Metadata[description]: planqi's HideNothing Resurgence config Metadata[author]: planqi Metadata[minimum_bh]: 1.9.7 Metadata[target_patch]: 1.10h // Change colors of received messages Whisper Color[*chat]: 10 Whisper Color[*trade]: 7 Whisper Color[*tcsc]: 7 Whisper Color[*tchc]: 7 // Some named colors here for convenience // full pallette: https://raw.githubusercontent.com/planqi/slashdiablo-maphack/master/readme_gfx/color_palette.png // 0x20; // white // 0x0A; // red // 0x84; // green // 0x97; // blue // 0x0D; // gold // 0xD0; // gray // 0x00; // black // 0x5A; // tan // 0x60; // orange // 0x0C; // yellow // 0x9B; // purple // 0x76; // dark green // Resurgence only stats Stat Screen[item_cooldownmodifier]: // reduced cooldown Stat Screen[curse_resistance]: Stat Screen[passive_dmg_pierce]: // phys pierce //Maphack Configuration Missile Color[Player]: 0x97 Missile Color[Neutral]: 0x0A Missile Color[Partied]: 0x84 Missile Color[Hostile]: 0x5B Monster Color[Normal]: 0x5B Monster Color[Minion]: 0x60 Monster Color[Champion]: 0x91 Monster Color[Boss]: 0x84 Monster Hide[149]: // chicken Monster Hide[179]: // towncow Monster Hide[556]: // towncow Monster Color[149]: 0x0F // chicken Monster Color[179]: 0x0F // towncow Monster Line[149]: 0x9B // chicken Monster Line[479]: 0x9B // shenk Monster Line[706]: 0x9B // uber izual Monster Line[707]: 0x9B // lilith Monster Line[708]: 0x9B // uber duriel Monster Color[807]: 0x9B // kf - dark herald Monster Color[809]: 0x50 // kf - revenant //Dangerous Monsters //Gloams & Dolls Monster Color[118]: 0x9B Monster Color[119]: 0x9B Monster Color[120]: 0x9B Monster Color[121]: 0x9B Monster Color[212]: 0x9B Monster Color[213]: 0x9B Monster Color[214]: 0x9B Monster Color[215]: 0x9B Monster Color[216]: 0x9B Monster Color[639]: 0x9B Monster Color[640]: 0x9B Monster Color[641]: 0x9B Monster Color[690]: 0x9B Monster Color[691]: 0x9B Monster Color[733]: 0x9B Monster Color[754]: 0x9B // ostyian priests - templemummyboss Monster Color[740]: 0x9B // hammerpriest // These drop charm compoments - some are still dangerous // Gargantua (skin) Monster Color[743]: 0x9B // frogdemon3 (poison max res) - a3 / sewers level 2 / flayer jungle Monster Color[249]: 0x79 // unraveler3 (poison damage) - a2 / all tombs Monster Color[103]: 0x79 // molten brute (fire damage) - crystalline / wsk 1 / throne room Monster Color[747]: 0x9B // riversuccubus (3-4% mana) - frozen river / wsk 1/2/3 / throne room Monster Color[750]: 0x9B // novabat (light damage) - glacial trail / wsk 1/2/3/ throne Monster Color[759]: 0xA8 Reveal Map: True, None Show Monsters: True, None Monster Resistances: True, None Monster Enchantments: True, None Show Missiles: False, None Show Chests: True, VK_K Force Light Radius: False, None Remove Weather: False, None Infravision: True, None Display Level Names: True, None Remove Shake: True, None Reveal Mode: 1 Show Monster Resistance: 99 LK Chest Lines: 105 Low TP Warning: 3 // CPU patch makes the game use less cpu; this has been enabled since BH 1.7 Apply CPU Patch: True, None Reload Config: VK_NUMPAD0 Stats on Right: False, None // Skill Warnings: set true to warn when effect expires from the player // The skill numbers can be found here: // https://github.com/underbent/slashdiablo-maphack/wiki/Effects Skill Warning[30]: True // Energy Shield Skill Warning[101]: True // holy shield Skill Warning[139]: True // Werewolf Skill Warning[140]: True // Werebear Skill Warning[149]: False // oak sage Skill Warning[151]: True // cyclone armor Skill Warning[157]: True // Burst of Speed Skill Warning[158]: True // Blade Shield Skill Warning[159]: True // Fade // Screen Info Configuration AutomapInfo[0]: Name: %GAMENAME% AutomapInfo[1]: Password: %GAMEPASS% AutomapInfo[2]: %LEVEL% AutomapInfo[3]: %GAMEDIFF% AutomapInfo[4]: %GAMETIME% AutomapInfo[5]: %ACCOUNTNAME% AutomapInfo[6]: Ping: %PING% // Experience Display Experience Meter: True, VK_NUMPAD7 // Controls how many frames to recycle the minimap doodads for Minimap Max Ghost: 10 //Quest Drop Warning for Mephisto/Diablo/Baal quests Quest Drop Warning: False //Gamefilter Configuration GameListRefresh: 1500 //Bnet Configuration Autofill Last Game: True Autofill Next Game: True Autofill Last Password: True Autofill Description: True Fail To Join: 4000 Show Difficulty: True //Character Configuration Character Stats: VK_8 //Item Configuration Show Ethereal: True, None Show Sockets: True, None Show iLvl: True, None Show Rune Numbers: True, None Alt Item Style: True, None Color Mod: False, None Shorten Item Names: False, None Show Players Gear: VK_0 //AutoTele Configuration Display Messages: True, None Draw Path: True, None Draw Destination: True, None CP to cave: False, None Path Color: 97 Next Color: 0x97 Other Color: 0x0A WP Color: 0x84 Prev Color: 0x5B Other Extra Color: 0xA8 //Party Configuration Party Enabled: True, VK_9 Looting Enabled: True, VK_7 //Using Potions in Inventory // Use Healing Potion: False, VK_V // Use Mana Potion: False, VK_G // Slippitty's Config v2.3 for BH v0.1.5 // Fog's Custom Config (Revision 4.0) for BH v0.1.4 // Shoutout to underbent for updates of BH and a great wiki // Greatly modified by planqi for Resurgence //Item Display Configuration Advanced Item Display: True, None // These are somewhat experimental Item Drop Notifications: False, None Item Close Notifications: False, None Item Detailed Notifications: True, None Always Show Item Stat Ranges:True, None //Ignore 'junk' (Miscellaneous potions, etc.), potion, scroll renaming & smaller gold piles. // ItemDisplay[GOLD<4000]: ItemDisplay[tsc]: %GREEN%+ %WHITE%TP ItemDisplay[isc]: %GREEN%+ %WHITE%ID ItemDisplay[vps]: Stamina ItemDisplay[yps]: %GREEN%o %WHITE%Antidote ItemDisplay[wms]: Thaw // remove the leading '// ' to hide the following items // ItemDisplay[gps]: // Rancid Gas potion // ItemDisplay[ops]: // Oil potion // ItemDisplay[gpm]: // Choking Gas potion // ItemDisplay[opm]: // Exploding potion // ItemDisplay[gpl]: // Strangling Gas potion // ItemDisplay[opl]: // Fulminating potion ItemDisplay[hp1]: %RED%+ %WHITE%H1 ItemDisplay[hp2]: %RED%+ %WHITE%H2 ItemDisplay[hp3]: %RED%+ %WHITE%H3 ItemDisplay[hp4]: %RED%+ %WHITE%H4 ItemDisplay[hp5]: %RED%+ H%WHITE%5 ItemDisplay[mp1]: %BLUE%+ %WHITE%M1 ItemDisplay[mp2]: %BLUE%+ %WHITE%M2 ItemDisplay[mp3]: %BLUE%+ %WHITE%M3 ItemDisplay[mp4]: %BLUE%+ %WHITE%M4 ItemDisplay[mp5]: %BLUE%+ M%WHITE%5 ItemDisplay[rvs]: %PURPLE%+ R%WHITE%1 ItemDisplay[rvl]: %PURPLE%+ Full%dot-8f% // GEMS // Indicators: Color coded (eg. Purple for Amethysts) // redify normal gems // ItemDisplay[GEM=3]: %RED%%NAME% // redify/mappify flawless+ ItemDisplay[GEM>3]: %RED%%GEMLEVEL%%CONTINUE%%map-20% // hide flawed, chippeda, normal // redify flawed, chipped // ItemDisplay[GEM<3]: %RED%%NAME% ItemDisplay[GEMTYPE=1]: %NAME% %PURPLE%* ItemDisplay[GEMTYPE=2]: %NAME% %WHITE%* ItemDisplay[GEMTYPE=3]: %NAME% %GREEN%* ItemDisplay[GEMTYPE=4]: %NAME% %RED%* ItemDisplay[GEMTYPE=5]: %NAME% %BLUE%* ItemDisplay[GEMTYPE=6]: %NAME% %YELLOW%* ItemDisplay[GEMTYPE=7]: %NAME% %GRAY%* //RUNES // Add border to all runes ItemDisplay[RUNE>0]: %name%%border-d0%%CONTINUE% //No Indicator, White text, white map dot ItemDisplay[RUNE<13]: %WHITE%* %RUNENAME% * (%RUNENUM%)%dot-20% //Grey Indicator, Orange text, grey map ItemDisplay[RUNE<20 RUNE>12]: %GRAY%0 %ORANGE%* %RUNENAME% * (%RUNENUM%) //Lem - Gul: Red Indicator, Orange text, red map dot ItemDisplay[RUNE>19 RUNE<26]: %RED%0 %ORANGE%* %RUNENAME% * (%RUNENUM%)%dot-0a% //Vex - Zod: Purple Indicator, Orange text, purple map dot ItemDisplay[RUNE>25]: %PURPLE%0 %ORANGE%* %RUNENAME% * (%RUNENUM%)%dot-9b% //Display jewels on the map // ItemDisplay[NMAG (jw1 OR jw2 OR jw3 OR jw4 OR jw5 OR jw6 OR jw7)]: %RED%* %WHITE%%NAME%%MAP-20%%CONTINUE% ItemDisplay[MAG !ID (jw1 OR jw2 OR jw3 OR jw4 OR jw5 OR jw6 OR jw7)]: %RED%* %BLUE%%NAME%%MAP-97%%CONTINUE% //Uniques // todo fix and test vertex of sin and glitterblade // LVLREQ always returns true for packet drop (old notifications) ItemDisplay[UNI NORM !msf !vip !qf1 !qhr !qey !qbr !hfh]: %GRAY%0 %GOLD%%NAME%%CONTINUE%%border-20%%map-0d% ItemDisplay[UNI EXC]: %RED%0 %GOLD%%NAME%%CONTINUE%%border-0d%%dot-20% ItemDisplay[UNI ELT]: %PURPLE%0 %GOLD%%NAME%%CONTINUE%%border-8f%%map-0d% ItemDisplay[UNI (jw1 OR jw2 OR jw3 OR jw4 OR jw5 OR jw6)]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE% ItemDisplay[UNI (aq1 || aq2 || aq3 || aq4 || aq5 || aq6 || bq1 || bq2 || bq3 || bq4)]: %NAME% %PURPLE%*%map-5a%%border-ac% // Hotspur ItemDisplay[UNI lbt]: %GOLD%%MAP%%NAME%%CONTINUE%%dot-20% // Nightglobe ItemDisplay[UNI ob1]: %GOLD%%MAP%%NAME%%CONTINUE%%dot-20% // Alpha's Howl ItemDisplay[UNI dr6]: %GOLD%%MAP%%NAME%%CONTINUE%%dot-20% // String of Ears / Bandolier's Banner ItemDisplay[UNI zlb]: %GOLD%%MAP%%NAME%%CONTINUE%%dot-20% // Darkglow - 5% max res armor ItemDisplay[UNI rng]: %GOLD%%MAP%%NAME%%CONTINUE%%dot-20% // Vertex of Sin ItemDisplay[UNI crs]: %PURPLE%0 %GOLD%%NAME%%CONTINUE%%border-8f%%map-0d% // Sorc stones ItemDisplay[UNI (sf1 OR sf2 OR sf3 OR sf4)]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE% // Nec armor // put exceptional armors on map ItemDisplay[UNI (na2 OR na5)]: %NAME%%GOLD%%MAP%%CONTINUE% //Set Items ItemDisplay[SET NORM]: %GRAY%0 %GREEN%%NAME%%CONTINUE% ItemDisplay[SET EXC]: %RED%0 %GREEN%%NAME%%CONTINUE% ItemDisplay[SET ELT]: %PURPLE%0 %GREEN%%NAME%%dot-84%%CONTINUE% //Minimap Socketables //Item Codes can be found here: //https://github.com/dkuwahara/OmegaBot/blob/master/data/item_data.txt //Runewords ItemDisplay[RW]: %NAME%%MAP% [L%ILVL%] //Elite Eth Infinity/Insight Bases // ItemDisplay[WP8 ELT !7vo !7o7 ETH NMAG !SUP SOCK=0]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE% // ItemDisplay[WP8 ELT !7vo !7o7 ETH SOCK=4]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE% //+3 BO Barb Hats ItemDisplay[CL2 ILVL>25 !ETH NMAG !SOCK=1 !SOCK=2 SK149>2]: %RED%0 %WHITE%%NAME%%MAP% [L%ILVL%] // Memory Staff ItemDisplay[WP11 NMAG (SOCK=4 OR SOCK=0) (SK58>2 OR SK50>2)]: %RED%0 %WHITE%%NAME%%MAP% [L%ILVL%] //Paladin Shields ItemDisplay[CL3 ELT ETH NMAG RES>29 !SOCK=1 !SOCK=2 !SOCK=3]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE% //Chaos Bases ItemDisplay[!ETH NMAG (9tw OR 7tw) (SK273>0 AND SK271>2) (SOCK=0 OR SOCK=3)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE% ItemDisplay[!ETH NMAG (9tw OR 7tw OR 9lw OR 7lw) (SK267>0 AND SK278>2) (SOCK=0 OR SOCK=3)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE% ItemDisplay[!ETH NMAG (9tw OR 7tw OR 9lw OR 7lw) (SK263>0 AND SK278>2) (SOCK=0 OR SOCK=3)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE% //Faith Bases // zon bows ItemDisplay[(amc OR amb) SOCK=4 NMAG TABSK0>2]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE% // ItemDisplay[(amc OR amb) SUP]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE% // other // ItemDisplay[(6cb OR 6hb) SUP]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE% // ItemDisplay[(6cb OR 6hb) NMAG ED>14 (SOCK=0 OR SOCK=4)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE% //Berserker Axe/Colossus Blade BotD Bases 10+ ED ItemDisplay[(7wa OR 7gd) ETH NMAG ED>9 (SOCK=0 OR SOCK=6)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE% //Beserker Axe/Colossus Sword Death Bases 10+ ED ItemDisplay[(7wa OR 7fb) ETH NMAG ED>9 SOCK=5]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE% // for rolling // ItemDisplay[(7wa OR 7fb OR 7gd OR ame OR 7p7 OR 7cr OR 6ws OR bae OR baf) SUP]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE% // Archon staff // ItemDisplay[6ws]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE% // for crafting // gmb // ItemDisplay[(MAG || NMAG) amc]: %NAME% %ORANGE%*%CONTINUE%%dot-60%%map-20% // matr pike // ItemDisplay[(MAG || NMAG) ame]: %NAME% %ORANGE%*%CONTINUE%%dot-60%%map-20% // traps claws // ItemDisplay[(MAG || NMAG) (9tw || 7tw)]: %NAME% %ORANGE%*%CONTINUE%%dot-60%%map-20% // war pike // ItemDisplay[7p7 (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE% // phase blade // ItemDisplay[7cr (NMAG OR MAG)]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%dot-60%%map-20% // eth elite pally shields (vortex/zakarum) // ItemDisplay[(paf || pae) ETH NMAG (SOCK=0 || SOCK=4)]: %NAME% %RED%0%WHITE%%border-60%%map-00%%CONTINUE% // Colossus Blade // ItemDisplay[7gd SUP (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE% // caduceus // ItemDisplay[7ws (NMAG OR MAG OR RARE)]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%dot-60%%map-20% // tribal hammer // ItemDisplay[dw6 (NMAG OR MAG)]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%dot-60%%map-20% // dimensional shards // ItemDisplay[obf (NMAG OR MAG)]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%dot-60%%map-20% // arcane stones // ItemDisplay[sf4 (NMAG OR MAG)]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%dot-60%%map-20% // suwayyah // ItemDisplay[7ar (NMAG OR MAG) !ETH]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%dot-60%%map-20% // Titan Axe // ItemDisplay[bw6 (NMAG OR MAG) !ETH]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%dot-60%%map-20% // Eviscerator // ItemDisplay[bw3 (NMAG OR MAG) !ETH]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%dot-60%%map-20% // Eth Ghost Spear // ItemDisplay[7st ETH NMAG (SOCK=0 || SOCK=6)]: %NAME% %RED%0%WHITE%%map-60%%dot-00%%CONTINUE% // Elite Nec Heads // ItemDisplay[ELT CL4 EQ3 (NMAG OR MAG) !ETH]: %NAME% %RED%0%WHITE%%CONTINUE%%dot-60%%map-20% // belt bases // Mithril Coil: umc // Vampirefang Blt: uvc // Spiderweb Sash: ulc // ItemDisplay[!ETH (umc) (NMAG || MAG || RARE)]: %NAME% %ORANGE%*%dark_green%%CONTINUE%%dot-76%%map-20% // gloves // Bramble Mitts: ulg // Vampirebone Gl: uvg // Vambraces: umg // ItemDisplay[!ETH (umg) (NMAG || MAG || RARE)]: %NAME% %ORANGE%*%dark_green%%CONTINUE%%dot-76%%map-20% // boots // Wyrmhide Boots: ulb // Scarabshell Bts: uvb // Boneweave Boots: umb // ItemDisplay[!ETH (umb || uvb || ulb) (NMAG || MAG || RARE)]: %NAME% %ORANGE%*%dark_green%%CONTINUE%%dot-76%%map-20% // Blade Talons: btl // ItemDisplay[btl MAG]: %NAME% %ORANGE%*%dark_green%%CONTINUE%%dot-76%%map-20% // Jewelry // Charged Stone: sf1 // Burning Stone: sf2 // Frozen Stone: sf3 // Arcane Stone: sf4 // Gold Ring: rg1 // Opal Ring: rg2 // Garnet Ring: rg3 // Silver Ring: rg4 // Bone Ring: rg5 // Ruby Amulet: au1 // Sapphire Amulet: au2 // Topaz Amulet: au3 // Jade Amulet: au4 // Diamond Amulet: au5 // ItemDisplay[(rg1 || au1) MAG]: %NAME% %ORANGE%*%dark_green%%CONTINUE%%dot-76%%map-20% // shields // blade barrier: upk // ItemDisplay[(upk) (NMAG || MAG || RARE)]: %NAME% %ORANGE%*%dark_green%%CONTINUE%%dot-76%%map-20% // Eth Titan Axe // ItemDisplay[ETH bw6 NMAG]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%map-60%%border-20% // ghost glaives // ItemDisplay[7gl (NMAG OR MAG)]: %NAME% %RED%0%MAP%%WHITE%%CONTINUE% // scissors suwayh and runic talons // ItemDisplay[(7qr OR 7hw) (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE% // --------------- for Alchemist Stone // Colossus Girdle: The Unconq // ItemDisplay[uhc ILVL>84 (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE% // Mirabella's Refuge ItemDisplay[ag3 ILVL=80 (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE% // Diadem - Griffs // ItemDisplay[ci2 ILVL>83 (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE% // Sacred // ItemDisplay[uar ILVL>84 (NMAG || MAG || RARE)]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%dot-60%%map-20% // Dream Spirit // ItemDisplay[drf ILVL>85 (NMAG || MAG || RARE)]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%dot-60%%map-20% // Conqueror Crown - avatar of fire // ItemDisplay[bae ILVL>84 (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE% // Guardian Crown - Face of the Abyss // ItemDisplay[baf ILVL>86 (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE% // Troll Nest - headhunter's or Emperor of Nightmares // ItemDisplay[ush ILVL>89 (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE% // Aegis - Zahhank's Entombment // don't do it: spend alchs elsewhere :) // ItemDisplay[uow ILVL>84 (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE% // Boneweave - CB armor - Shah's Atonement // don't do it: spend alchs elsewhere :) // ItemDisplay[uhn ILVL>86 (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE% // Corona - CoA // ItemDisplay[urn ILVL>85 (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE% // --------- //FOH Sticks ItemDisplay[NMAG (wsp OR 9ws OR 7ws) (SK121>2 AND SK123>2) (SOCK=0 OR SOCK=5)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE% //Diadems / Tiaras // ItemDisplay[(ci1 || ci2) (NMAG || MAG || RARE)]: %NAME% %RED%*%WHITE%%CONTINUE%%dot-60%%map-20% //Magic Items //Assassin Claws // ItemDisplay[(9lw OR 9tw OR 7tw OR 7lw) !ETH MAG !ID]: %RED%0 %BLUE%%NAME%%MAP%%CONTINUE% //Gosu Magic Items (for vanilla?) // ItemDisplay[uit MAG SOCK=4]: %ORANGE%%NAME%%MAP%%CONTINUE% // ItemDisplay[EQ2 MAG SOCK=4]: %ORANGE%%NAME%%MAP%%CONTINUE% // ItemDisplay[CL4 (TABSK34>2 AND SK149>2)]: %ORANGE%%NAME%%MAP%%CONTINUE% // ItemDisplay[CL5 (TABSK48>2 AND SK271>2)]: %ORANGE%%NAME%%MAP%%CONTINUE% // ItemDisplay[CL5 (CLSK6>1 AND SK271>1)]: %PURPLE%%MAP%%NAME%%CONTINUE% // ItemDisplay[CL5 (TABSK48>1 AND SK271>1)]: %PURPLE%%NAME%%MAP%%CONTINUE% // ItemDisplay[CL0 (TABSK2>2 AND SK35>2)]: %PURPLE%%NAME%%MAP%%CONTINUE% //Rares //Circlets ItemDisplay[RARE (ci0 || ci1 || ci2 || ci3 || ci4 || ci5)]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE% //Gloves & Boots ItemDisplay[RARE !ID (EQ4 OR EQ5)]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE% // Belts, shields ItemDisplay[RARE !ID (EQ6 OR EQ3)]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE% //ETH Berserker Axe, Colossus Sword, Colossus Blade & Crystal Sword Variants // ItemDisplay[RARE ETH !ID (wax OR 9wa OR 7wa OR crs OR 9cr OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR CL5)]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE% //Assassin Claws ItemDisplay[(9lw OR 9tw OR 7tw OR 7lw) RARE !ID]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE% //Display sets and uniques on the map with indicators // Lots of this pertains more to vanilla? //Unique Hats // griff/coa ItemDisplay[UNI (ci2 OR urn)]: %ORANGE%%MAP%%GOLD%%NAME%%CONTINUE% // vgaze, shako, spired helm, andy, bone visage, jalal's (totemic), slayer guard (arreat's) ItemDisplay[UNI (xh9 OR uap OR uhm OR usk OR uh9 OR dra OR baa)]: %GOLD%%MAP%%NAME%%CONTINUE% //Body Armor // templar's ItemDisplay[UNI uar]: %ORANGE%%MAP%%NAME%%CONTINUE% // vmagi, ormus, Arkaine's ItemDisplay[UNI (xea OR uui OR upl)]: %GOLD%%MAP%%NAME%%CONTINUE% // duriel's, russet (skuller's) ItemDisplay[UNI ETH (xrs OR xpl)]: %GOLD%%MAP%%NAME%%CONTINUE% //Shields // ss, guilded (hoz), homunc ItemDisplay[UNI (uit OR pa9 OR nea)]: %GOLD%%MAP%%NAME%%CONTINUE% //Gloves // drac's, rends ItemDisplay[UNI (uvg OR uhg)]: %GOLD%%MAP%%NAME%%CONTINUE% //Boots // sharkskin, battle boots, scarabshell, boneweave, myrimidon ItemDisplay[UNI (xvb OR xtb OR xhb OR uvb OR umb OR uhb)]: %GOLD%%MAP%%NAME%%CONTINUE% //Belts // arach ItemDisplay[UNI ulc]: %ORANGE%%MAP%%NAME%%CONTINUE% // mithril coil ItemDisplay[UNI umc]: %GOLD%%MAP%%NAME%%CONTINUE% //Weapons // zerker, cryptic axe ItemDisplay[UNI ETH (7wa OR 7pa)]: %ORANGE%%MAP%%NAME%%CONTINUE% // unearthed wand (dweb), dimensional shard (fathom) ItemDisplay[UNI (7gw OR obf)]: %ORANGE%%MAP%%NAME%%CONTINUE% // ettin (runemaster), thresher ItemDisplay[UNI ETH (72a OR 7s8)]: %GOLD%%MAP%%NAME%%CONTINUE% // scourge, hydra bow (wf), caduceus, greater talons (bartuc's), occy, Eldritch Orb, titan's revenge, tstrokes ItemDisplay[UNI (7fl OR 6lw OR 7ws OR 9tw OR oba OR obc OR ama OR amf)]: %GOLD%%MAP%%NAME%%CONTINUE% //Set Equips // corona, vortex, caduceus, sacred, Lacquered Plate, diadem ItemDisplay[SET (urn OR paf OR 7ws OR uar OR uth OR ci2)]: %NAME%%GREEN%%MAP%%CONTINUE% //Uber Keys on the Map ItemDisplay[(pk1 OR pk2 OR pk3)]: %ORANGE%%MAP%%NAME%%CONTINUE% // --- // More Resurgence specific // Rings and amulets ItemDisplay[!ID RARE (rg1 OR rg2 OR rg3 OR rg4 OR rg5 OR au1 OR au2 OR au3 OR au4 OR au5)]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE% ItemDisplay[UNI (rg1 OR rg2 OR rg3 OR rg4 OR rg5 OR au1 OR au2 OR au3 OR au4 OR au5)]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE% ItemDisplay[SET (rg1 OR rg2 OR rg3 OR rg4 OR rg5)]: %GRAY%0 %GREEN%%NAME%%CONTINUE% ItemDisplay[SET (au1 OR au2 OR au3 OR au4)]: %WHITE%%MAP%0 %GREEN%%NAME%%CONTINUE% // possible Auriel's ItemDisplay[SET (!ID || ALLSK>1) au5 ILVL>91]: %PURPLE%0 %GREEN%%NAME%%border-84%%dot-9b%%CONTINUE% // Nat claw ItemDisplay[SET 7qr]: %PURPLE%0 %GREEN%%NAME%%border-84%%dot-9b%%CONTINUE% // Sorc set ItemDisplay[SET sf4]: %PURPLE%0 %GREEN%%NAME%%map-84%%CONTINUE% //Saintly Items // ach - radient crest // aca - armor // acs - shield // ItemDisplay[INF (aca OR ach OR acs) !ETH]: %RED%%MAP%0 %WHITE%%NAME%%CONTINUE% // ItemDisplay[NMAG (aca OR acs OR ach)]: %RED%%MAP%0 %WHITE%%NAME%%CONTINUE% // ItemDisplay[MAG (aca OR acs OR ach) !ETH]: %RED%%MAP%0 %BLUE%%NAME%%CONTINUE% // ItemDisplay[RARE (aca OR acs OR ach)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% // ItemDisplay[SET (aca OR ach OR acs)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% // ItemDisplay[UNI (aca OR ach OR acs)]: %RED%%MAP%0 %GOLD%%NAME%%CONTINUE% // ItemDisplay[!UNI !SET (aca OR ach OR acs)]: %NAME% %RED%%MAP%0%WHITE%%CONTINUE% // ItemDisplay[SUP (aca OR ach OR acs)]: %NAME% %RED%%MAP%0%WHITE%%CONTINUE% // ItemDisplay[NMAG (aca OR ach OR acs)]: %NAME% %RED%%MAP%0%WHITE%%CONTINUE% ItemDisplay[(MAG || NMAG || RARE) (aca || ach || acs)]: %NAME% %RED%0%WHITE%%dot-0a%%border-20%%CONTINUE% ItemDisplay[(UNI || SET) (aca || ach || acs)]: %NAME% %PURPLE%%MAP%0%WHITE%%CONTINUE% // Reagents // chaos: cx2 // demonic: cx5 // alc stone: cx6 // strange cube: cx3 // worldstone fragment: cx4 // divine: cf2 // Item icode bcode // Artisan's Runestone %c0 cbq // Jeweler's Runestone %c1 cbo // Master's Runestone %c2 cbr // Mechanic's Runestone %c3 cbn // Diffuion Cube %c4 cbu // Enchanters Cube %c5 cbv // Worldstone Crystal cf8 cbx // Sacred Prism %c6 cbt // Royal Prism %c7 cbs ItemDisplay[cx3]: %purple%|| %name%%border-9b%%dot-60% // Alchemist Cube ItemDisplay[cx6]: %dark_green%* %name%%map-80%%border-ac% // Diffusion Cube ItemDisplay[%c4]: %dark_green%* %name%%px-0a%%map-90% // Enchanters Cube ItemDisplay[%c5]: %dark_green%* %name%%dot-91%%map-5c% // Worldstone Crystal ItemDisplay[cf8]: %red%\o/ %name%%map-08%%border-00%%line-08% // Divine Crystal ItemDisplay[cf2]: %purple%0 %name%%map-97%%border-60% // Regal Crystal ItemDisplay[cf6]: %WHITE%* %name%%border-60%%dot-20% // Blessed Crystal ItemDisplay[cf4]: %dark_green%* %name%%map-85%%dot-b5% // 1.9 thing ItemDisplay[#95]: %name%%map-8f%%border-6f%%line-8f% // 1.10 jewels // sj0 sj1 sj2 sj3 ItemDisplay[sj0 || sj1 || sj2 || sj3]: %name%%border-00%%dot-99%%CONTINUE% // Runestones // border ItemDisplay[%c0 || %c1 || %c2 || %c3]: %name%%border-c5%%CONTINUE% // Artisan's Runestone %c0 cbq ItemDisplay[%c0]: %dark_green%* %name%%dot-7f% // Jeweler's Runestone %c1 cbo ItemDisplay[%c1]: %red%* %name%%dot-69% // // Master's Runestone %c2 cbr ItemDisplay[%c2]: %purple%* %name%%dot-9b% // // Mechanic's Runestone %c3 cbn ItemDisplay[%c3]: %gray%* %name%%dot-1f% // Prisms // Demonic ItemDisplay[cx5]: %purple%0 %name%%map-9b%%border-00% // Chaos ItemDisplay[cx2]: %orange%* %name%%dot-68%%map-ac% // Sacred Prism %c6 cbt ItemDisplay[%c6]: %blue%* %name%%dot-8e%%map-ac% // Royal Prism %c7 cbs ItemDisplay[%c7]: %dark_green%* %name%%px-5b%%map-77% // KF Augments // Freezing Oil: #80 // Chilled Hide: #81 // Frostheart: #82 // Barghest Claw: #83 // Barghest Fang: #84 // Barghest Skull: #85 // Shaman Tooth: #86 // Shaman Trophy: #87 // Shaman Orb: #88 // Marrow Oil: #89 // Tomb Dust: #90 // Jewel of the Grave: #91 // Fraxina: #92 // Lifesprig: #93 // Eternal Oak: #94 // Rare + useful KF boss augments ItemDisplay[(#82 || #85 || #88 | #91 || #94)]: %purple%++ %red%* %name% %border-70%%dot-85%%line-62% // pandemonium fragment: cx9 ItemDisplay[cx9]: %NAME%%dot-8c% //Wirt's leg ItemDisplay[leg]: %ORANGE%0 %WHITE%%NAME% [%ILVL%] // possible cow boots ItemDisplay[SET vbt]: %GREEN%%MAP%0 %GREEN%%NAME%%CONTINUE% // sorc orbs ItemDisplay[(RARE OR MAG OR UNI) CL6]: %NAME% %RED%*%WHITE%%CONTINUE% // show some useful prices // 50k: // flying knife: 7tk // flying axe: 7ta ItemDisplay[ID !NMAG (WP11 OR WP12 OR WP13 OR CL4 OR CL6)]: %NAME% (%PRICE%)%CONTINUE% ItemDisplay[ID !NMAG (WP5) ELT]: %NAME% (%PRICE%)%CONTINUE% // Important new item codes for 1.1 // uber uniques ItemDisplay[uw0 || uw1 || uw2 || uw3 || uw4 || uw5 || uw6]: %name% %purple%%map%0%white%%continue% // A5 portal fragments ItemDisplay[re1 OR re2 OR re3 OR cx0]: %NAME% (L%ILVL%) %PURPLE%%MAP%0 // 1.3e chests // not chn: that is chain mail ItemDisplay[ch0 OR ch1 OR ch2 OR ch3 OR ch4 OR ch5 OR ch6 OR ch7 OR ch8 OR ch9 OR cha OR chb OR chc OR chd OR che OR chf OR chg OR chh OR chi OR chj OR chk OR chl OR chm OR cho OR chp OR chq OR chr OR chs OR cht OR chu OR chv]: %NAME%%CONTINUE%%border-00%%map-9b%%px-99% // Red portal chests - Hell's Reliquary ItemDisplay[chx || chy || chz]: %NAME%%CONTINUE%%border-00%%map-9b%%px-99% // 1.4 Incursion items // belts ItemDisplay[%b0 || %b1 || %b2 || %b3 || %b4 || %b5 || %b6]: %name%%border-00%%CONTINUE% ItemDisplay[!UNI (%b0 || %b1 || %b2 || %b3 || %b4 || %b5 || %b6)]: %name%%map-97%%CONTINUE%%dark_green% +%white% ItemDisplay[UNI (%b0 || %b1 || %b2 || %b3 || %b4 || %b5 || %b6)]: %purple%0 %gold%%name%%map-9b%%CONTINUE% // amulets ItemDisplay[%n0 || %n1 || %n2 || %n3 || %n4 || %n5 || %n6]: %name%%border-00%%CONTINUE% ItemDisplay[!UNI (%n0 || %n1 || %n2 || %n3 || %n4 || %n5 || %n6)]: %name%%map-97%%CONTINUE%%dark_green% +%white% ItemDisplay[UNI (%n0 || %n1 || %n2 || %n3 || %n4 || %n5 || %n6)]: %purple%0 %gold%%name%%map-9b%%CONTINUE% // crafters // common ItemDisplay[%a0 || %a4 || %a8]: %blue%+ %name%%dot-20%%map-00% ItemDisplay[%ac || %ai]: %blue%+ %name%%map-00%%border-97% // less common ItemDisplay[%a1 || %a5 || %a9 || %ad]: %dark_green%+ %name%%border-81%%map-00% // rare ItemDisplay[%a2 || %a6 || %aa || %ae || %ag || %ah]: %purple%+ %name%%border-9b%%map-00% // super rare ItemDisplay[%a3 || %a7 || %ab || %af || %aj || %ak]: %orange%0 %name%%border-9b%%dot-60% // 1.6 // Orbs // ItemDisplay[czd || czf || cze || czg]: %orange%* %name%%map-68%%dot-ac% // 1.6 Exodus // Nightmare Fragment xe0 common // Nightmare Crystal xe1 rare // Void Fragment xe2 rare // Void Crystal xe3 very rare // Ruby Ring xe4 uncommon // Sapphire Ring xe5 uncommon // Topaz Ring xe6 uncommon // Jade Ring xe7 uncommon // Obsidian Ring xe8 rare // Nightmare Ring xe9 rare // common ItemDisplay[xe0]: %blue%+ %name%%dot-20%%map-00% // uncommon rings ItemDisplay[xe4 || xe5 || xe6 || xe7]: %name%%border-81%%map-00% %dark_green%+ // rare ItemDisplay[xe1 || xe2]: %purple%+ %name%%border-9b%%map-00% ItemDisplay[xe8 || xe9]: %name%%border-9b%%map-00% %purple%+ // vary rare ItemDisplay[xe3]: %orange%0 %name%%border-9b%%dot-60%%line-9b% // Nightmare Blade xeb // Nightmare Axe xec // Nightmare Glaive xed // Nightmare Maul xee // Nightmare Skean xef // Act 1 // Weapons: xeb || xec || xed || xee || xef ItemDisplay[xeb || xec || xed || xee || xef]: %name%%border-00%%CONTINUE% ItemDisplay[!UNI (xeb || xec || xed || xee || xef)]: %name%%map-97%%CONTINUE%%dark_green% +%white% ItemDisplay[UNI (xeb || xec || xed || xee || xef)]: %purple%0 %gold%%name%%map-9b%%CONTINUE% // Act 2 // Armors: xeh || xej || xei ItemDisplay[xeh || xej || xei]: %name%%border-00%%CONTINUE% ItemDisplay[!UNI (xeh || xej || xei)]: %name%%map-97%%CONTINUE%%dark_green% +%white% ItemDisplay[UNI (xeh || xej || xei)]: %purple%0 %gold%%name%%map-9b%%CONTINUE% // Act 3 // xek, xem ItemDisplay[xek || xem]: %name%%border-00%%CONTINUE% ItemDisplay[!UNI (xek || xem)]: %name%%map-97%%CONTINUE%%dark_green% +%white% ItemDisplay[UNI (xek || xem)]: %purple%0 %gold%%name%%map-9b%%CONTINUE% // 1.7 // Lesser Diviner's Orb: czd // Greater Diviner's Orb: cze // Lesser Arcanist's Orb: czf // Greater Arcanist's Orb: czg // lessers ItemDisplay[czd || czf]: %dark_green%+ %name%%map-81%%px-20% // greaters arcanist's ItemDisplay[czg]: %purple%* %name%%map-20%%dot-8f% // greater diviner's ItemDisplay[cze]: %purple%** %name%%border-a0%%dot-a2% // Essence // Essence Tenth: et0 // Essence Ninth: et9 // Essence Eight: et8 // Essence Seventh: et7 // Essence Sixth: et6 // Essence Fifth: et5 // Essence Fourth: et4 // Essence Third: et3 // Essence Second: et2 // Essence First: et1 ItemDisplay[et0 || et9 || et8 || et7 || et6]: %dark_green%+ %name%%map-97%%dot-6f% ItemDisplay[et5 || et4 || et3 || et2 || et1]: %purple%+ %name%%map-9b%%dot-6f% // Unique Lich rings (cave of horrors) ItemDisplay[UNI (li0 || li1 || li2 || li3 || li4 || li5 || li6)]: %PURPLE%0 %RED%%NAME%%MAP%%CONTINUE% // Anni // just using fire res stat because they are all the same ItemDisplay[UNI ID cm1 ILVL=99]: %red%%stat-7% %blue%%stat-9% %white%%stat-39% %dark_green%%stat-85%%nl%%gold%%NAME% // Organs ItemDisplay[mbr || bey || dhn]: %name%%px-60% // Torches ItemDisplay[UNI ID cm2 ILVL=99]: %red%%stat-7% %blue%%stat-9% %white%%stat-39%%nl%%gold%%NAME%%CONTINUE% ItemDisplay[UNI cm2 ILVL=99 CLSK0=3]: %dark_green%Amaz %NAME% (Ama) ItemDisplay[UNI cm2 ILVL=99 CLSK1=3]: %dark_green%Sorc %NAME% (Sor) ItemDisplay[UNI cm2 ILVL=99 CLSK2=3]: %dark_green%Necr %NAME% (Nec) ItemDisplay[UNI cm2 ILVL=99 CLSK3=3]: %dark_green%Pala %NAME% (Pal) ItemDisplay[UNI cm2 ILVL=99 CLSK4=3]: %dark_green%Barb %NAME% (Bar) ItemDisplay[UNI cm2 ILVL=99 CLSK5=3]: %dark_green%Drui %NAME% (Dru) ItemDisplay[UNI cm2 ILVL=99 CLSK6=3]: %dark_green%Assa %NAME% (Sin) // Charms ItemDisplay[cm1 ILVL=21]: %NAME% (N 2) ItemDisplay[cm1 ILVL=28]: %NAME% (N 3) ItemDisplay[cm1 ILVL=34]: %NAME% (N 5) ItemDisplay[cm1 ILVL=51]: %NAME% (NM 2) ItemDisplay[cm1 ILVL=58]: %NAME% (NM 3) ItemDisplay[cm1 ILVL=62]: %NAME% (NM 5) ItemDisplay[cm1 ILVL=81]: %NAME% (H 2) ItemDisplay[cm1 ILVL=86]: %NAME% (H 3) ItemDisplay[cm1 ILVL=91]: %NAME% (H 5) // Subclasses ItemDisplay[nva]: %NAME% (Bar)%CONTINUE% ItemDisplay[nvb]: %NAME% (Pal)%CONTINUE% ItemDisplay[nvc]: %NAME% (Sor)%CONTINUE% ItemDisplay[nvd]: %NAME% (Sin)%CONTINUE% ItemDisplay[nve]: %NAME% (Nec)%CONTINUE% ItemDisplay[nvf]: %NAME% (Dru)%CONTINUE% ItemDisplay[nvg]: %NAME% (Ama)%CONTINUE% ItemDisplay[nva MULTI-430,800=1]: %ORANGE%Slayer%nl%%gold%%name% ItemDisplay[nva MULTI-430,801=1]: %ORANGE%Titan%nl%%gold%%name% ItemDisplay[nva MULTI-430,802=1]: %ORANGE%Conqueror%nl%%gold%%name% ItemDisplay[nvb MULTI-430,803=1]: %ORANGE%Templar%nl%%gold%%name% ItemDisplay[nvb MULTI-430,804=1]: %ORANGE%Guardian%nl%%gold%%name% ItemDisplay[nvb MULTI-430,805=1]: %ORANGE%Justicar%nl%%gold%%name% ItemDisplay[nvc MULTI-430,806=1]: %ORANGE%Arcanist%nl%%gold%%name% ItemDisplay[nvc MULTI-430,807=1]: %ORANGE%Mage%nl%%gold%%name% ItemDisplay[nvc MULTI-430,808=1]: %ORANGE%Clairvoyant%nl%%gold%%name% ItemDisplay[nvd MULTI-430,809=1]: %ORANGE%Reaper%nl%%gold%%name% ItemDisplay[nvd MULTI-430,810=1]: %ORANGE%Viper%nl%%gold%%name% ItemDisplay[nvd MULTI-430,811=1]: %ORANGE%Saboteur%nl%%gold%%name% ItemDisplay[nve MULTI-430,812=1]: %ORANGE%Warlock%nl%%gold%%name% ItemDisplay[nve MULTI-430,813=1]: %ORANGE%Occultist%nl%%gold%%name% ItemDisplay[nve MULTI-430,814=1]: %ORANGE%Diabolist%nl%%gold%%name% ItemDisplay[nvf MULTI-430,815=1]: %ORANGE%Destructionist%nl%%gold%%name% ItemDisplay[nvf MULTI-430,816=1]: %ORANGE%Shaman%nl%%gold%%name% ItemDisplay[nvf MULTI-430,817=1]: %ORANGE%Cerebus%nl%%gold%%name% ItemDisplay[nvg MULTI-430,818=1]: %ORANGE%Matriarch%nl%%gold%%name% ItemDisplay[nvg MULTI-430,819=1]: %ORANGE%Deadeye%nl%%gold%%name% ItemDisplay[nvg MULTI-430,820=1]: %ORANGE%Ranger%nl%%gold%%name% // Subclass items // Barbarian // Slayer: Carnage Heart, Deathspade, Rakkmir ItemDisplay[UNI ((rg5 ED>19 LVLREQ=37) || wax || xsk)]: %orange%Slayer%nl%%gold%%name%%MAP%%CONTINUE% // Titan: Verdungo's Heart, The Doombringer, Goliath ItemDisplay[UNI (tbl || bsw || fld)]: %orange%Titan%nl%%gold%%name%%MAP%%CONTINUE% // Conqueror: Messerschmidt's Edge, The Cheiftain, Deathwail ItemDisplay[UNI (gax || gsd || ba3)]: %orange%Conqueror%nl%%gold%%name%%MAP%%CONTINUE% // Warlord: Goregash, Warlord's Trust, Griswold's Edge ItemDisplay[UNI (bw1 || 9la || bsd)]: %orange%Warlord%nl%%gold%%name%%MAP%%CONTINUE% // Paladin // Templar: Auyver's Gift, Lenus' Relic, Guardian Angel ItemDisplay[UNI (9ws || pc1 || xlt)]: %orange%Templar%nl%%gold%%name%%MAP%%CONTINUE% // Guardian: Gerke's Sanctuary, Lorell's Stone, Horazon's Whip ItemDisplay[UNI (tow || (rg3 LVLREQ=50) || fla)]: %orange%Guardian%nl%%gold%%name%%MAP%%CONTINUE% // Justicar: The Revered, The Redeemer, Bane of Acheron ItemDisplay[UNI (pc4 || scp || plt)]: %orange%Justicar%nl%%gold%%name%%MAP%%CONTINUE% // Inquisitor: Goldstrike Fletch, Last Rites, Aemyr's Order ItemDisplay[UNI (lwb || bax || pa5)]: %orange%Inquisitor%nl%%gold%%name%%MAP%%CONTINUE% // Druid // Destructionist : Hexfire, Pompeii's Wrath, Madayr ItemDisplay[UNI (lsd || 9mp || dr4)]: %orange%Destructionist%nl%%gold%%name%%MAP%%CONTINUE% // Shaman: Twig of Yggdrasil, Blackfur, Nokozan Relic ItemDisplay[UNI (dw1 || dr1 || (au1 LVLREQ=10))]: %orange%Shaman%nl%%gold%%name%%MAP%%CONTINUE% // Cerberus: Steelhorn, Doomfang, Lew's Thirst ItemDisplay[UNI (dr3 || dw7 || pik)]: %orange%Cerebus%nl%%gold%%name%%MAP%%CONTINUE% // Hierophant: Stargazer, Gromhel's Grasp, Skystrike ItemDisplay[UNI (dwa || lgl || sbw)]: %orange%Hierophant%nl%%gold%%name%%MAP%%CONTINUE% // Sorceress // Arcanist: Edyrem Artifice, Glitterblade, Eger's Dowser ItemDisplay[UNI ((sf4 LVLREQ=25) || crs || ywn)]: %orange%Arcanist%nl%%gold%%name%%MAP%%CONTINUE% // Mage: Blackoak (done later), Spectral Shard, Kira's Guardian ItemDisplay[UNI (bld || ci1)]: %orange%Mage%nl%%gold%%name%%MAP%%CONTINUE% // Clairvoyant: Rune Barrier, Visceratuant, Mang Song's Lesson ItemDisplay[UNI (ob5 || xuc || wst)]: %orange%Clairvoyant%nl%%gold%%name%%MAP%%CONTINUE% // Cryomancer: Witch's Harp, The Eye of Etlich, Furi-Zu Kyanon ItemDisplay[UNI (sbb || (au2 LVLREQ=3) || hxb)]: %orange%Cryomancer%nl%%gold%%name%%MAP%%CONTINUE% // Necromancer // Occultist: Mendeln's Nascency, Dark Whispers, Lidless Wall ItemDisplay[UNI (na4 || ne4 || bsh)]: %orange%Occultist%nl%%gold%%name%%MAP%%CONTINUE% // Diabolist: Greyform, Horror Hem, Sankekur's Jaw ItemDisplay[UNI (qui || na1 || ne1)]: %orange%Diabolist%nl%%gold%%name%%MAP%%CONTINUE% // Warlock: Warlock's Ward, Blackhand Key, Hand of King Leoric ItemDisplay[UNI (ne3 || 9gw || bwn)]: %orange%Warlock%nl%%gold%%name%%MAP%%CONTINUE% // Plaguelord: Ichorstring, Venom Ward, Rotting Face ItemDisplay[UNI (mxb || brs || ne5)]: %orange%Plaguelord%nl%%gold%%name%%MAP%%CONTINUE% // Amazon // Matriarch: Lance of Iridia, Lycander's Aim, Valkyrie Wing ItemDisplay[UNI (am4 || am2 || ghm)]: %orange%Matriarch%nl%%gold%%name%%MAP%%CONTINUE% // Huntress: Faunscope, The Cat's Eye, Dahane's Dowry ItemDisplay[UNI (lbb || (au3 LVLREQ=46) || (rg4 LVLREQ=50) )]: %orange%Huntress%nl%%gold%%name%%MAP%%CONTINUE% // Ranger: War Traveler, Atma's Scarab, Crescent Moon ItemDisplay[UNI (xtb || (au4 LVLREQ=60) || (au4 LVLREQ=45) )]: %orange%Ranger%nl%%gold%%name%%MAP%%CONTINUE% // Shieldmaiden: Twitchthroe, Thunderstroke, Blackoak (done later) ItemDisplay[UNI (stu || am5)]: %orange%Shieldmaiden%nl%%gold%%name%%MAP%%CONTINUE% // Amazon / Sorceress special case: blackoak ItemDisplay[UNI lrg]: %orange%Mage / Shieldmaiden%nl%%gold%%name%%MAP%%CONTINUE% // Assassin // Reaper: Bartuc's Cut-throat, Dushara's Hand, Gorefoot ItemDisplay[UNI (skr || btl || hbt)]: %orange%Reaper%nl%%gold%%NAME%%MAP%%CONTINUE% // Viper: The Noxious Zephyr, Venom Grip, The Jade Grove ItemDisplay[UNI (axf || xlg || jav)]: %orange%Viper%nl%%gold%%NAME%%MAP%%CONTINUE% // Saboteur: Hunter's Haunches, Wisp Projector, Razortail ItemDisplay[UNI (ab4 || (rg4 LVLREQ=70 ) || vbl)]: %orange%Saboteur%nl%%gold%%name%%MAP%%CONTINUE% // Shadow: Fiendslayer, Silkweave, String of Ears ItemDisplay[UNI (ltp || vbt || zlb)]: %orange%Shadow%nl%%gold%%NAME%%MAP%%CONTINUE% // Item stacks ItemDisplay[STAT508>0]: Count: %stat-508%%nl%%name% // Horadric Catalyst // don't change "empty" name ItemDisplay[hcc STAT509=0 STAT510=0 STAT185=0 STAT247=0 STAT248=0]: %name% // shorten name ItemDisplay[hcc]: %gold%Horadric Catalyst%CONTINUE% // add Radiant, gem ItemDisplay[hcc]: %dark_green%%stat-247% %yellow%%stat-509%%nl%%name%%CONTINUE% // add lesser rune/greater rune dust ItemDisplay[hcc]: %orange%%stat-510% %blue%%stat-185%%nl%%name% // witchcraft made me do it: // ItemDisplay[UNI spt ID]: %GOLD%Honda Sedan%CONTINUE% // Isumi's rare lines // settings for good skill tabs + good classes // if you dont want a specific class's skill in the below lines, change it to false // this is used in GOODSK (class skills) and GOODTBSK (tab skills) SkillsList[0]: False // Amazon SkillsList[1]: True // Sorceress SkillsList[2]: True // Necromancer SkillsList[3]: True // Paladin SkillsList[4]: False // Barbarian SkillsList[5]: False // Druid SkillsList[6]: False // Assassin TabSkillsList[0]: False // Amazon Bow TabSkillsList[1]: False // Amazon Passive TabSkillsList[2]: False // Amazon Javelin TabSkillsList[8]: True // Sorceress Fire TabSkillsList[9]: True // Sorceress Lightning TabSkillsList[10]: True // Sorceress Cold TabSkillsList[16]: False // Necromancer Curses TabSkillsList[17]: True // Necromancer Poison & Bone TabSkillsList[18]: False // Necromancer Summoning TabSkillsList[24]: True // Paladin Combat TabSkillsList[25]: False // Paladin Offensive TabSkillsList[26]: False // Paladin Defensive TabSkillsList[32]: False // Barbarian Combat TabSkillsList[33]: False // Barbarian Masteries TabSkillsList[34]: True // Barbarian Warcries TabSkillsList[40]: False // Druid Summoning TabSkillsList[41]: False // Druid Shapeshifting TabSkillsList[42]: True // Druid Elemental TabSkillsList[48]: False // Assassin Traps TabSkillsList[49]: False // Assassin Shadow Disciplines TabSkillsList[50]: False // Assassin Martial Arts //stat list //mdr=35 //pdr=36 //hp%= 76 //mana% = 77 //ele% = 25 //fire% = 329 //lit% = 330 //cold% = 331 //poison% = 332 //cold pierce = 305 //fire pierce = 306 //lit pierce = 307 //pois pierce = 308 //phys res = 36 //magic res = 37 //max magic res = 38 //life leech = 60 //mana leech = 62 //projectile pierce = 156 // reduced attribute requirement = 91 // +flat life on kill 86 // +flat mana on kill 138 // vit = 3 // energy = 1 //physical weapons (pretty strict) // very high ed with no ias ItemDisplay[RARE (WP1 || WP2 || WP3 || WP5 || WP8 || WP9 || WP10) ED>440]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% // good ed with ias ItemDisplay[RARE (WP1 || WP2 || WP3 || WP5 || WP8 || WP9 || WP10) ED>350 IAS>29]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% //belt or gloves: good res or life ItemDisplay[RARE (EQ6 || EQ4) CRES+FRES+LRES+PRES>80 LIFE>79]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% ItemDisplay[RARE (EQ6 || EQ4) PRES+CRES+FRES+LRES>110]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% // boots: 30 frw & good res ItemDisplay[RARE EQ5 FRW>29 PRES+FRES+CRES+LRES>80]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% ItemDisplay[RARE EQ5 FRW>29 PRES+FRES+CRES+LRES>40 LIFE>80]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% //any armour with incredibly high pdr/mdr for es ItemDisplay[RARE ARMOR STAT35+STAT36>74]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% //body with god res+life ItemDisplay[RARE EQ2 (CRES+FRES+LRES+PRES>120 || (CRES+FRES+LRES+PRES>80 STAT36>7)) LIFE>90]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% // rings with ok res ItemDisplay[RARE (rg1 || rg2 || rg3 || rg4 || rg5 || li0 || li1 || li2 || li3 || li4) PRES+CRES+LRES+FRES>40]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% // rings with good phys damage (bone only) ItemDisplay [RARE rg5 MAXDMG>50 (STR>15 || DEX>15 || AR>150)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% // ring with god mf (gold only) ItemDisplay [RARE rg1 MFIND>39 (MFIND>50 || FCR>9)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% // amulets with ok res ItemDisplay[RARE (au1 || au2 || au3 || au4 PR au5) PRES+CRES+LRES+FRES>40]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% // amulets with FCR & +2/3 to a good tree (sorc/nec/ele dru) ItemDisplay[RARE (au1 || au2 || au3 || au4 PR au5) FCR>9 (GOODTBSK>2 || GOODSK>1)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% // amulet with 30-60 dmg + str/dex (not sure if this one works) ItemDisplay[RARE (au1 || au2 || au3 || au4 PR au5) MAXDMG>59 (STR>20 || DEX>20)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% // circlets // good skill & some fcr/frw ItemDisplay[RARE EQ7 (GOODTBSK>2 || GOODSK>1) (FCR>19 || FRW>19)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% // good fhr+fcr+frw ItemDisplay[RARE EQ7 FCR>19 FRW>19 FHR>17]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% // frw + good res ItemDisplay[RARE EQ7 FRW>19 CRES+PRES+FRES+LRES>45]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% // high mf ItemDisplay[RARE EQ7 MFIND>50]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% // frw + physical stuff //ItemDisplay[RARE EQ7 FRW>19 DEX+STR>20 STAT60>2]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% // jewels // any 2 good affixes ItemDisplay[MAG (jw1 || jw2 || jw3 || jw4 || jw5 || jw6 || jw7) (LIFE>29 || ED>20 || RES>12 || STAT37>4 || FHR>14 || FCR>5 || FRW>7 || STR+DEX+STAT3+STAT1>19) (STAT76+STAT77>2 || STAT156>4 || MAXDMG>39 || IAS>4 || STAT86>19 || STAT138>7 || FRES+CRES+LRES+PRES>23 || STAT91>14 || STAT35>11 || STAT36>6)]:%RED%%MAP%0 %BLUE%%NAME%%CONTINUE% // good phys jewels ItemDisplay[MAG (jw1 || jw2 || jw3 || jw4 || jw5 || jw6 || jw7) MAXDMG>39 ED>14]:%RED%%MAP%0 %BLUE%%NAME%%CONTINUE% ItemDisplay[MAG (jw1 || jw2 || jw3 || jw4 || jw5 || jw6 || jw7) MAXDMG>19 ED>30]:%RED%%MAP%0 %BLUE%%NAME%%CONTINUE% // ar jewel ItemDisplay[MAG jw5 AR>180 ARPER>14]:%RED%%MAP%0 %BLUE%%NAME%%CONTINUE% // Caster jewels //fcr ItemDisplay[MAG jw6 FCR>8]:%RED%%MAP%0 %BLUE%%NAME%%CONTINUE% //fire ItemDisplay[MAG jw6 STAT329>3 STAT306>1]:%RED%%MAP%0 %BLUE%%NAME%%CONTINUE% //cold ItemDisplay[MAG jw6 STAT331>3 STAT>1]:%RED%%MAP%0 %BLUE%%NAME%%CONTINUE% //lit ItemDisplay[MAG jw6 STAT330>3 STAT307>1]:%RED%%MAP%0 %BLUE%%NAME%%CONTINUE% //poison lolololololololol ItemDisplay[MAG jw6 STAT332>3 STAT308>1]:%RED%%MAP%0 %BLUE%%NAME%%CONTINUE% //necro armour with +2 and good res ItemDisplay[RARE (na1 || na2 || na3 || na4 || na5 || na6) CLSK2>1 (CRES+FRES+LRES+PRES>80 || LIFE>80) CRES+FRES+LRES+PRES>40]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% // sorc orbs with +skills and high fcr (idk how to put in +fire damage etc) ItemDisplay[RARE SOR (GOODSK>2 || GOODSK>1) FCR>30]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% //fire orb ItemDisplay[RARE SOR (TABSK8>2 || GOODSK>1) FCR>20 (STAT329>30 || STAT329+STAT306>25 || STAT306>11)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% //lit orb ItemDisplay[RARE SOR (TABSK9>2 || GOODSK>1) FCR>20 (STAT330>30 || STAT330+STAT307>25 || STAT307>11)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% //cold orb ItemDisplay[RARE SOR (TABSK10>2 || GOODSK>1) FCR>20 (STAT331>30 || STAT331+STAT305>25 || STAT305>11)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% //sorc ring with good stats ItemDisplay[RARE (sf1 || sf2 || sf3 || sf4) FCR>14 (LIFE>35 || MANA>35 || CRES+FRES+LRES+PRES>55) CRES+FRES+LRES+PRES>25]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% ItemDisplay[RARE (sf1 || sf2 || sf3 || sf4) FCR>19 (LIFE>35 || MANA>35 || CRES+FRES+LRES+PRES>25)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% //+5/6 ancients fury barb helm ItemDisplay[RARE BAR SK142>2 (CLSK4>1 || TABSK34>1)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% ItemDisplay[RARE BAR SK142>1 TABSK34>2]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE% // End Isumi's rare lines // beef cuts ItemDisplay[bf3]: %ORANGE%%MAP%%NAME%%CONTINUE% ItemDisplay[bf4]: %PURPLE%0 %MAP%%NAME%%CONTINUE% // Magic secondary // zcc - -fire res // zcd - -cold res // zce - -light res // zcf - -poi res // zch - mf ItemDisplay[(zcc OR zcd OR zce OR zcf OR zch)]: 0 %NAME%%MAP% // zdn - abs - pdr 3 // zdo - mdr 3 ItemDisplay[zdn OR zdo]: %MAP%* %NAME% // leech charms ItemDisplay[zde OR zdf]: %RED%0 %NAME%%dot-0a% // other ctc on strike: fire/cold/light - conduction / avalanche / hellfire ItemDisplay[zcv OR zcw OR zcx]: %RED%0 %NAME%%dot-0a% //Rare primary components // zaz - witch doc + poi dmg // zan - light res // zbg - plat - ar // zac - mammoth - life ItemDisplay[(zac OR zag OR zaj OR zal OR zan OR zap OR zat OR zav OR zax OR zaz OR zbg OR zbi)]: %TAN%0 %YELLOW%%NAME%%MAP% //Rare secondary components ItemDisplay[(zbw OR zbx OR zcb OR zcn)]: %BLUE%0 %YELLOW%%NAME%%MAP% //Rare tertiary components // zcy - phasing - 1% haste on kill // zcp - puncture - 5% pierce // zdl - 7% block ItemDisplay[(zcp OR zcr OR zct OR zcu OR zcy OR zdd OR zdl)]: %GRAY%0 %YELLOW%%NAME%%MAP% //Unique primary components ItemDisplay[(zad OR zah OR zar OR zbd OR zbh)]: %TAN%0 %NAME%%MAP% //Unique secondary components ItemDisplay[(zbl OR zbo OR zbr OR zbu OR zci)]: %BLUE%0 %ORANGE%%NAME%%MAP% //Unique tertiary components ItemDisplay[(zcz OR zda OR zdg OR zdh OR zdi OR zdj OR zdp)]: %GRAY%0 %NAME%%border-0d%%map-4b% // Skill charm components ItemDisplay[zds OR zdt OR zdu OR zdv OR zdx OR zdy OR zdz OR zea OR zeb OR zec OR zed OR zee OR zef OR zeg OR zeh OR zei OR zej OR zek OR zel OR zem OR zen]: %RED%* %NAME%%MAP% //Add ethereality, sockets, ilvl to the name ItemDisplay[NMAG SOCK>0]: %WHITE%%NAME%%CONTINUE% ItemDisplay[NMAG ETH]: %WHITE%%NAME%%CONTINUE% ItemDisplay[ETH]: %NAME% %ORANGE%(Eth)%WHITE%%CONTINUE% ItemDisplay[SOCK>0]: %NAME% (%SOCKETS%)%CONTINUE% ItemDisplay[]: %NAME% [L%ILVL%]%CONTINUE% // some more things you can do here: only use one line with any specific condition // ItemDisplay[]: %NAME% [L%ILVL% A%ALVL%] %PRICE%%CONTINUE% // ItemDisplay[]: %NAME% [L%ILVL%] %PRICE%%CONTINUE% // ItemDisplay[SOCK>0]: %NAME%%WHITE%(%SOCKETS%)%CONTINUE% // ItemDisplay[]: %NAME% $%PRICE%%CONTINUE% // Stash Export // Include Equipment: true, None // Include Fixed Stats: true, None // Condense Stats: false, None Export On Menu: true, None // Mustache Templates // Export Gear: VK_NUMPAD5 Mustache Default: json // More reddit friendly: // Mustache Default: stash Mustache[stats]: {{#defense}}\n\n >{{defense}} defense{{/defense}}{{#stats}}\n\n > {{value}}{{#range}} ({{min}}-{{max}}){{/range}} {{^skill}}{{name}}{{/skill}}{{skill}}{{/stats}} Mustache[header-unique]: {{#quality=Unique}}**{{^name}}{{type}}{{/name}}{{name}}** (L{{iLevel}}){{#sockets}}[{{sockets}}]{{/sockets}}{{/quality}} Mustache[header-magic]: {{#quality$Magic|Rare}}**{{^name}}{{type}}{{/name}}{{name}}** (L{{iLevel}}){{#sockets}}[{{sockets}}]{{/sockets}}{{/quality}} Mustache[header-else]: {{#quality^Unique|Magic|Rare}}{{^isRuneword}}{{^name}}{{type}}{{/name}}{{name}}{{/isRuneword}}{{#isRuneword}}**{{runeword}}** {{type}}{{/isRuneword}} (L{{iLevel}}){{#sockets}}[{{sockets}}]{{/sockets}}{{/quality}} Mustache[header]: {{#isEthereal}}Eth {{/isEthereal}}{{>header-unique}}{{>header-magic}}{{>header-else}}{{#count}} **x{{count}}**{{/count}} Mustache[item]: {{>header}}{{>stats}}{{^isRuneword}}{{#socketed}}\n\n * {{>>item}}{{/socketed}}{{/isRuneword}}\n Mustache[stash]: {{#this}}* {{>item}}\n\n{{/this}}