# Pixie - last updated for NodeBox 1.9.3 # Author: Tom De Smedt # Manual: http://nodebox.net/code/index.php/Pixie # Copyright (c) 2007 by Tom De Smedt. # See LICENSE.txt for details. # Remember to install the fonts before running the library. from random import choice from plotdevice.gfx import CENTER, CORNER, CMYK from plotdevice.util import random, choice from plotdevice.lib import register _ctx = register(__name__) SPACING = 1.2 def spacing(x=1.2): """Sets the lineheight or linespacing for a pixie text paragraph(). """ global SPACING SPACING = x lineheight = spacing COLOR = (0.8, 0.4, 0.0, 0.4) def color(c=0.8, m=0.4, y=0.0, k=0.4): """Sets the text color for a pixie text paragraph(). """ global COLOR COLOR = (c, m, y, k) KEYWORDS = [] KEYWORDS_ALL = False def keywords(list=[], all=False): """Sets a list of keywords pixie should mark as important. The paragraph() command uses this list to determine which words should be drawn within a border. When all=True, it draws any occurence of a keyword in a border, but by default only the first one. """ #If list is a string, convert it to a list. from types import StringType if type(list) == StringType: list = [list] global KEYWORDS, KEYWORDS_ALL KEYWORDS = list KEYWORDS_ALL = all def border(x, y, width, pt=20, slant=0.5): """Draws a handrwritten rectangle at (x,y) with given width. This command is usually called from within the pixie text paragraph() command as a callback that draws borders around words. """ _ctx.transform(CENTER) #Somewhere in the Pixie-Dingbats font are rectangle characters. glyph = choice(("A", "B")) #A thing about borders is that you #usually draw one, and then move your pen around on those lines, #so the border becomes really thick and visible. #The same is done here with a for-loop. for i in range(random(1,5)): glyphwidth = random(2.3, 2.4) _ctx.push() _ctx.scale(width/(glyphwidth*pt), random(1.1, 1.2)) _ctx.skew(slant*7 + random(8)) _ctx.rotate(random(-slant,0)) f = width/(glyphwidth*pt) f = f*glyphwidth*pt - glyphwidth*pt f = f/2 _ctx.font("Pixie", pt, variant="Dingbats") _ctx.text(glyph, x+f, y, width) _ctx.pop() def mistake(txt, x, y, pt=20, slant=0.5): """Draws a piece of pixie text in strikethrough. This command is used as a callback from paragraph(), inserting some errrors in the paragraph flow here and there. """ #Somewhere in the Pixie-Dingbats font are strikethrough characters. glyph = choice(("C", "D")) #Guess the length of txt set in the paragraph() command. #The dx is a visual correction, so the typo appears not #too close to the previous word, and not too close to the next. width = len(txt) * random(pt*0.4, pt*0.5) dx = width/len(txt) * 0.5 #Create a typo in the txt string #At the current position, draw the typo txt in paragraph(). char = choice(txt[min(len(txt)-1,1):]) txt = txt.replace(char, choice("abcdefghijklmnopqrstuvwxyz")) paragraph(txt, x-dx, y, width*2, pt, slant) #Now, strikethrough the typo. _ctx.push() _ctx.scale(width/(pt*2.5), random(0.7, 1.3)) _ctx.rotate(random(-3,3)) _ctx.font("Pixie", variant="Dingbats") _ctx.text(glyph, x-dx, y) _ctx.pop() return width DISTRACTION = 0.05 def distraction(d=0.05): """Determine how many writing errors pixie makes. Distraction ranges between 0.0 and 1.0, setting how often mistake() is called from paragraph(). The more distracted pixie gets, the more words will be scribbled through. Making mistakes is a recursive process: corrections of mistakes might become mistakes themselves, and so on. Setting a high distraction on a long paragraph may take a while to draw. """ global DISTRACTION DISTRACTION = max(0,min(d,1)) def underline(x, y, width, pt=20): """Draws a horizontal line. Draws a horizontal line at (x,y) with the given width. This command serves as a callback for paragraph() to underline a paragraph of text, just as Tom does. """ _ctx.font("Pixie", pt, variant="Dingbats") y += random(pt*0.5) #In handwriting, when you stress something by underlining it, #you never just put one measely line. This is simulated here #by drawing several lines on top of each other, like scratching. for i in range(random(1,2)): line(x, y+random(pt*0.1), x+width+random(pt), y+random(pt*0.1)) #Little construction banners to top off #that really you-just-gotta-have Tom handwriting! if random(100)>94: _ctx.scale(random(0.9,1.1)) under_construction = "L" _ctx.text(under_construction, x+width-1.5*pt, y-pt*0.2) #Return the vertical offset of the cursor. return y def height(txt, width, pt=20): """Returns the height of paragraph() with txt, width and pt. This command gives "some" idea of the height, with an average deviation of 20%. """ dx = 0 dy = 0 for i in range(len(txt)): dx += random(pt*0.3, pt*0.5) dy += random(-pt*0.05, pt*0.05) if dx > width and txt[i] in (" ", ".", ","): dx = random(-pt*0.1, pt*0.2) dy += random(pt*0.7, pt*0.9) * SPACING dy += random(pt*0.7, pt*0.9) * SPACING return dy textheight = height def paragraph(txt, x, y, width, pt=20, slant=0.5, line=False, serif=False): """Draws a paragraph of Tom's handwriting. Draws the string txt in Tom's handwriting, positioned at x, y with the given width, font size pt. The slant argument controls the speed at which Tom writes. The lineheight setting of spacing() is taken into account, and words supplied to keywords() are framed in a border. The text is drawn in color(). The serif parameter defines serif characters to be used in the paragraph. """ #Ensure that all pixiekeywords() are found, #even in a single word pixie text. txt += " " keywords_done = [] keyword_end = -1 _ctx.transform(CENTER) dx = x dy = y for i in range(len(txt)): _ctx.push() #There is a world of difference between handwritten glyphs in a font, #and handwriting. Handwriting doesn't stay on a straight line, #two characters never look identical, the pen presses down harder #now and then. The same is simulated with scale, skew and rotate. _ctx.scale(random(0.9, 1.1), random(0.9, 1.1)) _ctx.skew(slant*10 + random(8)) _ctx.rotate(slant*-2) #Set color to pixiecolor(), varying the K value #to simulate pen pressure. _ctx.colormode(CMYK) c, m, y, k = COLOR _ctx.fill(c, m, y, k+random(-0.2,0.2)) #Draw the current character in txt in the given fontsize. #Use a bold font for text in a border (see below). wgts = ("Regular","Semibold") if serif: fonts += ("Light",) _ctx.font("Pixie", pt, choice(wgts)) if i <= keyword_end: _ctx.font("Pixie", "Bold", pt) try: _ctx.text(txt[i].upper(), dx, dy+random(slant*pt*0.1)) except: pass _ctx.pop() #Traverse the list of keywords, #if we are at the beginning of one of those words, #set a x-coordinate flag. for keyword in KEYWORDS: j = i+len(keyword) #No need to continue if only the first encounter of a keyword #needs to be processed. if KEYWORDS_ALL == False and keyword in keywords_done: pass elif txt[i:j].lower() == keyword.lower(): keywords_done.append(keyword) keyword_x = dx keyword_end = j #When the end of that word is reached, #we know its width and can draw a border around it. if i == keyword_end: border(keyword_x, dy, dx-keyword_x, pt, slant) #Advance the cursor to the next character in txt. dx += random(pt*0.3, pt*0.5) dy += random(-pt*0.05, pt*0.05) #Advance to a new line if this line exceeds the width, #and is at the end of a word. #The spacing() lineheight is taken into account. if txt[i] == "\n" or (dx-x > width and txt[i] in (" ", ".", ",")): dx = x + random(-pt*0.1, pt*0.2) dy += random(pt*0.7, pt*0.9) * SPACING #Before drawing a nice new word, it may be possible #that a small error is made, after all, if we write #a text by hand some thing will have to be corrected as well. if txt[i] in (" ", ".", ",") and random() width and txt[i] in (" ", ".", ",")): dx = x + random(-pt*0.1, pt*0.2) dy += random(pt*1.3, pt*1.6) * SPACING _ctx.pop() #To top it off, draw a cool doodle next to the heading. if random(100) > 97: sprite(dx+pt*0.3, dy, pt=pt*0.9) #Return the offset of the cursor. dy += random(pt*0.7, pt*0.9) * SPACING return (dx,dy) def list(title, list, x, y, width, pt=20, slant=0.5): """Draws a small list scheme. Draws a list scheme, with centrally, the title in a border. Arrows branch from the title to words in the given list. """ from math import radians, sin, cos #Draw the title in a border using pixie(). #A space is added to the title to ensure it draws a border around it. spacing(1.0) keywords(title.split(" ")) txt = title+" " x_end, y = paragraph(txt, x, y, width, pt, slant) y -= pt/1.25 for i in range(len(list)): _ctx.push() #Somewhere in the Pixie-Dingbats font are arrow characters. glyph = choice(("E", "F", "G")) #Set color to pixiecolor(), varying the K value #to simulate pen pressure. _ctx.colormode(CMYK) cc, mc, yc, kc = COLOR _ctx.fill(cc, mc, yc, kc+random(-0.1,0.2)) #Draw an arrow branching from the title. _ctx.transform(CORNER) _ctx.push() _ctx.translate(x+pt/2,y) a = random(-40,-35)*(i+1) _ctx.rotate(a) f = random(1.0,1.5) _ctx.scale(f, max(1,f/2)) _ctx.font("Pixie", pt, variant="Dingbats") _ctx.text(glyph, pt/3, pt*0.35) _ctx.pop() #Good old-fashioned geometry to #calculate where we put the list item next to an arrow. #Play around with the numbers to get the position exactly right. glyphwidth = 4.5 dx = cos(radians(a)) * pt * glyphwidth * f dy = sin(radians(a)) * pt * glyphwidth * (f/1.5) if a % 360 > 0 and a % 360 < 180: dy += pt*1.5 if a % 360 > 240 and a % 360 < 360: dy -= pt/2 if a % 360 > 80 and a % 360 < 110: dy += pt/2 _ctx.transform(CENTER) paragraph(list[i], x+dx, y-dy+pt, width/2, pt*0.75) def sprite(x, y, pt=40): """Draws an imbecile. Draws a doodle sprite at (x,y), varying legs, faces, bodies, and more. """ _ctx.transform(CENTER) #Set color to pixiecolor(), varying the K value #to simulate pen pressure. _ctx.colormode(CMYK) cc, mc, yc, kc = COLOR _ctx.fill(cc, mc, yc, kc+random(-0.2,0.2)) #Somewhere in the Pixie-Dingbats font are arms, legs, ... body = choice(("a","b","c","j","k","l","t","u")) face = choice(("d","e","f","m","n","o","v","w")) legs = choice(("g","h","i","p","q","r","x","y")) balloons = choice(("s","z")) _ctx.fill(cc, mc, yc, kc+random(-0.2,0.2)) #Draw a body. _ctx.rotate(random(-20,20)) _ctx.skew(random(-20,20),random(-20,20)) _ctx.font("Pixie", pt * random(0.8,1.4), variant="Dingbats") _ctx.text(body, x, y) _ctx.reset() _ctx.fill(cc, mc, yc, kc+random(-0.2,0.2)) #Draw a face. _ctx.rotate(random(-20,20)) _ctx.skew(random(-20,20),random(-20,20)) _ctx.font("Pixie", pt * random(0.8,1.4), variant="Dingbats") _ctx.text(face, x, y) _ctx.reset() _ctx.fill(cc, mc, yc, kc+random(-0.2,0.2)) #Draw legs. _ctx.rotate(random(-20,20)) _ctx.font("Pixie", pt * random(0.9,1.5), variant="Dingbats") _ctx.text(legs, x, y) _ctx.reset() if random(100)>90: _ctx.fill(cc, mc, yc, kc+random(-0.2,0.2)) #Draw balloon text. if random(100)>90: _ctx.rotate(random(-20,20)) _ctx.font("Pixie", pt * random(0.9,1.5), variant="Dingbats") _ctx.text(balloons, x, y) _ctx.reset() def line(x1, y1, x2, y2): """Draws a pixie line from coordinates (x1,y1) to (x2,y2) """ _ctx.push() #Set color to pixiecolor(), varying the K value #to simulate pen pressure. _ctx.colormode(CMYK) cc, mc, yc, kc = COLOR _ctx.fill(cc, mc, yc, kc+random(-0.2,0.2)) #Calculate the length of the line as c. from math import sqrt, pow, asin, degrees a = x2 - x1 b = y2 - y1 c = sqrt(pow(a,2) + pow(b,2)) #Choose line glyphs, according to the size of c. #This ensures that lines of different lengths #have more or less a same thickness after scaling them. pt = 30 _ctx.font("Pixie", pt, variant="Dingbats") if c < 150: glyphs = ("S","T") glyphwidth = 1.5*pt elif c > 400: glyphs = ("U","V","W","X") glyphwidth = 10.0*pt else: glyphs = ("M", "N", "O") glyphwidth = 5.5*pt #Determine the line's angle. d = degrees(asin(b/(c+0.0001))) if x295: keywords(nodename, all=choice((True,False))) paragraph(nodename, dx+pt/3, dy-pt/3, width/2, pt) #Draw the first central example text. dx = path[0][0] dy = path[0][1] node(dx, dy, pt) paragraph(root, dx+pt/3, dy-pt/3, width/2) #Draw a border around the diagram: if border: dx -= width/2 dy -= height/2 line(dx-pt/2, dy, dx+width-pt/2, dy) line(dx+width, dy-pt/2, dx+width-random(pt), dy+height-pt/2) line(dx+width, dy+height, dx, dy+height-random(pt)) line(dx, dy+height, dx, dy) _ctx.pop() def tornado(str, x, y): """Experimental tornade-style pixie text. Text that whirls around like a gust of wind. Provided as-is for now. """ from math import sin, cos, tan, log10 cX = random(1,10) cY = random(1,10) for i in range(len(str)): s = cos(cX)*20 x += cos(cY)*s*1.2 y += log10(cX)*1.2 + sin(cX) * 8 _ctx.push() paragraph(str[i], x-s/2, y-s/2, 100, pt=max(15,abs(s*1.5))) _ctx.pop() cX += random(0.45) cY += random(0.15)