# Dead or Alive 3 — Static Recompilation for Windows Translation of the original Xbox binary of Dead or Alive 3 into native C that compiles and runs on Windows as a native x86-64 executable. **Status:** All game modes are fully playable ## Features - New online mode added for single and tag matches - Capped at 60 FPS - Windowed/Borderless and 4:3/16:9 options - Internal resolution scaling to 1440p (3x) izuna ## Building Needs Visual Studio 2022 (C11) and CMake 3.20+. ```bash cmake -S doa3 -B doa3/build cmake --build doa3/build --config Release --target doa3 ``` The binary lands in `doa3/build/release/DOA3.exe`. ## Running Download the latest release from the releases tab Game files are **not** included. On first launch of DOA3.exe, select your legally obtained copy of Dead or Alive 3 (USA) in `.xiso` or `.xiso` format. Asset files are automatically extracted, save data is created, and then the game will be ready to play once this completes. Press the **Escape** key to open the overlay menu. This has online, controller mapping, and other settings. Screenshot 2026-10-05 172951 ## Credits This project stands on the amazing work of **Ned Heller (sp00nz)**: - [xboxrecomp](https://github.com/sp00nznet/xboxrecomp) — the static recompilation toolkit this is built with: the x86→C lifter, XBE parser, kernel layer, D3D8→D3D11 compat layer, and NV2A translator. - [burnout3](https://github.com/sp00nznet/burnout3) — the first static recompilation of a retail original Xbox game, and the reference this port follows. The NV2A→D3D11 push-buffer translator comes from it directly. Also relies on: - [Cxbx-Reloaded](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded) — used as a debugging oracle; Breakpointing the emulator and diffing its behaviour against ours found most of the bugs. - [xemu](https://github.com/xemu-project/xemu) — NV2A documentation and the texture unswizzling algorithm. - [Xbox Dev Wiki](https://xboxdevwiki.net) — XBE format, kernel exports, NV2A registers. ## License Project code is MIT, following xboxrecomp. Dead or Alive 3 and its assets are property of Tecmo / Koei Tecmo; nothing from the game is distributed here. You need your own copy. ## Bugs & Contributing - Come across any issues? Be sure to open an issue ticket with reproduction steps. Error logs written to `doa3_log.txt` are also helpful. - Pull requests are welcome.