React + Polygonjs

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# React Component for Polygonjs This is a react component to easily import WebGL scenes created with the node-based editor [Polygonjs](https://polygonjs.com). Polygonjs allows you to create complex and procedural scenes with a visual editor, and you can import them with react, and benefit from its reactive states. You can then update the 3D scene from anything in your react setup.
[Live Demo >>](https://polygonjs.com/react) # Install ```bash yarn add @polygonjs/react ``` or ```bash npm install @polygonjs/react ``` # How to use The only 2 required properties to give to the component are: - `loadFunction`, which is the function that loads your 3D scene. That function is autogenerated by [polygonjs visual editor](https://polygonjs.com/docs/getting_started). - `sceneName`, which is a string to set the scene name (which is used to find the loading image, if used) ```tsx ``` Once you've saved a scene, you will have a .js file created with a path like `./src/polygonjs/scenes//autogenerated/loadScene.js` inside your project, which exports a function called `loadScene_`. So assuming you have already created a scene called `scene_01` in your project, the file will be `./src/polygonjs/scenes/scene_01/autogenerated/loadScene.js` and the exported function will be called `loadScene_scene_01`. With that in mind, a minimal render function to load a scene will look like this: ```ts import {loadScene_scene_01} from 'src/polygonjs/scenes/scene_01/autogenerated/loadScene'; export const MyComponent = () => { return ; }; ``` This will load your scene asynchronously. This means that the rest of the page will load first, and then the 3D scene will be loaded. # Other Properties | name | type | description | | ---- | ---- | ----------- | | **displayLoadingProgressBar** | _boolean_ | While the scene is being loaded, a progress bar is updated to reflect the progress. This can be turned off by passing `false` (default: `true`) | | **displayLoadingPoster** | _boolean_ | While the scene is being loaded, a loading image (or poster) is displayed as a placeholder. The default url of the poster resolves to the location where the editor saves the images screenshot from the viewer (which you can capture yourself using the button with a photo icon). This can be turned off by passing `false` (default: `true`) | | **posterUrl** | _string_ | Overrides the default poster url. | | **onProgress** | _function_ | This function is called when the loading progress is updated. | | **onSceneReady** | _function_ | This function is called when the scene is loaded. The scene is given as the first argument. You can then use [Polygonjs API](https://polygonjs.com/api) on the [scene](https://polygonjs.com/docs/api/PolyScene) to update it as you need. | | **onViewerReady** | _function_ | This function is called when the viewer is loaded. The viewer is given as the first argument. You can then use [Polygonjs API](https://polygonjs.com/api) on the [viewer](https://polygonjs.com/docs/api/TypedViewer) to update it as you need. | | **render** | _boolean_ | Pauses the rendering when `false`. This can be useful to disable rendering when the component is either not visible, or when you know nothing has changed (default: `true`) | | **loadScene** | _boolean_ | defines if the scene is loaded or not when the component is mounted. (default: `true`) |