############################################################################### # color.properties ############################################################################### # Sample color.properties file for use with MCPatcher's Custom Colors mod. # # This file is offered without any copyright restrictions. Please copy and # modify it to suit your needs. Then place it at /color.properties in your # texture pack. # # You only need to provide values for the properties you wish to change. The # default Minecraft values for each property are given below for convenience. # # Property names are case-sensitive. # All colors are in hex rgb format, 000000 to ffffff. ############################################################################### ############################################################################### # Base color of particle effects ############################################################################### # Base water particle (splashes, bubbles, drops) color. Biome water color # multiplier is applied to this value. The value should match the color of # your base water texture. If your base water texture is grey so that you do # coloring via /misc/watercolorX.png, you should set this to ffffff. particle.water=334cff # Base portal particle color. A random multiplier between 0.4 and 1.0 is # applied to all three r/g/b values. particle.portal=ff4ce5 ############################################################################### # Nether and End colors ############################################################################### fog.nether=330707 fog.end=131318 sky.end=181818 ############################################################################### # Lily pad color ############################################################################### # This is a single color that is used across all biomes. lilypad=208030 ############################################################################### # Colors for each potion effect ############################################################################### # Final color is the average of these colors weighted by level of each potion # effect. potion.blindness=1f1f23 potion.confusion=551d4a potion.damageBoost=932423 potion.digSlowDown=4a4217 potion.digSpeed=d9c043 potion.fireResistance=e49a3a potion.harm=430a09 potion.heal=f82423 potion.hunger=587653 potion.invisibility=7f8392 potion.jump=786297 potion.moveSlowdown=5a6c81 potion.moveSpeed=7cafc6 potion.nightVision=1f1fa1 potion.poison=4e9331 potion.regeneration=cd5cab potion.resistance=99453a potion.waterBreathing=2e5299 potion.weakness=484d48 # potion.water represents a plain bottle of water potion.water=385dc6 ############################################################################### # Spawner egg colors ############################################################################### egg.shell.Creeper=0da70b egg.spots.Creeper=000000 egg.shell.Skeleton=c1c1c1 egg.spots.Skeleton=494949 egg.shell.Spider=342d27 egg.spots.Spider=a80e0e egg.shell.Zombie=044975 egg.spots.Zombie=799c65 egg.shell.Slime=51a03e egg.spots.Slime=7ebf6e egg.shell.Ghast=f9f9f9 egg.spots.Ghast=bcbcbc egg.shell.PigZombie=ea9393 egg.spots.PigZombie=4c7129 egg.shell.Enderman=161616 egg.spots.Enderman=000000 egg.shell.CaveSpider=0c424e egg.spots.CaveSpider=a80e0e egg.shell.Silverfish=6e6e6e egg.spots.Silverfish=303030 egg.shell.Blaze=f6b201 egg.spots.Blaze=fff87e egg.shell.LavaSlime=340000 egg.spots.LavaSlime=fcfc00 egg.shell.Bat=4c3e30 egg.spots.Bat=0f0f0f egg.shell.Witch=340000 egg.spots.Witch=51a03e egg.shell.Pig=f0a5a2 egg.spots.Pig=db635f egg.shell.Sheep=e7e7e7 egg.spots.Sheep=ffb5b5 egg.shell.Cow=443626 egg.spots.Cow=a1a1a1 egg.shell.Chicken=a1a1a1 egg.spots.Chicken=ff0000 egg.shell.Squid=223b4d egg.spots.Squid=708899 egg.shell.Wolf=d7d3d3 egg.spots.Wolf=ceaf96 egg.shell.MushroomCow=a00f10 egg.spots.MushroomCow=b7b7b7 egg.shell.Ozelot=efde7d egg.spots.Ozelot=564434 egg.shell.Villager=563c33 egg.spots.Villager=bd8b72 ############################################################################### # Map colors ############################################################################### map.air=000000 map.grass=7fb238 map.sand=f7e9a3 map.cloth=a7a7a7 map.tnt=ff0000 map.ice=a0a0ff map.iron=a7a7a7 map.foliage=007c00 map.snow=ffffff map.clay=a4a8b8 map.dirt=b76a2f map.stone=707070 map.water=4040ff map.wood=685332 ############################################################################### # Sheep colors ############################################################################### sheep.white=ffffff sheep.orange=f2b233 sheep.magenta=e57fd8 sheep.lightBlue=99b2f2 sheep.yellow=e5e533 sheep.lime=7fcc19 sheep.pink=f2b2cc sheep.gray=4c4c4c sheep.silver=999999 sheep.cyan=4c99b2 sheep.purple=b266e5 sheep.blue=3366cc sheep.brown=7f664c sheep.green=667f33 sheep.red=cc4c4c sheep.black=191919 ############################################################################### # Armor colors ############################################################################### armor.default=a06540 armor.white=ffffff armor.orange=f2b233 armor.magenta=e57fd8 armor.lightBlue=99b2f2 armor.yellow=e5e533 armor.lime=7fcc19 armor.pink=f2b2cc armor.gray=4c4c4c armor.silver=999999 armor.cyan=4c99b2 armor.purple=b266e5 armor.blue=3366cc armor.brown=7f664c armor.green=667f33 armor.red=cc4c4c armor.black=191919 ############################################################################### # Wolf collar colors ############################################################################### collar.white=ffffff collar.orange=f2b233 collar.magenta=e57fd8 collar.lightBlue=99b2f2 collar.yellow=e5e533 collar.lime=7fcc19 collar.pink=f2b2cc collar.gray=4c4c4c collar.silver=999999 collar.cyan=4c99b2 collar.purple=b266e5 collar.blue=3366cc collar.brown=7f664c collar.green=667f33 collar.red=cc4c4c collar.black=191919 ############################################################################### # Dye colors # NOTE: These values are in the game but are not actually used anywhere. ############################################################################### dye.black=1e1b1b dye.red=b3312c dye.green=3b511a dye.brown=51301a dye.blue=253192 dye.purple=7b2fbe dye.cyan=287697 dye.silver=287697 dye.gray=434343 dye.pink=d88198 dye.lime=41cd34 dye.yellow=decf2a dye.lightBlue=6689d3 dye.magenta=c354cd dye.orange=eb8844 dye.white=f0f0f0 ############################################################################### # Text colors ############################################################################### # color of exp level text text.xpbar=80ff20 # color of "Boss Health" text text.boss=ff00ff # color of sign text text.sign=000000 # color codes generated by \247 + 0123456789abcdef text.code.0=000000 text.code.1=0000aa text.code.2=00aa00 text.code.3=00aaaa text.code.4=aa0000 text.code.5=aa00aa text.code.6=ffaa00 text.code.7=aaaaaa text.code.8=555555 text.code.9=5555ff text.code.10=55ff55 text.code.11=55ffff text.code.12=ff5555 text.code.13=ff55ff text.code.14=ffff55 text.code.15=ffffff text.code.16=000000 text.code.17=00002a text.code.18=002a00 text.code.19=002a2a text.code.20=2a0000 text.code.21=2a002a text.code.22=2a2a00 text.code.23=2a2a2a text.code.24=151515 text.code.25=15153f text.code.26=153f15 text.code.27=153f3f text.code.28=3f1515 text.code.29=3f153f text.code.30=3f3f15 text.code.31=3f3f3f ############################################################################### # Complete file list ############################################################################### # Below is a full list of files used by the Custom Colors mod: # /color.properties - this file # /misc/redstonecolor.png - 16x1 redstone colors (0=fully off, 15=fully on) # /misc/stemcolor.png - 8x1 pumpkin/melon stem colors (0=sprout, 7=fully grown) # /misc/lavadropcolor.png - Nx1 lava drop colors (x=age of particle in ticks) # /misc/myceliumparticlecolor.png - any size, random mycelium particle colors # /misc/xporbcolor.png - any size, array of xp orb colors # /misc/swampgrasscolor.png - 256x256 swamp grass color palette # /misc/swampfoliagecolor.png - 256x256 swamp foliage color palette # /misc/pinecolor.png - 256x256 pine tree color palette # /misc/birchcolor.png - 256x256 birch tree color palette # /misc/watercolorX.png - 256x256 water color palette # /misc/underwatercolor.png - 256x256 underwater color # /misc/fogcolor0.png - 256x256 fog color for the overworld # /misc/skycolor0.png - 256x256 sky color for the overworld # /environment/lightmap0.png - Nx32 or Nx64 overworld lighting palettes # /environment/lightmap-1.png - Nx32 or Nx64 Nether lighting palettes # /environment/lightmap1.png - Nx32 or Nx64 End lighting palettes ############################################################################### # Custom biome palettes ############################################################################### # You may assign custom biome palettes to any standard block (i.e. one that # does not already have its own special color multiplier method). The syntax # for this in color.properties is # palette.block.= # The image must exist in your texture pack and must be 256x256. For example, # to color all stone and ore blocks with /misc/stonecolor.png # palette.block./misc/stonecolor.png=1 14 15 16 21 56 73 74 # Block ID + metadata is also supported using the following syntax: # palette.block./misc/sandstone.png=24 43:1 44:1