{ "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PANEL", "meta": { "version": "PTDL_v2", "update_url": null }, "exported_at": "2024-07-28T19:43:17+02:00", "name": "Midnight Ghost Hunt", "author": "josdekurk@gmail.com", "uuid": "b8327da9-c298-4e5a-9271-04c35a377ce3", "description": "The chaotic multiplayer hide-and-seek game. Possess seemingly harmless objects as Ghosts or chase them down as Hunters before the clock strikes midnight! ", "features": [ "steam_disk_space" ], "docker_images": { "Proton": "ghcr.io\/parkervcp\/steamcmd:proton" }, "file_denylist": [], "startup": "proton run MidnightGhostHunt\/Binaries\/Win64\/MidnightGhostHuntServer-Win64-Shipping.exe -server -log -port={{SERVER_PORT}} -queryport={{QUERY_PORT}} -BeaconPort={{BEACON_PORT}} -multihome=0.0.0.0 -Map={{MAP}} -Gamename=\"{{GAME_NAME}}\" -Gamemode=\"{{GAME_MODE}}\" -Region=\"{{REGION}}\" -BotDifficulty=\"{{B_DIFFICULTY}}\" -password=\"{{PASSWORD}}\" {{ADDITIONAL_ARGS}} & GH_PID=$!; sleep 1; tail -c0 -F \/home\/container\/MidnightGhostHunt\/Saved\/Logs\/MidnightGhostHunt.log --pid=$GH_PID", "config": { "files": "{}", "startup": "{\n \"done\": \"IpNetDriver listening on port\"\n}", "logs": "{}", "stop": "^C" }, "scripts": { "installation": { "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server\/MidnightGhostHunt\/Binaries\/Win64\/ +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update 1007 +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", "container": "ghcr.io\/parkervcp\/installers:debian", "entrypoint": "bash" } }, "variables": [ { "sort": 1, "name": "App ID", "description": "", "env_variable": "SRCDS_APPID", "default_value": "1118810", "user_viewable": false, "user_editable": false, "rules": "required|string|in:1118810", "field_type": "text" }, { "sort": 2, "name": "Windows Install", "description": "", "env_variable": "WINDOWS_INSTALL", "default_value": "1", "user_viewable": false, "user_editable": false, "rules": "boolean", "field_type": "text" }, { "sort": 3, "name": "Auto Update", "description": "Auto Update a server on start", "env_variable": "AUTO_UPDATE", "default_value": "1", "user_viewable": true, "user_editable": true, "rules": "required|boolean", "field_type": "text" }, { "sort": 4, "name": "Query Port", "description": "", "env_variable": "QUERY_PORT", "default_value": "27015", "user_viewable": true, "user_editable": false, "rules": "required|numeric", "field_type": "text" }, { "sort": 6, "name": "Game Name", "description": "Changes the game name.", "env_variable": "GAME_NAME", "default_value": "Dedicated_Server_01", "user_viewable": true, "user_editable": true, "rules": "required|string|min:3", "field_type": "text" }, { "sort": 7, "name": "Server Password", "description": "Sets your server password.", "env_variable": "PASSWORD", "default_value": "", "user_viewable": true, "user_editable": true, "rules": "nullable|alpha_dash|max:128", "field_type": "text" }, { "sort": 8, "name": "Server Map", "description": "The map of the server.\n\nOptions:\n(Mansion, Asylum, Theatre, Museum, Ghost Ship, Carnival, School, Graveyard, Doll Factory, Mall)", "env_variable": "MAP", "default_value": "Asylum", "user_viewable": true, "user_editable": true, "rules": "required|string", "field_type": "text" }, { "sort": 9, "name": "Gamemode", "description": "The server gamemode.\n\nOptions:\n(4v4 Hunt, 6v6 Hunt, Darkness)", "env_variable": "GAME_MODE", "default_value": "4v4 Hunt", "user_viewable": true, "user_editable": true, "rules": "required|string", "field_type": "text" }, { "sort": 10, "name": "Region", "description": "The region of dedicated server.\n\nOptions:\n(North America, South America, Western Europe, Northern Europe, Eastern Europe, Middle East, Asia, Africa, Oceania)", "env_variable": "REGION", "default_value": "Eastern Europe", "user_viewable": true, "user_editable": true, "rules": "required|string", "field_type": "text" }, { "sort": 11, "name": "Bot Difficlty", "description": "The difficulty setting for bots, Auto takes the average player level in the server to determine difficulty.\n\nOptions:\n(Easy, Normal, Hard, Auto)", "env_variable": "B_DIFFICULTY", "default_value": "Auto", "user_viewable": true, "user_editable": true, "rules": "required|string", "field_type": "text" }, { "sort": 12, "name": "Addittional Args", "description": "Extra arguments like: -NoBots -NoAutobalance", "env_variable": "ADDITIONAL_ARGS", "default_value": "", "user_viewable": true, "user_editable": true, "rules": "nullable|string", "field_type": "text" }, { "sort": 5, "name": "Beacon Port", "description": "", "env_variable": "BEACON_PORT", "default_value": "7787", "user_viewable": true, "user_editable": false, "rules": "required|numeric", "field_type": "text" } ] }