#usda 1.0 ( customLayerData = { dictionary MovieCaptureSettings = { double animation_fps = 24 int batch_count = 1 string camera_name = "/cameras/camera1" bool capture_application = 0 int capture_every_nth_frames = 20 bool capture_every_nth_frames_checked = 0 int capture_frame_end = 98 int capture_frame_start = 1 string capture_name = "iesDown-rtx" string capture_range = "Custom Range - Frames" double capture_time_end = 10 double capture_time_start = 0 string exr_compression_method = "zips" double fps = 24 bool generate_shader_cache = 0 bool hdr_for_exr_checked = 1 bool hdr_for_exr_visible = 0 int iray_pathtrace_spp = 1 int iray_subframes_per_frame = 32 string movie_type = "Sequence" int mp4_encoding_bitrate = 16777216 int mp4_encoding_iframe_interval = 60 string mp4_encoding_preset = "PRESET_DEFAULT" string mp4_encoding_profile = "H264_PROFILE_HIGH" string mp4_encoding_rc_mode = "RC_VBR" int mp4_encoding_rc_target_quality = 0 bool mp4_encoding_video_full_range_flag = 0 string output_format = ".exr" string output_path = "./renders/rtx" bool overwrite_existing_frame_checked = 0 bool pathtrace_mb_checked = 0 double pathtrace_mb_frame_shutter_close = 0.5 double pathtrace_mb_frame_shutter_open = 0 int pathtrace_mb_subframes = 64 int pathtrace_spp_per_iteration_mgpu = 1 int pathtrace_spp_per_subframe = 128 string queue_instance = "localhost Queue" int realtime_settle_latency = 0 string render_preset = "PathTracing" bool render_style = 1 bool renumber_negtive_frames_checked = 0 int resolution_aspect_ratio_selected = 0 string resolution_aspect_ratios = '["1.000:1", "16:9", "4:3"]' int resolution_height = 512 string resolution_type = "Custom" bool resolution_w_h_linked = 0 int resolution_width = 512 int run_n_frames_before_start = 20 bool run_n_frames_before_start_checked = 0 bool save_alpha_checked = 0 bool skip_upload_to_s3 = 0 int start_delay_seconds = 10 double sunstudy_end = 18 int sunstudy_movie_minutes = 1 int sunstudy_movie_seconds = 1 double sunstudy_start = 6 string task_comment = "" string task_priority = "" string task_type = "create-render" bool upload_to_s3 = 0 } dictionary cameraSettings = { dictionary Front = { double3 position = (0, 0, 500) double radius = 500 } dictionary Perspective = { double3 position = (500, 500, 500) double3 target = (-0.00000397803842133726, 0.000007956076785831101, -0.000003978038307650422) } dictionary Right = { double3 position = (-500, 0, 0) double radius = 500 } dictionary Top = { double3 position = (0, 500, 0) double radius = 500 } string boundCamera = "/cameras/camera1" } dictionary navmeshSettings = { double agentHeight = 180 double agentRadius = 20 bool excludeRigidBodies = 1 int ver = 1 double voxelCeiling = 460 } dictionary omni_layer = { string authoring_layer = "./iesDown.usda" } dictionary renderSettings = { float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) int "rtx:externalFrameCounter" = 98 float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) float3 "rtx:iray:environment_dome_ground_position" = (0, 0, 0) float3 "rtx:iray:environment_dome_ground_reflectivity" = (0, 0, 0) float3 "rtx:iray:environment_dome_rotation_axis" = (3.4028235e38, 3.4028235e38, 3.4028235e38) float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) float3 "rtx:post:colorcorr:gain" = (1, 1, 1) float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) float3 "rtx:post:colorcorr:offset" = (0, 0, 0) float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) float3 "rtx:post:colorgrad:gain" = (1, 1, 1) float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) float3 "rtx:post:colorgrad:lift" = (0, 0, 0) float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) float3 "rtx:post:colorgrad:offset" = (0, 0, 0) float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) double "rtx:post:tonemap:filmIso" = 0 float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) string "rtx:rendermode" = "PathTracing" float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) } } defaultPrim = "backWall" endTimeCode = 98 framesPerSecond = 24 metersPerUnit = 1 startTimeCode = 1 timeCodesPerSecond = 24 upAxis = "Y" ) def Scope "Render" { def RenderSettings "Settings" ( prepend apiSchemas = ["KarmaRenderSettingsAPI"] ) { custom int arnold:global:AA_samples = 6 custom bool arnold:global:enable_progressive_render = 1 custom int arnold:global:GI_total_depth = 0 rel camera = float4 dataWindowNDC = (0, 0, 1, 1) token[] includedPurposes = ["default", "render"] bool instantaneousShutter = 1 int karma:global:pathtracedsamples = 64 int karma:global:samplesperpixel = 9 custom float karma:object:diffuselimit = 0 custom float karma:object:reflectlimit = 0 custom float karma:object:refractlimit = 0 custom float karma:object:ssslimit = 0 token[] materialBindingPurposes = ["full", "allPurpose"] float pixelAspectRatio = 1 int2 resolution = (512, 512) custom string ri:integrator:name = "PxrDirectLighting" } } def Scope "materials" { def Material "usdpreviewsurface1" { token outputs:displacement.connect = token outputs:surface.connect = def Shader "usdpreviewsurface1" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) float inputs:ior = 1 int inputs:useSpecularWorkflow = 1 token outputs:displacement token outputs:surface } } } def Xform "cameras" { matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) ) uniform token[] xformOpOrder = ["xformOp:transform"] def Camera "camera1" ( prepend apiSchemas = ["HoudiniCameraPlateAPI", "HoudiniViewportGuideAPI"] ) { float2 clippingRange = (1, 1000000) float exposure = 0 float focalLength = 0.5 float focusDistance = 5 float fStop = 0 float horizontalAperture = 0.20955 float horizontalApertureOffset = 0 token projection = "perspective" double shutter:close = 0.25 double shutter:open = -0.25 float verticalAperture = 0.20955 float verticalApertureOffset = 0 matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 0, -1, 0), (0, 1, 0, 0), (0, 30, 0, 1) ) matrix4d xformOp:transform:xform1 = ( (-1, 0, -0, 0), (0, 0.8660254037844387, 0.49999999999999994, 0), (0, 0.49999999999999994, -0.8660254037844387, 0), (0, 2.5, -4, 1) ) uniform token[] xformOpOrder = ["xformOp:transform:xform1"] } } def Xform "floorPlane" ( kind = "component" ) { matrix4d xformOp:transform:xform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) ) uniform token[] xformOpOrder = ["xformOp:transform:xform"] def Mesh "mesh_0" { float3[] extent = [(-5, 0, -5), (5, 0, 5)] int[] faceVertexCounts = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4] int[] faceVertexIndices = [0, 1, 11, 10, 1, 2, 12, 11, 2, 3, 13, 12, 3, 4, 14, 13, 4, 5, 15, 14, 5, 6, 16, 15, 6, 7, 17, 16, 7, 8, 18, 17, 8, 9, 19, 18, 10, 11, 21, 20, 11, 12, 22, 21, 12, 13, 23, 22, 13, 14, 24, 23, 14, 15, 25, 24, 15, 16, 26, 25, 16, 17, 27, 26, 17, 18, 28, 27, 18, 19, 29, 28, 20, 21, 31, 30, 21, 22, 32, 31, 22, 23, 33, 32, 23, 24, 34, 33, 24, 25, 35, 34, 25, 26, 36, 35, 26, 27, 37, 36, 27, 28, 38, 37, 28, 29, 39, 38, 30, 31, 41, 40, 31, 32, 42, 41, 32, 33, 43, 42, 33, 34, 44, 43, 34, 35, 45, 44, 35, 36, 46, 45, 36, 37, 47, 46, 37, 38, 48, 47, 38, 39, 49, 48, 40, 41, 51, 50, 41, 42, 52, 51, 42, 43, 53, 52, 43, 44, 54, 53, 44, 45, 55, 54, 45, 46, 56, 55, 46, 47, 57, 56, 47, 48, 58, 57, 48, 49, 59, 58, 50, 51, 61, 60, 51, 52, 62, 61, 52, 53, 63, 62, 53, 54, 64, 63, 54, 55, 65, 64, 55, 56, 66, 65, 56, 57, 67, 66, 57, 58, 68, 67, 58, 59, 69, 68, 60, 61, 71, 70, 61, 62, 72, 71, 62, 63, 73, 72, 63, 64, 74, 73, 64, 65, 75, 74, 65, 66, 76, 75, 66, 67, 77, 76, 67, 68, 78, 77, 68, 69, 79, 78, 70, 71, 81, 80, 71, 72, 82, 81, 72, 73, 83, 82, 73, 74, 84, 83, 74, 75, 85, 84, 75, 76, 86, 85, 76, 77, 87, 86, 77, 78, 88, 87, 78, 79, 89, 88, 80, 81, 91, 90, 81, 82, 92, 91, 82, 83, 93, 92, 83, 84, 94, 93, 84, 85, 95, 94, 85, 86, 96, 95, 86, 87, 97, 96, 87, 88, 98, 97, 88, 89, 99, 98] uniform token orientation = "leftHanded" point3f[] points = [(-5, 0, -5), (-3.8888888, 0, -5), (-2.7777777, 0, -5), (-1.6666665, 0, -5), (-0.55555534, 0, -5), (0.5555558, 0, -5), (1.666667, 0, -5), (2.7777781, 0, -5), (3.8888893, 0, -5), (5, 0, -5), (-5, 0, -3.8888888), (-3.8888888, 0, -3.8888888), (-2.7777777, 0, -3.8888888), (-1.6666665, 0, -3.8888888), (-0.55555534, 0, -3.8888888), (0.5555558, 0, -3.8888888), (1.666667, 0, -3.8888888), (2.7777781, 0, -3.8888888), (3.8888893, 0, -3.8888888), (5, 0, -3.8888888), (-5, 0, -2.7777777), (-3.8888888, 0, -2.7777777), (-2.7777777, 0, -2.7777777), (-1.6666665, 0, -2.7777777), (-0.55555534, 0, -2.7777777), (0.5555558, 0, -2.7777777), (1.666667, 0, -2.7777777), (2.7777781, 0, -2.7777777), (3.8888893, 0, -2.7777777), (5, 0, -2.7777777), (-5, 0, -1.6666665), (-3.8888888, 0, -1.6666665), (-2.7777777, 0, -1.6666665), (-1.6666665, 0, -1.6666665), (-0.55555534, 0, -1.6666665), (0.5555558, 0, -1.6666665), (1.666667, 0, -1.6666665), (2.7777781, 0, -1.6666665), (3.8888893, 0, -1.6666665), (5, 0, -1.6666665), (-5, 0, -0.55555534), (-3.8888888, 0, -0.55555534), (-2.7777777, 0, -0.55555534), (-1.6666665, 0, -0.55555534), (-0.55555534, 0, -0.55555534), (0.5555558, 0, -0.55555534), (1.666667, 0, -0.55555534), (2.7777781, 0, -0.55555534), (3.8888893, 0, -0.55555534), (5, 0, -0.55555534), (-5, 0, 0.5555558), (-3.8888888, 0, 0.5555558), (-2.7777777, 0, 0.5555558), (-1.6666665, 0, 0.5555558), (-0.55555534, 0, 0.5555558), (0.5555558, 0, 0.5555558), (1.666667, 0, 0.5555558), (2.7777781, 0, 0.5555558), (3.8888893, 0, 0.5555558), (5, 0, 0.5555558), (-5, 0, 1.666667), (-3.8888888, 0, 1.666667), (-2.7777777, 0, 1.666667), (-1.6666665, 0, 1.666667), (-0.55555534, 0, 1.666667), (0.5555558, 0, 1.666667), (1.666667, 0, 1.666667), (2.7777781, 0, 1.666667), (3.8888893, 0, 1.666667), (5, 0, 1.666667), (-5, 0, 2.7777781), (-3.8888888, 0, 2.7777781), (-2.7777777, 0, 2.7777781), (-1.6666665, 0, 2.7777781), (-0.55555534, 0, 2.7777781), (0.5555558, 0, 2.7777781), (1.666667, 0, 2.7777781), (2.7777781, 0, 2.7777781), (3.8888893, 0, 2.7777781), (5, 0, 2.7777781), (-5, 0, 3.8888893), (-3.8888888, 0, 3.8888893), (-2.7777777, 0, 3.8888893), (-1.6666665, 0, 3.8888893), (-0.55555534, 0, 3.8888893), (0.5555558, 0, 3.8888893), (1.666667, 0, 3.8888893), (2.7777781, 0, 3.8888893), (3.8888893, 0, 3.8888893), (5, 0, 3.8888893), (-5, 0, 5), (-3.8888888, 0, 5), (-2.7777777, 0, 5), (-1.6666665, 0, 5), (-0.55555534, 0, 5), (0.5555558, 0, 5), (1.666667, 0, 5), (2.7777781, 0, 5), (3.8888893, 0, 5), (5, 0, 5)] ( interpolation = "vertex" ) uniform token subdivisionScheme = "none" } } def Xform "backWall" ( prepend apiSchemas = ["MaterialBindingAPI"] kind = "component" ) { rel material:binding = matrix4d xformOp:transform:xform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) ) uniform token[] xformOpOrder = ["xformOp:transform:xform"] def Mesh "mesh_0" { float3[] extent = [(-5, -5, 0), (5, 5, 0)] int[] faceVertexCounts = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4] int[] faceVertexIndices = [0, 1, 11, 10, 1, 2, 12, 11, 2, 3, 13, 12, 3, 4, 14, 13, 4, 5, 15, 14, 5, 6, 16, 15, 6, 7, 17, 16, 7, 8, 18, 17, 8, 9, 19, 18, 10, 11, 21, 20, 11, 12, 22, 21, 12, 13, 23, 22, 13, 14, 24, 23, 14, 15, 25, 24, 15, 16, 26, 25, 16, 17, 27, 26, 17, 18, 28, 27, 18, 19, 29, 28, 20, 21, 31, 30, 21, 22, 32, 31, 22, 23, 33, 32, 23, 24, 34, 33, 24, 25, 35, 34, 25, 26, 36, 35, 26, 27, 37, 36, 27, 28, 38, 37, 28, 29, 39, 38, 30, 31, 41, 40, 31, 32, 42, 41, 32, 33, 43, 42, 33, 34, 44, 43, 34, 35, 45, 44, 35, 36, 46, 45, 36, 37, 47, 46, 37, 38, 48, 47, 38, 39, 49, 48, 40, 41, 51, 50, 41, 42, 52, 51, 42, 43, 53, 52, 43, 44, 54, 53, 44, 45, 55, 54, 45, 46, 56, 55, 46, 47, 57, 56, 47, 48, 58, 57, 48, 49, 59, 58, 50, 51, 61, 60, 51, 52, 62, 61, 52, 53, 63, 62, 53, 54, 64, 63, 54, 55, 65, 64, 55, 56, 66, 65, 56, 57, 67, 66, 57, 58, 68, 67, 58, 59, 69, 68, 60, 61, 71, 70, 61, 62, 72, 71, 62, 63, 73, 72, 63, 64, 74, 73, 64, 65, 75, 74, 65, 66, 76, 75, 66, 67, 77, 76, 67, 68, 78, 77, 68, 69, 79, 78, 70, 71, 81, 80, 71, 72, 82, 81, 72, 73, 83, 82, 73, 74, 84, 83, 74, 75, 85, 84, 75, 76, 86, 85, 76, 77, 87, 86, 77, 78, 88, 87, 78, 79, 89, 88, 80, 81, 91, 90, 81, 82, 92, 91, 82, 83, 93, 92, 83, 84, 94, 93, 84, 85, 95, 94, 85, 86, 96, 95, 86, 87, 97, 96, 87, 88, 98, 97, 88, 89, 99, 98] uniform token orientation = "leftHanded" point3f[] points = [(-5, -5, 0), (-3.8888888, -5, 0), (-2.7777777, -5, 0), (-1.6666665, -5, 0), (-0.55555534, -5, 0), (0.5555558, -5, 0), (1.666667, -5, 0), (2.7777781, -5, 0), (3.8888893, -5, 0), (5, -5, 0), (-5, -3.8888888, 0), (-3.8888888, -3.8888888, 0), (-2.7777777, -3.8888888, 0), (-1.6666665, -3.8888888, 0), (-0.55555534, -3.8888888, 0), (0.5555558, -3.8888888, 0), (1.666667, -3.8888888, 0), (2.7777781, -3.8888888, 0), (3.8888893, -3.8888888, 0), (5, -3.8888888, 0), (-5, -2.7777777, 0), (-3.8888888, -2.7777777, 0), (-2.7777777, -2.7777777, 0), (-1.6666665, -2.7777777, 0), (-0.55555534, -2.7777777, 0), (0.5555558, -2.7777777, 0), (1.666667, -2.7777777, 0), (2.7777781, -2.7777777, 0), (3.8888893, -2.7777777, 0), (5, -2.7777777, 0), (-5, -1.6666665, 0), (-3.8888888, -1.6666665, 0), (-2.7777777, -1.6666665, 0), (-1.6666665, -1.6666665, 0), (-0.55555534, -1.6666665, 0), (0.5555558, -1.6666665, 0), (1.666667, -1.6666665, 0), (2.7777781, -1.6666665, 0), (3.8888893, -1.6666665, 0), (5, -1.6666665, 0), (-5, -0.55555534, 0), (-3.8888888, -0.55555534, 0), (-2.7777777, -0.55555534, 0), (-1.6666665, -0.55555534, 0), (-0.55555534, -0.55555534, 0), (0.5555558, -0.55555534, 0), (1.666667, -0.55555534, 0), (2.7777781, -0.55555534, 0), (3.8888893, -0.55555534, 0), (5, -0.55555534, 0), (-5, 0.5555558, 0), (-3.8888888, 0.5555558, 0), (-2.7777777, 0.5555558, 0), (-1.6666665, 0.5555558, 0), (-0.55555534, 0.5555558, 0), (0.5555558, 0.5555558, 0), (1.666667, 0.5555558, 0), (2.7777781, 0.5555558, 0), (3.8888893, 0.5555558, 0), (5, 0.5555558, 0), (-5, 1.666667, 0), (-3.8888888, 1.666667, 0), (-2.7777777, 1.666667, 0), (-1.6666665, 1.666667, 0), (-0.55555534, 1.666667, 0), (0.5555558, 1.666667, 0), (1.666667, 1.666667, 0), (2.7777781, 1.666667, 0), (3.8888893, 1.666667, 0), (5, 1.666667, 0), (-5, 2.7777781, 0), (-3.8888888, 2.7777781, 0), (-2.7777777, 2.7777781, 0), (-1.6666665, 2.7777781, 0), (-0.55555534, 2.7777781, 0), (0.5555558, 2.7777781, 0), (1.666667, 2.7777781, 0), (2.7777781, 2.7777781, 0), (3.8888893, 2.7777781, 0), (5, 2.7777781, 0), (-5, 3.8888893, 0), (-3.8888888, 3.8888893, 0), (-2.7777777, 3.8888893, 0), (-1.6666665, 3.8888893, 0), (-0.55555534, 3.8888893, 0), (0.5555558, 3.8888893, 0), (1.666667, 3.8888893, 0), (2.7777781, 3.8888893, 0), (3.8888893, 3.8888893, 0), (5, 3.8888893, 0), (-5, 5, 0), (-3.8888888, 5, 0), (-2.7777777, 5, 0), (-1.6666665, 5, 0), (-0.55555534, 5, 0), (0.5555558, 5, 0), (1.666667, 5, 0), (2.7777781, 5, 0), (3.8888893, 5, 0), (5, 5, 0)] ( interpolation = "vertex" ) uniform token subdivisionScheme = "none" } } def Xform "lights" { def SphereLight "iesDown_light" ( prepend apiSchemas = ["ShapingAPI", "HoudiniViewportLightAPI", "HoudiniViewportGuideAPI", "LightAPI"] ) { custom float barndoorbottom = 0 custom float barndoorbottomedge = 0 custom float barndoorleft = 0 custom float barndoorleftedge = 0 custom float barndoorright = 0 custom float barndoorrightedge = 0 custom float barndoortop = 0 custom float barndoortopedge = 0 float3[] extent = [(-0.005, -0.005, -0.005), (0.005, 0.005, 0.005)] color3f inputs:color = (1, 1, 1) float inputs:colorTemperature = 6500 float inputs:diffuse = 1 bool inputs:enableColorTemperature = 0 float inputs:exposure = 0 float inputs:intensity = 1000 bool inputs:normalize = 0 float inputs:radius = 0.005 float inputs:shaping:cone:angle = 180 float inputs:shaping:cone:softness = 0 float inputs:shaping:ies:angleScale.timeSamples = { 1: 0.16666667, 2: 0.15972222, 3: 0.15277778, 4: 0.14583333, 5: 0.1388889, 6: 0.13194445, 7: 0.125, 8: 0.11805555, 9: 0.11111111, 10: 0.104166664, 11: 0.097222224, 12: 0.090277776, 13: 0.083333336, 14: 0.07638889, 15: 0.06944445, 16: 0.0625, 17: 0.055555556, 18: 0.048611112, 19: 0.041666668, 20: 0.034722224, 21: 0.027777778, 22: 0.020833334, 23: 0.013888889, 24: 0.0069444445, 25: 0, 26: -0.0069444445, 27: -0.013888889, 28: -0.020833334, 29: -0.027777778, 30: -0.034722224, 31: -0.041666668, 32: -0.048611112, 33: -0.055555556, 34: -0.0625, 35: -0.06944445, 36: -0.07638889, 37: -0.083333336, 38: -0.090277776, 39: -0.097222224, 40: -0.104166664, 41: -0.11111111, 42: -0.11805555, 43: -0.125, 44: -0.13194445, 45: -0.1388889, 46: -0.14583333, 47: -0.15277778, 48: -0.15972222, 49: -0.16666667, 50: 0.5, 51: 0.47916666, 52: 0.45833334, 53: 0.4375, 54: 0.41666666, 55: 0.39583334, 56: 0.375, 57: 0.35416666, 58: 0.33333334, 59: 0.3125, 60: 0.29166666, 61: 0.27083334, 62: 0.25, 63: 0.22916667, 64: 0.20833333, 65: 0.1875, 66: 0.16666667, 67: 0.14583333, 68: 0.125, 69: 0.104166664, 70: 0.083333336, 71: 0.0625, 72: 0.041666668, 73: 0.020833334, 74: 0, 75: -0.013888889, 76: -0.027777778, 77: -0.041666668, 78: -0.055555556, 79: -0.06944445, 80: -0.083333336, 81: -0.097222224, 82: -0.11111111, 83: -0.125, 84: -0.1388889, 85: -0.15277778, 86: -0.16666667, 87: -0.18055555, 88: -0.19444445, 89: -0.20833333, 90: -0.22222222, 91: -0.2361111, 92: -0.25, 93: -0.2638889, 94: -0.2777778, 95: -0.29166666, 96: -0.30555555, 97: -0.31944445, 98: -0.33333334, } asset inputs:shaping:ies:file = @../test_vstripes_hquadrants_nonuniform_aimDown.ies@ bool inputs:shaping:ies:normalize = 0 float inputs:specular = 1 rel light:filters = None bool primvars:arnold:visibility:camera = 0 ( interpolation = "constant" ) string primvars:karma:object:rendervisibility = "-primary" ( interpolation = "constant" ) int primvars:ri:attributes:visibility:camera = 0 ( interpolation = "constant" ) matrix4d xformOp:transform = ( (0, 0, 1, 0), (1, 0, 0, 0), (0, 1, 0, 0), (0, 1, -0.05, 1) ) uniform token[] xformOpOrder = ["xformOp:transform"] } }