#find_package(CUDA QUIET) find_package(Oculus QUIET) # All examples depend on Pangolin GUI if(BUILD_PANGOLIN_GUI) add_subdirectory(HelloPangolin) add_subdirectory(SimpleMultiDisplay) add_subdirectory(SimpleDisplayImage) add_subdirectory(SimpleScene) if(NOT HAVE_GLES OR HAVE_GLES_2) add_subdirectory(SimplePlot) endif() ## These samples require Pangolin Var support if(BUILD_PANGOLIN_VARS) add_subdirectory(SimpleDisplay) ## Video Samples require Pangolin Video support if(BUILD_PANGOLIN_VIDEO) add_subdirectory(SimpleVideo) add_subdirectory(SimpleRecord) add_subdirectory(SimpleRepeatVideo) endif() # if(Oculus_FOUND) # add_subdirectory(SimpleOculus) # endif() # This sample fails on many platforms, so exclude it for now, # until we can create a better cmake test for support. # ## VBODisplay Sample requires CUDA # if( CUDA_FOUND ) # add_subdirectory(VBODisplay) # endif() endif() endif() add_subdirectory(SharedMemoryVideoWriter)