--- name: godot-admob-mediation description: Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C#. Use when setting up mediation adapters. metadata: version: 1.0.0 category: GodotAdMob --- # Godot AdMob - Mediation Integration Assists with configuring and integrating third-party ad networks (mediation) with the Godot AdMob Editor Plugin. ## Mediation Workflow 1. **Select Mediation Partners**: Enable required partner adapters (e.g. AppLovin, ironSource, Unity Ads) in your Godot Project Settings under **Admob > Mediation**. 2. **Add Native Libraries**: * **Android**: Check that the required AAR dependencies are configured in your custom build template. * **iOS**: Check that the SPM/CocoaPods dependencies for the selected adapters are declared in the plugin configuration. 3. **Verify Adapter Integration**: Launch the Ad Inspector to verify that all adapter connections are set up and functioning correctly. ### Code Examples === "GDScript" ```gdscript func open_inspector() -> void: # Open the Mobile Ads Ad Inspector to check adapter status MobileAds.open_ad_inspector() ``` === "C#" ```csharp using PoingStudios.AdMob.Api; public void OpenInspector() { // Open the Mobile Ads Ad Inspector to check adapter status MobileAds.OpenAdInspector(); } ```