{ "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PANEL", "meta": { "version": "PLCN_v3", "update_url": null }, "exported_at": "2026-02-07T22:43:26+01:00", "name": "StarRupture", "author": "volyzos@gmail.com", "uuid": "b6d7c9fa-5726-4048-9edf-107d171ffc6e", "description": "StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters. Developed by Creepy Jar.", "image": null, "tags": [], "features": [ "steam_disk_space" ], "docker_images": { "ghcr.io\/parkervcp\/steamcmd:proton": "ghcr.io\/parkervcp\/steamcmd:proton" }, "file_denylist": [], "startup_commands": { "Default": "proton run .\/StarRupture\/Binaries\/Win64\/StarRuptureServerEOS-Win64-Shipping.exe -Log -Port={{SERVER_PORT}} -QueryPort={{QUERY_PORT}} -RCWebControlDisable -RCWebInterfaceDisable & SR_PID=$!; tail -c0 -F .\/StarRupture\/Saved\/Logs\/StarRupture.log --pid=$SR_PID" }, "config": { "files": "{\r\n \"DSSettings.txt\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"SessionName\": \"{{server.environment.DSS_SERVER_NAME}}\",\r\n \"SaveGameInterval\": \"{{server.environment.DSS_SAVE_INTERVAL}}\",\r\n \"StartNewGame\": \"{{server.environment.DSS_CREATE_NEW_GAME}}\",\r\n \"LoadSavedGame\": \"{{server.environment.DSS_LOAD_SAVED_GAME}}\",\r\n \"SaveGameName\": \"{{server.environment.DSS_SAVE_FILE_NAME}}\"\r\n }\r\n }\r\n}", "startup": "{\r\n \"done\": \"LogCommonSession: OnUpdateSessionComplete(SessionName: GameSession, bWasSuccessful: true\"\r\n}", "logs": "{}", "stop": "^C" }, "scripts": { "installation": { "script": "#!\/bin\/bash\r\n# StarRupture Dedicated Server Installation Script\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\necho \"-----------------------------------------\"\r\necho \"StarRupture Dedicated Server Installer\"\r\necho \"Proton Version\"\r\necho \"-----------------------------------------\"\r\n\r\n## Set Steam user for anonymous login\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"Steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"User set to ${STEAM_USER}\"\r\nfi\r\n\r\n## Download and install SteamCMD\r\necho \"-----------------------------------------\"\r\necho \"Installing SteamCMD...\"\r\necho \"-----------------------------------------\"\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## Install game server using SteamCMD\r\necho \"-----------------------------------------\"\r\necho \"Installing StarRupture Dedicated Server...\"\r\necho \"-----------------------------------------\"\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) validate +quit\r\n\r\n## Set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## Set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## create DSSettings.txt\r\nif [ ! -f \/mnt\/server\/DSSettings.txt ]; then\r\n echo \"Creating default DSSettings.txt\"\r\n cat << EOF > \/mnt\/server\/DSSettings.txt\r\n {\r\n \"SessionName\": \"StarRuptureServer\",\r\n \"SaveGameInterval\": \"300\",\r\n \"StartNewGame\": \"false\",\r\n \"LoadSavedGame\": \"true\",\r\n \"SaveGameName\": \"AutoSave0.sav\"\r\n }\r\nEOF\r\nfi\r\n\r\n## Installation complete\r\necho \"-----------------------------------------\"\r\necho \"Installation completed!\"\r\necho \"-----------------------------------------\"", "container": "ghcr.io\/parkervcp\/installers:debian", "entrypoint": "bash" } }, "variables": [ { "name": "Steam App ID", "description": "The Steam App ID for StarRupture Dedicated Server. Do not change.", "env_variable": "SRCDS_APPID", "default_value": "3809400", "user_viewable": false, "user_editable": false, "rules": [ "required", "string", "in:3809400" ], "sort": 1 }, { "name": "Windows Install", "description": "Required for Windows game server installation via SteamCMD.", "env_variable": "WINDOWS_INSTALL", "default_value": "1", "user_viewable": false, "user_editable": false, "rules": [ "required", "in:1" ], "sort": 2 }, { "name": "Auto Update", "description": "Automatically update the server on startup.", "env_variable": "AUTO_UPDATE", "default_value": "1", "user_viewable": true, "user_editable": true, "rules": [ "boolean" ], "sort": 3 }, { "name": "Query Port", "description": "Steam query port for server browser. May not be required for EOS-based servers.", "env_variable": "QUERY_PORT", "default_value": "27015", "user_viewable": true, "user_editable": false, "rules": [ "required", "numeric", "between:1024,65535" ], "sort": 4 }, { "name": "Server Name", "description": "The display name of your server.", "env_variable": "DSS_SERVER_NAME", "default_value": "A Pterodactyl Hosted StarRupture Server", "user_viewable": true, "user_editable": true, "rules": [ "required", "string", "max:64" ], "sort": 5 }, { "name": "Load saved game", "description": "DSSettings option to load an existing save. (Must be the opposite of Create new game)", "env_variable": "DSS_LOAD_SAVED_GAME", "default_value": "false", "user_viewable": true, "user_editable": true, "rules": [ "required", "string", "in:true,false" ], "sort": 6 }, { "name": "Beta Branch", "description": "Optional: Set to a beta branch name to install a beta version of the server.", "env_variable": "SRCDS_BETAID", "default_value": "", "user_viewable": true, "user_editable": true, "rules": [ "nullable", "string" ], "sort": 7 }, { "name": "Create new game", "description": "DSSettings option to force the creation of a new game. (Must be the opposite of Create new game)\r\nOnce a game and a save is created, you have to disable create game and load game instead to avoid problems", "env_variable": "DSS_CREATE_NEW_GAME", "default_value": "true", "user_viewable": true, "user_editable": true, "rules": [ "required", "string", "in:true,false" ], "sort": 8 }, { "name": "Game Save interval", "description": "Time between automatic saves in seconds", "env_variable": "DSS_SAVE_INTERVAL", "default_value": "300", "user_viewable": true, "user_editable": true, "rules": [ "required", "numeric" ], "sort": 9 }, { "name": "Save filename", "description": "The save file filename on the disk. Useful if you create\/import multiple saves and want to load a specific one.\r\n(Must end with .sav)", "env_variable": "DSS_SAVE_FILE_NAME", "default_value": "AutoSave0.sav", "user_viewable": true, "user_editable": true, "rules": [ "required", "string" ], "sort": 10 } ] }