# Keybindings Edit keybindings from **Settings** → **Keybindings**. That page lists every command, its current shortcut, whether it is a default or your own, and warns about conflicts. The same configuration lives in `~/.t3/userdata/keybindings.json` on the machine running the server, if you prefer editing it directly. T3 Code writes the built-in defaults into that file on first run, and adds any new defaults on later startups unless a rule of yours already claims the command or the shortcut. The file is a JSON array of rules. ```json [ { "key": "mod+g", "command": "terminal.toggle" }, { "key": "mod+shift+g", "command": "terminal.new", "when": "terminalFocus" } ] ``` Invalid rules are ignored. An invalid file is ignored entirely, and the server logs a warning. ## Rule Shape - `key` (required): shortcut string, like `mod+j`, `ctrl+k`, `cmd+shift+d` - `command` (required): the command ID to run - `when` (optional): boolean expression controlling when the shortcut is active ## Key Syntax Modifiers: `mod` (`cmd` on macOS, `ctrl` elsewhere), `cmd` / `meta`, `ctrl` / `control`, `shift`, `alt` / `option`. Examples: `mod+j`, `mod+shift+d`, `ctrl+l`, `cmd+k`. ## Commands Commands are IDs like `terminal.toggle`, `commandPalette.toggle`, `preview.refresh`, and `chat.new`. Project scripts are addressable as `script.{id}.run`, for example `script.test.run`. `filePicker.toggle` opens file search for the active project and defaults to `mod+p`. `projectSearch.toggle` searches inside the active project's files and defaults to `mod+shift+f`. Repeating either shortcut closes that search, and switching shortcuts replaces the open search. `themeEditor.toggle` opens or closes the floating theme editor and defaults to `mod+alt+shift+t`. Select a color label to spotlight the elements that use it; select the label again to clear the spotlight. The swatch and hex field keep that color selected while you edit it. Advanced mode groups related app tokens into a smaller set of color families. Changing a family updates its paired text and interaction states while leaving every unrelated imported color intact. Use **Inspect** to pick an element in the app and reveal its color token. Inspect disarms after one successful pick; its hover glow and badge preview the element and color family that click will select. **Cancel** or `Escape` exits Inspect and clears its selection and spotlight. `rightPanel.toggleMaximized` maximizes or restores the open right panel. It has no default shortcut, so add one in **Settings** → **Keybindings** if you want to use it. The command palette searches active thread titles, projects, branches, user messages, and final agent responses across connected environments. Message matches show one labeled excerpt while keeping the thread's project, branch, and machine context visible. Message search begins after two characters and uses SQLite's ASCII case-insensitive matching. The full command list and the current defaults are shown in **Settings** → **Keybindings**, which always matches the build you are running. Use that rather than a copied list. Note that `chat.new` and `chat.newLocal` both create a thread through the same path. A new thread inherits the project you were in, along with model and mode selections. Branch, worktree, and environment mode always come from your configured defaults, not from the thread you were looking at. To keep a worktree, use the explicit "new thread in this worktree" action in the branch toolbar. The only difference between the two commands: with the current sidebar and more than one project, `chat.new` opens a project chooser first. Background submission from a new thread is the exception. `mod+enter` starts that thread and opens another new thread with the same workspace mode and base branch. **New worktree** remains selected, but the new thread does not reuse the worktree created for the thread that just started. ## `when` Conditions A `when` expression is evaluated against context keys describing the current UI state. The keys the app supplies today are `terminalFocus`, `terminalOpen`, `previewFocus`, `previewOpen`, and `modelPickerOpen`. The set is open and grows over time, so treat that as the current list rather than a fixed one. Any key the running app does not supply evaluates to `false`. Operators: `!` (not), `&&` (and), `||` (or), and parentheses. Examples: - `"when": "terminalFocus"` - `"when": "terminalOpen && !terminalFocus"` - `"when": "!terminalFocus"` ## Precedence - Rules are evaluated in array order. - For a key event, the last rule where both `key` matches and `when` evaluates to `true` wins. - Precedence is across commands, not only within the same command. A later rule for a different command can take a key away from an earlier one.