--- name: retention-hooks description: Keep a short video watched to the end with open loops - a hook that opens a question in the first seconds, an intensifier, a rehook at the middle and a payoff that closes them, whether the lines come from the user's footage or are written for a voice or the screen. Use when ordering the moments of a short cut from talking footage, or writing the lines a short puts on screen or in a voice. user-invocable: false --- # Story loops Hook, body and payoff tell you where things go. They do not keep anyone watching. What keeps a viewer is an **open loop**: a question the video has raised and not yet answered. A short holds as long as one loop is open, and sags wherever none is. A loop is two moments: the line that **opens** a question and the later one that **closes** it. Never open a loop the video cannot close, and never close one before the next is open. A serial episode's exit question follows drama-series-writing instead. ## The three loops | Loop | Opens | Where | It works when | |---|---|---|---| | **Hook** | the first question: a result, a contrast, a problem, a claim the viewer wants proved | in the first 2 s | the viewer can say what they are waiting to find out | | **Intensifier** | the same question, sharper: a stake, a number, a "and it gets stranger", the reason it is harder than it looks | before 15 s, and inside the first quarter of a short under 60 s | it builds on the hook's question instead of starting another | | **Rehook** | a new question, just as the first ones start to fade | near the middle, from 35% to 60% of the length | it is new: a second problem, a twist, the part the viewer did not expect, never the hook said again | The **payoff** closes the hook's loop, at or near the end. The rehook's loop closes before or with it. The serial exit question above may remain open. Scale them to the length: - **Under 20 s:** the hook and the intensifier. There is no middle to sag; the payoff comes at once. - **20–30 s:** all three when the material has a second question; otherwise the hook and the intensifier, and say so. - **Over 30 s:** all three. Without a rehook the middle loses the viewer. ## Choosing them from footage When the lines come from what people said (a reel, a short, highlights), the loops are chosen, not written. From the pool of moments: - **Hook:** the sentence that raises the question the rest answers: a surprising result, a strong claim, a problem said plainly. A moment the watch rated `hook` is a candidate; it must still open a question, not just sound strong. - **Intensifier:** a sentence right after it that raises the stakes of the same question. - **Rehook:** a sentence that turns: "but", "except", "what nobody tells you", a second problem. Place it at the middle even when the speaker said it earlier, as long as it stands on its own. - **Payoff:** the sentence that answers the hook. **Never use the payoff as the hook**: it closes the loop before it opens. Lead with the question, end with the answer. Clean sentence edges still come first. A loop never justifies a clip cut mid-sentence. ## Writing them When the lines are written, for the screen or for a voice: - **Hook:** show the result and hold back how it was made, so the rest of the video answers "how?". - **Intensifier:** the first line after the hook makes the question sharper, with a stake. - **Rehook:** the line nearest the middle opens what comes next instead of describing what was: the harder request, the step the viewer did not expect. - **Payoff:** the last result answers the hook. The call to action comes after it, never instead. The writing's own rules still hold: no hype words, nothing the footage does not show. ## The hook The hook buys the next two seconds. A viewer stops for something they already feel, never for a product. Four rules, each one checkable on the hook's frames and words: 1. **Open on a moment or a problem the viewer already feels.** A frustration they have had, a result in the middle of happening, a "before" they recognise. Never a product shot, or a character posed and lit, with a slogan over it: the product comes in as the answer, once the viewer has a reason to want one. Giving that reason is the hook's job. If a viewer could not say why they should care, it is not a hook yet. 2. **The words sound like a creator talking.** "I" or "you", in plain words, the way you would tell a friend: "every shot in my film was a wide". Never a tagline: no two short lines that mirror each other ("Rough notes in. A pitch deck out."), no claim about the product, and no brand name in the first second. Read the line aloud, and rewrite it if it sounds like a commercial. Sometimes use no words at all. When the picture alone raises the question, let it. 3. **One promise.** The picture, the words and the payoff promise the same thing. Before building, write it as one sentence: "The viewer sees ___, reads ___, and by the end gets ___." If one blank pulls a different way, change it. The payoff keeps the promise exactly; a hook that promises more than the video shows is bait. 4. **Native, not produced.** It looks like something a person posted: the real screen, the real footage, framed the way a phone frames it. Save the polish for the result. Choose the opener from what the material holds: | Opener | It opens on | For example | |---|---|---| | **The problem** | a frustration the viewer has had, in their own words | "my AI film had zero close-ups" | | **POV** | the viewer's own situation, in the second person | "POV: your storyboard is all wide shots" | | **In the middle** | the result happening, before any setup | the shot list rewriting itself | | **Before and after** | the two states, joined by a hard cut | the wide still, then the close-up | | **The surprise** | something the viewer did not expect to see here | a man in his fifties vaulting a wall for his coffee | ### Ad tells Any one of these makes a short read as an ad, and the viewer scrolls past it: - the first frame is a product, or a character posed and lit like a commercial, with words over it; - a slogan: two lines that mirror each other, a benefit claim, a rhyme; - a brand, a logo or an app name in the first second; - a feature named before the viewer has a reason to want it ("New:", "Introducing"); - words that grade the product (amazing, effortless, game-changing), a "!", or a price; - a call to action before the payoff, or one that interrupts it; - a voice that announces from a script instead of telling; - studio polish on the opener: perfect light, a seamless backdrop, a staged lifestyle shot; - more to read in the first 2 s than one short line. **The ending loops back.** When the video ends without a call to action, its last frame leads into the first, for instance by ending on the problem the hook opened on, now solved. A replay then reads as one continuous video. A serial exit follows drama-series-writing instead. The quality-review skill's viewer panel tests a hook on simulated viewers before anything is paid for. ## Check the loops Before the plan goes to the user, list each loop in one line: what it opens, the second it opens, the second it closes. Then read it back: - Does a loop open in the first 2 s? - Is some loop open at every second until the payoff, or is there a stretch where the viewer has nothing left to wait for? - Does every loop close? A serial exit question may stay open. - Does the hook break none of the four rules above, and use none of the ad tells? A missing loop is a note, not a block: when the material has no second question, build without a rehook and say so in one line.