# @pmndrs/detect-gpu [![npm version](https://img.shields.io/npm/v/@pmndrs/detect-gpu.svg)](https://www.npmjs.com/package/@pmndrs/detect-gpu) [![npm downloads](https://img.shields.io/npm/dm/@pmndrs/detect-gpu.svg)](https://www.npmjs.com/package/@pmndrs/detect-gpu) [![gzip size](https://img.badgesize.io/https:/unpkg.com/@pmndrs/detect-gpu/dist/index.mjs?compression=gzip)](https://unpkg.com/@pmndrs/detect-gpu) > **Migrating from `detect-gpu`?** This package has moved to `@pmndrs/detect-gpu`. Update your imports: > > ```diff > - import { getGPUTier } from 'detect-gpu'; > + import { getGPUTier } from '@pmndrs/detect-gpu'; > ``` Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications. Think of it like a user-agent detection for the GPU but more powerful. > **Note:** Our benchmark data source ([gfxbench.com](https://gfxbench.com)) stopped updating in December 2025. The current data remains accurate for existing GPUs, but we are exploring alternative data sources for future updates. See [#132](https://github.com/pmndrs/detect-gpu/issues/132) for progress. ## Demo [Live demo](https://pmndrs.github.io/detect-gpu/) ## Installation ```sh pnpm add @pmndrs/detect-gpu ``` ```sh npm install @pmndrs/detect-gpu ``` ```sh yarn add @pmndrs/detect-gpu ``` ## Self-hosting benchmark data By default benchmark data is loaded from the [UNPKG](https://unpkg.com) CDN (`https://unpkg.com/@pmndrs/detect-gpu@{version}/dist/benchmarks`). To serve it yourself (e.g. for offline environments, strict CSP, or to avoid a third-party CDN): 1. Download [benchmarks.tar.gz](https://github.com/pmndrs/detect-gpu/raw/master/benchmarks.tar.gz) and extract it into a publicly served directory — for example `public/benchmarks/` in your app. 2. Point `getGPUTier` at that URL via the `benchmarksURL` option: ```ts const gpuTier = await getGPUTier({ benchmarksURL: '/benchmarks', }); ``` The directory must be served at the exact URL passed in — `detect-gpu` appends filenames like `/benchmarks-d-*.json` to it when fetching. ## Usage ```ts import { getGPUTier } from '@pmndrs/detect-gpu'; const gpuTier = await getGPUTier(); // Example output: // { // "tier": 1, // "isMobile": false, // "type": "BENCHMARK", // "fps": 21, // "gpu": "intel iris graphics 6100" // } ``` `detect-gpu` uses rendering benchmark scores (framerate, normalized by resolution) in order to determine what tier should be assigned to the user's GPU. If no `WebGLContext` can be created, the GPU is blocklisted or the GPU has reported to render on less than `15 fps` `tier: 0` is assigned. One should provide a fallback to a non-WebGL experience. Based on the reported `fps` the GPU is then classified into either `tier: 1 (>= 15 fps)`, `tier: 2 (>= 30 fps)` or `tier: 3 (>= 60 fps)`. The higher the tier the more graphically intensive workload you can offer to the user. ## Result types `getGPUTier()` returns a `type` field indicating how the result was produced: | `type` | Meaning | | ------------------------ | ----------------------------------------------------------------------------------- | | `BENCHMARK` | Matched a benchmark entry; `fps` reflects the measured framerate for that GPU. | | `FALLBACK` | Renderer recognised but no benchmark match found. `tier` is a conservative default. | | `BENCHMARK_FETCH_FAILED` | Benchmark fetch failed (CDN outage, strict CSP, offline, etc.). Safe to retry. | | `BLOCKLISTED` | Renderer is on a known-bad list (drivers with severe issues). `tier` is always 0. | | `WEBGL_UNSUPPORTED` | No WebGL context could be created. `tier` is always 0. | | `SSR` | Running server-side — no `window`, detection skipped. | The `fps` field is populated only for `BENCHMARK` results. All other `type` values leave `fps` as `undefined`. ## API ```ts getGPUTier({ /** * URL of directory where benchmark data is hosted. * * @default https://unpkg.com/@pmndrs/detect-gpu@{version}/dist/benchmarks */ benchmarksURL?: string; /** * Optionally pass in a WebGL context to avoid creating a temporary one * internally. */ glContext?: WebGLRenderingContext | WebGL2RenderingContext; /** * Whether to fail if the system performance is low or if no hardware GPU is * available. * * @default false */ failIfMajorPerformanceCaveat?: boolean; /** * Framerate per tier for mobile devices. * * @defaultValue [0, 15, 30, 60] */ mobileTiers?: number[]; /** * Framerate per tier for desktop devices. * * @defaultValue [0, 15, 30, 60] */ desktopTiers?: number[]; /** * Optionally override specific parameters. Used mainly for testing. */ override?: { renderer?: string; /** * Override whether device is an iPad. */ isIpad?: boolean; /** * Override whether device is a mobile device. */ isMobile?: boolean; /** * Override device screen size. */ screenSize?: { width: number; height: number }; /** * Override how benchmark data is loaded */ loadBenchmarks?: (file: string) => Promise; }; }) ``` ## Requirements - ESM only (CommonJS is not supported) ## Support All modern browsers that support WebGL are supported. ## Changelog [Changelog](CHANGELOG.md) ## License Released under the [MIT license](https://raw.githubusercontent.com/pmndrs/detect-gpu/master/LICENSE). `@pmndrs/detect-gpu` uses both mobile and desktop benchmarking scores from [https://gfxbench.com](https://gfxbench.com).