local unlockonknocked = legit5:AddToggle( "Teleport When Target Knocked", false, function(v) aiming.od.tpko = v end ) local unlockonknocked = legit5:AddToggle( "Stomp After Target Knocked", false, function(v) aiming.od.stompko = v end ) legit5:AddSlider( "Stomp Interval ", 0, 0.12, 1, 100, function(v) aiming.od.stomptime = v end ) local legitcustom = Anti:CreateSector("Advanced Prediction", "Right") getgenv().longprediction = 0.13 getgenv().mediumprediction = 0.13 getgenv().closeprediction = 0.13 legitcustom:AddToggle( "Enable", false, function(callback) if callback then nutsackholder = game:GetService("RunService").Heartbeat:Connect( function() if targetplr ~= nil and aiming.targetaim.enabled and targetplr and aiming.targetaim.targeting == true and aiming.targetaim.enabled == true then if (game.Players[targetplr].Character.HumanoidRootPart.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 25 then aiming.targetaim.prediction = getgenv().closeprediction elseif (game.Players[targetplr].Character.HumanoidRootPart.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 90 then aiming.targetaim.prediction = getgenv().mediumprediction elseif (game.Players[targetplr].Character.HumanoidRootPart.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < math.huge then aiming.targetaim.prediction = getgenv().longprediction end end end ) else if nutsackholder then nutsackholder:Disconnect() task.Wait() aiming.targetaim.prediction = aiming.targetaim.predictionv2 end end end ) legitcustom:AddTextbox( "Long Prediction Range", nil, function(Text) getgenv().longprediction = Text end ) legitcustom:AddTextbox( "Medium Prediction Range", nil, function(Text) getgenv().mediumprediction = Text end ) legitcustom:AddTextbox( "Close Prediction Range", nil, function(Text) getgenv().closeprediction = Text end ) local legit6 = Anti:CreateSector("Auto Shoot", "right") local autoshootkey = legit6:AddToggle( "Enable", false, function(v) aiming.targetaim.autoshoot = v end ) autoshootkey:AddKeybind() local legit7 = Anti:CreateSector("Extra", "right") legit7:AddToggle( "Sound Mode", false, function(v) aiming.targetaim.ben = v end ) legit7:AddSlider( "Sound Volume", 0, 0.83, 1, 100, function(v) aiming.targetaim.benvolume = v end ) local mt = getrawmetatable(game) local old = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure( function(...) local args = {...} if targetplr ~= nil and aiming.targetaim.enabled and targetplr and aiming.targetaim.targeting == true and aiming.targetaim.enabled == true and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then args[3] = game.Players[targetplr].Character[aiming.targetaim.hitpart].Position + (game.Players[targetplr].Character.LowerTorso.Velocity * aiming.targetaim.prediction) return old(unpack(args)) end return old(...) end ) --// main Code spawn( function() game:GetService("RunService").Stepped:Connect( function() --- fov spawn( function() circle.Position = Vector2.new(LocalMouse.X, LocalMouse.Y + 35) end ) spawn( function() if aiming.fov.option == "Circle" then aiming.fov.side = 350 circle.NumSides = 350 aiming.fov.side = 350 elseif aiming.fov.option == "Hexagon" then aiming.fov.side = 6 circle.NumSides = 6 aiming.fov.side = 6 elseif aiming.fov.option == "Square" then aiming.fov.side = 4 circle.NumSides = 4 aiming.fov.side = 4 else end end ) spawn( function() if aiming.fov.enabled == true then circle.Visible = true else circle.Visible = false end end ) spawn( function() circle.Color = aiming.fov.colour end ) spawn( function() circle.Filled = aiming.fov.filled end ) spawn( function() circle.Radius = aiming.fov.radius end ) spawn( function() circle.Thickness = aiming.fov.thickness end ) spawn( function() line.Thickness = aiming.tracers.thickness end ) --- targetaim spawn( function() if aiming.targetaim.autoprediction == true then local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString( ) local split = string.split(pingvalue, "(") local ping = tonumber(split[1]) -- u can change these (i stole them from .gg/sets) if ping > 150 then aiming.targetaim.prediction = 0 elseif ping > 140 then aiming.targetaim.prediction = 0.165773 elseif ping > 130 then aiming.targetaim.prediction = 0.1223333 elseif ping > 120 then aiming.targetaim.prediction = 0.143765 elseif ping > 110 then aiming.targetaim.prediction = 0.1455 elseif ping > 100 then aiming.targetaim.prediction = 0.130340 elseif ping > 90 then aiming.targetaim.prediction = 0.136 elseif ping > 80 then aiming.targetaim.prediction = 0.1347 elseif ping > 70 then aiming.targetaim.prediction = 0.119 elseif ping > 60 then aiming.targetaim.prediction = 0.12731 elseif ping > 50 then aiming.targetaim.prediction = 0.127668 elseif ping > 40 then aiming.targetaim.prediction = 0.125 end end end ) spawn( function() if aiming.tracers.rainbow == true then else line.Color = aiming.tracers.colour end end ) spawn( function() if aiming.targetaim.enabled and aiming.targetaim.targeting and aiming.tracers.enabled == true then if aiming.tracers.showprediction == false then local plrp = CurrentCamera:WorldToViewportPoint( game.Players[targetplr].Character[aiming.targetaim.hitpart].Position ) local headt = CurrentCamera:WorldToViewportPoint( game.Players.LocalPlayer.Character.Head.Position ) local torsot = CurrentCamera:WorldToViewportPoint( game.Players.LocalPlayer.Character.UpperTorso.Position ) local penist = CurrentCamera:WorldToViewportPoint( game.Players.LocalPlayer.Character.LowerTorso.Position ) local Gunt = CurrentCamera:WorldToViewportPoint( game.Players.LocalPlayer.Character.RightHand.Position ) local mouset = CurrentCamera:WorldToViewportPoint(LocalMouse.Hit.Position) line.Visible = true if aiming.tracers.from == "Penis" then line.From = Vector2.new(penist.X, penist.Y) line.To = Vector2.new(plrp.X, plrp.Y) end if aiming.tracers.from == "Gun" then line.From = Vector2.new(Gunt.X, Gunt.Y) line.To = Vector2.new(plrp.X, plrp.Y) end if aiming.tracers.from == "Head" then line.From = Vector2.new(headt.X, headt.Y) line.To = Vector2.new(plrp.X, plrp.Y) end if aiming.tracers.from == "Torso" then line.From = Vector2.new(torsot.X, torsot.Y) line.To = Vector2.new(plrp.X, plrp.Y) end if aiming.tracers.from == "Cursor" then line.From = Vector2.new(mouset.X, mouset.Y) line.To = Vector2.new(plrp.X, plrp.Y) end else local plrp = CurrentCamera:WorldToViewportPoint( game.Players[targetplr].Character[aiming.targetaim.hitpart].Position + (game.Players[targetplr].Character[aiming.targetaim.hitpart].Velocity * aiming.targetaim.prediction) ) local headt = CurrentCamera:WorldToViewportPoint( game.Players.LocalPlayer.Character.Head.Position ) + (game.Players[targetplr].Character.Head.Velocity * aiming.targetaim.prediction) local torsot = CurrentCamera:WorldToViewportPoint( game.Players.LocalPlayer.Character.UpperTorso.Position + (game.Players[targetplr].Character.UpperTorso.Velocity * aiming.targetaim.prediction) ) local penist = CurrentCamera:WorldToViewportPoint( game.Players.LocalPlayer.Character.LowerTorso.Position + (game.Players[targetplr].Character.LowerTorso.Velocity * aiming.targetaim.prediction) ) local Gunt = CurrentCamera:WorldToViewportPoint( game.Players.LocalPlayer.Character.RightHand.Position + (game.Players[targetplr].Character.RightHand.Velocity * aiming.targetaim.prediction) ) local mouset = CurrentCamera:WorldToViewportPoint(LocalMouse.Hit.Position) line.Visible = true if aiming.tracers.from == "Penis" then line.From = Vector2.new(penist.X, penist.Y) line.To = Vector2.new(plrp.X, plrp.Y) end if aiming.tracers.from == "Gun" then line.From = Vector2.new(Gunt.X, Gunt.Y) line.To = Vector2.new(plrp.X, plrp.Y) end if aiming.tracers.from == "Head" then line.From = Vector2.new(headt.X, headt.Y) line.To = Vector2.new(plrp.X, plrp.Y) end if aiming.tracers.from == "Torso" then line.From = Vector2.new(torsot.X, torsot.Y) line.To = Vector2.new(plrp.X, plrp.Y) end if aiming.tracers.from == "Cursor" then line.From = Vector2.new(mouset.X, mouset.Y) line.To = Vector2.new(plrp.X, plrp.Y) end end else line.Visible = false end end ) if aiming.od.realodko and aiming.targetaim.targeting and aiming.targetaim.enabled == true then if game.Players[targetplr].Character.Humanoid.health < 1 then game:GetService("ReplicatedStorage").MainEvent:FireServer( "Reload", game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA( "Tool" ) ) end end if aiming.od.unlockko and aiming.targetaim.targeting and aiming.targetaim.enabled == true then if game.Players[targetplr].Character.Humanoid.health < 1 then aiming.targetaim.targeting = false line.Visible = false aiming.targetaim.toggablexd = false CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid if aiming.visualization.mode == "Cylinder" then local vvv = game:GetService("Workspace").uwu4 vvv:Destroy() end if aiming.visualization.mode == "Ball" then local vvv = game:GetService("Workspace").uwu vvv:Destroy() end if aiming.visualization.mode == "Ball2" then local vvv = game:GetService("Workspace").uwu2 vvv:Destroy() end if aiming.visualization.mode == "Block" then local vvv = game:GetService("Workspace").uwu3 vvv:Destroy() end if niggacum2 then LocalHL2.Parent = game.CoreGui end end end if aiming.od.tpko == true then if game.Players[targetplr].Character.Humanoid.health < 0.99 then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[targetplr].Character.LowerTorso.CFrame end end if aiming.targetaim.targeting == true and aiming.targetaim.enabled == true and aiming.orbit.enabled == true and aiming.orbit.visualization == true then Circle2222.Color = aiming.orbit.vc Circle2222.Visible = true Circle2222.Radius = aiming.orbit.distance Circle2222.Position = game.Players[targetplr].Character.HumanoidRootPart.Position else Circle2222.Visible = false end if aiming.visualization.mode == "Circle" then if aiming.targetaim.targeting and aiming.targetaim.enabled == true then local narcan = CurrentCamera:WorldToViewportPoint( game.Players[targetplr].Character.HumanoidRootPart.Position ) circlev.Position = Vector2.new(narcan.X, narcan.Y) circlev.Transparency = aiming.visualization.transparency circlev.Visible = true else circlev.Visible = false end end if aiming.visualization.mode == "Triangle" then if aiming.targetaim.targeting and aiming.targetaim.enabled == true then local narcan = CurrentCamera:WorldToViewportPoint( game.Players[targetplr].Character.HumanoidRootPart.Position ) circlev2.Position = Vector2.new(narcan.X, narcan.Y) circlev2.Transparency = aiming.visualization.transparency circlev2.Visible = true else circlev2.Visible = false end end if aiming.targetaim.autoshoot and aiming.targetaim.targeting and aiming.targetaim.enabled == true then mouse1click() end end ) end ) -- shit auto stomp srry spawn( function() while task.wait() do if aiming.targetaim.targeting and aiming.targetaim.enabled and aiming.od.stompko == true then if game.Players[targetplr].Character.Humanoid.health < 7 then if aiming.od.stompko == true then spawn( function() wait(aiming.od.stomptime) local args = { [1] = "Stomp" } game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args)) end ) end end end end end ) end if antilockenabled then -- Anti lock Setion -- local Anti = Window:CreateTab("Anti-Aim") ----UI local RunService = GetService.RunService local StarterGui = GetService.StarterGui -- Gui to Lua -- Version: 3.2 -- Instances: local ForreXDD = Instance.new("ScreenGui") local FrameforreXD = Instance.new("Frame") local desyncingxd = Instance.new("TextLabel") local UICorner = Instance.new("UICorner") local UICorner_2 = Instance.new("UICorner") local nodesync = Instance.new("TextLabel") local UICorner_3 = Instance.new("UICorner") --Properties: ForreXDD.Name = "ForreXDD" ForreXDD.Parent = game.CoreGui FrameforreXD.Name = "FrameforreXD" FrameforreXD.Parent = ForreXDD FrameforreXD.Active = false FrameforreXD.Visible = false FrameforreXD.BackgroundColor3 = Color3.fromRGB(255, 85, 0) FrameforreXD.BorderColor3 = Color3.fromRGB(255, 255, 255) FrameforreXD.Position = UDim2.new(0, 0, 0.310185194, 0) FrameforreXD.Size = UDim2.new(0, 170, 0, 58) desyncingxd.Name = "desyncingxd" desyncingxd.Parent = FrameforreXD desyncingxd.BackgroundColor3 = Color3.fromRGB(0, 255, 0) desyncingxd.Position = UDim2.new(5.96046448e-08, 0, 0, 0) desyncingxd.Size = UDim2.new(0, 170, 0, 58) desyncingxd.Font = Enum.Font.RobotoCondensed desyncingxd.Text = "Desyncing!" desyncingxd.TextColor3 = Color3.fromRGB(0, 0, 0) desyncingxd.TextScaled = true desyncingxd.Visible = false desyncingxd.TextSize = 14.000 desyncingxd.TextWrapped = true UICorner.CornerRadius = UDim.new(0, 9) UICorner.Parent = desyncingxd UICorner_2.CornerRadius = UDim.new(0, 9) UICorner_2.Parent = FrameforreXD nodesync.Name = "nodesync" nodesync.Parent = FrameforreXD nodesync.BackgroundColor3 = Color3.fromRGB(255, 0, 0) nodesync.Position = UDim2.new(1.1920929e-07, 0, 0, 0) nodesync.Size = UDim2.new(0, 170, 0, 58) nodesync.Font = Enum.Font.RobotoCondensed nodesync.Text = "Not Desyncing!" nodesync.TextColor3 = Color3.fromRGB(0, 0, 0) nodesync.TextScaled = true nodesync.Visible = false nodesync.TextSize = 14.000 nodesync.TextWrapped = true UICorner_3.CornerRadius = UDim.new(0, 9) UICorner_3.Parent = nodesync ----Ui local cframetpaa888 = Anti:CreateSector("Tp Desync", "Right") local enabledesynccframetp = cframetpaa888:AddToggle( "Enable", false, function(Boolean) cframetpdesync = Boolean if cframetpdesynctype == "LatestPos" then posistiontype2 = lplr.Character.HumanoidRootPart.CFrame end end ) enabledesynccframetp:AddKeybind() local visualizedesynccframetp = cframetpaa888:AddToggle( "Visualize", false, function(Boolean) visualizemodellol = Boolean end ) visualizedesynccframetp:AddColorpicker( Color3.fromRGB(0, 140, 175), function(Color) for i, v in pairs(r6_dummy:GetChildren()) do if v:IsA("BasePart") then v.Color = Color end end end ) cframetpaa888:AddSlider( "Transparency", 0, 0.7, 1, 100, function(Value) for i, v in pairs(r6_dummy:GetChildren()) do v.Transparency = v.Name == "HumanoidRootPart" and 1 or Value end end ) cframetpaa888:AddDropdown( "Material", { "Plastic", "Concrete", "Grass", "Metal", "WoodPlanks", "ForceField", "Glass", "Neon", "SmoothPlastic", "Fabric", "Brick" }, "Neon", false, function(Value) for i, v in pairs(r6_dummy:GetChildren()) do v.Material = Value end end ) local cframetptype = cframetpaa888:AddDropdown( "Type", { "Nothing", "Random", "LatestPos", "Custom", "MsQQ", "lGfversion", "Layvis", "SwipeX", "UndergroundTarget", "Randomtarget", "CustomTarget" }, "Nothing", false, function(Value) cframetpdesynctype = Value end ) cframetpaa888:AddLabel("-Custom-") local cframetppowerx = cframetpaa888:AddSlider( "Cframe_X", -50, 0, 50, 1, function(Value) customcframetpx = Value end ) local cframetppowery = cframetpaa888:AddSlider( "Cframe_Y", -50, 0, 50, 1, function(Value) customcframetpy = Value end ) local cframetppowerz = cframetpaa888:AddSlider( "Cframe_Z", -50, 0, 50, 1, function(Value) customcframetpz = Value end ) if developermode == "True" then cframetpaa888:AddLabel("-Angle-") local cframetptype = cframetpaa888:AddDropdown( "Type", {"Random", "Manual", "Nothing"}, "Nothing", false, function(Value) canglelol = Value end ) cframetpaa888:AddSlider( "Angle_X", 0, 0, 10, 10, function(Value) canglelolx = Value end ) cframetpaa888:AddSlider( "Angle_Y", 0, 0, 10, 10, function(Value) cangleloly = Value end ) cframetpaa888:AddSlider( "Angle_Z", 0, 0, 10, 10, function(Value) canglelolz = Value end ) cframetpaa888:AddLabel("-Random-") local cframetppowerx = cframetpaa888:AddSlider( "Random Range", 0, 10, 100, 1, function(Value) randomtpxdistance = Value end ) cframetpaa888:AddLabel("-MsQQ-") cframetpaa888:AddSlider( "MsQQ Range", 0, 5, 50, 1, function(Value) Msqqrange = Value end ) cframetpaa888:AddLabel("-SwipeX-") cframetpaa888:AddSlider( "SwipeX Range", 0, 5, 50, 1, function(Value) swiperange = Value end ) end local hitpartdesync = Anti:CreateSector("HitPart Desync", "left") hitpartdesync:AddLabel("-ON BETA-") -- Gui to Lua -- Version: 3.2 -- Instances: local guihitpart = Instance.new("ScreenGui") local hitpartFrame = Instance.new("Frame") local desyncing2 = Instance.new("TextLabel") local notdesyncing2 = Instance.new("TextLabel") --Properties: guihitpart.Name = "guihitpart" guihitpart.Parent = game.CoreGui guihitpart.ZIndexBehavior = Enum.ZIndexBehavior.Sibling hitpartFrame.Name = "hitpartFrame" hitpartFrame.Parent = guihitpart hitpartFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) hitpartFrame.BackgroundTransparency = 1.000 hitpartFrame.Position = UDim2.new(0, 0, 0.577160478, 0) hitpartFrame.Size = UDim2.new(0, 173, 0, 50) desyncing2.Name = "desyncing2" desyncing2.Parent = hitpartFrame desyncing2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) desyncing2.BackgroundTransparency = 1.000 desyncing2.Size = UDim2.new(0, 173, 0, 50) desyncing2.Visible = false desyncing2.Font = Enum.Font.Oswald desyncing2.Text = "Desyncing..." desyncing2.TextColor3 = Color3.fromRGB(0, 255, 0) desyncing2.TextScaled = true desyncing2.TextSize = 14.000 desyncing2.TextStrokeTransparency = 0.000 desyncing2.TextWrapped = true notdesyncing2.Name = "notdesyncing2" notdesyncing2.Parent = hitpartFrame notdesyncing2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) notdesyncing2.BackgroundTransparency = 1.000 notdesyncing2.Size = UDim2.new(0, 173, 0, 50) notdesyncing2.Visible = false notdesyncing2.Font = Enum.Font.Oswald notdesyncing2.Text = "Not Desyncing..." notdesyncing2.TextColor3 = Color3.fromRGB(255, 0, 0) notdesyncing2.TextScaled = true notdesyncing2.TextSize = 14.000 notdesyncing2.TextStrokeTransparency = 0.000 notdesyncing2.TextWrapped = true local enablehitpartdesync = false local enablehitpartdesync2 = false local spinpartdesync = "Nothing" local walkwithdesync = false local hitpartuitext = false local Powergitpart = 10000 local enablehitpartdes = hitpartdesync:AddToggle( "Enable", false, function(Boolean) enablehitpartdesync = Boolean enablehitpartdesync2 = Boolean if hitpartuitext == true and enablehitpartdesync == true then desyncing2.Visible = true notdesyncing2.Visible = false end if hitpartuitext == true and enablehitpartdesync == false then desyncing2.Visible = false notdesyncing2.Visible = true end end ) enablehitpartdes:AddKeybind() local posistionversion = "Normal" local posistiontype = hitpartdesync:AddDropdown( "Posistion Type", {"Random", "Custom", "Normal", "LookVector"}, "Normal", false, function(Value) posistionversion = Value end ) local randomposistionX = 0 local randomposistionY = 0 local randomposistionZ = 0 local customposistionX = 0 local customposistionY = 0 local customposistionZ = 0 if developermode == "True" then hitpartdesync:AddLabel("-Posistion-") hitpartdesync:AddLabel(" ") hitpartdesync:AddLabel("-Random Posistion-") local randomposistionXslider = hitpartdesync:AddSlider( "Random Reach_X", 0, 0, 100, 1, function(Value) randomposistionX = Value end ) local randomposistionYslider = hitpartdesync:AddSlider( "Random Reach_Y", 0, 0, 100, 1, function(Value) randomposistionY = Value end ) local randomposistionZslider = hitpartdesync:AddSlider( "Random Reach_Z", 0, 0, 100, 1, function(Value) randomposistionZ = Value end ) hitpartdesync:AddLabel("-Custom Posistion-") local customposistionXslider = hitpartdesync:AddSlider( "Custom Reach_X", -100, 0, 100, 1, function(Value) customposistionX = Value end ) local customposistionYslider = hitpartdesync:AddSlider( "Custom Reach_Y", -100, 0, 100, 1, function(Value) customposistionY = Value end ) local customposistionZslider = hitpartdesync:AddSlider( "Custom Reach_Z", -100, 0, 100, 1, function(Value) customposistionZ = Value end ) end hitpartdesync:AddToggle( "Ui Text", false, function(Boolean) hitpartuitext = Boolean if hitpartuitext == true then if enablehitpartdesync == true then desyncing2.Visible = true notdesyncing2.Visible = false else desyncing2.Visible = false notdesyncing2.Visible = true end end if hitpartuitext == false then desyncing2.Visible = false notdesyncing2.Visible = false end end ) if developermode == "True" then hitpartdesync:AddToggle( "Enable Walk", false, function(Boolean) walkwithdesync = Boolean end ) local UserInputService = game:GetService("UserInputService") local Keys = { ["W"] = Enum.KeyCode.W, ["A"] = Enum.KeyCode.A, ["S"] = Enum.KeyCode.S, ["D"] = Enum.KeyCode.D } local Active = false local CurrentKey UserInputService.InputBegan:Connect( function(input, gameProcessed) if enablehitpartdesync2 == true and walkwithdesync then for a, b in pairs(Keys) do if UserInputService:IsKeyDown(b) then repeat enablehitpartdesync = false if hitpartuitext == true then desyncing2.Visible = false notdesyncing2.Visible = true end task.wait() until game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").Velocity.magnitude < 0.1 enablehitpartdesync = true if hitpartuitext == true then desyncing2.Visible = true notdesyncing2.Visible = false end CurrentKey = b end end end end ) end function isAlive(player) local alive = false if player ~= nil and player.Parent == game.Players and player.Character ~= nil then if player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Humanoid") ~= nil and player.Character.Humanoid.Health > 0 and player.Character:FindFirstChild("Head") then alive = true end end return alive end game:GetService("RunService").Heartbeat:Connect( function() if isAlive(lplr) then if lplr.Character.Humanoid.FloorMaterial == Enum.Material.Air then task.wait() else if enablehitpartdesync then if desync_stuff["cfr"] == nil then desync_stuff["cfr"] = lplr.Character.HumanoidRootPart.CFrame end desync_stuff["vel"] = lplr.Character.HumanoidRootPart.Velocity if spinpartdesync == "Nothing" then lplr.Character.HumanoidRootPart.CFrame = desync_stuff["cfr"] * CFrame.Angles(0, 0, 0) elseif spinpartdesync == "Spin" then lplr.Character.HumanoidRootPart.CFrame = desync_stuff["cfr"] * CFrame.Angles(0, (tick() / 0.02) % (math.pi * 2), 0) elseif spinpartdesync == "Tiny Jitter" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = desync_stuff["cfr"] * CFrame.Angles(0, (tick() / 0.02) % (math.pi * 0.005), 0) elseif spinpartdesync == "Random" then lplr.Character.HumanoidRootPart.CFrame = desync_stuff["cfr"] * CFrame.Angles( math.random(-10, 10), math.random(-10, 10), math.random(-10, 10) ) elseif spinpartdesync == "SlowSpin" then lplr.Character.HumanoidRootPart.CFrame = desync_stuff["cfr"] * CFrame.Angles(0, (tick() / 5) % (math.pi * 2), 0) elseif spinpartdesync == "Jitter" then lplr.Character.HumanoidRootPart.CFrame = desync_stuff["cfr"] * CFrame.Angles(0, math.random(-1000, 1000) / 1000, 0) end if posistionversion == "Normal" then lplr.Character.HumanoidRootPart.Velocity = Vector3.new(1, 1, 1) * -(Powergitpart) elseif posistionversion == "Random" then lplr.Character.HumanoidRootPart.Velocity = Vector3.new( math.random(-randomposistionX, randomposistionX), math.random(-randomposistionY, randomposistionY), math.random(-randomposistionZ, randomposistionZ) ) * -(Powergitpart) elseif posistionversion == "Custom" then lplr.Character.HumanoidRootPart.Velocity = Vector3.new(customposistionX, customposistionY, customposistionZ) * -(Powergitpart) elseif posistionversion == "LookVector" then lplr.Character.HumanoidRootPart.Velocity = lplr.Character.HumanoidRootPart.CFrame.lookVector * Powergitpart end game:GetService("RunService").RenderStepped:Wait() lplr.Character.HumanoidRootPart.Velocity = desync_stuff["vel"] if spinpartdesync == "Random" then lplr.Character.HumanoidRootPart.CFrame = desync_stuff["cfr"] end else desync_stuff["cfr"] = nil end end else desync_stuff["cfr"] = nil end end ) local oldIndex oldIndex = hookmetamethod( game, "__index", newcclosure( function(self, key) if not velocitywalk == true or cframetpdesync == true then if not checkcaller() then if key == "CFrame" and enablehitpartdesync and lplr.Character and lplr.Character:FindFirstChild("HumanoidRootPart") and lplr.Character:FindFirstChildOfClass("Humanoid") and lplr.Character:FindFirstChildOfClass("Humanoid").Health > 0 then if self == lplr.Character.HumanoidRootPart then return desync_stuff["cfr"] or CFrame.new() elseif self == lplr.Character.Head then return desync_stuff["cfr"] and desync_stuff["cfr"] + Vector3.new(0, lplr.Character.HumanoidRootPart.Size / 2 + 0.5, 0) or CFrame.new() end end end end return oldIndex(self, key) end ) ) local spinpart = hitpartdesync:AddDropdown( "Refresh Type", {"Spin", "SlowSpin", "Tiny Jitter", "Random", "Jitter", "Nothing"}, "Nothing", false, function(Value) spinpartdesync = Value end ) if developermode == "True" then local powerveldesync = hitpartdesync:AddSlider( "Power", 1000, 100000, 100000, 0.01, function(Value) Powergitpart = Value end ) end local antilock63 = Anti:CreateSector("Velocity Spoofer Desync", "left") local oldVelocityxx = 0 local oldVelocityzz = 0 local oldVelocityyy = 0 local randomxx = 0 local randomzz = 0 local randomyy = 0 local randomangle = 180 --// Desync_Source function RandomNumberRange(a) return math.random(-a * 100, a * 100) / 100 end function RandomVectorRange(a, b, c) return Vector3.new(RandomNumberRange(a), RandomNumberRange(b), RandomNumberRange(c)) end --// Services checkcaller = checkcaller newcclosure = newcclosure hookmetamethod = hookmetamethod local Powervel = 16384 local velocitywalk = false local spinXD = false local velocitytype = "Custom" local notifyvel = false local Velmultiplier = 1.5 local Notificationstype2 = "Roblox" local BruhXD = game:GetService("RunService") local LocalPlayer = game:GetService("Players").LocalPlayer local Bullshit = LocalPlayer:GetMouse() local velocityball = Instance.new("Part", game.Workspace) velocityball.Name = "velocityballXDD" velocityball.Anchored = true velocityball.CanCollide = false velocityball.Transparency = 1 velocityball.Parent = game.Workspace velocityball.Shape = Enum.PartType.Ball velocityball.Size = Vector3.new(5, 5, 5) velocityball.Color = Color3.fromRGB(0, 140, 175) velocityball.Material = "ForceField" local enablevelo = antilock63:AddToggle( "Enable", false, function(Boolean) velocitywalk = Boolean if velocitywalk == true and notifyvel == true and Notificationstype2 == "Meff" then NotifyLib.prompt("Sanky Box ♠", "Enabled", 0.5) end if velocitywalk == false and notifyvel == true and Notificationstype2 == "Meff" then NotifyLib.prompt("Sanky Box ♠", "Disabled", 0.5) end if velocitywalk == true and notifyvel == true and Notificationstype2 == "Roblox" then game.StarterGui:SetCore( "SendNotification", { Title = "Sanky Box", Text = "Enabled", Icon = "rbxassetid://11394475200", Duration = 1 } ) end if velocitywalk == false and notifyvel == true and Notificationstype2 == "Roblox" then game.StarterGui:SetCore( "SendNotification", { Title = "Sanky Box", Text = "Disabled", Icon = "rbxassetid://11394475200", Duration = 1 } ) end end ) enablevelo:AddKeybind() local DesyncTypes = {} game:GetService("RunService").Heartbeat:Connect( function() if velocitywalk == true then DesyncTypes[1] = LocalPlayer.Character.HumanoidRootPart.CFrame DesyncTypes[2] = LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity if spinXD == true then local SpoofThis = LocalPlayer.Character.HumanoidRootPart.CFrame SpoofThis = SpoofThis * CFrame.new(Vector3.new(0, 0, 0)) SpoofThis = SpoofThis * CFrame.Angles( math.rad(RandomNumberRange(randomangle)), math.rad(RandomNumberRange(randomangle)), math.rad(RandomNumberRange(randomangle)) ) LocalPlayer.Character.HumanoidRootPart.CFrame = SpoofThis end if velocitytype == "Custom" then LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(oldVelocityxx, oldVelocityyy, oldVelocityzz) * Powervel elseif velocitytype == "NoVelocity" then LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(1, 1, 1) * 0 elseif velocitytype == "LookVector" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * Powervel elseif velocitytype == "Random" then LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(randomxx, randomyy, randomzz) * Powervel elseif velocitytype == "Underground" then LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(0, -10, 0) * Powervel elseif velocitytype == "Up" then LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(0, 10, 0) * Powervel elseif velocitytype == "MultiPlier" then local hrp = game.Players.LocalPlayer.Character.HumanoidRootPart hrp.Velocity = Vector3.new(hrp.Velocity.X, 0, hrp.Velocity.Z) * (Velmultiplier) end game:GetService("RunService").RenderStepped:Wait() LocalPlayer.Character.HumanoidRootPart.CFrame = DesyncTypes[1] LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity = DesyncTypes[2] end end ) --// Hook_CFrame local XDDDDDD = nil XDDDDDD = hookmetamethod( game, "__index", newcclosure( function(self, key) if not cframetpdesync == true or enablehitpartdesync == true then if not checkcaller() then if key == "CFrame" and velocitywalk == true and velocitytype == "Custom" and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and LocalPlayer.Character:FindFirstChild("Humanoid") and LocalPlayer.Character:FindFirstChild("Humanoid").Health > 0 then if self == LocalPlayer.Character.HumanoidRootPart then return DesyncTypes[1] or CFrame.new() elseif self == LocalPlayer.Character.Head then return DesyncTypes[1] and DesyncTypes[1] + Vector3.new( 0, LocalPlayer.Character.HumanoidRootPart.Size / 2 + 0.5, 0 ) or CFrame.new() end end end end return XDDDDDD(self, key) end ) ) RunService.RenderStepped:Connect( function() if velocitywalk == true and velocitytype == "Random" then while velocitywalk == true do randomxx = math.random(-10, 10) randomyy = math.random(-10, 10) randomzz = math.random(-10, 10) task.Wait() end end end ) local niggacumrefreshrate2 = 0.1 local velocitynotifi = antilock63:AddToggle( "Notifications", false, function(Boolean) notifyvel = Boolean end ) local notificationtyp22 = antilock63:AddDropdown( "Notifications Type", {"Roblox", "Meff"}, "Roblox", false, function(Value) Notificationstype2 = Value end ) local uitextdes = false local uitextable = antilock63:AddToggle( "Ui Text", false, function(Boolean) uitextdes = Boolean if uitextdes == true then FrameforreXD.Visible = true end if uitextdes == false then FrameforreXD.Visible = false end while uitextdes == true do if velocitywalk == true and uitextdes == true then desyncingxd.Visible = true nodesync.Visible = false end if velocitywalk == false and uitextdes == true then desyncingxd.Visible = false nodesync.Visible = true end task.wait() end end ) local velocitytypetype = antilock63:AddDropdown( "Type", {"Custom", "MultiPlier", "NoVelocity", "Random", "Underground", "Up", "LookVector"}, "Custom", false, function(Value) velocitytype = Value end ) local powervel2 = antilock63:AddSlider( "Power", 0, 10, 100, 1, function(Value) Powervel = Value end ) antilock63:AddLabel("-Custom-") local velocityxrandom2 = antilock63:AddSlider( "Velocity_X", -100, 0, 100, 1, function(Value) oldVelocityxx = Value end ) local velocityyrandom2 = antilock63:AddSlider( "Velocity_Y", -100, 0, 100, 1, function(Value) oldVelocityyy = Value end ) local velocityzrandom2 = antilock63:AddSlider( "Velocity_Z", -100, 0, 100, 1, function(Value) oldVelocityzz = Value end ) if developermode == "True" then antilock63:AddLabel("-Velocity MultiPlier-") local multipliertype = antilock63:AddSlider( "MultiPlier", 1, 1.5, 10, 10, function(Value) Velmultiplier = Value end ) antilock63:AddLabel("-Blatant-") local velocityxrandom = false local randomdxx = antilock63:AddToggle( "Random_X", false, function(Boolean) velocityxrandom = Boolean while velocityxrandom == true do velocityxrandom2:Set(math.random(-10, 10)) task.wait(niggacumrefreshrate2) end if velocityxrandom == false then velocityxrandom2:Set(0) task.wait(0.1) end end ) local velocityyrandom = false local randomdyy = antilock63:AddToggle( "Random_Y", false, function(Boolean) velocityyrandom = Boolean while velocityyrandom == true do velocityyrandom2:Set(math.random(-10, 10)) task.wait(niggacumrefreshrate2) end if velocityyrandom == false then velocityyrandom2:Set(0) task.wait(0.1) end end ) local velocityzrandom = false local randomdzz = antilock63:AddToggle( "Random_Z", false, function(Boolean) velocityzrandom = Boolean while velocityzrandom == true do velocityzrandom2:Set(math.random(-10, 10)) task.wait(niggacumrefreshrate2) end if velocityzrandom == false then velocityzrandom2:Set(0) task.wait(0.1) end end ) local powervel2toggle = false local randompowerr = antilock63:AddToggle( "Random power", false, function(Boolean) powervel2toggle = Boolean while powervel2toggle == true do powervel2:Set(math.random(10, 1000)) task.wait(niggacumrefreshrate2) end if powervel2toggle == false then powervel2:Set(10) task.wait(0.1) end end ) local velrefreshh = antilock63:AddSlider( "Refresh Rate", 0, 0.1, 2, 100, function(Value) niggacumrefreshrate2 = Value end ) antilock63:AddLabel("-Blatant2-") local nocolisionsaa = false local nocollisionsvel = antilock63:AddToggle( "No Collisions", false, function(Boolean) nocolisionsaa = Boolean if velocitywalk == true and nocolisionsaa == true then game.Players.LocalPlayer.Character.Head.CanCollide = false game.Players.LocalPlayer.Character.UpperTorso.CanCollide = false game.Players.LocalPlayer.Character.LowerTorso.CanCollide = false game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false end if velocitywalk == false and nocolisionsaa == false then game.Players.LocalPlayer.Character.Head.CanCollide = true game.Players.LocalPlayer.Character.UpperTorso.CanCollide = true game.Players.LocalPlayer.Character.LowerTorso.CanCollide = true game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = true end end ) end local LegitAntiAimSector = Anti:CreateSector("Legit Anti Aim", "Right") local freezeaa3 = LegitAntiAimSector:AddToggle( "Freeze AA", false, function(Boolean) getgenv().FreezeAA2 = Boolean local Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position while getgenv().FreezeAA2 == true do task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = (CFrame.new(Position)) end end ) freezeaa3:AddKeybind() local BlatantAntiAimSector = Anti:CreateSector("Angle Changer", "Right") local niggacumrefreshrate = 0.1 local AntiAimToggle = BlatantAntiAimSector:AddToggle( "Blatant Enabled", false, function(State) meffsettings.Blatant.BlatantAA.Enabled = State end ) AntiAimToggle:AddKeybind() local autorottatable = BlatantAntiAimSector:AddToggle( "No Auto Rotate", false, function(Boolean) meffsettings.Blatant.BlatantAA.NoAutoRotate = Boolean end ) local jitterypespin = BlatantAntiAimSector:AddDropdown( "Anti Aim Type", {"Jitter", "Fake Desync", "Spin"}, "Jitter", false, function(Value) meffsettings.Blatant.BlatantAA.AntiAimType = Value end ) local antiaimspeedxd = BlatantAntiAimSector:AddSlider( "Anti Aim Speed", 0, 100, 300, 1, function(Value) meffsettings.Blatant.BlatantAA.AntiAimSpeed = Value end ) local jitteranglexd = BlatantAntiAimSector:AddSlider( "Jitter Angle", 0, 180, 360, 1, function(Value) meffsettings.Blatant.BlatantAA.JitterAngle = Value end ) local randomanglespeed = false local randomangleseed = BlatantAntiAimSector:AddToggle( "Random Angle", false, function(Boolean) randomanglespeed = Boolean while randomanglespeed == true do jitteranglexd:Set(math.random(10, 360)) task.wait(niggacumrefreshrate) end if randomanglespeed == false then jitteranglexd:Set(0) end end ) local randomanglespeed2 = false local randomspeedseedable = BlatantAntiAimSector:AddToggle( "Random speed", false, function(Boolean) randomanglespeed2 = Boolean while randomanglespeed2 == true do antiaimspeedxd:Set(math.random(10, 300)) task.wait(niggacumrefreshrate) end if randomanglespeed2 == false then antiaimspeedxd:Set(0) end end ) local refreshspinrate = BlatantAntiAimSector:AddSlider( "Refresh Rate", 0, 0.1, 1, 100, function(Value) niggacumrefreshrate = Value end ) local BlatantAntiAimSector9 = Anti:CreateSector("Fake Animations", "Right") local laydownbind = BlatantAntiAimSector9:AddToggle( "Lay", false, function(Boolean) if Boolean then _G.Save1 = game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId _G.Save2 = game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId _G.Save3 = game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId _G.Save4 = game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId _G.Save5 = game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=3152378852" game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=3152378852" game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=3152378852" game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=3152378852" game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=3152378852" else if _G.Save1 and _G.Save2 and _G.Save3 and _G.Save4 and _G.Save5 then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = _G.Save1 game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = _G.Save2 game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = _G.Save3 game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = _G.Save4 game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = _G.Save5 end end end ) local bendanimax = BlatantAntiAimSector9:AddToggle( "Bend", false, function(Boolean) if Boolean then _G.Save1 = game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId _G.Save2 = game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId _G.Save3 = game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId _G.Save4 = game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId _G.Save5 = game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=696096087" game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=696096087" game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=696096087" game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=696096087" game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=696096087" else if _G.Save1 and _G.Save2 and _G.Save3 and _G.Save4 and _G.Save5 then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = _G.Save1 game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = _G.Save2 game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = _G.Save3 game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = _G.Save4 game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = _G.Save5 end end end ) local noanimati = BlatantAntiAimSector9:AddToggle( "No Animation", false, function(Boolean) if Boolean then _G.Save1 = game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId _G.Save2 = game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId _G.Save3 = game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId _G.Save4 = game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId _G.Save5 = game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=0" game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=0" game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=0" game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=0" game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=0" else if _G.Save1 and _G.Save2 and _G.Save3 and _G.Save4 and _G.Save5 then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = _G.Save1 game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = _G.Save2 game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = _G.Save3 game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = _G.Save4 game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = _G.Save5 end end end ) end --misc if miscenabled then local Misc3 = Window:CreateTab("Player") local fard3 = Misc3:CreateSector("Grip Editor", "left") getgenv().EnableGrip = false getgenv().EnableGripFront = 10 getgenv().EnableGripSide = 10 getgenv().EnableGripHeight = 10 local gripkeybind = fard3:AddToggle( "Enable", false, function(Boolean) getgenv().EnableGrip = Boolean while getgenv().EnableGrip do game:GetService("RunService").Stepped:wait() local niggertool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") niggertool.GripPos = Vector3.new(-EnableGripSide, -EnableGripHeight, EnableGripFront) end if getgenv().EnableGrip == false then local niggertool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") niggertool.GripPos = Vector3.new(-0, -0, 0) end end ) gripkeybind:AddKeybind() local gripheightxxx = fard3:AddSlider( "Grip Height", -100, 0, 100, 1, function(Value) getgenv().EnableGripHeight = Value end ) local gripsidexxx = fard3:AddSlider( "Grip Side", -100, 0, 100, 1, function(Value) getgenv().EnableGripSide = Value end ) local gripfrontxxx = fard3:AddSlider( "Grip front", -100, 0, 100, 1, function(Value) getgenv().EnableGripFront = Value end ) local faggotporn = true local randomsize = 7 local ramdongripkeybind = fard3:AddToggle( "Random Position", false, function(Boolean) faggotporn = Boolean local niggertool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") while faggotporn == true do repeat wait() until game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") game:GetService("RunService").Stepped:wait() niggertool.GripPos = Vector3.new( math.random(-randomsize, randomsize), math.random(-randomsize, randomsize), math.random(-randomsize, randomsize) ) task.wait() end if faggotporn == false then local niggertool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") niggertool.GripPos = Vector3.new(0, 0, 0) end end ) ramdongripkeybind:AddKeybind() fard3:AddSlider( "Range", 1, 0, 50, 10, function(Value) randomsize = Value end ) local fard3 = Misc3:CreateSector("Gun Size Editor", "left") getgenv().EnableGrip2 = false getgenv().EnableGripFront2 = 10 getgenv().EnableGripSide2 = 10 getgenv().EnableGripHeight2 = 10 local gripkeybind2 = fard3:AddToggle( "Enable", false, function(Boolean) getgenv().EnableGrip2 = Boolean while getgenv().EnableGrip2 do game:GetService("RunService").Stepped:wait() local niggertool2 = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") niggertool2.Handle.Size = Vector3.new(EnableGripSide2, EnableGripHeight2, EnableGripFront2) end if getgenv().EnableGrip == false then local niggertool2 = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") niggertool2.Handle.Size = Vector3.new(1, 1, 1) end end ) gripkeybind2:AddKeybind() local gripheightxxxv2 = fard3:AddSlider( "Size Height", 0, 0, 100, 1, function(Value) getgenv().EnableGripHeight2 = Value end ) local gripsidexxx2 = fard3:AddSlider( "Size Side", 0, 0, 100, 1, function(Value) getgenv().EnableGripSide2 = Value end ) local gripfrontxxxv2 = fard3:AddSlider( "Size front", 0, 0, 100, 1, function(Value) getgenv().EnableGripFront2 = Value end ) local fard3xdd = Misc3:CreateSector("Fly", "right") local forregod = false local flyspeed = 1 * 50 local flykeybind = fard3xdd:AddToggle( "Enable", false, function(Boolean) forregod = Boolean if forregod == true then FlyLoop = game:GetService("RunService").Stepped:Connect( function() spawn( function() pcall( function() local speed = flyspeed local velocity = Vector3.new(0, 1.2, 0) local UserInputService = game:GetService("UserInputService") if UserInputService:IsKeyDown(Enum.KeyCode.W) then velocity = velocity + (workspace.CurrentCamera.CoordinateFrame.lookVector * speed) end if UserInputService:IsKeyDown(Enum.KeyCode.A) then velocity = velocity + (workspace.CurrentCamera.CoordinateFrame.rightVector * -speed) end if UserInputService:IsKeyDown(Enum.KeyCode.S) then velocity = velocity + (workspace.CurrentCamera.CoordinateFrame.lookVector * -speed) end if UserInputService:IsKeyDown(Enum.KeyCode.D) then velocity = velocity + (workspace.CurrentCamera.CoordinateFrame.rightVector * speed) end game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = velocity game.Players.LocalPlayer.Character.Humanoid:ChangeState("Freefall") end ) end ) end ) elseif forregod == false and FlyLoop then FlyLoop:Disconnect() game.Players.LocalPlayer.Character.Humanoid:ChangeState("Landing") end end ) flykeybind:AddKeybind() fard3xdd:AddSlider( "Fly Speed", 0, 1, 10, 1, function(Value) flyspeed = Value * 50 end ) local Trashtalkable = Misc3:CreateSector("Auto Message", "left") _G.EnableTrashTalk = false getgenv().Customtypertype = "TrashTalk" getgenv().words = { "你是垃圾,菜鸟可以做得更好。", "imagine dying 😅😅😅 LLLL", "Oops i forgot you were there, oh wait you actually dont exist anyways.", "ez ez you got clapped by a low level haha!", "🤓: you cant just exploit in here!!111!!111 its illegal!!!!", "why are you dying to me bro fr fr", "clapped by Sanky Box user :skull:", "bro got clapped lol", "🤓: imagine being fatherless' where are yours then go check 😁😁😁", "sorry did my target aim hit you? if so then youre trash 😅", "bro got skill issues 😅😅😅", "bozo cant even beat me", "fr fr sanky box on top", "What's up 'Hackle cheatle' here guys, I have been arresting due to multiple crimes including cheating.", "wdym touch grass i have one of those on my feet", "fortnite 19$ gift card who wants it!!!??", "Are you serius rn?", "ez bozo", "your dad never came back from the milk store for a reason", "damn bro did your mother drop you when youre born", "Who are you talking to? a kill say bot? 😅", "damn bro you really need a therapist 😅😅", "🤓: stop hacking!!!! its against the rules!!!", "wenomechainsama tumajarbisaun", "Roll the ops on me then😹😹😹😹", "you should go back to kindergarden bro 😂", "im just better than you!!!!!", "Sanky box better than you smh smh smh 😅" } getgenv().wordsV2 = { "Sanky Box > U😱", "Sanky Box owns you😹😹", "Get good get sanky box 🙂", "Stop crying and get sanky box", "Roll the ops on me then😹😹😹😹", "Get sanky box right now bro!!", "Get your aim up and get sanky box", "Stop complaining and get sanky box🤕🤕", "Sanky Box > Your career", "Yes ik sanky box is the best😳😳", "Sanky Box got more features then your grandmother🥸🥸", "get better dude🥳", "Bro just get sanky box LOL", "Yo 12 year old get sanky box!" } getgenv().wordsV3 = { "你是垃圾,菜鸟可以做得更好。", "想象一下死亡的情景", "哎呀,我忘了你在那里,哦,等等,你实际上根本不存在。", "ez ez你被低级拍手哈哈!", "你不能在这里利用!!111!!111它是非法的!!!!", "你为什么要死于我,兄弟。", "被Sanky Box用户鼓掌:骷髅:", "兄弟被拍手笑", "想象一下,你的父亲在哪里,然后去看看?", "对不起,我的目标瞄准击中了你吗? 如果是这样,那你就是垃圾!", "兄弟有技能问题?", "博佐连我都打不过", "fr fr fr sanky box on top", "这是怎么回事'Hackle cheatle'这里的家伙,我一直因包括作弊在内的多项罪行而被捕。", "wdym触摸草我有一个那些在我的脚", "fortnite19$礼品卡谁想要它!!!??", "你是serius rn吗?", "ez bozo", "你爸爸从牛奶店回来是有原因的", "该死的兄弟,你妈妈在你出生的时候把你扔下了吗", "你在跟谁说话? 杀人说机器人? 😅 ", "该死的兄弟,你真的需要一个治疗师!", " 🤓 :停止黑客攻击!!!! 这是违反规则的!!!", "那就把行动推到我身上!", "你应该回幼儿园去。", "我只是比你好!!!!!", "Sanky Box>你😱", "Sanky Box拥有你!", "别哭了,别哭了", "那就把行动推到我身上!", "马上去拿桑奇盒子,兄弟!!", "让你的目标,并得到桑奇框", "别抱怨了,拿个傻盒子!", "Sanky Box>你的事业", "是的,sanky box是最好的!", "Sanky Box比你祖母有更多的功能!", "变得更好,伙计!", "兄弟只要拿到傻盒子哈哈", "哟12岁得到sanky box!" } getgenv().wordsV4 = { "Sanky Box > ты 😱 ", "Sanky Box владеет тобой 😹 😹 ", "Будь хорошим, получи sanky box 🙂 ", "Перестань плакать и получи sanky box", "Тогда проверни операцию на мне 😹 😹 😹 😹 ", "Получи sanky box прямо сейчас, братан!!", "Прицелись и получи sanky box", "Перестань жаловаться и получи sanky box 🤕 🤕 ", "Sanky Box > Твоя карьера", "Да, sanky box лучший 😳 😳 ", "У Sanky Box больше возможностей, чем у твоей бабушки🥸🥸", "становись лучше, чувак🥳", "Братан, просто купи сэнки бокс, ЛОЛ", "Йоу, 12-летний, купи сэнки бокс!", "представь, что умираешь 😅 😅 😅 LLLL", "Ой, я забыл, что ты там был, о, подожди, ты на самом деле все равно не существуешь.", "ez ez тебе похлопал низкий уровень, ха-ха!", " 🤓 : ты не можешь просто эксплуатировать здесь!!111!!111 это незаконно!!!!", "почему ты умираешь для меня, братан, фр, фр", "похлопал пользователь Sanky Box :skull:", "братану похлопали, лол", " 🤓 : представь, что ты сирота, а где твои, тогда иди проверь", "прости, моя цель попала в тебя? если так, то ты мусор 😅 😅 😅 ", "у братана проблемы с навыками 😅 😅 😅 ", "придурок даже не может победить меня", "fr fr sanky box сверху", "Как дела, ребята, меня арестовывали из-за множества преступлений, включая мошенничество", "wdym touch grass, у меня есть такая же на ногах", "подарочная карта fortnite на 19$, кто хочет ее!!!??", "Ты сериус рн?", "эз бозо", "твой отец не вернулся из магазина молока по какой-то причине", "черт возьми, братан, твоя мать бросила тебя, когда ты родился", "С кем ты разговариваешь? бот, говорящий об убийстве? 🤓 ", "черт возьми, братан, тебе действительно нужен психотерапевт 😅 😅 ", " 🤓 : прекрати взламывать!!!! это против правил!!!", "wenomechainsama tumajarbisaun", "Тогда проверни на мне операцию", "тебе стоит вернуться в детский сад, братан", "я просто лучше тебя!!!!!", "Сэнки бокс лучше, чем ты, смх, смх, смх 😅 " } getgenv().customword = {} getgenv().Holder = "" _G.thekeybind = "y" Trashtalkable:AddToggle( "Enable", false, function(Boolean) --Memelouse#3150 _G.EnableTrashTalk = Boolean if _G.EnableTrashTalk == true then keybindfunctional = game.Players.LocalPlayer:GetMouse().KeyDown:connect( function(key) if key == _G.thekeybind then if getgenv().Customtypertype == "TrashTalk" then game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer( words[math.random(#getgenv().words)], "All" ) elseif getgenv().Customtypertype == "SankyBox" then game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer( wordsV2[math.random(#getgenv().wordsV2)], "All" ) elseif getgenv().Customtypertype == "Chinease" then game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer( wordsV3[math.random(#getgenv().wordsV3)], "All" ) elseif getgenv().Customtypertype == "Russian" then game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer( wordsV4[math.random(#getgenv().wordsV4)], "All" ) elseif getgenv().Customtypertype == "Custom" then game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer( customword[math.random(#getgenv().customword)], "All" ) end end end ) else if keybindfunctional then keybindfunctional:Disconnect() end end end ) Trashtalkable:AddTextbox( "Keybind", "y", nil, function(Text) _G.thekeybind = Text end ) Trashtalkable:AddLabel("-Auto Send-") _G.autotypetimer = 3 _G.enableautorimer = false Trashtalkable:AddToggle( "Enable", false, function(Boolean) _G.enableautorimer = Boolean if _G.enableautorimer == true then repeat if getgenv().Customtypertype == "TrashTalk" then game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer( words[math.random(#getgenv().words)], "All" ) elseif getgenv().Customtypertype == "SankyBox" then game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer( wordsV2[math.random(#getgenv().wordsV2)], "All" ) elseif getgenv().Customtypertype == "Chinease" then game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer( wordsV3[math.random(#getgenv().wordsV3)], "All" ) elseif getgenv().Customtypertype == "Russian" then game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer( wordsV4[math.random(#getgenv().wordsV4)], "All" ) elseif getgenv().Customtypertype == "Custom" then game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer( customword[math.random(#getgenv().customword)], "All" ) end wait(_G.autotypetimer) until _G.enableautorimer == false end end ) Trashtalkable:AddSlider( "Time", 0.1, 3, 10, 10, function(Value) _G.autotypetimer = Value end ) Trashtalkable:AddLabel("-Type Ver-") Trashtalkable:AddDropdown( "Type", {"TrashTalk", "SankyBox", "Chinease", "Russian", "Custom"}, "TrashTalk", false, function(Value) getgenv().Customtypertype = Value end ) Trashtalkable:AddLabel("-Custom Text-") Trashtalkable:AddTextbox( "Add Custom Text", false, function(Text) getgenv().Holder = Text end ) Trashtalkable:AddButton( "Add Text", function() table.insert(getgenv().customword, getgenv().Holder) game.StarterGui:SetCore( "SendNotification", { Title = "Sanky Box", Text = "Succes!", Icon = "rbxassetid://11394475200", Duration = 1 } ) end ) Trashtalkable:AddButton( "Remove Text", function() --Memelouse#3150 if table.find(getgenv().customword, getgenv().Holder) then Remove(getgenv().customword, getgenv().Holder) game.StarterGui:SetCore( "SendNotification", { Title = "Sanky Box", Text = "Succes!", Icon = "rbxassetid://11394475200", Duration = 1 } ) else game.StarterGui:SetCore( "SendNotification", { Title = "Sanky Box", Text = "Error!", Icon = "rbxassetid://11394475200", Duration = 1 } ) end end ) local Moddetection = Misc3:CreateSector("Mod Detector", "right") local bitch = { 1247547439, 15427717, 201454243, 822999, 63794379, 17260230, 28357488, 93101606, 8195210, 89473551, 16917269, 85989579, 1553950697, 476537893, 155627580, 31163456, 7200829, 25717070, 201454243, 15427717, 63794379, 16138978, 60660789, 17260230, 16138978, 1161411094, 9125623, 11319153, 34758833, 194109750, 35616559, 1257271138, 28885841, 23558830, 25717070 } _G.Enablemoddetection = false Moddetection:AddToggle( "Enable", false, function(Boolean) _G.Enablemoddetection = Boolean if _G.Enablemoddetection == true then for l, c in pairs(game.Players:GetChildren()) do for i, v in pairs(bitch) do if c.UserId == v then if _G.AlertType == "Kick" then game.Players.LocalPlayer:Kick("Mod Detected") else game.StarterGui:SetCore( "SendNotification", { Title = "Sanky Box", Text = "DETECTED MODERATOR!", Icon = "rbxassetid://11394475200", Duration = 1 } ) end end end end playeraddedfunction = game.Players.PlayerAdded:Connect( function(plr) for i, v in pairs(bitch) do if plr.UserId == v then if _G.AlertType == "Kick" then game.Players.LocalPlayer:Kick("Mod Detected") else game.StarterGui:SetCore( "SendNotification", { Title = "Sanky Box", Text = "DETECTED MODERATOR!", Icon = "rbxassetid://11394475200", Duration = 1 } ) end end end end ) else if playeraddedfunction then playeraddedfunction:Disconnect() end end end ) Moddetection:AddDropdown( "Alert Type", {"Kick", "Notify", "None"}, "Kick", false, function(Value) _G.AlertType = "Kick" end ) --Memelouse#3150 local godemodesfunctions = Misc3:CreateSector("Character Functions", "right") godemodesfunctions:AddButton( "Anti Ragdoll", function() AntiRagdoll2 = true NilBody() end ) godemodesfunctions:AddButton( "Destroy Functions", function() if game:GetService("Players").LocalPlayer.Character:FindFirstChild("FULLY_LOADED_CHAR") then game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").Health = 0 end local newCharacter = game:GetService("Workspace"):WaitForChild(game:GetService("Players").LocalPlayer.Name) local spoofFolder = Instance.new("Folder") spoofFolder.Name = "FULLY_LOADED_CHAR" spoofFolder.Parent = newCharacter newCharacter:WaitForChild("RagdollConstraints"):Destroy() local spoofValue = Instance.new("BoolValue", newCharacter) spoofValue.Name = "RagdollConstraints" game:GetService("Players").LocalPlayer.Character.BodyEffects.Defense:Destroy() Defense = Instance.new("IntValue", game:GetService("Players").LocalPlayer.Character.BodyEffects) Defense.Name = "Defense" Defense.Value = 101 game:GetService("Players").LocalPlayer.Character:WaitForChild("BodyEffects").Armor:Destroy() local Clone1 = Instance.new("IntValue") Clone1.Name = "Armor" Clone1.Value = 101 Clone1.Parent = game:GetService("Players").LocalPlayer.Character.BodyEffects end ) --Memelouse#3150 godemodesfunctions:AddLabel("-Semi-") godemodesfunctions:AddToggle( "Hide Block", false, function(Callback) if Callback then hideblockrenderstepped = game:GetService("RunService").RenderStepped:connect( function() pcall( function() for i, v in pairs( game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA( "Humanoid" ):GetPlayingAnimationTracks() ) do if v.Animation.AnimationId == "rbxassetid://5641749824" or v.Name == "Block" then v:Stop() end end end ) end ) else if hideblockrenderstepped then hideblockrenderstepped:Disconnect() end end end ) godemodesfunctions:AddToggle( "Destroy Particle", false, function(Callback) if Callback then lolnoparticles = game:GetService("RunService").RenderStepped:connect( function() pcall( function() local Particle = game:GetService("Players").LocalPlayer.Character.UpperTorso:FindFirstChild( "ElectricuteParticle" ) or game:GetService("Players").LocalPlayer.Character.UpperTorso:FindFirstChild( "FlamethrowerFireParticle" ) or game:GetService("Players").LocalPlayer.Character:FindFirstChild( "Christmas_Sock" ) if Particle then Particle:Destroy() end end ) end ) else if lolnoparticles then lolnoparticles:Disconnect() end end end ) --Memelouse#3150 godemodesfunctions:AddToggle( "Auto Block", false, function(Callback) if Callback then holfingflol = game:GetService("UserInputService").InputBegan:Connect( function(key, b) if key.KeyCode == Enum.KeyCode.F and not b then HoldingF = true end end ) notholdifglol = game:GetService("UserInputService").InputEnded:Connect( function(key, b) if key.KeyCode == Enum.KeyCode.F and not b then HoldingF = false end end ) LULAUTOBLOCK = game:GetService("RunService").RenderStepped:connect( function() local forbidden = { "[RPG]", "[SMG]", "[TacticalShotgun]", "[AK47]", "[AUG]", "[Glock]", "[Shotgun]", "[Flamethrower]", "[Silencer]", "[AR]", "[Revolver]", "[SilencerAR]", "[LMG]", "[P90]", "[DrumGun]", "[Double-Barrel SG]", "[Hamburger]", "[Chicken]", "[Pizza]", "[Cranberry]", "[Donut]", "[Taco]", "[Starblox Latte]", "[BrownBag]", "[Weights]", "[HeavyWeights]" } local Found = false for _, v in pairs(game:GetService("Players"):GetPlayers()) do if v and v.Character and v.Character:FindFirstChild("UpperTorso") and v.Character:FindFirstChild("FULLY_LOADED_CHAR") and (v.Character.UpperTorso.Position - game:GetService("Players").LocalPlayer.Character:WaitForChild( "HumanoidRootPart" ).Position).Magnitude <= 25 then if v.Character.BodyEffects.Attacking.Value == true and not table.find( forbidden, v.Character:FindFirstChildWhichIsA("Tool").Name ) and v.Name ~= game:GetService("Players").LocalPlayer.Name then Found = true game:GetService("ReplicatedStorage").MainEvent:FireServer( "Block", game:GetService("Players").LocalPlayer.Name ) end end end if Found == false and HoldingF == false then if game:GetService("Players").LocalPlayer.Character:WaitForChild("BodyEffects"):FindFirstChild( "Block" ) then game:GetService("Players").LocalPlayer.Character.BodyEffects.Block:Destroy() end end end ) else if LULAUTOBLOCK then LULAUTOBLOCK:Disconnect() end if notholdifglol then notholdifglol:Disconnect() end if holfingflol then holfingflol:Disconnect() end end end ) local CashSector = Misc3:CreateSector("Cash", "right") local AutoDropToggle = CashSector:AddToggle( "Auto Drop", false, function(State) meffsettings.Blatant.Cash.AutoDrop = State end ) AutoDropToggle:AddSlider( 1000, 5000, 10000, 1, function(Value) meffsettings.Blatant.Cash.AutoDropAmount = Value end ) CashSector:AddToggle( "Auto Pick Cash", false, function(State) meffsettings.Blatant.Cash.AutoPickCash = State end ) local fard5v2 = Misc3:CreateSector("Anti Stomp", "left") getgenv().AntiStompType = "Cframe_Flinger" getgenv().WhhenAntiStompEnable = 99 getgenv().AntiStomprunservice = nil fard5v2:AddToggle( "Enable", false, function(Callback) --Memelouse#3150 if Callback then getgenv().AntiStomprunservice = game:GetService("RunService").Stepped:Connect( function() if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.Health <= getgenv().WhhenAntiStompEnable then if getgenv().AntiStompType == "Nil_Char" then for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("MeshPart") or v:IsA("Part") then v:Destroy() end end for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Accessory") then v.Handle:Destroy() end end elseif getgenv().AntiStompType == "No_Collisions" then if game.Players.LocalPlayer.Character ~= nil then for _, child in pairs( game.Players.LocalPlayer.Character:GetDescendants() ) do if child:IsA("BasePart") and child.CanCollide == true then child.CanCollide = false end end end elseif getgenv().AntiStompType == "Remove_Health" then game.Players.LocalPlayer.Character.Humanoid.Health = 0 elseif getgenv().AntiStompType == "Velocity_Flinger" then game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(1, 1, 1) * (2 ^ 16) game.Players.LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(1, 1, 1) * (2 ^ 16) elseif getgenv().AntiStompType == "Cframe_Flinger" then for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("MeshPart") or v:IsA("Part") then v.CFrame = v.CFrame * CFrame.new(0, 5, 0) end end end end end ) else if getgenv().AntiStomprunservice then getgenv().AntiStomprunservice:Disconnect() end end end ) fard5v2:AddDropdown( "Method", {"Nil_Char", "No_Collisions", "Remove_Health", "Velocity_Flinger", "Cframe_Flinger"}, "Nil_Char", false, function(Value) getgenv().AntiStompType = Value end ) fard5v2:AddSlider( "Enable On Health", 1, 5, 100, 1, function(Value) getgenv().WhhenAntiStompEnable = Value end ) local fard5 = Misc3:CreateSector("misc's Button", "left") local fakemoney = fard5:AddTextbox( "fake money", nil, function(Text) game.Players.LocalPlayer.Character.Humanoid:UnequipTools() game.Players.LocalPlayer.Backpack.Wallet.Handle.BillboardGui.TextLabel.Text = Text game.Players.LocalPlayer.PlayerGui.MainScreenGui.MoneyText.Text = Text game.Players.LocalPlayer.Character.Humanoid:EquipTool(Plr.Backpack.Wallet) end ) local fakebountyy = fard5:AddTextbox( "fake bounty", nil, function(Text) for i, v in pairs( game.Players.LocalPlayer.PlayerGui.MainScreenGui.Leaderboard.PlayerScroll:GetChildren() ) do if i == 2 then v.Text = Text end end end ) fard5:AddButton( "No Recoil", function() --Memelouse#3150 function isframework(scriptInstance) if tostring(scriptInstance) == "Framework" then return true end return false end function checkArgs(instance, index) if tostring(instance):lower():find("camera") and tostring(index) == "CFrame" then return true end return false end newindex = hookmetamethod( game, "__newindex", function(self, index, value) local callingScr = getcallingscript() if isframework(callingScr) and checkArgs(self, index) then return end return newindex(self, index, value) end ) NotifyLib.prompt("Sanky Box ♠", "Succes!", 3) end ) fard5:AddButton( "No Flashbang", function() Player.PlayerGui:FindFirstChild("MainScreenGui"):FindFirstChild("whiteScreen"):Destroy() end ) fard5:AddButton( "Fe fat", function() game.Players.LocalPlayer.Character.Humanoid.BodyDepthScale:Destroy() game.Players.LocalPlayer.Character.Humanoid.BodyWidthScale:Destroy() end ) fard5:AddButton( "Tornado", function() --Memelouse#3150 game.Players.LocalPlayer.Character.Humanoid.Changed:connect( function() game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled( stateType.FallingDown, false ) game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(stateType.Ragdoll, false) end ) function tweenup(pos) local tweenService = game:GetService("TweenService") local partToTween = game.Players.LocalPlayer.Character.HumanoidRootPart local finalCframe = CFrame.new(pos) local tweenInfo = TweenInfo.new(1.1, Enum.EasingStyle.Sine) local tween = tweenService:Create(partToTween, tweenInfo, {CFrame = finalCframe}) tween:Play() end function TrailSpam() local lp = game:GetService "Players".LocalPlayer if not lp.Character.LeftHand:FindFirstChild("BodyPosition") then local bodeey = Instance.new("BodyPosition", lp.Character.LeftHand) bodeey.D = 1 bodeey.MaxForce = Vector3.new(0, 0, 0) end if not lp.Character.RightHand:FindFirstChild("BodyPosition") then local bodee = Instance.new("BodyPosition", lp.Character.RightHand) bodee.D = 1 bodee.MaxForce = Vector3.new(0, 0, 0) end wait() local bodeey = lp.Character.LeftHand:FindFirstChild("BodyPosition") local bodee = lp.Character.RightHand:FindFirstChild("BodyPosition") local lp = game:GetService("Players").LocalPlayer if lp.Character.RightHand:FindFirstChild("RightWrist") then lp.Character.RightHand.RightWrist:Destroy() end if lp.Character.LeftHand:FindFirstChild("LeftWrist") then lp.Character.LeftHand.LeftWrist:Destroy() end lp.Character.Humanoid:UnequipTools() lp.Character.Humanoid:EquipTool(lp.Backpack["Combat"]) local postp = { CFrame.new(-954.342529, 90, 166.837296), CFrame.new(130.153, 173.160294, -1354.48999), CFrame.new(961.021057, 90, 230), CFrame.new(463.102356, 90, 518.199585), CFrame.new(992.213318, 90, -873.381531), CFrame.new(240.491379, 90, -1273.5083), CFrame.new(-1139.67273, 90, -1230.86694), CFrame.new(-1251.28076, 90, -514.631531), CFrame.new(130.153, 173.160294, -1354.48999), CFrame.new(-954.342529, 90, 166.837296), CFrame.new(961.021057, 90, 230.306442), CFrame.new(463.102356, 90, 518.199585), CFrame.new(-954.342529, 90, 166.837296), CFrame.new(463.102356, 90, 518.199585), CFrame.new(992.213318, 90, -873.381531), CFrame.new(240.491379, 90, -1273.5083), CFrame.new(961.021057, 90, 230), CFrame.new(130.153, 173.160294, -1354.48999), CFrame.new(-1139.67273, 90, -1230.86694), CFrame.new(-1251.28076, 90, -514.631531), CFrame.new(-954.342529, 90, 166.837296), CFrame.new(463.102356, 90, 518.199585), CFrame.new(-954.342529, 90, 166.837296), CFrame.new(463.102356, 90, 518.199585), CFrame.new(992.213318, 90, -873.381531), CFrame.new(240.491379, 90, -1273.5083), CFrame.new(-1139.67273, 90, -1230.86694), CFrame.new(961.021057, 90, 230), CFrame.new(-1251.28076, 90, -514.631531), CFrame.new(-954.342529, 90, 166.837296), CFrame.new(463.102356, 90, 518.199585), CFrame.new(961.021057, 90, 230), CFrame.new(-954.342529, 90, 166.837296), CFrame.new(130.153, 173.160294, -1354.48999), CFrame.new(463.102356, 90, 518.199585), CFrame.new(992.213318, 90, -873.381531), CFrame.new(-1153.1626, 55.6271172, -685.939575), CFrame.new(-1206.84583, 70.9403839, -203.551514), CFrame.new(240.491379, 90, -1273.5083), CFrame.new(-1139.67273, 90, -1230.86694), CFrame.new(-1251.28076, 90, -514.631531), CFrame.new(961.021057, 90, 230), CFrame.new(-954.342529, 90, 166.837296), CFrame.new(463.102356, 90, 518.199585), CFrame.new(-954.342529, 90, 166.837296), CFrame.new(961.021057, 90, 230), CFrame.new(463.102356, 90, 518.199585), CFrame.new(992.213318, 90, -873.381531), CFrame.new(240.491379, 90, -1273.5083), CFrame.new(-1139.67273, 90, -1230.86694), CFrame.new(-1251.28076, 90, -514.631531), CFrame.new(-954.342529, 90, 166.837296), CFrame.new(961.021057, 90, 230.306442), CFrame.new(463.102356, 90, 518.199585), CFrame.new(-1153.1626, 55.6271172, -685.939575), CFrame.new(-1206.84583, 70.9403839, -203.551514), CFrame.new(-954.342529, 90, 166.837296), CFrame.new(463.102356, 90, 518.199585), CFrame.new(992.213318, 90, -873.381531), CFrame.new(240.491379, 90, -1273.5083), CFrame.new(961.021057, 90, 230), CFrame.new(-1139.67273, 90, -1230.86694), CFrame.new(-1251.28076, 90, -514.631531), CFrame.new(130.153, 173.160294, -1354.48999), CFrame.new(-954.342529, 90, 166.837296), CFrame.new(463.102356, 90, 518.199585), CFrame.new(-954.342529, 90, 166.837296), CFrame.new(463.102356, 90, 518.199585), CFrame.new(992.213318, 90, -873.381531), CFrame.new(240.491379, 90, -1273.5083), CFrame.new(-1139.67273, 90, -1230.86694), CFrame.new(961.021057, 90, 230), CFrame.new(-1251.28076, 90, -514.631531), CFrame.new(-954.342529, 90, 166.837296), CFrame.new(-1153.1626, 55.6271172, -685.939575), CFrame.new(-1206.84583, 70.9403839, -203.551514), CFrame.new(463.102356, 90, 518.199585), CFrame.new(961.021057, 90, 230), CFrame.new(-954.342529, 90, 166.837296), CFrame.new(130.153, 173.160294, -1354.48999), CFrame.new(463.102356, 90, 518.199585), CFrame.new(992.213318, 90, -873.381531), CFrame.new(240.491379, 90, -1273.5083), CFrame.new(-1139.67273, 90, -1230.86694), CFrame.new(-1251.28076, 90, -514.631531), CFrame.new(961.021057, 90, 230), CFrame.new(130.153, 173.160294, -1354.48999), CFrame.new(-954.342529, 90, 166.837296), CFrame.new(463.102356, 90, 518.199585), CFrame.new(-1153.1626, 55.6271172, -685.939575), CFrame.new(-1206.84583, 70.9403839, -203.551514) } local chars = game.Players.LocalPlayer.Character _G.a = true lp.Character:FindFirstChild("Combat"):Activate() wait(2) for i = 1, #postp do wait() lp.Character.RightHand.CFrame = postp[i] lp.Character.LeftHand.CFrame = postp[i] bodee.Position = lp.Character.RightHand.Position bodeey.Position = lp.Character.LeftHand.Position end wait() wait() bodee:Destroy() bodeey:Destroy() wait() wait() lp.Character.RightHand.CFrame = CFrame.new(lp.Character.UpperTorso.Position) lp.Character.LeftHand.CFrame = CFrame.new(lp.Character.UpperTorso.Position) end TrailSpam() end ) fard5:AddButton( "Gun Fly", function() local rdm = tostring(math.random(1, 1000)) _G.CurrentNameGunFly = rdm _G[rdm] = true local boop = coroutine.wrap( function() local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() local cam = game:GetService "Workspace".CurrentCamera local lp = game.Players.LocalPlayer cam.CameraType = "Custom" localplayer = plr if workspace:FindFirstChild("Core") then workspace.Core:Destroy() end local partsers = Instance.new("Part", lp.Character) partsers.Transparency = 1 partsers.CanCollide = false partsers.CFrame = lp.Character.Head.CFrame local Core = Instance.new("Part") Core.Name = "Core" Core.Size = Vector3.new(0.05, 0.05, 0.05) spawn( function() Core.Parent = workspace local Weld = Instance.new("Weld", Core) Weld.Part0 = Core Weld.Part1 = partsers Weld.C0 = CFrame.new(0, 0, 0) end ) workspace:WaitForChild("Core") cam.CameraSubject = partsers local torso = workspace.Core flying = true local speed = 10 local keys = {a = false, d = false, w = false, s = false} local e1 local e2 local function start() local bodey = Instance.new("BodyPosition", lp.Character.RightHand) bodey.Name = "rightwr" bodey.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bodey.D = 9e9 bodey.P = 10000 bodey.Position = Core.Position local bodee = Instance.new("BodyPosition", lp.Character.LeftHand) bodee.Name = "leftwr" bodee.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bodee.D = 9e9 bodee.P = 10000 bodee.Position = Core.Position --Memelouse#3150 local pos = Instance.new("BodyPosition", torso) local gyro = Instance.new("BodyGyro", torso) pos.Name = "EPIXPOS" pos.maxForce = Vector3.new(math.huge, math.huge, math.huge) pos.position = torso.Position gyro.maxTorque = Vector3.new(9e9, 9e9, 9e9) gyro.cframe = torso.CFrame repeat wait() localplayer.Character.Humanoid.PlatformStand = true local new = gyro.cframe - gyro.cframe.p + pos.position if not keys.w and not keys.s and not keys.a and not keys.d then speed = 5 end if keys.w then new = new + workspace.CurrentCamera.CoordinateFrame.lookVector * speed speed = speed + 0 end if keys.s then new = new - workspace.CurrentCamera.CoordinateFrame.lookVector * speed speed = speed + 0 end if keys.d then new = new * CFrame.new(speed, 0, 0) speed = speed + 0 end if keys.a then new = new * CFrame.new(-speed, 0, 0) speed = speed + 0 end if speed > 10 then speed = 5 end pos.position = new.p if keys.w then gyro.cframe = workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad(speed * 0), 0, 0) elseif keys.s then gyro.cframe = workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(math.rad(speed * 0), 0, 0) else gyro.cframe = workspace.CurrentCamera.CoordinateFrame end until flying == false or _G[rdm] == false if gyro then gyro:Destroy() end if pos then pos:Destroy() end if bodey then bodey:Destroy() end --Memelouse#3150 if bodee then bodee:Destroy() end _G[rdm] = false flying = false localplayer.Character.Humanoid.PlatformStand = false speed = 10 end e1 = mouse.KeyDown:connect( function(key) if not torso or not torso.Parent then flying = false e1:disconnect() e2:disconnect() return end if key == "w" then keys.w = true elseif key == "s" then keys.s = true elseif key == "a" then keys.a = true elseif key == "d" then keys.d = true elseif key == "x" then if flying == true then flying = false _G[rdm] = false cam.CameraSubject = game.Players.LocalPlayer.Character.Humanoid else flying = true cam.CameraSubject = partsers start() end end end ) e2 = mouse.KeyUp:connect( function(key) if key == "w" then keys.w = false elseif key == "s" then keys.s = false elseif key == "a" then keys.a = false elseif key == "d" then keys.d = false end end ) start() end ) boop() --Memelouse#3150 local chars = game.Players.LocalPlayer.Character game:GetService("RunService").Stepped:connect( function() --noclip if _G[rdm] then if chars:FindFirstChild("Humanoid") ~= nil and chars:FindFirstChild("Head") ~= nil then game.Players.LocalPlayer.Character:FindFirstChild("Humanoid"):ChangeState(11) end end end ) game.Players.LocalPlayer.Character.RightHand.RightWrist:Destroy() game.Players.LocalPlayer.Character.LeftHand.LeftWrist:Destroy() local lp = game.Players.LocalPlayer local cam = game:GetService "Workspace".CurrentCamera _G[rdm] = game:GetService("RunService").Stepped:Connect( function() if _G[rdm] then lp.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService "Workspace".Core.Position) + Vector3.new(0, 2000, 0) lp.Character.RightHand.CFrame = CFrame.new(game:GetService "Workspace".Core.Position) lp.Character.LeftHand.CFrame = CFrame.new(game:GetService "Workspace".Core.Position) end end ) Core.Changed:connect( function() if _G[rdm] then lp.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService "Workspace".Core.Position) + Vector3.new(0, 2000, 0) lp.Character.RightHand.CFrame = CFrame.new(game:GetService "Workspace".Core.Position) lp.Character.LeftHand.CFrame = CFrame.new(game:GetService "Workspace".Core.Position) end end ) end ) local fpsboost = fard5:AddButton( "Low gfx", function(state) if state then local decalsyeeted = true -- Leaving this on makes games look shitty but the fps goes up by at least 20. local g = game local w = g.Workspace local l = g.Lighting local t = w.Terrain t.WaterWaveSize = 0 t.WaterWaveSpeed = 0 --Memelouse#3150 t.WaterReflectance = 0 t.WaterTransparency = 0 l.GlobalShadows = false l.FogEnd = 9e9 l.Brightness = 0 settings().Rendering.QualityLevel = "Level01" for i, v in pairs(g:GetDescendants()) do if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then v.Material = "Plastic" v.Reflectance = 0 elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then v.Transparency = 1 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Lifetime = NumberRange.new(0) elseif v:IsA("Explosion") then v.BlastPressure = 1 v.BlastRadius = 1 elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") then v.Enabled = false elseif v:IsA("MeshPart") then v.Material = "Plastic" v.Reflectance = 0 v.TextureID = 10385902758728957 end end for i, e in pairs(l:GetChildren()) do if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or e:IsA("DepthOfFieldEffect") then e.Enabled = false end end else end end ) fard5:AddButton( "No Bullet Delay", function() local nobulletdelay = game:GetService("CorePackages").Packages nobulletdelay:Destroy() NotifyLib.prompt("Sanky Box ♠", "Succes!", 3) end ) --Memelouse#3150 fard5:AddButton( "chat spy", function() --\\ lol i was so humble --chat "/spy" to toggle! enabledmeff = true --if true will check your messages too spyOnMyself = true --if true will chat the logs publicly (fun, risky) public = false --if true will use /me to stand out publicItalics = true --customize private logs privateProperties = { Color = Color3.fromRGB(0, 255, 255), Font = Enum.Font.SourceSansBold, TextSize = 18 } --//////////////////////////////////////////////////////////////// local StarterGui = game:GetService("StarterGui") local Players = game:GetService("Players") local player = Players.LocalPlayer or Players:GetPropertyChangedSignal("LocalPlayer"):Wait() or Players.LocalPlayer local saymsg = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild( "SayMessageRequest" ) local getmsg = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild( "OnMessageDoneFiltering" ) local instance = (_G.chatSpyInstance or 0) + 1 _G.chatSpyInstance = instance local function onChatted(p, msg) if _G.chatSpyInstance == instance then if p == player and msg:lower():sub(1, 4) == "/spy" then enabledmeff = not enabledmeff wait(0.3) privateProperties.Text = "{SPY " .. (enabledmeff and "EN" or "DIS") .. "ABLED}" StarterGui:SetCore("ChatMakeSystemMessage", privateProperties) elseif enabledmeff and (spyOnMyself == true or p ~= player) then msg = msg:gsub("[\n\r]", ""):gsub("\t", " "):gsub("[ ]+", " ") local hidden = true local conn = getmsg.OnClientEvent:Connect( function(packet, channel) if packet.SpeakerUserId == p.UserId and packet.Message == msg:sub(#msg - #packet.Message + 1) and (channel == "All" or (channel == "Team" and public == false and Players[packet.FromSpeaker].Team == player.Team)) then hidden = false end end ) wait(1) conn:Disconnect() --Memelouse#3150 if hidden and enabledmeff then if public then saymsg:FireServer( (publicItalics and "/me " or "") .. "{SPY} [" .. p.Name .. "]: " .. msg, "All" ) else privateProperties.Text = "{SPY} [" .. p.Name .. "]: " .. msg StarterGui:SetCore("ChatMakeSystemMessage", privateProperties) end end end end end for _, p in ipairs(Players:GetPlayers()) do p.Chatted:Connect( function(msg) onChatted(p, msg) end ) end Players.PlayerAdded:Connect( function(p) p.Chatted:Connect( function(msg) onChatted(p, msg) end ) end ) privateProperties.Text = "{SPY " .. (enabledmeff and "EN" or "DIS") .. "ABLED}" StarterGui:SetCore("ChatMakeSystemMessage", privateProperties) if not player.PlayerGui:FindFirstChild("Chat") then wait(3) end local chatFrame = player.PlayerGui.Chat.Frame chatFrame.ChatChannelParentFrame.Visible = true chatFrame.ChatBarParentFrame.Position = chatFrame.ChatChannelParentFrame.Position + UDim2.new(UDim.new(), chatFrame.ChatChannelParentFrame.Size.Y) end ) local fard3xd = Misc3:CreateSector("Remove Part", "right") local removehitboxpart = "None" local savedhitboxes = fard3xd:AddDropdown( "Remove", {"None", "RightLeg", "LeftLeg", "LeftArm", "RightArm"}, "None", false, function(Value) --Memelouse#3150 removehitboxpart = Value if removehitboxpart == "None" then elseif removehitboxpart == "RightLeg" then game.Players.LocalPlayer.Character.RightUpperLeg:Destroy() elseif removehitboxpart == "LeftLeg" then game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy() elseif removehitboxpart == "LeftArm" then game.Players.LocalPlayer.Character.LeftUpperArm:Destroy() elseif removehitboxpart == "RightArm" then game.Players.LocalPlayer.Character.RightUpperArm:Destroy() end end ) local Visuals8 = Misc3:CreateSector("Sound Changer", "right") Visuals8:AddLabel("Hold out your gun first") local shootsoundid = "rbxassetid://6603571443" Visuals8:AddTextbox( "Shoot Sound", "6603571443", false, function(Text) shootsoundid = "rbxassetid://" .. Text end ) local shootidtoggle = false Visuals8:AddToggle( "Enable", false, function(Boolean) shootidtoggle = Boolean while shootidtoggle do local niggertool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") niggertool.Handle.ShootSound.SoundId = shootsoundid task.wait() end end ) --Memelouse#3150 local noammoid = "rbxassetid://9125915045" Visuals8:AddTextbox( "No Ammo Sound", "9125915045", false, function(Text) noammoid = "rbxassetid://" .. Text end ) local shootidtoggle2 = false Visuals8:AddToggle( "Enable", false, function(Boolean) shootidtoggle2 = Boolean while shootidtoggle2 do local niggertool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") niggertool.Handle.NoAmmo.SoundId = noammoid task.wait() end end ) local MovementSector = Misc3:CreateSector("Movement", "right") local SpeedToggle = MovementSector:AddToggle( "Speed Enabled", false, function(State) meffsettings.Blatant.Movement.SpeedEnabled = State end ) SpeedToggle:AddKeybind() local movmentspeed2 = SpeedToggle:AddSlider( --Memelouse#3150 1, 5, 100, 1, function(Value) meffsettings.Blatant.Movement.SpeedAmount = Value end ) local speedtypemovement = MovementSector:AddDropdown( "Speed Type", {"CFrame", "Velocity", "Coming soon"}, "CFrame", false, function(Value) meffsettings.Blatant.Movement.SpeedType = Value end ) local speedrenderble = MovementSector:AddDropdown( "Speed Render Type", {"Default", "Fast"}, "Default", false, function(Value) meffsettings.Blatant.Movement.SpeedRenderType = Value end ) local fard = Misc3:CreateSector("misc's Toggle", "right") local antibind = fard:AddToggle( "Anti Fling", false, function(Boolean) LocalPlayer.Character.HumanoidRootPart.Anchored = Boolean end ) antibind:AddKeybind() --Memelouse#3150 local jumpableno = fard:AddToggle( "no jump cooldown", false, function(Boolean) getgenv().FardJumpCooldown = Boolean end ) _G.AutoReload = false -- change to false if u don't want it anymore. local autorealodable = fard:AddToggle( "Auto Reload", false, function(Boolean) _G.AutoReload = Boolean while _G.AutoReload == true and game:GetService("RunService").Heartbeat:Wait() do if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild( "Ammo" ) then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild( "Ammo" ).Value <= 0 then game:GetService("ReplicatedStorage").MainEvent:FireServer( "Reload", game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA( "Tool" ) ) wait(1) end end end end end ) _G.FreezeBullets = false fard:AddToggle( "Freeze Bullets", false, function(Boolean) _G.FreezeBullets = Boolean end ) _G.InvisibleMask = false fard:AddToggle( "Invisible Mask", false, function(Boolean) _G.InvisibleMask = Boolean end ) --Memelouse#3150 game.Players.LocalPlayer.Character.DescendantAdded:Connect( function(Desc) if Desc.Name == "ShootBBGUI" and _G.FreezeBullets == true then wait(0.5) Desc:Destroy() end end ) game.Players.LocalPlayer.Character.ChildAdded:connect( function(Child) if Child.Name == "In-gameMask" and _G.InvisibleMask == true then Child:WaitForChild("Handle"):Destroy() end end ) game.Players.LocalPlayer.CharacterAdded:connect( function() repeat wait() until game.Players.LocalPlayer.Character ~= nil game.Players.LocalPlayer.Character.DescendantAdded:Connect( function(Desc) if Desc.Name == "ShootBBGUI" and _G.FreezeBullets == true then wait(0.5) Desc:Destroy() end end ) game.Players.LocalPlayer.Character.ChildAdded:connect( function(Child) if Child.Name == "In-gameMask" and _G.InvisibleMask == true then Child:WaitForChild("Handle"):Destroy() end end ) end ) local AutoStomp = fard:AddToggle( "Auto Stomp", nil, function(Boolean) if Boolean == true then game:GetService("RunService"):BindToRenderStep( "Auto-Stomp", 0, function() game:GetService("ReplicatedStorage").MainEvent:FireServer("Stomp") end ) elseif Boolean == false then game:GetService("RunService"):UnbindFromRenderStep("Auto-Stomp") end end ) local AntiSlow = fard:AddToggle( "Anti Slow", nil, function(Boolean) if Boolean == true then game:GetService("RunService"):BindToRenderStep( "Anti-Slow", 0, function() if game.Players.LocalPlayer.Character.BodyEffects.Movement:FindFirstChild( "NoWalkSpeed" ) then game.Players.LocalPlayer.Character.BodyEffects.Movement:FindFirstChild( "NoWalkSpeed" ):Destroy() end if game.Players.LocalPlayer.Character.BodyEffects.Movement:FindFirstChild( "ReduceWalk" ) then game.Players.LocalPlayer.Character.BodyEffects.Movement:FindFirstChild( "ReduceWalk" ):Destroy() end if game.Players.LocalPlayer.Character.BodyEffects.Movement:FindFirstChild( "NoJumping" ) then game.Players.LocalPlayer.Character.BodyEffects.Movement:FindFirstChild( "NoJumping" ):Destroy() end if game.Players.LocalPlayer.Character.BodyEffects.Reload.Value == true then game.Players.LocalPlayer.Character.BodyEffects.Reload.Value = false end end ) elseif Boolean == false then game:GetService("RunService"):UnbindFromRenderStep("Anti-Slow") end end ) local boombox = false fard:AddToggle( "Loop Mute BoomBox", false, function(Boolean) boombox = Boolean if boombox then for i, v in pairs(game:GetService "Players":GetChildren()) do if v and v.Character then local character = v.Character.name local Player = character local Players = game:GetService("Players") local RunService = game:GetService("RunService") RunService.Heartbeat:Connect( function() if boombox then pcall( function() Players[Player].Character.LowerTorso:FindFirstChild( "BOOMBOXSOUND" ).Playing = false Players[Player].Character.LowerTorso:FindFirstChild( "BOOMBOXSOUND" ).TimePosition = 0 end ) end end ) end end end end ) local antiafk = false fard:AddToggle( "Anti Afk", false, function(Boolean) --Memelouse#3150 antiafk = Boolean if antiafk then local vu = game:GetService("VirtualUser") antiafk = game:GetService("Players").LocalPlayer.Idled:connect( function() vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame) wait(1) vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame) end ) else antiafk:Disconnect() end end ) local spamcall = false fard:AddToggle( "Spam Call Everyone", false, function(Boolean) spamcall = Boolean while spamcall do wait() for i, v in pairs(game.Players:GetPlayers()) do task.wait() game.ReplicatedStorage.MainEvent:FireServer("PhoneCall", v.Name) end end end ) local antibaggable = fard:AddToggle( "Anti Bag", --Memelouse#3150 false, function(Boolean) getgenv().AntiAntiBag = Boolean end ) local Reach = fard:AddToggle( "Reach", nil, function(Boolean) if Boolean == true then game:GetService("RunService"):BindToRenderStep( "Reach", 0, function() local success, err = pcall( function() if game.Players.LocalPlayer.Character.BodyEffects.Attacking.Value == true then for i, v in pairs(game:GetService("Players"):GetChildren()) do if (v.Character.HumanoidRootPart.Position - game.Players.LocalPlayer.Character.LeftHand.Position).Magnitude <= 50 then if game.Players.LocalPlayer.Character:FindFirstChildOfClass( "Tool" ) then if game.Players.LocalPlayer.Character:FindFirstChildOfClass( "Tool" ):FindFirstChild("Handle") then firetouchinterest( game.Players.LocalPlayer.Character:FindFirstChildOfClass( "Tool" ).Handle, v.Character.UpperTorso, 0 ) else firetouchinterest( game.Players.LocalPlayer.Character["RightHand"], v.Character.UpperTorso, 0 ) firetouchinterest( game.Players.LocalPlayer.Character["LeftHand"], v.Character.UpperTorso, 0 ) firetouchinterest( game.Players.LocalPlayer.Character["RightFoot"], v.Character.UpperTorso, 0 ) firetouchinterest( game.Players.LocalPlayer.Character["LeftFoot"], v.Character.UpperTorso, 0 ) firetouchinterest( game.Players.LocalPlayer.Character["RightLowerLeg"], v.Character.UpperTorso, 0 ) firetouchinterest( game.Players.LocalPlayer.Character["LeftLowerLeg"], v.Character.UpperTorso, 0 ) end end end end end end ) end ) elseif Boolean == false then game:GetService("RunService"):UnbindFromRenderStep("Reach") end end ) Reach:AddKeybind() local FarmingSector = Misc3:CreateSector("Farming", "right") FarmingSector:AddToggle( "Shoe Farm", false, function(State) meffsettings.Blatant.Farming.ShoeFarm = State end ) FarmingSector:AddToggle( "ATM Farm", false, function(State) meffsettings.Blatant.Farming.ATMFarm = State wait(1) meffsettings.Blatant.Farming.ATMPick = false end ) FarmingSector:AddToggle( "Hospital Farm", false, function(State) meffsettings.Blatant.Farming.HospitalFarm = State end ) local BoxFarmToggle = FarmingSector:AddToggle( "Box Farm", false, function(State) meffsettings.Blatant.Farming.BoxFarm = State end ) BoxFarmToggle:AddKeybind() FarmingSector:AddDropdown( "Muscle Farming Type", {"Normal", "Heavy"}, "Normal", false, function(State) meffsettings.Blatant.Farming.MuscleFarmingType = State end ) FarmingSector:AddToggle( "Muscle Farm", false, function(State) meffsettings.Blatant.Farming.MuscleFarm = State end ) FarmingSector:AddToggle( "Lettuce Farm", false, function(State) meffsettings.Blatant.Farming.AutoLettuce = State end ) local pingspoofer = Misc3:CreateSector("Ping Spoofer", "Left") local ColorNiggertype = Color3.fromRGB(126, 211, 33) local PingLabel local ColorNigger, ColorNigger1, ColorNigger2, ColorNigger3, ColorNigger4, ColorNigger5, ColorNigger6, ColorNigger7, ColorNigger8, ColorNigger9, ColorNigger10, ColorNigger11, ColorNigger12, ColorNigger13, ColorNigger14, ColorNigger15, ColorNigger16, ColorNigger17, ColorNigger18, ColorNigger19 local minmem2 = 80000 local maxmem2 = 85000 local pingspooferv2 = false pingspoofer:AddToggle( "Enable Spoof", false, function(Boolean) pingspooferv2 = Boolean if pingspooferv2 == true then local PerformanceStats = game:GetService("CoreGui"):WaitForChild("RobloxGui"):WaitForChild("PerformanceStats") for I, Child in next, PerformanceStats:GetChildren() do if Child.StatsMiniTextPanelClass.TitleLabel.Text == "Ping" then PingLabel = Child.StatsMiniTextPanelClass.ValueLabel ColorNigger = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_0 ColorNigger1 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_1 ColorNigger2 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_2 ColorNigger3 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_3 ColorNigger4 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_4 ColorNigger5 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_5 ColorNigger6 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_6 ColorNigger7 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_7 ColorNigger8 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_8 ColorNigger9 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_9 ColorNigger10 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_10 ColorNigger11 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_11 ColorNigger12 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_12 ColorNigger13 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_13 ColorNigger14 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_14 ColorNigger15 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_15 ColorNigger16 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_16 ColorNigger17 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_17 ColorNigger18 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_18 ColorNigger19 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_19 break end end end if pingspooferv2 == true then nigger = PingLabel:GetPropertyChangedSignal("Text"):Connect( function() local textrandom = math.random(minmem2, maxmem2) / 100 PingLabel.Text = textrandom .. " ms" ColorNigger.BackgroundColor3 = ColorNiggertype ColorNigger1.BackgroundColor3 = ColorNiggertype ColorNigger2.BackgroundColor3 = ColorNiggertype ColorNigger3.BackgroundColor3 = ColorNiggertype ColorNigger4.BackgroundColor3 = ColorNiggertype ColorNigger5.BackgroundColor3 = ColorNiggertype ColorNigger6.BackgroundColor3 = ColorNiggertype ColorNigger7.BackgroundColor3 = ColorNiggertype ColorNigger8.BackgroundColor3 = ColorNiggertype ColorNigger9.BackgroundColor3 = ColorNiggertype ColorNigger10.BackgroundColor3 = ColorNiggertype ColorNigger11.BackgroundColor3 = ColorNiggertype ColorNigger12.BackgroundColor3 = ColorNiggertype ColorNigger13.BackgroundColor3 = ColorNiggertype ColorNigger14.BackgroundColor3 = ColorNiggertype ColorNigger15.BackgroundColor3 = ColorNiggertype ColorNigger16.BackgroundColor3 = ColorNiggertype ColorNigger17.BackgroundColor3 = ColorNiggertype ColorNigger18.BackgroundColor3 = ColorNiggertype ColorNigger19.BackgroundColor3 = ColorNiggertype if game.PlaceId == 9825515356 then game:GetService("ReplicatedStorage").MainEvent:FireServer("GetPing", textrandom) end end ) else if nigger then nigger:Disconnect() end end end ) local colormemtype2 = "Yellow" pingspoofer:AddDropdown( "Color Type", {"Yellow", "Red", "Green"}, "Yellow", false, function(v) colormemtype2 = v if colormemtype2 == "Yellow" then ColorNiggertype = Color3.fromRGB(209, 211, 33) elseif colormemtype2 == "Red" then ColorNiggertype = Color3.fromRGB(211, 88, 33) elseif colormemtype2 == "Green" then ColorNiggertype = Color3.fromRGB(126, 211, 33) end end ) pingspoofer:AddSlider( "Max ping", -10, 1, 1000, 0.1, function(Value) maxmem2 = Value .. 10 end ) pingspoofer:AddSlider( "Min Ping", -10, 1, 1000, 0.1, function(Value) minmem2 = Value .. 10 end ) local memeoryspoofer = Misc3:CreateSector("Memory Spoofer", "Right") local MemLabelv33 local Colorfatcunt, Colorfatcunt1, Colorfatcunt2, Colorfatcunt3, Colorfatcunt4, Colorfatcunt5, Colorfatcunt6, Colorfatcunt7, Colorfatcunt8, Colorfatcunt9, Colorfatcunt10, Colorfatcunt11, Colorfatcunt12, Colorfatcunt13, Colorfatcunt14, Colorfatcunt15, Colorfatcunt16, Colorfatcunt17, Colorfatcunt18, Colorfatcunt19 local minmem = 80000 local maxmem = 85000 _G.funnycolor = Color3.fromRGB(126, 211, 33) local colormemtype = "Yellow" memeoryspoofer:AddToggle( "Enable Spoofer", false, function(Boolean) memeoryspooferenabledv2 = Boolean if memeoryspooferenabledv2 == true then local PerformanceStats = game:GetService("CoreGui"):WaitForChild("RobloxGui"):WaitForChild("PerformanceStats") for I, Child in next, PerformanceStats:GetChildren() do if Child.StatsMiniTextPanelClass.TitleLabel.Text == "Mem" then MemLabelv33 = Child.StatsMiniTextPanelClass.ValueLabel Colorfatcunt = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_0 Colorfatcunt1 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_1 Colorfatcunt2 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_2 Colorfatcunt3 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_3 Colorfatcunt4 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_4 Colorfatcunt5 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_5 Colorfatcunt6 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_6 Colorfatcunt7 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_7 Colorfatcunt8 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_8 Colorfatcunt9 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_9 Colorfatcunt10 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_10 Colorfatcunt11 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_11 Colorfatcunt12 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_12 Colorfatcunt13 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_13 Colorfatcunt14 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_14 Colorfatcunt15 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_15 Colorfatcunt16 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_16 Colorfatcunt17 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_17 Colorfatcunt18 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_18 Colorfatcunt19 = Child.PS_AnnotatedGraph.PS_BarFrame.Bar_19 break end end end if memeoryspooferenabledv2 == true then faggotcum = MemLabelv33:GetPropertyChangedSignal("Text"):Connect( function() local textrandom = math.random(minmem, maxmem) / 100 MemLabelv33.Text = textrandom .. " MB" Colorfatcunt.BackgroundColor3 = _G.funnycolor Colorfatcunt1.BackgroundColor3 = _G.funnycolor Colorfatcunt2.BackgroundColor3 = _G.funnycolor Colorfatcunt3.BackgroundColor3 = _G.funnycolor Colorfatcunt4.BackgroundColor3 = _G.funnycolor Colorfatcunt5.BackgroundColor3 = _G.funnycolor Colorfatcunt6.BackgroundColor3 = _G.funnycolor Colorfatcunt7.BackgroundColor3 = _G.funnycolor Colorfatcunt8.BackgroundColor3 = _G.funnycolor Colorfatcunt9.BackgroundColor3 = _G.funnycolor Colorfatcunt10.BackgroundColor3 = _G.funnycolor Colorfatcunt11.BackgroundColor3 = _G.funnycolor Colorfatcunt12.BackgroundColor3 = _G.funnycolor Colorfatcunt13.BackgroundColor3 = _G.funnycolor Colorfatcunt14.BackgroundColor3 = _G.funnycolor Colorfatcunt15.BackgroundColor3 = _G.funnycolor Colorfatcunt16.BackgroundColor3 = _G.funnycolor Colorfatcunt17.BackgroundColor3 = _G.funnycolor Colorfatcunt18.BackgroundColor3 = _G.funnycolor Colorfatcunt19.BackgroundColor3 = _G.funnycolor end ) else if faggotcum then faggotcum:Disconnect() end end end ) memeoryspoofer:AddDropdown( "Color Type", {"Yellow", "Red", "Green"}, "Yellow", false, function(v) colormemtype = v if colormemtype == "Yellow" then _G.funnycolor = Color3.fromRGB(209, 211, 33) elseif colormemtype == "Red" then _G.funnycolor = Color3.fromRGB(211, 88, 33) elseif colormemtype == "Green" then _G.funnycolor = Color3.fromRGB(126, 211, 33) end end ) memeoryspoofer:AddSlider( "Max Memory", 0, 850, 2000, 0.1, function(Value) maxmem = Value .. 10 end ) memeoryspoofer:AddSlider( "Min Memory", 0, 800, 2000, 0.1, function(Value) minmem = Value .. 10 end ) end if teleportenabled then local TeleportTab = Window:CreateTab("Teleports") local TeleportModule = { Food = meffModule.Teleport.Food[1], Gun = meffModule.Teleport.Gun[1], Armor = meffModule.Teleport.Armor[1], Melee = meffModule.Teleport.Melee[1], Extra = meffModule.Teleport.Extra[1], Bike = meffModule.Teleport.Bike[1], Mask = meffModule.Teleport.Mask[1], Phone = meffModule.Teleport.Phone[1], Weight = meffModule.Teleport.Weight[1], AutoSet = { Tools = {} } } local FoodSector = TeleportTab:CreateSector("Food Teleport", "left") FoodSector:AddDropdown( "Food Selection", meffModule.Teleport.Food, meffModule.Teleport.Food[1], false, function(Value) TeleportModule.Food = Value end ) FoodSector:AddButton( "Teleport", function() TeleportBuy(ToolName(TeleportModule.Food)) end ) local GunSector = TeleportTab:CreateSector("Gun Teleport", "left") GunSector:AddDropdown( "Gun Selection", meffModule.Teleport.Gun, meffModule.Teleport.Gun[1], false, function(Value) TeleportModule.Gun = Value end ) GunSector:AddButton( "Teleport", function() TeleportBuy(ToolName(TeleportModule.Gun)) spawn( function() for i = 1, meffsettings.Teleport.AmmoPurchaseAmount do TeleportBuy(ToolAmmo(TeleportModule.Gun)) wait(1) end end ) end ) getgenv().mainlocation = "Bank" local LocationSector = TeleportTab:CreateSector("Location Teleport", "left") LocationSector:AddDropdown( "Location Teleport", {"Bank", "Food", "UpHill", "Gas Station", "School", "Casino", "Down hill"}, "Bank", false, function(Value) getgenv().mainlocation = Value end ) LocationSector:AddButton( "Teleport", function() if getgenv().mainlocation == "Bank" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( -395.639313, 21.7499943, -296.996582, 0.0315065868, -7.03567977e-08, -0.999503553, -3.38179507e-09, 1, -7.04983449e-08, 0.999503553, 5.60127855e-09, 0.0315065868 ) elseif getgenv().mainlocation == "Food" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( -329.771393, 23.682642, -290.737885, 0.00267133373, -1.85452436e-08, -0.999996424, -3.10311457e-08, 1, -1.86282048e-08, 0.999996424, 3.10807948e-08, 0.00267133373 ) elseif getgenv().mainlocation == "UpHill" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( 485.570068, 47.7549896, -569.496826, 0.013204433, 8.4341373e-08, 0.999912798, 5.66054439e-08, 1, -8.50962394e-08, -0.999912798, 5.77241543e-08, 0.013204433 ) elseif getgenv().mainlocation == "Gas Station" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( 569.729248, 49.0000343, -255.716797, -0.0274654441, -8.37121945e-08, 0.999622762, -2.34975168e-08, 1, 8.30981719e-08, -0.999622762, -2.12063238e-08, -0.0274654441 ) elseif getgenv().mainlocation == "School" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( -593.704712, 21.7499924, 173.596588, -0.999854207, -8.25533135e-08, -0.0170756821, -8.15472774e-08, 1, -5.96126384e-08, 0.0170756821, -5.8211473e-08, -0.999854207 ) elseif getgenv().mainlocation == "Casino" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( -1004.89423, 21.7499943, -164.039993, 0.997695506, -2.03665209e-08, -0.0678502768, 1.96321039e-08, 1, -1.1490882e-08, 0.0678502768, 1.01323572e-08, 0.997695506 ) elseif getgenv().mainlocation == "Down hill" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( -550.641724, 7.99984598, -735.04248, -0.0338952243, 7.9451496e-08, 0.999425411, -3.13831237e-08, 1, -8.05615201e-08, -0.999425411, -3.40957413e-08, -0.0338952243 ) end end ) local ArmorSector = TeleportTab:CreateSector("Armor Teleport", "left") ArmorSector:AddDropdown( "Armor Selection", meffModule.Teleport.Armor, meffModule.Teleport.Armor[1], false, function(Value) TeleportModule.Armor = Value end ) ArmorSector:AddButton( "Teleport", function() TeleportBuy(ToolName(TeleportModule.Armor)) end ) local MeleeSector = TeleportTab:CreateSector("Melee Teleport", "left") MeleeSector:AddDropdown( "Melee Selection", meffModule.Teleport.Melee, meffModule.Teleport.Melee[1], false, function(Value) TeleportModule.Melee = Value end ) MeleeSector:AddButton( "Teleport", function() TeleportBuy(ToolName(TeleportModule.Melee)) end ) local ExtraSector = TeleportTab:CreateSector("Extra Teleport", "left") ExtraSector:AddDropdown( "Extra Selection", meffModule.Teleport.Extra, meffModule.Teleport.Extra[1], false, function(Value) TeleportModule.Extra = Value end ) ExtraSector:AddButton( "Teleport", function() TeleportBuy(ToolName(TeleportModule.Extra)) end ) local BikeSector = TeleportTab:CreateSector("Bike Teleport", "left") BikeSector:AddDropdown( "Bike Selection", meffModule.Teleport.Bike, meffModule.Teleport.Bike[1], false, function(Value) TeleportModule.Bike = Value end ) BikeSector:AddButton( "Teleport", function() TeleportBuy(ToolName(TeleportModule.Bike)) end ) local MaskSector = TeleportTab:CreateSector("Mask Teleport", "left") MaskSector:AddDropdown( "Mask Selection", meffModule.Teleport.Mask, meffModule.Teleport.Mask[1], false, function(Value) TeleportModule.Mask = Value end ) MaskSector:AddButton( "Teleport", function() TeleportBuy(ToolName(TeleportModule.Mask)) end ) local PhoneSector = TeleportTab:CreateSector("Phone Teleport", "left") PhoneSector:AddDropdown( "Phone Selection", meffModule.Teleport.Phone, meffModule.Teleport.Phone[1], false, function(Value) TeleportModule.Phone = Value end ) PhoneSector:AddButton( "Teleport", function() TeleportBuy(ToolName(TeleportModule.Phone)) end ) local WeightSector = TeleportTab:CreateSector("Weight Teleport", "left") WeightSector:AddDropdown( "Weight Selection", meffModule.Teleport.Weight, meffModule.Teleport.Weight[1], false, function(Value) TeleportModule.Weight = Value end ) WeightSector:AddButton( "Teleport", function() TeleportBuy(ToolName(TeleportModule.Weight)) end ) local TeleportSettings = TeleportTab:CreateSector("Teleport Settings", "right") TeleportSettings:AddToggle( "Teleport Return", false, function(State) meffsettings.Teleport.TeleportReturn = State end ) TeleportSettings:AddSlider( "Return Delay", 0, 1, 100, 1, function(Value) meffsettings.Teleport.ReturnDelay = Value end ) TeleportSettings:AddToggle( "Auto Purchase", false, function(State) meffsettings.Teleport.AutoPurchase = State end ) TeleportSettings:AddSlider( "Ammo Purchase Amount", 0, 1, 100, 1, function(Value) meffsettings.Teleport.AmmoPurchaseAmount = Value end ) local AutoSetTab = TeleportTab:CreateSector("Auto Set", "right") for i, v in pairs(meffModule.Teleport.Armor) do AutoSetTab:AddToggle( v, false, function(State) if State then if not table.find(TeleportModule.AutoSet.Tools, v) then table.insert(TeleportModule.AutoSet.Tools, v) end else Remove(TeleportModule.AutoSet.Tools, v) end end ) end for i, v in pairs(meffModule.Teleport.Gun) do AutoSetTab:AddToggle( v, false, function(State) if State then if not table.find(TeleportModule.AutoSet.Tools, v) then table.insert(TeleportModule.AutoSet.Tools, v) end else Remove(TeleportModule.AutoSet.Tools, v) end end ) end AutoSetTab:AddButton( "Teleport", function() if Alive(LocalPlayer) then for i, v in pairs(TeleportModule.AutoSet.Tools) do if string.find(v:lower(), "armor") then if meffsettings.Teleport.ArmorValueCheck and LocalPlayer.Character.BodyEffects.Armor.Value < 0 then TeleportBuy(ToolName(v, true)) else TeleportBuy(ToolName(v, true)) end else TeleportBuy(ToolName(v, true)) spawn( function() for i = 1, meffsettings.Teleport.AmmoPurchaseAmount do TeleportBuy(ToolAmmo(v), true) wait(0.3) end end ) end end end end ) local plrteleport = TeleportTab:CreateSector("player", "right") plrteleport:AddTextbox( "teleport", nil, function(Text) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[Text].Character.HumanoidRootPart.CFrame wait(5) p1.CFrame = p1.CFrame end ) end --esp if visualenabled then local Misc = Window:CreateTab("Visuals") local ESPSection = Misc:CreateSector("Esp", "left") local lplr = game.Players.LocalPlayer local camera = game:GetService("Workspace").CurrentCamera local CurrentCamera = workspace.CurrentCamera local worldToViewportPoint = CurrentCamera.worldToViewportPoint local mouse = game.Players.LocalPlayer:GetMouse() local UserInput = game:GetService("UserInputService") local player = game:GetService("Players").LocalPlayer local camera = game:GetService("Workspace").CurrentCamera getgenv().taffy_esp = { box = { enabled1 = true, enabled = false, outline = false, healthbar = false, armorBar = false, color1 = Color3.fromRGB(255, 255, 255), color2 = Color3.fromRGB(0, 0, 0), healthbarcolor = Color3.fromRGB(4, 0, 255), armorbarColor = Color3.fromRGB(73, 73, 255) }, viewtracer = { enabled = false, length = 15, autothickness = false, thickness = 3, color = Color3.fromRGB(255, 255, 255) }, tracer = { enabled = false, unlocktracers = false, color = Color3.fromRGB(255, 255, 255) }, name = { enabled = true, outline = false, size = 13, font = 2, color = Color3.fromRGB(255, 255, 255) }, misc = { teamcheck = false, useteamcolors = false, visibleonly = true }, Toolsshow = { enable = false, outline = false, size = 8, font = 3, color = Color3.fromRGB(147, 39, 161) } } assert(getgenv().taffy_esp, "not loaded lol") function esp(v) -- box -- local BLOCKOUTLINE = Drawing.new("Square") BLOCKOUTLINE.Visible = false BLOCKOUTLINE.Color = Color3.new(0, 0, 0) BLOCKOUTLINE.Thickness = 3 BLOCKOUTLINE.Transparency = 1 BLOCKOUTLINE.Filled = false local BOXPLAYER = Drawing.new("Square") BOXPLAYER.Visible = false BOXPLAYER.Color = taffy_esp.box.color1 BOXPLAYER.Thickness = 1 BOXPLAYER.Transparency = 1 BOXPLAYER.Filled = false local HealthBarOUTLINE = Drawing.new("Square") HealthBarOUTLINE.Thickness = 3 HealthBarOUTLINE.Filled = false HealthBarOUTLINE.Color = Color3.new(0, 0, 0) HealthBarOUTLINE.Transparency = 1 HealthBarOUTLINE.Visible = false local HealthBarITSELF = Drawing.new("Square") HealthBarITSELF.Thickness = 1 HealthBarITSELF.Filled = false HealthBarITSELF.Transparency = 1 HealthBarITSELF.Visible = false local ARMOBBAROUTLINE = Drawing.new("Square") ARMOBBAROUTLINE.Thickness = 3 ARMOBBAROUTLINE.Filled = false ARMOBBAROUTLINE.Color = Color3.new(0, 0, 0) ARMOBBAROUTLINE.Transparency = 1 ARMOBBAROUTLINE.Visible = false local ArmorBarITSELF = Drawing.new("Square") ArmorBarITSELF.Thickness = 1 ArmorBarITSELF.Filled = false ArmorBarITSELF.Transparency = 1 ArmorBarITSELF.Visible = false -- tracer -- local Tracer = Drawing.new("Line") Tracer.Visible = false Tracer.Color = Color3.new(1, 1, 1) Tracer.Thickness = 1 Tracer.Transparency = 1 -- View tracer -- local line = Drawing.new("Line") --// Parse and Set the line for tracer line.Visible = false line.From = Vector2.new(0, 0) line.To = Vector2.new(0, 0) line.Color = getgenv().taffy_esp.viewtracer.color line.Thickness = getgenv().taffy_esp.viewtracer.thickness line.Transparency = 1 -- name -- local Name = Drawing.new("Text") Name.Transparency = 1 Name.Visible = false Name.Color = taffy_esp.name.color Name.Size = 16 Name.Center = true Name.Outline = false Name.Font = 2 Name.Text = "name [100/100]" --tool-- local toolshow = Drawing.new("Text") toolshow.Transparency = 1 toolshow.Visible = false toolshow.Color = getgenv().taffy_esp.Toolsshow.color toolshow.Size = 16 toolshow.Center = true toolshow.Outline = false toolshow.Font = 2 toolshow.Text = "" game:GetService("RunService").RenderStepped:Connect( function() if taffy_esp.box.enabled1 and v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("Head") and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v ~= lplr and v.Character.Humanoid.Health > 0 and (not taffy_esp.misc.teamcheck or v.TeamColor == lplr.TeamColor) then local Vector, onScreen = camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position) local Distance = (CurrentCamera.CFrame.p - v.Character.HumanoidRootPart.Position).Magnitude local RootPart = v.Character.HumanoidRootPart local Head = v.Character.Head local RootPosition, RootVis = worldToViewportPoint(CurrentCamera, RootPart.Position) local HeadPosition = worldToViewportPoint(CurrentCamera, Head.Position + Vector3.new(0, 0.5, 0)) local LegPosition = worldToViewportPoint(CurrentCamera, RootPart.Position - Vector3.new(0, 3, 0)) if (not taffy_esp.misc.visibleonly or onScreen) then if taffy_esp.box.enabled1 then BLOCKOUTLINE.Size = Vector2.new(2500 / RootPosition.Z, HeadPosition.Y - LegPosition.Y) BLOCKOUTLINE.Position = Vector2.new( RootPosition.X - BLOCKOUTLINE.Size.X / 2, RootPosition.Y - BLOCKOUTLINE.Size.Y / 2 ) BLOCKOUTLINE.Visible = taffy_esp.box.outline and taffy_esp.box.enabled BLOCKOUTLINE.Color = taffy_esp.box.color2 BOXPLAYER.Size = Vector2.new(2500 / RootPosition.Z, HeadPosition.Y - LegPosition.Y) BOXPLAYER.Position = Vector2.new( RootPosition.X - BOXPLAYER.Size.X / 2, RootPosition.Y - BOXPLAYER.Size.Y / 2 ) BOXPLAYER.Visible = taffy_esp.box.enabled if not taffy_esp.misc.useteamcolors then local color = v.TeamColor BOXPLAYER.Color = taffy_esp.box.color1 else BOXPLAYER.Color = taffy_esp.box.color1 end HealthBarOUTLINE.Size = Vector2.new(2, HeadPosition.Y - LegPosition.Y) HealthBarOUTLINE.Position = HealthBarOUTLINE.Position - Vector2.new(6, 0) HealthBarOUTLINE.Visible = taffy_esp.box.outline and taffy_esp.box.healthbar HealthBarITSELF.Size = Vector2.new( 2, (HeadPosition.Y - LegPosition.Y) / (v.Character.Humanoid.MaxHealth / math.clamp( v.Character.Humanoid.Health, 0, v.Character.Humanoid.MaxHealth )) ) HealthBarITSELF.Position = Vector2.new( BOXPLAYER.Position.X - 5, BOXPLAYER.Position.Y + (1 / HealthBarITSELF.Size.Y) ) HealthBarITSELF.Color = taffy_esp.box.healthbarcolor HealthBarITSELF.Visible = taffy_esp.box.healthbar if v.Character:FindFirstChild("BodyEffects") and v.Character:FindFirstChild("BodyEffects"):FindFirstChild("Armor") then ARMOBBAROUTLINE.Size = Vector2.new(2, HeadPosition.Y - LegPosition.Y) ARMOBBAROUTLINE.Position = ARMOBBAROUTLINE.Position - Vector2.new(6, 0) ARMOBBAROUTLINE.Visible = taffy_esp.box.outline if v.Character.BodyEffects.Armor.Value > 0 then local ArmorTitle = v.Character.BodyEffects.Armor.Value / 2 ArmorBarITSELF.Size = Vector2.new( 2, (HeadPosition.Y - LegPosition.Y) / (v.Character.Humanoid.MaxHealth / math.clamp(ArmorTitle, 0, v.Character.Humanoid.MaxHealth)) ) ArmorBarITSELF.Position = Vector2.new( BOXPLAYER.Position.X - 8, BOXPLAYER.Position.Y + (1 / ArmorBarITSELF.Size.Y) ) ArmorBarITSELF.Color = taffy_esp.box.armorbarColor ArmorBarITSELF.Visible = taffy_esp.box.armorBar end end else BLOCKOUTLINE.Visible = false BOXPLAYER.Visible = false ARMOBBAROUTLINE.Visible = false ArmorBarITSELF.Visible = false HealthBarOUTLINE.Visible = false HealthBarITSELF.Visible = false end if taffy_esp.tracer.enabled and taffy_esp.box.enabled1 then if taffy_esp.tracer.unlocktracers then Tracer.From = Vector2.new(mouse.X, mouse.Y + 36) else Tracer.From = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 1) end Tracer.To = Vector2.new(Vector.X, Vector.Y) Tracer.Visible = taffy_esp.tracer.enabled if not taffy_esp.misc.useteamcolors then local color = v.TeamColor Tracer.Color = taffy_esp.tracer.color else Tracer.Color = taffy_esp.tracer.color end else Tracer.Visible = false end if taffy_esp.Toolsshow.enable and taffy_esp.box.enabled1 then local Equipped = v.Character:FindFirstChildOfClass("Tool") and v.Character:FindFirstChildOfClass("Tool").Name or "None" toolshow.Text = Equipped toolshow.Position = Vector2.new( workspace.Camera:WorldToViewportPoint(v.Character.Head.Position).X, workspace.Camera:WorldToViewportPoint(v.Character.Head.Position).Y + 30 ) toolshow.Color = getgenv().taffy_esp.Toolsshow.color toolshow.Font = 3 Name.Size = taffy_esp.Toolsshow.size toolshow.Visible = true else toolshow.Visible = false end if taffy_esp.viewtracer.enabled and taffy_esp.box.enabled1 and v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v.Character.Humanoid.Health > 0 and v.Character:FindFirstChild("Head") ~= nil then local headpos, OnScreen = camera:WorldToViewportPoint(v.Character.Head.Position) if OnScreen then -- checks if player is on screen or not local offsetCFrame = CFrame.new(0, 0, -getgenv().taffy_esp.viewtracer.length) local check = false line.Thickness = getgenv().taffy_esp.viewtracer.thickness line.Color = getgenv().taffy_esp.viewtracer.color line.From = Vector2.new(headpos.X, headpos.Y) if getgenv().taffy_esp.viewtracer.autothickness == true then local distance = (player.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude --//AutoThickness local value = math.clamp(1 / distance * 100, 0.1, 3) --0.1 is min thickness, 4 is max line.Thickness = value end repeat local dir = v.Character.Head.CFrame:ToWorldSpace(offsetCFrame) offsetCFrame = offsetCFrame * CFrame.new(0, 0, 0.2) local dirpos, vis = camera:WorldToViewportPoint(Vector3.new(dir.X, dir.Y, dir.Z)) if vis then check = true line.To = Vector2.new(dirpos.X, dirpos.Y) line.Visible = true offsetCFrame = CFrame.new(0, 0, -getgenv().taffy_esp.viewtracer.length) end until check == true else line.Visible = false end else line.Visible = false if game.Players:FindFirstChild(v.Name) == nil then line:Destroy() end end if taffy_esp.name.enabled and taffy_esp.box.enabled1 then Name.Text = tostring(v.Name) .. " [" .. tostring(math.floor(v.Character.Humanoid.Health + 0.5)) .. "/" .. tostring(v.Character.Humanoid.MaxHealth) .. "]" Name.Position = Vector2.new( workspace.Camera:WorldToViewportPoint(v.Character.Head.Position).X, workspace.Camera:WorldToViewportPoint(v.Character.Head.Position).Y - 30 ) Name.Visible = true Name.Size = taffy_esp.name.size if not taffy_esp.misc.useteamcolors then local color = v.TeamColor Name.Color = taffy_esp.name.color else Name.Color = taffy_esp.name.color end Name.Outline = taffy_esp.name.outline else Name.Visible = false end else BLOCKOUTLINE.Visible = false BOXPLAYER.Visible = false toolshow.Visible = false ARMOBBAROUTLINE.Visible = false ArmorBarITSELF.Visible = false HealthBarOUTLINE.Visible = false HealthBarITSELF.Visible = false Tracer.Visible = false line.Visible = false Name.Visible = false end else toolshow.Visible = false BLOCKOUTLINE.Visible = false BOXPLAYER.Visible = false line.Visible = false ARMOBBAROUTLINE.Visible = false ArmorBarITSELF.Visible = false HealthBarOUTLINE.Visible = false HealthBarITSELF.Visible = false Tracer.Visible = false Name.Visible = false end end ) end for i, v in pairs(game.Players:GetChildren()) do esp(v) end game.Players.PlayerAdded:Connect( function(v) esp(v) end ) getgenv().mainlocation = "" ESPSection:AddToggle( "Enable", false, function(Boolean) getgenv().taffy_esp.box.enabled1 = Boolean end ) local boxcolor2 = ESPSection:AddToggle( "Box", false, function(Boolean) getgenv().taffy_esp.box.enabled = Boolean end ) boxcolor2:AddColorpicker( Color3.new(1, 1, 1), function(Color) getgenv().taffy_esp.box.color1 = Color end ) local healthcolor = ESPSection:AddToggle( "Healthbar", false, function(Boolean) getgenv().taffy_esp.box.healthbar = Boolean end ) healthcolor:AddColorpicker( Color3.new(0, 1, 0), function(Color) getgenv().taffy_esp.box.healthbarcolor = Color end ) local armorcolor = ESPSection:AddToggle( "Armor", false, function(Boolean) getgenv().taffy_esp.box.armorBar = Boolean end ) armorcolor:AddColorpicker( Color3.fromRGB(73, 73, 255), function(Color) taffy_esp.box.armorbarColor = Color end ) local tracercolor = ESPSection:AddToggle( "Tracer", false, function(Boolean) getgenv().taffy_esp.tracer.enabled = Boolean end ) local unlockabletracers = ESPSection:AddToggle( "Unlock Tracer", false, function(Boolean) getgenv().taffy_esp.tracer.unlocktracers = Boolean end ) tracercolor:AddColorpicker( Color3.new(1, 1, 1), function(Color) getgenv().taffy_esp.tracer.color = Color end ) local namecolor = ESPSection:AddToggle( "Name", false, function(Boolean) getgenv().taffy_esp.name.enabled = Boolean end ) namecolor:AddColorpicker( Color3.new(1, 1, 1), function(Color) getgenv().taffy_esp.name.color = Color end ) local toolcolor = ESPSection:AddToggle( "Tool", false, function(Boolean) getgenv().taffy_esp.Toolsshow.enable = Boolean end ) toolcolor:AddColorpicker( Color3.new(1, 1, 1), function(Color) getgenv().taffy_esp.Toolsshow.color = Color end ) ESPSection:AddToggle( "Outline", false, function(Boolean) taffy_esp.box.outline = Boolean end ) ESPSection:AddLabel("-View Tracer-") local enabletracervieew = ESPSection:AddToggle( "Enable", false, function(Boolean) getgenv().taffy_esp.viewtracer.enabled = Boolean end ) enabletracervieew:AddColorpicker( Color3.new(1, 1, 1), function(Color) getgenv().taffy_esp.viewtracer.color = Color end ) ESPSection:AddSlider( "Length", 0, 15, 100, 1, function(Value) getgenv().taffy_esp.viewtracer.length = Value end ) ESPSection:AddSlider( "Thickness", 0, 2, 100, 1, function(Value) getgenv().taffy_esp.viewtracer.thickness = Value end ) ESPSection:AddToggle( "AutoThickness", false, function(Boolean) getgenv().taffy_esp.viewtracer.autothickness = Boolean end ) local Visuals2 = Misc:CreateSector("Visuals Settings", "right") local colorsaturations = Visuals2:AddSlider( "Color Saturation", 0, 0.1, 100, 1, function(Value) Light.ColorCorrection.Saturation = Value end ) local foggable = Visuals2:AddSlider( "Fog", 0, 500, 2000, 1, function(Value) game.Lighting.FogEnd = Value end ) local Brightnessx = Visuals2:AddSlider( "Brightness", 0, 0.1, 100, 1, function(Value) Light.Brightness = Value end ) local howmanystars = Visuals2:AddSlider( "Stars", 0, 500, 5000, 1, function(Value) Light.Sky.StarCount = Value end ) getgenv().Ambience = false getgenv().Ambiencecolor = Color3.fromRGB(0, 0, 0) getgenv().OutdoorAmbient = false getgenv().OutdoorAmbientcolor = Color3.fromRGB(152, 152, 146) local Ambiencecolor3 = Visuals2:AddToggle( "Ambience", false, function(Boolean) getgenv().Ambience = Boolean while getgenv().Ambience do wait() game:GetService("Lighting").Ambient = getgenv().Ambiencecolor end if getgenv().Ambience == false then game:GetService("Lighting").Ambient = Color3.fromRGB(0, 0, 0) end end ) Ambiencecolor3:AddColorpicker( Color3.fromRGB(0, 0, 0), function(Color) getgenv().Ambiencecolor = Color end ) local Ambiencecolor2 = Visuals2:AddToggle( "Outdoor Ambience", false, function(Boolean) getgenv().OutdoorAmbient = Boolean while getgenv().OutdoorAmbient do wait() game:GetService("Lighting").OutdoorAmbient = getgenv().OutdoorAmbientcolor end if getgenv().OutdoorAmbient == false then game:GetService("Lighting").OutdoorAmbient = Color3.fromRGB(152, 152, 146) end end ) Ambiencecolor2:AddColorpicker( Color3.fromRGB(152, 152, 146), function(Color) getgenv().OutdoorAmbientcolor = Color end ) local customsklove = Visuals2:AddToggle( "Custom skybox", false, function(Boolean) getgenv().skybox = Boolean while getgenv().skybox do task.wait() if getgenv().skybox and getgenv().theskybox == "Pink sky" then Light["ClockTime"] = "12" game:GetService("Lighting").Sky.SkyboxBk = "http://www.roblox.com/asset/?id=1279987105" game:GetService("Lighting").Sky.SkyboxDn = "http://www.roblox.com/asset/?id=1279987105" game:GetService("Lighting").Sky.SkyboxFt = "http://www.roblox.com/asset/?id=1279987105" game:GetService("Lighting").Sky.SkyboxLf = "http://www.roblox.com/asset/?id=1279987105" game:GetService("Lighting").Sky.SkyboxRt = "http://www.roblox.com/asset/?id=1279987105" game:GetService("Lighting").Sky.SkyboxUp = "http://www.roblox.com/asset/?id=1279987105" elseif getgenv().theskybox == "Red sky" then Light["ClockTime"] = "12" game:GetService("Lighting").Sky.SkyboxBk = "http://www.roblox.com/asset/?id=2571711090" game:GetService("Lighting").Sky.SkyboxDn = "http://www.roblox.com/asset/?id=2571711090" game:GetService("Lighting").Sky.SkyboxFt = "http://www.roblox.com/asset/?id=2571711090" game:GetService("Lighting").Sky.SkyboxLf = "http://www.roblox.com/asset/?id=2571711090" game:GetService("Lighting").Sky.SkyboxRt = "http://www.roblox.com/asset/?id=2571711090" game:GetService("Lighting").Sky.SkyboxUp = "http://www.roblox.com/asset/?id=2571711090" elseif getgenv().theskybox == "Nebula" then Light["ClockTime"] = "12" game:GetService("Lighting").Sky.SkyboxBk = "rbxassetid://6277563515" game:GetService("Lighting").Sky.SkyboxDn = "rbxassetid://6277565742" game:GetService("Lighting").Sky.SkyboxFt = "rbxassetid://6277567481" game:GetService("Lighting").Sky.SkyboxLf = "rbxassetid://6277569562" game:GetService("Lighting").Sky.SkyboxRt = "rbxassetid://6277583250" game:GetService("Lighting").Sky.SkyboxUp = "rbxassetid://6277586065" elseif getgenv().theskybox == "Dark Night" then Light["ClockTime"] = "12" game:GetService("Lighting").Sky.SkyboxBk = "rbxassetid://6285719338" game:GetService("Lighting").Sky.SkyboxDn = "rbxassetid://6285721078" game:GetService("Lighting").Sky.SkyboxFt = "rbxassetid://6285722964" game:GetService("Lighting").Sky.SkyboxLf = "rbxassetid://6285724682" game:GetService("Lighting").Sky.SkyboxRt = "rbxassetid://6285726335" game:GetService("Lighting").Sky.SkyboxUp = "rbxassetid://6285730635" elseif getgenv().theskybox == "Space" then Light["ClockTime"] = "12" game:GetService("Lighting").Sky.SkyboxBk = "rbxassetid://877168885" game:GetService("Lighting").Sky.SkyboxDn = "rbxassetid://877169070" game:GetService("Lighting").Sky.SkyboxFt = "rbxassetid://877169154" game:GetService("Lighting").Sky.SkyboxLf = "rbxassetid://877169233" game:GetService("Lighting").Sky.SkyboxRt = "rbxassetid://877169317" game:GetService("Lighting").Sky.SkyboxUp = "rbxassetid://877169431" elseif getgenv().theskybox == "Purple sky" then Light["ClockTime"] = "12" game:GetService("Lighting").Sky.SkyboxBk = "http://www.roblox.com/asset/?id=9971120429" game:GetService("Lighting").Sky.SkyboxDn = "http://www.roblox.com/asset/?id=9971120429" game:GetService("Lighting").Sky.SkyboxFt = "http://www.roblox.com/asset/?id=9971120429" game:GetService("Lighting").Sky.SkyboxLf = "http://www.roblox.com/asset/?id=9971120429" game:GetService("Lighting").Sky.SkyboxRt = "http://www.roblox.com/asset/?id=9971120429" game:GetService("Lighting").Sky.SkyboxUp = "http://www.roblox.com/asset/?id=9971120429" elseif getgenv().theskybox == "Green sky" then Light["ClockTime"] = "12" game:GetService("Lighting").Sky.SkyboxBk = "http://www.roblox.com/asset/?id=8754359769" game:GetService("Lighting").Sky.SkyboxDn = "http://www.roblox.com/asset/?id=8754359769" game:GetService("Lighting").Sky.SkyboxFt = "http://www.roblox.com/asset/?id=8754359769" game:GetService("Lighting").Sky.SkyboxLf = "http://www.roblox.com/asset/?id=8754359769" game:GetService("Lighting").Sky.SkyboxRt = "http://www.roblox.com/asset/?id=8754359769" game:GetService("Lighting").Sky.SkyboxUp = "http://www.roblox.com/asset/?id=8754359769" elseif getgenv().theskybox == "Meffsol sky" then Light["ClockTime"] = "12" game:GetService("Lighting").Sky.SkyboxBk = "http://www.roblox.com/asset/?id=9398566564" game:GetService("Lighting").Sky.SkyboxDn = "http://www.roblox.com/asset/?id=9398566564" game:GetService("Lighting").Sky.SkyboxFt = "http://www.roblox.com/asset/?id=9398566564" game:GetService("Lighting").Sky.SkyboxLf = "http://www.roblox.com/asset/?id=9398566564" game:GetService("Lighting").Sky.SkyboxRt = "http://www.roblox.com/asset/?id=9398566564" game:GetService("Lighting").Sky.SkyboxUp = "http://www.roblox.com/asset/?id=9398566564" end end end ) Visuals2:AddDropdown( "skybox", {"Pink sky", "Nebula", "Red sky", "Purple sky", "Green sky", "Meffsol sky", "Space", "Dark Night"}, "Pink sky", false, function(Value) getgenv().theskybox = Value end ) local grenadeesp = Misc:CreateSector("Grenade Esp", "right") getgenv().Enable = false getgenv().Checkpos = false getgenv().grenadenameball = false getgenv().grenademodel = false getgenv().dangercolor = Color3.fromRGB(255, 0, 0) getgenv().safecolor = Color3.fromRGB(0, 255, 0) local grenadename = Drawing.new("Text") grenadename.Transparency = 1 grenadename.Visible = false grenadename.Color = getgenv().dangercolor grenadename.Size = 16 grenadename.Center = true grenadename.Outline = false grenadename.Font = 2 grenadename.Text = "[DANGER]" local grenademodel = Instance.new("Part", game.Workspace) grenademodel.Name = "GrenadeModel" grenademodel.Anchored = true grenademodel.CanCollide = false grenademodel.Transparency = 1 grenademodel.Parent = game.Workspace grenademodel.Shape = Enum.PartType.Ball grenademodel.Size = Vector3.new(20, 14, 40) grenademodel.Color = getgenv().dangercolor grenademodel.Material = "ForceField" spawn( function() game:GetService("RunService").Heartbeat:Connect( function() if getgenv().Enable == true then if game.PlaceId == 2788229376 then if game:GetService("Workspace"):FindFirstChild("Ignored"):FindFirstChild( "Handle" ) then local camera = game:GetService("Workspace").CurrentCamera local CurrentCamera = workspace.CurrentCamera local worldToViewportPoint = CurrentCamera.worldToViewportPoint local RootPart = game:GetService("Workspace").Ignored.Handle local RootPosition, RootVis = worldToViewportPoint(CurrentCamera, RootPart.Position) grenademodel.Transparency = 0 if getgenv().grenademodel == true then grenademodel.Transparency = 0 grenademodel.Position = game:GetService("Workspace").Ignored.Handle.Position else grenademodel.Transparency = 1 end if getgenv().grenademodel == true and getgenv().Checkpos == false then grenademodel.Color = getgenv().dangercolor end if getgenv().grenadenameball == true and getgenv().Checkpos == false then grenadename.Text = "[DANGER]" grenadename.Color = getgenv().dangercolor grenadename.Position = Vector2.new(RootPosition.X, RootPosition.Y) grenadename.Visible = true grenadename.Size = 25 else grenadename.Visible = false end if (game:GetService("Workspace").Ignored.Handle.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 12 and getgenv().Checkpos == true then if getgenv().grenademodel == true then grenademodel.Color = getgenv().dangercolor end if getgenv().grenadenameball == true then grenadename.Text = "[DANGER]" grenadename.Color = getgenv().dangercolor grenadename.Position = Vector2.new(RootPosition.X, RootPosition.Y) grenadename.Visible = true grenadename.Size = 25 else grenadename.Visible = false end else if getgenv().grenademodel == true and getgenv().Checkpos == true then grenademodel.Color = getgenv().safecolor end if getgenv().grenadenameball == true and getgenv().Checkpos == true then grenadename.Text = "[SAFE]" grenadename.Color = getgenv().safecolor grenadename.Position = Vector2.new(RootPosition.X, RootPosition.Y) grenadename.Visible = true grenadename.Size = 25 else if getgenv().grenadenameball == true and getgenv().Checkpos == true then grenadename.Visible = false end end end else grenadename.Visible = false grenademodel.Transparency = 1 end end end end ) end ) grenadeesp:AddToggle( "Enable", false, function(Boolean) getgenv().Enable = true end ) grenadeesp:AddToggle( "Bubble", false, function(Boolean) getgenv().grenademodel = Boolean end ) grenadeesp:AddToggle( "Text", false, function(Boolean) getgenv().grenadenameball = Boolean end ) grenadeesp:AddToggle( "Check Position", false, function(Boolean) getgenv().Checkpos = Boolean end ) grenadeesp:AddColorpicker( "Danger Color", Color3.fromRGB(255, 0, 0), function(Color) getgenv().dangercolor = Color end ) grenadeesp:AddColorpicker( "Safe Color", Color3.fromRGB(0, 255, 0), function(Color) getgenv().safecolor = Color end ) local fard8 = Misc:CreateSector("Client Sided", "right") fard8:AddToggle( "Headless", false, function(callback) if callback then _G.Save0 = game.Players.LocalPlayer.Character.Head.face.Texture game.Players.LocalPlayer.Character.Head.Transparency = 1 game.Players.LocalPlayer.Character.Head.face.Texture = 0 else if _G.Save0 then game.Players.LocalPlayer.Character.Head.Transparency = 0 game.Players.LocalPlayer.Character.Head.face.Texture = _G.Save0 end end end ) local humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid if humanoid.RigType == Enum.HumanoidRigType.R15 then _G.Save9112 = game.Players.LocalPlayer.Character.RightLowerLeg.MeshId _G.Save91212 = game.Players.LocalPlayer.Character.RightUpperLeg.MeshId _G.Save911112 = game.Players.LocalPlayer.Character.RightUpperLeg.TextureID _G.Save911332 = game.Players.LocalPlayer.Character.RightFoot.MeshId end fard8:AddToggle( "Korblox", false, function(callback) if callback then local ply = game.Players.LocalPlayer local chr = ply.Character chr.RightLowerLeg.MeshId = "902942093" chr.RightLowerLeg.Transparency = "1" chr.RightUpperLeg.MeshId = "http://www.roblox.com/asset/?id=902942096" chr.RightUpperLeg.TextureID = "http://roblox.com/asset/?id=902843398" chr.RightFoot.MeshId = "902942089" chr.RightFoot.Transparency = "1" else local ply = game.Players.LocalPlayer local chr = ply.Character chr.RightLowerLeg.MeshId = _G.Save9112 chr.RightLowerLeg.Transparency = "0" chr.RightUpperLeg.MeshId = _G.Save91212 chr.RightUpperLeg.TextureID = _G.Save911112 chr.RightFoot.MeshId = _G.Save911332 chr.RightFoot.Transparency = "0" end end --Memelouse#3150 ) getgenv().beastmode = false local beastmodexd = fard8:AddToggle( "Beast Mode", false, function(Boolean) getgenv().beastmode = Boolean if getgenv().beastmode == true then _G.Save0 = game.Players.LocalPlayer.Character.Head.face.Texture game.Players.LocalPlayer.Character:WaitForChild("Head"):WaitForChild("face").Texture = "rbxassetid://127959433" else if _G.Save0 then game.Players.LocalPlayer.Character:WaitForChild("Head"):WaitForChild("face").Texture = _G.Save0 end end end ) getgenv().Tattletale = false local Tattletaleontop = fard8:AddToggle( "Tattletale", false, function(Boolean) getgenv().Tattletale = Boolean if getgenv().Tattletale == true then _G.Save0 = game.Players.LocalPlayer.Character.Head.face.Texture game.Players.LocalPlayer.Character:WaitForChild("Head"):WaitForChild("face").Texture = "rbxassetid://4925283890" else if _G.Save0 then game.Players.LocalPlayer.Character:WaitForChild("Head"):WaitForChild("face").Texture = _G.Save0 end end end ) getgenv().sshf = false local superhappyfaceable = fard8:AddToggle( "Super Super Happy Face", false, function(Boolean) getgenv().sshf = Boolean if getgenv().sshf == true then _G.Save0 = game.Players.LocalPlayer.Character.Head.face.Texture game.Players.LocalPlayer.Character:WaitForChild("Head"):WaitForChild("face").Texture = "rbxassetid://9058356392" else if _G.Save0 then game.Players.LocalPlayer.Character:WaitForChild("Head"):WaitForChild("face").Texture = _G.Save0 end end end ) getgenv().playfulVampire = false local playfulVampireon = fard8:AddToggle( "Playful Vampire", false, function(Boolean) getgenv().playfulVampire = Boolean if getgenv().playfulVampire == true then _G.Save0 = game.Players.LocalPlayer.Character.Head.face.Texture game.Players.LocalPlayer.Character:WaitForChild("Head"):WaitForChild("face").Texture = "rbxassetid://2409281591" else if _G.Save0 then game.Players.LocalPlayer.Character:WaitForChild("Head"):WaitForChild("face").Texture = _G.Save0 end end end ) --Memelouse#3150 local Visuals7 = Misc:CreateSector("Image Changer", "left") Visuals7:AddDropdown( "Damage Indicator", {"Normal", "Wakeup", "Peter", "Jumpscare", "Blood", "Meff", "Blank"}, "Normal", false, function(Value) chingchong332 = Value if chingchong332 == "Wakeup" then game.ReplicatedStorage.DMGIndicator.Image = "http://www.roblox.com/asset/?id=6210809637" elseif chingchong332 == "Peter" then game.ReplicatedStorage.DMGIndicator.Image = "http://www.roblox.com/asset/?id=10062244808" elseif chingchong332 == "Meff" then game.ReplicatedStorage.DMGIndicator.Image = "http://www.roblox.com/asset/?id=9398566564" elseif chingchong332 == "Blood" then game.ReplicatedStorage.DMGIndicator.Image = "http://www.roblox.com/asset/?id=3236192667" elseif chingchong332 == "Jumpscare" then game.ReplicatedStorage.DMGIndicator.Image = "http://www.roblox.com/asset/?id=1021461193" elseif chingchong332 == "Blank" then game.ReplicatedStorage.DMGIndicator.Image = "http://www.roblox.com/asset/?id=8968805098" elseif chingchong332 == "Normal" then game.ReplicatedStorage.DMGIndicator.Image = "http://www.roblox.com/asset/?id=2827810687" end end ) Visuals7:AddLabel("Hold out your gun first") local chingchong3322 = "Normal" Visuals7:AddDropdown( "Ammo Image", {"Normal", "Wakeup", "Peter", "Jumpscare", "Blood", "Meff", "Blank", "Bullet2"}, "Normal", false, function(Value) --Memelouse#3150 chingchong3322 = Value if chingchong3322 == "Wakeup" then game.ReplicatedStorage.AmmoG.Image = "http://www.roblox.com/asset/?id=6210809637" elseif chingchong3322 == "Peter" then game.ReplicatedStorage.AmmoG.Image = "http://www.roblox.com/asset/?id=10062244808" elseif chingchong3322 == "Meff" then game.ReplicatedStorage.AmmoG.Image = "http://www.roblox.com/asset/?id=9398566564" elseif chingchong3322 == "Blood" then game.ReplicatedStorage.AmmoG.Image = "http://www.roblox.com/asset/?id=3236192667" elseif chingchong3322 == "Jumpscare" then game.ReplicatedStorage.AmmoG.Image = "http://www.roblox.com/asset/?id=1021461193" elseif chingchong3322 == "Blank" then game.ReplicatedStorage.AmmoG.Image = "http://www.roblox.com/asset/?id=8968805098" elseif chingchong3322 == "Bullet2" then game.ReplicatedStorage.AmmoG.Image = "http://www.roblox.com/asset/?id=497785534" elseif chingchong3322 == "Normal" then game.ReplicatedStorage.AmmoG.Image = "http://www.roblox.com/asset/?id=444744114" end end ) local chingbong332 = "Normal" Visuals7:AddDropdown( "ShootBB Indicator", {"Normal", "Wakeup", "Peter", "Jumpscare", "Blood", "Meff", "Blank"}, "Normal", false, function(Value) chingbong332 = Value if chingbong332 == "Wakeup" then game:GetService("RunService").Stepped:wait() local niggertool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") niggertool.Handle.ShootBBGUI.Shoot.Image = "http://www.roblox.com/asset/?id=6210809637" elseif chingbong332 == "Peter" then game:GetService("RunService").Stepped:wait() local niggertool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") niggertool.Handle.ShootBBGUI.Shoot.Image = "http://www.roblox.com/asset/?id=10062244808" elseif chingbong332 == "Meff" then game:GetService("RunService").Stepped:wait() local niggertool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") niggertool.Handle.ShootBBGUI.Shoot.Image = "http://www.roblox.com/asset/?id=9398566564" elseif chingbong332 == "Blood" then game:GetService("RunService").Stepped:wait() local niggertool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") niggertool.Handle.ShootBBGUI.Shoot.Image = "http://www.roblox.com/asset/?id=3236192667" elseif chingbong332 == "Jumpscare" then game:GetService("RunService").Stepped:wait() local niggertool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") niggertool.Handle.ShootBBGUI.Shoot.Image = "http://www.roblox.com/asset/?id=1021461193" elseif chingbong332 == "Blank" then game:GetService("RunService").Stepped:wait() local niggertool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") niggertool.Handle.ShootBBGUI.Shoot.Image = "http://www.roblox.com/asset/?id=8968805098" elseif chingbong332 == "Normal" then game:GetService("RunService").Stepped:wait() local niggertool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") niggertool.Handle.ShootBBGUI.Shoot.Image = "http://www.roblox.com/asset/?id=2769170822" end end ) local cursor2 = Misc:CreateSector("cursor", "left") cursor2:AddColorpicker( "Color", Color3.new(1, 1, 1), function(Color) game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.BackgroundColor3 = Color game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Top.BackgroundColor3 = Color game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Bottom.BackgroundColor3 = Color game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Right.BackgroundColor3 = Color game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Left.BackgroundColor3 = Color end ) cursor2:AddToggle( "Top", false, function(callback) if callback then Topcursor = game:GetService("RunService").heartbeat:Connect( function() game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Top.Visible = false end ) else --Memelouse#3150 if Topcursor then Topcursor:Disconnect() end game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Top.Visible = true end end ) cursor2:AddToggle( "Bottom", false, function(callback) if callback then Bottomcursor = game:GetService("RunService").heartbeat:Connect( function() game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Bottom.Visible = false end ) else if Bottomcursor then Bottomcursor:Disconnect() end game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Bottom.Visible = true end end ) cursor2:AddToggle( "Right", false, function(callback) if callback then Rightcursor = game:GetService("RunService").heartbeat:Connect( function() game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Right.Visible = false end ) else if Rightcursor then Rightcursor:Disconnect() end game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Right.Visible = true end end ) --Memelouse#3150 cursor2:AddToggle( "Left", false, function(callback) if callback then leftcursor = game:GetService("RunService").heartbeat:Connect( function() game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Left.Visible = false end ) else if leftcursor then leftcursor:Disconnect() end game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Left.Visible = true end end ) getgenv().rotationspeed = 5 cursor2:AddToggle( "Rotation", false, function(callback) if callback then rotatecursorlol = game:GetService("RunService").heartbeat:Connect( function() game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Rotation = game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Rotation + getgenv().rotationspeed task.wait() end ) else if rotatecursorlol then rotatecursorlol:Disconnect() end game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Rotation = 0 end end ) cursor2:AddSlider( "Rotation Speed", 0, 5, 10, --Memelouse#3150 10, function(Value) getgenv().rotationspeed = Value end ) local rainbowcursor = false cursor2:AddToggle( "Rainbow Cursor", false, function(Boolean) rainbowcursor = Boolean if rainbowcursor == true then rainbowcursorlol = game:GetService("RunService").heartbeat:Connect( function() game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.BackgroundColor3 = Color3.fromHSV(tick() % 5 / 5, 1, 1) game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Top.BackgroundColor3 = Color3.fromHSV(tick() % 5 / 5, 1, 1) game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Bottom.BackgroundColor3 = Color3.fromHSV(tick() % 5 / 5, 1, 1) game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Right.BackgroundColor3 = Color3.fromHSV(tick() % 5 / 5, 1, 1) game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Left.BackgroundColor3 = Color3.fromHSV(tick() % 5 / 5, 1, 1) task.wait() end ) end if rainbowcursor == false then if rainbowcursorlol then rainbowcursorlol:Disconnect() end game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.BackgroundColor3 = Color3.new(1, 1, 1) game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Top.BackgroundColor3 = Color3.new(1, 1, 1) game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Bottom.BackgroundColor3 = Color3.new(1, 1, 1) game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Right.BackgroundColor3 = Color3.new(1, 1, 1) game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("MainScreenGui").Aim.Left.BackgroundColor3 = Color3.new(1, 1, 1) end end ) local deadcham = Misc:CreateSector("Dead Cham Player", "left") getgenv().deadchamenabled = false getgenv().deadchamcolor = Color3.fromRGB(0, 140, 175) local deadchamenabledd = deadcham:AddToggle( "Enable", false, function(Boolean) getgenv().deadchamenabled = Boolean end ) deadchamenabledd:AddColorpicker( Color3.fromRGB(0, 140, 175), function(Color) getgenv().deadchamcolor = Color end ) game:GetService("RunService").RenderStepped:Connect( function() if getgenv().deadchamenabled == true then for i, v in pairs(game.Players:GetChildren()) do if v.Name ~= game.Players.LocalPlayer.Name then if v.Character and v.Character:FindFirstChild("Humanoid") then if v.Character:WaitForChild("BodyEffects") and v.Character.Humanoid.health < 1 or v.Character:FindFirstChild("BodyEffects")["K.O"].Value or v.Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil then for _, k in pairs(v.Character:GetChildren()) do if k:IsA "BasePart" and not k:FindFirstChild "Cham" then local cham = Instance.new("BoxHandleAdornment", k) cham.ZIndex = 10 cham.Adornee = k cham.AlwaysOnTop = true cham.Size = k.Size cham.Transparency = .5 cham.Color3 = getgenv().deadchamcolor cham.Name = "Cham" end end else for _, k in pairs(v.Character:GetChildren()) do if k:IsA "BasePart" and k:FindFirstChild "Cham" then k:FindFirstChild("Cham"):Destroy() end end end end end end end game:GetService("RunService").RenderStepped:Wait() end ) local Visuals3 = Misc:CreateSector("client visual", "left") task.spawn( function() PredictorPart.Anchored = true PredictorPart.CanCollide = false PredictorPart.CFrame = CFrame.new(0, 9999, 0) PredictorPart.Transparency = 1 newBillboardx.Name = "Predictor" newBillboardx.Adornee = PredictorPart newBillboardx.Size = UDim2.new(0.7, 0, 0.7, 0) newBillboardx.AlwaysOnTop = true newFramex.Size = UDim2.new(1, 0, 1, 0) newFramex.BackgroundTransparency = 0 newUiCornorx.CornerRadius = UDim.new(50, 50) --Memelouse#3150 end ) local predictorcolor3 = Visuals3:AddToggle( "Predicter", false, function(Boolean) predictorenable = Boolean if predictorenable then PredictorHook = game:GetService("RunService").Stepped:Connect( function() PredictorPart.CFrame = CFrame.new( LocalPlayer.Character.HumanoidRootPart.Position + (LocalPlayer.Character.HumanoidRootPart.Velocity * 0.11) ) spawn( function() newFramex.BackgroundColor3 = PredictorColoxr end ) end ) elseif predictorenable == false and PredictorHook then PredictorHook:Disconnect() PredictorPart.CFrame = CFrame.new(0, 5000, 0) end end ) predictorcolor3:AddColorpicker( Color3.new(1, 1, 1), function(Color) PredictorColoxr = Color end ) local bodycham2 = Visuals3:AddToggle( "Body cham", false, function(callback) if callback then local humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid if humanoid.RigType == Enum.HumanoidRigType.R15 then _G.colorbody11111 = game.Players.LocalPlayer.Character.LeftHand.Color _G.colorbody11211 = game.Players.LocalPlayer.Character.RightHand.Color _G.colorbody2111 = game.Players.LocalPlayer.Character.LeftLowerArm.Color _G.colorbody3111 = game.Players.LocalPlayer.Character.RightLowerArm.Color _G.colorbody4111 = game.Players.LocalPlayer.Character.LeftUpperArm.Color _G.colorbody5111 = game.Players.LocalPlayer.Character.RightUpperArm.Color _G.colorbody6111 = game.Players.LocalPlayer.Character.LeftFoot.Color _G.colorbody7111 = game.Players.LocalPlayer.Character.RightFoot.Color _G.colorbody8111 = game.Players.LocalPlayer.Character.LeftLowerLeg.Color _G.colorbody9111 = game.Players.LocalPlayer.Character.RightLowerLeg.Color _G.colorbody10111 = game.Players.LocalPlayer.Character.UpperTorso.Color _G.colorbody11111 = game.Players.LocalPlayer.Character.LowerTorso.Color _G.colorbody12111 = game.Players.LocalPlayer.Character.LeftUpperLeg.Color _G.colorbody13111 = game.Players.LocalPlayer.Character.RightUpperLeg.Color _G.colorbody14111 = game.Players.LocalPlayer.Character.Head.Color nutssackquaklolzzz = game:GetService("RunService").heartbeat:Connect( function() game.Players.LocalPlayer.Character.LeftHand.Material = "ForceField" game.Players.LocalPlayer.Character.RightHand.Material = "ForceField" game.Players.LocalPlayer.Character.LeftLowerArm.Material = "ForceField" game.Players.LocalPlayer.Character.RightLowerArm.Material = "ForceField" game.Players.LocalPlayer.Character.LeftUpperArm.Material = "ForceField" game.Players.LocalPlayer.Character.RightUpperArm.Material = "ForceField" game.Players.LocalPlayer.Character.LeftFoot.Material = "ForceField" game.Players.LocalPlayer.Character.RightFoot.Material = "ForceField" game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "ForceField" game.Players.LocalPlayer.Character.RightLowerLeg.Material = "ForceField" game.Players.LocalPlayer.Character.UpperTorso.Material = "ForceField" game.Players.LocalPlayer.Character.LowerTorso.Material = "ForceField" game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "ForceField" game.Players.LocalPlayer.Character.RightUpperLeg.Material = "ForceField" game.Players.LocalPlayer.Character.Head.Material = "ForceField" end ) end else if nutssackquaklolzzz then nutssackquaklolzzz:Disconnect() end local humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid if humanoid.RigType == Enum.HumanoidRigType.R15 then --Memelouse#3150 game.Players.LocalPlayer.Character.LeftHand.Material = "Plastic" game.Players.LocalPlayer.Character.RightHand.Material = "Plastic" game.Players.LocalPlayer.Character.LeftLowerArm.Material = "Plastic" game.Players.LocalPlayer.Character.RightLowerArm.Material = "Plastic" game.Players.LocalPlayer.Character.LeftUpperArm.Material = "Plastic" game.Players.LocalPlayer.Character.RightUpperArm.Material = "Plastic" game.Players.LocalPlayer.Character.LeftFoot.Material = "Plastic" game.Players.LocalPlayer.Character.RightFoot.Material = "Plastic" game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "Plastic" game.Players.LocalPlayer.Character.RightLowerLeg.Material = "Plastic" game.Players.LocalPlayer.Character.UpperTorso.Material = "Plastic" game.Players.LocalPlayer.Character.LowerTorso.Material = "Plastic" game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "Plastic" game.Players.LocalPlayer.Character.RightUpperLeg.Material = "Plastic" game.Players.LocalPlayer.Character.Head.Material = "Plastic" game.Players.LocalPlayer.Character.LeftHand.Color = _G.colorbody11111 game.Players.LocalPlayer.Character.RightHand.Color = _G.colorbody11211 game.Players.LocalPlayer.Character.LeftLowerArm.Color = _G.colorbody2111 game.Players.LocalPlayer.Character.RightLowerArm.Color = _G.colorbody3111 game.Players.LocalPlayer.Character.LeftUpperArm.Color = _G.colorbody4111 game.Players.LocalPlayer.Character.RightUpperArm.Color = _G.colorbody5111 game.Players.LocalPlayer.Character.LeftFoot.Color = _G.colorbody6111 game.Players.LocalPlayer.Character.RightFoot.Color = _G.colorbody7111 game.Players.LocalPlayer.Character.LeftLowerLeg.Color = _G.colorbody8111 game.Players.LocalPlayer.Character.RightLowerLeg.Color = _G.colorbody9111 game.Players.LocalPlayer.Character.UpperTorso.Color = _G.colorbody10111 game.Players.LocalPlayer.Character.LowerTorso.Color = _G.colorbody11111 game.Players.LocalPlayer.Character.LeftUpperLeg.Color = _G.colorbody12111 game.Players.LocalPlayer.Character.RightUpperLeg.Color = _G.colorbody13111 game.Players.LocalPlayer.Character.Head.Color = _G.colorbody14111 end end end ) bodycham2:AddColorpicker( Color3.new(1, 1, 1), function(Color) local humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid if humanoid.RigType == Enum.HumanoidRigType.R15 then LocalPlayer.Character.LeftHand.Color = Color LocalPlayer.Character.RightHand.Color = Color LocalPlayer.Character.LeftLowerArm.Color = Color LocalPlayer.Character.RightLowerArm.Color = Color LocalPlayer.Character.LeftUpperArm.Color = Color LocalPlayer.Character.RightUpperArm.Color = Color LocalPlayer.Character.LeftFoot.Color = Color LocalPlayer.Character.RightFoot.Color = Color LocalPlayer.Character.LeftLowerLeg.Color = Color LocalPlayer.Character.RightLowerLeg.Color = Color LocalPlayer.Character.UpperTorso.Color = Color LocalPlayer.Character.LowerTorso.Color = Color LocalPlayer.Character.LeftUpperLeg.Color = Color LocalPlayer.Character.RightUpperLeg.Color = Color LocalPlayer.Character.Head.Color = Color end end ) local bodycham2 = Visuals3:AddToggle( "Rainbow Body", false, function(callback) if callback then _G.colorbody111 = LocalPlayer.Character.LeftHand.Color _G.colorbody112 = LocalPlayer.Character.RightHand.Color _G.colorbody21 = LocalPlayer.Character.LeftLowerArm.Color _G.colorbody31 = LocalPlayer.Character.RightLowerArm.Color _G.colorbody41 = LocalPlayer.Character.LeftUpperArm.Color _G.colorbody51 = LocalPlayer.Character.RightUpperArm.Color _G.colorbody61 = LocalPlayer.Character.LeftFoot.Color _G.colorbody71 = LocalPlayer.Character.RightFoot.Color _G.colorbody81 = LocalPlayer.Character.LeftLowerLeg.Color _G.colorbody91 = LocalPlayer.Character.RightLowerLeg.Color _G.colorbody101 = LocalPlayer.Character.UpperTorso.Color _G.colorbody117 = LocalPlayer.Character.LowerTorso.Color _G.colorbody121 = LocalPlayer.Character.LeftUpperLeg.Color _G.colorbody131 = LocalPlayer.Character.RightUpperLeg.Color _G.colorbody141 = LocalPlayer.Character.Head.Color local humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid nutssackquaklolz = game:GetService("RunService").heartbeat:Connect( function() if humanoid.RigType == Enum.HumanoidRigType.R15 then LocalPlayer.Character.LeftHand.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) LocalPlayer.Character.RightHand.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) LocalPlayer.Character.LeftLowerArm.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) LocalPlayer.Character.RightLowerArm.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) LocalPlayer.Character.LeftUpperArm.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) LocalPlayer.Character.RightUpperArm.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) LocalPlayer.Character.LeftFoot.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) LocalPlayer.Character.RightFoot.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) LocalPlayer.Character.LeftLowerLeg.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) LocalPlayer.Character.RightLowerLeg.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) LocalPlayer.Character.UpperTorso.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) LocalPlayer.Character.LowerTorso.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) LocalPlayer.Character.LeftUpperLeg.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) LocalPlayer.Character.RightUpperLeg.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) LocalPlayer.Character.Head.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) end --Memelouse#3150 end ) else if nutssackquaklolz then nutssackquaklolz:Disconnect() end local humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid if humanoid.RigType == Enum.HumanoidRigType.R15 then LocalPlayer.Character.LeftHand.Color = _G.colorbody111 LocalPlayer.Character.RightHand.Color = _G.colorbody112 LocalPlayer.Character.LeftLowerArm.Color = _G.colorbody21 LocalPlayer.Character.RightLowerArm.Color = _G.colorbody31 LocalPlayer.Character.LeftUpperArm.Color = _G.colorbody41 LocalPlayer.Character.RightUpperArm.Color = _G.colorbody51 LocalPlayer.Character.LeftFoot.Color = _G.colorbody61 LocalPlayer.Character.RightFoot.Color = _G.colorbody71 LocalPlayer.Character.LeftLowerLeg.Color = _G.colorbody81 LocalPlayer.Character.RightLowerLeg.Color = _G.colorbody91 LocalPlayer.Character.UpperTorso.Color = _G.colorbody101 LocalPlayer.Character.LowerTorso.Color = _G.colorbody117 LocalPlayer.Character.LeftUpperLeg.Color = _G.colorbody121 LocalPlayer.Character.RightUpperLeg.Color = _G.colorbody131 LocalPlayer.Character.Head.Color = _G.colorbody141 end end end ) getgenv().nutssackcolor = nil local colorcham = Visuals3:AddToggle( "Gun cham", false, function(callback) if callback then nutssackquak = game:GetService("RunService").heartbeat:Connect( function() local Client = game.GetService(game, "Players").LocalPlayer Client.Character:FindFirstChildOfClass("Tool").Default.Material = Enum.Material.ForceField Client.Character:FindFirstChildOfClass("Tool").Default.BrickColor = getgenv().nutssackcolor end ) else if nutssackquak then nutssackquak:Disconnect() end local Client = game.GetService(game, "Players").LocalPlayer Client.Character:FindFirstChildOfClass("Tool").Default.Material = Enum.Material.Plastic end end ) colorcham:AddColorpicker( Color3.new(1, 1, 1), function(Color) getgenv().nutssackcolor = BrickColor.new(Color) end ) Visuals3:AddToggle( "Rainbow Gun", false, function(callback) if callback then nutssackquak = game:GetService("RunService").heartbeat:Connect( function() getgenv().nutssackcolor = BrickColor.new(Color3.fromHSV(tick() % 5 / 5, 1, 1)) end ) else if nutssackquak then nutssackquak:Disconnect() end LocalPlayer.Character:FindFirstChildOfClass("Tool").Default.BrickColor = BrickColor.new(Color3.new(1, 1, 1)) end end ) --Memelouse#3150 local niggacum = false local niggacumcolorxe = Color3.fromRGB(255, 0, 0) local niggaculor = Color3.fromRGB(255, 0, 0) local LocalPlayer = game.Players.LocalPlayer local LocalHL = Instance.new("Highlight") local highlightxd = Visuals3:AddToggle( "Highlight", false, function(Boolean) niggacum = Boolean end ) task.spawn( function() while true do wait() if niggacum == true then LocalHL.Parent = LocalPlayer.Character LocalHL.FillColor = niggaculor LocalHL.OutlineColor = niggacumcolorxe end if niggacum == false then LocalHL.Parent = game.CoreGui end end end ) highlightxd:AddColorpicker( Color3.fromRGB(0, 140, 175), function(Color) niggaculor = Color end ) highlightxd:AddColorpicker( Color3.fromRGB(0, 140, 175), function(Color) niggacumcolorxe = Color end ) local Visuals757 = Misc:CreateSector("Trail", "right") _G.toggletrail = false _G.t = .02 _G.trailmaterial = "ForceField" _G.trailsize = Vector3.new(1, 1, 1) _G.Colorpart = Color3.fromRGB(4, 0, 255) _G.postrail = -3 _G.timedelete = 2 local a = false local parts = 0 game:GetService "RunService".RenderStepped:Connect( function() if _G.toggletrail then if game:GetService "Players".LocalPlayer.Character and not a then a = true local part = Instance.new("Part") part.Name = game:GetService "Players".LocalPlayer.Name .. " part " .. parts part.CanCollide = false part.Size = _G.trailsize part.CFrame = game:GetService "Players".LocalPlayer.Character:FindFirstChild "HumanoidRootPart".CFrame * CFrame.new(0, _G.postrail, 0) part.Anchored = true part.Shape = Enum.PartType.Ball part.Material = _G.trailmaterial part.Parent = workspace part.Color = _G.Colorpart parts = parts + 1 wait(_G.t) a = false wait(_G.timedelete) part:Destroy() end end end ) local trailenabled = Visuals757:AddToggle( "Enable", false, function(Boolean) --Memelouse#3150 _G.toggletrail = Boolean end ) Visuals757:AddSlider( "Size Trail", 0, 1, 10, 10, function(Value) _G.trailsize = Vector3.new(Value, Value, Value) end ) Visuals757:AddSlider( "Position", -10, -3, 10, 1, function(Value) _G.postrail = Value end ) Visuals757:AddSlider( "Refresh Rate", 0, 1, 1, 100, function(Value) _G.t = Value end ) Visuals757:AddSlider( "Remove Time", 0, 2, 10, 10, function(Value) _G.timedelete = Value end ) Visuals757:AddDropdown( "Material", { "Plastic", "Concrete", "Grass", "Metal", "WoodPlanks", "ForceField", "Glass", "Neon", "SmoothPlastic", "Fabric", "Brick" }, "ForceField", false, function(Value) _G.trailmaterial = Value end ) Visuals757:AddColorpicker( "Color", Color3.fromRGB(0, 140, 175), function(Color) _G.Colorpart = Color end ) local Visuals77 = Misc:CreateSector("Cone Hat", "right") LoadedTime = tick() local LocalPlayer = game.Players.LocalPlayer function Alive(Player) if Player and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") ~= nil and Player.Character:FindFirstChild("Humanoid") ~= nil and Player.Character:FindFirstChild("Head") ~= nil then return true end return false end settings = { enabled = false, -- / true / false minCameraDistance = 1, -- / any number--Memelouse#3150 hatTransparency = .35, -- / 0 - 1 (0 being invisible) circleTransparency = 1, -- / 0 - 1 (0 being invisible) height = .75, -- / any number radius = 1, -- /-- any number sides = 25, -- / any number rainbow = false, -- / true / false color = Color3.fromRGB(128, 18, 255), -- / 0-255,0-255,0-255 offset = Vector3.new(0, .75, 0) -- / number,number,number (studs offset from head center) } local runservice = game:GetService("RunService") local lplr = game:GetService("Players").LocalPlayer local camera = workspace.CurrentCamera local tau = math.pi * 2 local drawings = {} for i = 1, settings.sides do drawings[i] = {Drawing.new("Line"), Drawing.new("Triangle")} drawings[i][1].ZIndex = 2 drawings[i][1].Thickness = 2 drawings[i][2].ZIndex = 1 drawings[i][2].Filled = true end runservice.RenderStepped:Connect( function() local pass = settings.enabled and lplr.Character and lplr.Character:FindFirstChild("Head") ~= nil and (camera.CFrame.p - camera.Focus.p).magnitude > settings.minCameraDistance and lplr.Character.Humanoid.Health > 0 for i = 1, #drawings do local line, triangle = drawings[i][1], drawings[i][2] if pass then local color = settings.rainbow and Color3.fromHSV((tick() % 5 / 5 - (i / #drawings)) % 1, .5, 1) or settings.color local pos = lplr.Character.Head.Position + settings.offset local topWorld = pos + Vector3.new(0, settings.height, 0) local last, next = (i / settings.sides) * tau, ((i + 1) / settings.sides) * tau local lastWorld = pos + (Vector3.new(math.cos(last), 0, math.sin(last)) * settings.radius) local nextWorld = pos + (Vector3.new(math.cos(next), 0, math.sin(next)) * settings.radius) local lastScreen = camera:WorldToViewportPoint(lastWorld) local nextScreen = camera:WorldToViewportPoint(nextWorld) local topScreen = camera:WorldToViewportPoint(topWorld) line.From = Vector2.new(lastScreen.X, lastScreen.Y) line.To = Vector2.new(nextScreen.X, nextScreen.Y) line.Color = color line.Transparency = settings.circleTransparency line.Visible = true triangle.PointA = Vector2.new(topScreen.X, topScreen.Y) triangle.PointB = line.From triangle.PointC = line.To triangle.Color = color triangle.Transparency = settings.hatTransparency triangle.Visible = true else line.Visible = false triangle.Visible = false end end end ) local conehatcolor = Visuals77:AddToggle( "Enable", false, function(Boolean) settings.enabled = Boolean end ) conehatcolor:AddColorpicker( Color3.new(1, 1, 1), function(Color) settings.color = Color end ) Visuals77:AddToggle( "Rainbow", false, function(Boolean) settings.rainbow = Boolean end ) Visuals77:AddSlider( "Height", 0, 0.75, 2, 20, --Memelouse#3150 function(Value) settings.height = Value end ) Visuals77:AddSlider( "Radius", 0, 1, 6, 10, function(Value) settings.radius = Value end ) Visuals77:AddSlider( "Sides", 0, 25, 50, 1, function(Value) settings.sides = Value end ) local Visuals4 = Misc:CreateSector("Player look", "left") local selfdot3 = Visuals4:AddToggle( "Self dot", false, function(Boolean) getgenv().selfdot = Boolean while getgenv().selfdot do local ET = tick() - previousTime previousTime = tick() distanceTraveled = distanceTraveled + ET * (game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity.Magnitude) print(distanceTraveled) if distanceTraveled > breadcrumbDistance then placeBreadcrumb(game.Players.LocalPlayer.Character.HumanoidRootPart.Position) distanceTraveled = 0 end wait() end end ) local Clone4 = Visuals4:AddToggle( "Clone", false, function(Boolean) getgenv().selfchamfollow = Boolean if getgenv().selfchamfollow == true then repeat game.Players.LocalPlayer.Character.Archivable = true local Clone = game.Players.LocalPlayer.Character:Clone() for _, Obj in next, Clone:GetDescendants() do if Obj.Name == "HumanoidRootPart" or Obj:IsA("Humanoid") or Obj:IsA("LocalScript") or Obj:IsA("Script") or Obj:IsA("Decal") then Obj:Destroy() elseif Obj:IsA("BasePart") or Obj:IsA("Meshpart") or Obj:IsA("Part") then if Obj.Transparency == 1 then Obj:Destroy() else Obj.CanCollide = false Obj.Anchored = true Obj.Material = getgenv().clonematerial Obj.Color = getgenv().selfchamfollowingcolor Obj.Transparency = 0 Obj.Size = Obj.Size + Vector3.new(0.03, 0.03, 0.03) end end pcall( function() Obj.CanCollide = false end ) end Clone.Parent = game.Workspace wait(getgenv().selfchamfollowwait) Clone:Destroy() until getgenv().selfchamfollow == false end end ) Clone4:AddColorpicker( Color3.new(1, 1, 1), function(Color) getgenv().selfchamfollowingcolor = Color end --Memelouse#3150 ) Visuals4:AddDropdown( "Clone Material", {"ForceField", "Neon", "Glass", "SmoothPlastic"}, "ForceField", false, function(Value) getgenv().clonematerial = Value end ) Visuals4:AddSlider( "Cham respawn", 0, 2, 10, 20, function(Value) getgenv().selfchamfollowwait = Value end ) function Alive(Player) if Player and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") ~= nil and Player.Character:FindFirstChild("Humanoid") ~= nil and Player.Character:FindFirstChild("Head") ~= nil then return true end return false end local bullettracerr = Misc:CreateSector("Bullet Tracers", "right") local bulletcolor2 = bullettracerr:AddToggle( "Enable", false, function(Boolean) BulletTracers = Boolean end ) bulletcolor2:AddColorpicker( Color3.new(1, 1, 1), function(Color) bullet_tracer_color = Color end ) local rainbowbullet = false bullettracerr:AddToggle( "Rainbow", false, function(Boolean) rainbowbullet = Boolean while rainbowbullet do bullet_tracer_color = Color3.fromHSV(tick() % 5 / 5, 1, 1) task.wait() end end ) end function Jitter(Speed, Angle) if Alive(LocalPlayer) then local Jit = Speed or math.random(30, 90) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(LocalPlayer.Character.HumanoidRootPart.CFrame.Position) * CFrame.Angles(0, math.rad(Angle) + math.rad((math.random(1, 2) == 1 and Jit or -Jit)), 0) end end function Spin(Speed) if Alive(LocalPlayer) then LocalPlayer.Character.HumanoidRootPart.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(Speed), 0) end end function TeleportBuy(Target, AutoSetDelay) if workspace.Ignored.Shop:FindFirstChild(Target) and Alive(LocalPlayer) then meffModule.Old.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame wait(0.05) --Memelouse#3150 LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace.Ignored.Shop[Target].Head.CFrame * CFrame.new(0, 3, 0) wait(0.15) if meffsettings.Teleport.AutoPurchase then for i = 1, 10 do fireclickdetector(Workspace.Ignored.Shop[Target].ClickDetector) end end if meffsettings.Teleport.TeleportReturn then wait(meffsettings.Teleport.ReturnDelay) LocalPlayer.Character.HumanoidRootPart.CFrame = meffModule.Old.CFrame end if AutoSetDelay then wait(1) end end end function Buy(Target, Delay, LagBack) if workspace.Ignored.Shop:FindFirstChild(Target) and Alive(LocalPlayer) then meffModule.Old.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame wait(0.05) LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace.Ignored.Shop[Target].Head.CFrame * CFrame.new(0, 3, 0) wait(0.15) for i = 1, 3 do fireclickdetector(Workspace.Ignored.Shop[Target].ClickDetector) end if LagBack then wait(1) LocalPlayer.Character.HumanoidRootPart.CFrame = meffModule.Old.CFrame end if Delay ~= nil then wait(Delay) end end end function Visible(OriginPart, Part) if Alive(LocalPlayer) then local IgnoreList = {CurrentCamera, LocalPlayer.Character, OriginPart.Parent} local Parts = CurrentCamera:GetPartsObscuringTarget({OriginPart.Position, Part.Position}, IgnoreList) for i, v in pairs(Parts) do if v.Transparency >= 0.3 then meffModule.Instance[#meffModule.Instance + 1] = v end if v.Material == Enum.Material.Glass then meffModule.Instance[#meffModule.Instance + 1] = v end end return #Parts == 0 end return true end function ToolName(Name) for Check = 1, 100000 do if Workspace.Ignored.Shop:FindFirstChild("[" .. Name .. "] - $" .. Check) then return tostring("[" .. Name .. "] - $" .. Check) end end end function ToolAmmo(Name) for Check1 = 1, 250 do for Check2 = 1, 250 do if Workspace.Ignored.Shop:FindFirstChild(Check1 .. " [" .. Name .. " Ammo] - $" .. Check2) then return tostring(Check1 .. " [" .. Name .. " Ammo] - $" .. Check2) end end end end RunService.Heartbeat:Connect( function() if Alive(LocalPlayer) then if meffsettings.Blatant.Movement.SpeedEnabled and meffsettings.Blatant.Movement.SpeedType == "CFrame" then if meffsettings.Blatant.Movement.SpeedRenderType == "Default" then if LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then for i = 1, meffsettings.Blatant.Movement.SpeedAmount do LocalPlayer.Character:TranslateBy(LocalPlayer.Character.Humanoid.MoveDirection) end end end end end end ) RunService.Heartbeat:Connect( function() if Alive(LocalPlayer) then if meffsettings.Blatant.Movement.SpeedEnabled and meffsettings.Blatant.Movement.SpeedType == "Velocity" then if LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * meffsettings.Blatant.Movement.SpeedAmount end end end --Memelouse#3150 end ) RunService.RenderStepped:Connect( function() if aiming.od.unlockkoplayer == true and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.health < 1 then aiming.targetaim.targeting = false targetplr = nil line.Visible = false aiming.targetaim.toggablexd = false CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid if aiming.visualization.mode == "Cylinder" then local vvv = game:GetService("Workspace").uwu4 vvv:Destroy() end if aiming.visualization.mode == "Ball" then local vvv = game:GetService("Workspace").uwu vvv:Destroy() end if aiming.visualization.mode == "Ball2" then local vvv = game:GetService("Workspace").uwu2 vvv:Destroy() end if aiming.visualization.mode == "Block" then local vvv = game:GetService("Workspace").uwu3 vvv:Destroy() end if niggacum2 then LocalHL2.Parent = game.CoreGui end end if Alive(LocalPlayer) then if meffsettings.Blatant.Movement.SpeedEnabled and meffsettings.Blatant.Movement.SpeedType == "CFrame" then if meffsettings.Blatant.Movement.SpeedRenderType == "Fast" and Alive(LocalPlayer) then if LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then for i = 1, meffsettings.Blatant.Movement.SpeedAmount do LocalPlayer.Character:TranslateBy(LocalPlayer.Character.Humanoid.MoveDirection) end end end end if AntiRagdoll2 then GodFunction(AntiRagdoll2) end if getgenv().skybox == false then if game.PlaceId == 2788229376 or game.PlaceId == 9183932460 then game:GetService("Lighting").Sky.SkyboxBk = "rbxassetid://600830446" game:GetService("Lighting").Sky.SkyboxDn = "rbxassetid://600831635" game:GetService("Lighting").Sky.SkyboxFt = "rbxassetid://600832720" game:GetService("Lighting").Sky.SkyboxLf = "rbxassetid://600886090" game:GetService("Lighting").Sky.SkyboxRt = "rbxassetid://600833862" game:GetService("Lighting").Sky.SkyboxUp = "rbxassetid://600835177" end end if meffsettings.Blatant.Cash.AutoDrop then ReplicatedStorage.MainEvent:FireServer( "DropMoney", tostring(meffsettings.Blatant.Cash.AutoDropAmount) ) end if FardJumpCooldown then LocalPlayer.Character.Humanoid.UseJumpPower = false else LocalPlayer.Character.Humanoid.UseJumpPower = true end if AntiAntiBag then if LocalPlayer.Character["Christmas_Sock"] then LocalPlayer.Character["Christmas_Sock"]:Destroy() end end if meffsettings.Blatant.Cash.AutoPickCash then pcall( function() for _, v in pairs(Workspace.Ignored.Drop:GetChildren()) do if v.Name == "MoneyDrop" then local MoneyMagnitude = (v.Position - LocalPlayer.Character.HumanoidRootPart.Position).magnitude if MoneyMagnitude < 25 then fireclickdetector(v.ClickDetector) end end end end ) end if meffsettings.Blatant.Farming.MuscleFarm then pcall( function() if meffsettings.Blatant.Farming.MuscleFarmingType == "Normal" then if not LocalPlayer.Backpack:FindFirstChild("[Weights]") then Buy("[Weights] - $120", 1) end if LocalPlayer.Backpack:FindFirstChild("[Weights]") then LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack["[Weights]"]) end --Memelouse#3150 LocalPlayer.Character["[Weights]"]:Activate() end if meffsettings.Blatant.Farming.MuscleFarmingType == "Heavy" then if not LocalPlayer.Backpack:FindFirstChild("[HeavyWeights]") then Buy("[HeavyWeights] - $250", 1) end if LocalPlayer.Backpack:FindFirstChild("[HeavyWeights]") then LocalPlayer.Character.Humanoid:EquipTool( LocalPlayer.Backpack["[HeavyWeights]"] ) end LocalPlayer.Character["[HeavyWeights]"]:Activate() end end ) end if meffsettings.Blatant.Farming.ATMPick then pcall( function() for _, v in pairs(Workspace.Ignored.Drop:GetChildren()) do if v.Name == "MoneyDrop" then local MoneyMagnitude = (v.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude if MoneyMagnitude < 25 then fireclickdetector(v.ClickDetector) end end end end ) end if meffsettings.Blatant.Farming.ShoeFarm then pcall( function() for i, v in pairs(Workspace.Ignored.Drop:GetChildren()) do if v.Name == "MeshPart" then LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame * CFrame.new(0, 2, 0) local ShoeDistance = (v.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude if ShoeDistance < 25 then fireclickdetector(v.ClickDetector) end else fireclickdetector( Workspace.Ignored["Clean the shoes on the floor and come to me for cash"].ClickDetector ) end end end ) end if meffsettings.Blatant.Farming.HospitalFarm then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(116, 23, -479) for _, v in pairs(Workspace.Ignored.HospitalJob:GetChildren()) do if v.Name == "Can I get the Green bottle" then fireclickdetector(v.Parent.Green.ClickDetector) wait(1) fireclickdetector(v.ClickDetector) end if v.Name == "Can I get the Blue bottle" then fireclickdetector(v.Parent.Blue.ClickDetector) wait(1) fireclickdetector(v.ClickDetector) end if v.Name == "Can I get the Red bottle" then fireclickdetector(v.Parent.Red.ClickDetector) wait(1) fireclickdetector(v.ClickDetector) end end end if meffsettings.Blatant.Farming.AutoLettuce then pcall( function() Buy("[Lettuce] - $5", 1) if LocalPlayer.Backpack:FindFirstChild("[Lettuce]") then LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack["[Lettuce]"]) end wait(0.5) LocalPlayer.Character["[Lettuce]"]:Activate() end ) end if meffsettings.Blatant.Farming.BoxFarm then pcall( function() LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace.MAP.Map.ArenaBOX.PunchingBagInGame["pretty ransom"].CFrame * CFrame.new(0, -1, 3) if LocalPlayer.Backpack:FindFirstChild("Combat") then LocalPlayer.Backpack.Combat.Parent = LocalPlayer.Character end end ) mouse1click() end --Memelouse#3150 if getgenv().freezevel == true then local Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position while getgenv().freezevel == true do task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = (CFrame.new(Position)) end end if meffsettings.Blatant.BlatantAA.Enabled then if meffsettings.Blatant.BlatantAA.AntiAimType == "Jitter" then Jitter( meffsettings.Blatant.BlatantAA.AntiAimSpeed, meffsettings.Blatant.BlatantAA.JitterAngle ) else Spin(meffsettings.Blatant.BlatantAA.AntiAimSpeed) end if meffsettings.Blatant.BlatantAA.NoAutoRotate then lplr.Character.Humanoid.AutoRotate = false else lplr.Character.Humanoid.AutoRotate = true end else lplr.Character.Humanoid.AutoRotate = true end end end ) spawn( function() while wait() do if meffsettings.Blatant.Farming.ATMFarm then for _, v in pairs(Workspace.Cashiers:GetChildren()) do if v:FindFirstChild("Head") and v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 then repeat meffsettings.Blatant.Farming.ATMPick = false wait() if meffsettings.Blatant.Farming.ATMFarm then if Alive(LocalPlayer) then LocalPlayer.Character.HumanoidRootPart.CFrame = v.Head.CFrame * CFrame.new(0, -1, 2.5) if LocalPlayer.Backpack:FindFirstChild("Combat") then LocalPlayer.Backpack.Combat.Parent = LocalPlayer.Character end --if LocalPlayer.Character:FindFirstChild("Combat") then LocalPlayer.Character["Combat"]:Activate() --end end end until v.Humanoid.Health <= 0 or not meffsettings.Blatant.Farming.ATMFarm pcall( function() LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = LocalPlayer.Backpack end ) meffsettings.Blatant.Farming.ATMPick = true wait(5) end end end end end ) function GodFunction(Variable) LocalPlayer.Character.RagdollConstraints:Destroy() local Folder = Instance.new("Folder", LocalPlayer.Character) Folder.Name = "FULLY_LOADED_CHAR" wait() StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true) Variable = false end if game.PlaceId == 9183932460 or game.PlaceId == 2788229376 then -- Bullet Tracers bullet_tracer_color = Color3.fromRGB(255, 255, 255) function GetGun() if game.Players.LocalPlayer.Character then for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:FindFirstChild "Ammo" then return v end end end return nil end BulletTracers = false local Services = { Players = game:GetService("Players"), UserInputService = game:GetService("UserInputService"), RunService = game:GetService("RunService") } local Local = { Player = Services.Players.LocalPlayer, Mouse = Services.Players.LocalPlayer:GetMouse() } local Other = { Camera = workspace.CurrentCamera, --Memelouse#3150 BeamPart = Instance.new("Part", workspace) } Other.BeamPart.Name = "BeamPart" Other.BeamPart.Transparency = 1 local Settings = { StartColor = MainAccentColor, EndColor = MainAccentColor, StartWidth = 3, EndWidth = 3, ShowImpactPoint = false, ImpactTransparency = 0.5, ImpactColor = Color3.new(1, 1, 1), Time = 1 } game:GetService "RunService".Heartbeat:Connect( function() if game:GetService("Workspace").Ignored:FindFirstChild "BULLET_RAYS" and BulletTracers then game:GetService("Workspace").Ignored.BULLET_RAYS:Destroy() end end ) local funcs = {} Local.Mouse.TargetFilter = Other.BeamPart function funcs:Beam(v1, v2) v2 = Vector3.new(v2.X - 0.1, v2.Y + 0.2, v2.Z) local colorSequence = ColorSequence.new( { ColorSequenceKeypoint.new(0, bullet_tracer_color), ColorSequenceKeypoint.new(1, bullet_tracer_color) } ) local Part = Instance.new("Part", Other.BeamPart) Part.Size = Vector3.new(0, 0, 0) Part.Massless = true Part.Transparency = 1 Part.CanCollide = false Part.Position = v1 Part.Anchored = true local Attachment = Instance.new("Attachment", Part) local Part2 = Instance.new("Part", Other.BeamPart) Part2.Size = Vector3.new(0, 0, 0) Part2.Transparency = 0 Part2.CanCollide = false Part2.Position = v2 Part2.Anchored = true Part2.Material = Enum.Material.ForceField Part2.Color = Settings.ImpactColor Part2.Massless = true local Attachment2 = Instance.new("Attachment", Part2) local Beam = Instance.new("Beam", Part) Beam.FaceCamera = true Beam.Color = colorSequence --Memelouse#3150 Beam.Attachment0 = Attachment Beam.Attachment1 = Attachment2 Beam.LightEmission = 6 Beam.LightInfluence = 1 Beam.Width0 = Settings.StartWidth Beam.Width1 = Settings.EndWidth Beam.Texture = "http://www.roblox.com/asset/?id=9150663556" Beam.TextureSpeed = 2 Beam.TextureLength = 1 delay( Settings.Time, function() Part:Destroy() Part2:Destroy() end ) end spawn( function() while task.wait(0.5) do gun = GetGun() if gun then LastAmmo = gun.Ammo.Value gun.Ammo:GetPropertyChangedSignal("Value"):Connect( function() if BulletTracers and gun.Ammo.Value < LastAmmo then LastAmmo = gun.Ammo.Value funcs:Beam(gun.Handle.Position, Local.Mouse.hit.p) end end ) end end end ) end local humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid if humanoid.RigType == Enum.HumanoidRigType.R15 then LocalPlayer.Character.LeftHand.Color = _G.colorbody LocalPlayer.Character.RightHand.Color = _G.colorbody1 LocalPlayer.Character.LeftLowerArm.Color = _G.colorbody2 LocalPlayer.Character.RightLowerArm.Color = _G.colorbody3 LocalPlayer.Character.LeftUpperArm.Color = _G.colorbody4 LocalPlayer.Character.RightUpperArm.Color = _G.colorbody5 LocalPlayer.Character.LeftFoot.Color = _G.colorbody6 LocalPlayer.Character.RightFoot.Color = _G.colorbody7 LocalPlayer.Character.LeftLowerLeg.Color = _G.colorbody8 LocalPlayer.Character.RightLowerLeg.Color = _G.colorbody9 LocalPlayer.Character.UpperTorso.Color = _G.colorbody10 LocalPlayer.Character.LowerTorso.Color = _G.colorbody11 LocalPlayer.Character.LeftUpperLeg.Color = _G.colorbody12 LocalPlayer.Character.RightUpperLeg.Color = _G.colorbody13 LocalPlayer.Character.Head.Color = _G.colorbody14 end function NilBody() if Alive(LocalPlayer) then for i, v in pairs(LocalPlayer.Character:GetChildren()) do if v:IsA("BasePart") or v:IsA("Part") or v:IsA("MeshPart") then if v.Name ~= "HumanoidRootPart" then v:Destroy() end end end end end -- Settings Window -- local SettingsTab = Window:CreateTab("Settings") if is_synapse_function then SettingsTab:CreateConfigSystem("left") else NotifyLib.prompt("Sanky Box ♠", "Your Executor Doesnt Support Config.", 3) end local SettingsTab23 = SettingsTab:CreateSector("Credits", "right") SettingsTab23:AddLabel("Memelouse#3150 - Dev/Founder") SettingsTab23:AddLabel("speeds#0001 - Site Host") SettingsTab23:AddLabel("wys#0001 - Beta Tester") SettingsTab23:AddLabel("Sanky Box 2022 All Rights Reserved") local SettingsTab2 = SettingsTab:CreateSector("Menu", "right") local watermarksorry = SettingsTab2:AddToggle( "WaterMark", true, function(Boolean) watermark.Visible = Boolean end ) local SettingsTab = SettingsTab:CreateSector("Discord/website", "right") local discord = SettingsTab:AddButton( "Join Discord", function(bool) loadstring( game:HttpGet("https://raw.githubusercontent.com/xwel33/meffsol-remake/main/discord%20join") )() end ) local fortnite = SettingsTab:AddButton( "website link", function(bool) setclipboard("https://speeds.solutions/") NotifyLib.prompt("Sanky Box ♠", "Successfully copied to clipboard", 3) end ) NotifyLib.prompt("Sanky Box ♠", "Successfully Loaded Script!", 3) end end ) local loadscreen333 = loadscreen2:CreateSector("Credits", "right") loadscreen333:AddLabel("Memelouse#3150 - Dev/Founder") loadscreen333:AddLabel("speeds#0001 - Site Host") loadscreen333:AddLabel("wys#0001 - Beta Tester") loadscreen333:AddLabel("Sanky Box 2022 All Rights Reserved") -- FUCK DA HOOD Memelouse#3150