; ; Add film grain, 2.8 ; ; Martin Egger (martin.egger@gmx.net) ; (C) 2012, Bern, Switzerland ; ; You can find more about adding realistic film grain to BW images at ; http://www.outbackphoto.com/workflow/wf_95/essay.html ; ; This script was tested with Gimp 2.8 ; ; New versions will be distributed from http://registry.gimp.org/ only ; ; This program is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 3 of the License, or ; (at your option) any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, see . ; ; Define the function ; (define (script-fu-Eg-AddFilmGrain InImage InLayer InFlatten InShadCol InShadRad InMid1Blur InMid2Blur InShad1Blur InShad2Blur) ; ; Save history ; (gimp-image-undo-group-start InImage) (if (= (car (gimp-drawable-is-rgb InLayer)) FALSE ) (gimp-image-convert-rgb InImage)) (gimp-context-set-foreground '(128 128 128)) ; (let* ( (Midtone1Layer (car (gimp-layer-new InImage (car (gimp-image-width InImage)) (car (gimp-image-height InImage)) RGBA-IMAGE "Noise 1 - midtones" 80 OVERLAY-MODE))) (Midtone2Layer (car (gimp-layer-new InImage (car (gimp-image-width InImage)) (car (gimp-image-height InImage)) RGBA-IMAGE "Noise 2 - midtones" 80 OVERLAY-MODE))) (ShadHL1Layer (car (gimp-layer-new InImage (car (gimp-image-width InImage)) (car (gimp-image-height InImage)) RGBA-IMAGE "Noise 1 - shadows" 80 OVERLAY-MODE))) (ShadHL2Layer (car (gimp-layer-new InImage (car (gimp-image-width InImage)) (car (gimp-image-height InImage)) RGBA-IMAGE "Noise 2 - shadows" 80 OVERLAY-MODE))) ) (gimp-drawable-fill Midtone1Layer FOREGROUND-FILL) (gimp-drawable-fill Midtone2Layer FOREGROUND-FILL) (gimp-drawable-fill ShadHL1Layer FOREGROUND-FILL) (gimp-drawable-fill ShadHL2Layer FOREGROUND-FILL) (gimp-image-insert-layer InImage Midtone1Layer 0 -1) (gimp-image-insert-layer InImage Midtone2Layer 0 -1) (gimp-image-insert-layer InImage ShadHL1Layer 0 -1) (gimp-image-insert-layer InImage ShadHL2Layer 0 -1) ; (plug-in-hsv-noise TRUE InImage Midtone1Layer 2 0 0 100) (plug-in-hsv-noise TRUE InImage Midtone2Layer 2 0 0 100) ; (gimp-context-set-antialias TRUE) (gimp-context-set-feather TRUE) (gimp-context-set-feather-radius 3 3) (gimp-context-set-sample-merged TRUE) (gimp-image-select-color InImage CHANNEL-OP-REPLACE InLayer InShadCol) (plug-in-hsv-noise TRUE InImage ShadHL1Layer 2 0 0 100) (plug-in-hsv-noise TRUE InImage ShadHL2Layer 2 0 0 100) (gimp-selection-none InImage) ; (plug-in-gauss TRUE InImage Midtone1Layer InMid1Blur InMid1Blur TRUE) (plug-in-gauss TRUE InImage Midtone2Layer InMid2Blur InMid2Blur TRUE) (plug-in-gauss TRUE InImage ShadHL1Layer InShad1Blur InShad1Blur TRUE) (plug-in-gauss TRUE InImage ShadHL2Layer InShad2Blur InShad2Blur TRUE) ; ; Flatten the image, if we need to ; (cond ((= InFlatten TRUE) (begin (gimp-image-merge-down InImage Midtone1Layer CLIP-TO-IMAGE) (gimp-image-merge-down InImage Midtone2Layer CLIP-TO-IMAGE) (gimp-image-merge-down InImage ShadHL1Layer CLIP-TO-IMAGE) (gimp-image-merge-down InImage ShadHL2Layer CLIP-TO-IMAGE) ) ) ((= InFlatten FALSE) (begin (gimp-image-set-active-layer InImage InLayer) ) ) ) ) ; ; Finish work ; (gimp-image-undo-group-end InImage) (gimp-displays-flush) ; ) ; (script-fu-register "script-fu-Eg-AddFilmGrain" _"Add film grain" "Add realistic film grain to BW images" "Martin Egger (martin.egger@gmx.net)" "Martin Egger, Bern, Switzerland" "29.02.2012" "RGB* GRAY*" SF-IMAGE "The Image" 0 SF-DRAWABLE "The Layer" 0 SF-TOGGLE "Flatten Image" FALSE SF-COLOR "Shadow Color" '(35 35 35) SF-ADJUSTMENT "Shadow Selection Range" '(50.0 1.0 100.0 1.0 0 2 0) SF-ADJUSTMENT "Midtone 1 Blur Radius" '(3.0 0.5 50.0 0.5 0 2 0) SF-ADJUSTMENT "Midtone 2 Blur Radius" '(1.5 0.5 10.0 0.5 0 2 0) SF-ADJUSTMENT "Shadow 1 Blur Radius" '(3.0 0.5 50.0 0.5 0 2 0) SF-ADJUSTMENT "Shadow 2 Blur Radius" '(1.5 0.5 10.0 0.5 0 2 0) ) ; (script-fu-menu-register "script-fu-Eg-AddFilmGrain" "/Filters/Eg") ;