y = 0, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,12) = No ]
y = 0, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,12) = No ]
y = 0, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,12) = No ]
y = 0, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,12) = No ]
y = 0, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,12) = No ]
y = 0, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,12) = No ]
y = 0, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(18,12) = No ]
y = 0, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(19,12) = No ]
y = 0, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(20,12) = No ]
y = 0, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(21,12) = No ]
y = 0, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(22,12) = No ]
y = 0, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(23,12) = No ]
y = 0, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(24,12) = No ]
y = 0, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(25,12) = No ]
y = 0, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(26,12) = No ]
y = 0, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(27,12) = No ]
y = 0, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(28,12) = No ]
y = 0, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(29,12) = No ]
y = 0, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(30,12) = No ]
y = 0, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(31,12) = No ]
y = 0, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(32,12) = No ]
y = 0, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,12) = Yes]
y = 0, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,12) = Yes]
y = 0, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(35,12) = No ]
y = 0, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(36,12) = No ]
y = 0, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(37,12) = No ]
y = 0, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(38,12) = No ]
y = 0, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(39,12) = No ]
y = 0, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(40,12) = No ]
y = 0, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,12) = No ]
y = 0, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,12) = No ]
y = 0, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,12) = No ]
y = 0, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,12) = No ]
y = 0, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,12) = No ]
y = 0, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,12) = No ]
y = 0, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,12) = No ]
y = 0, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,12) = No ]
y = 0, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,12) = No ]
y = 0, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,12) = No ]
y = 0, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,12) = No ]
y = 1, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,13) = No ]
y = 1, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,13) = No ]
y = 1, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,13) = No ]
y = 1, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,13) = No ]
y = 1, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,13) = No ]
y = 1, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,13) = No ]
y = 1, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(18,13) = No ]
y = 1, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(19,13) = No ]
y = 1, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(20,13) = No ]
y = 1, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(21,13) = No ]
y = 1, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(22,13) = No ]
y = 1, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(23,13) = No ]
y = 1, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(24,13) = No ]
y = 1, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(25,13) = No ]
y = 1, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(26,13) = No ]
y = 1, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(27,13) = No ]
y = 1, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(28,13) = No ]
y = 1, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(29,13) = No ]
y = 1, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(30,13) = No ]
y = 1, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(31,13) = No ]
y = 1, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,13) = Yes]
y = 1, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,13) = Yes]
y = 1, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,13) = Yes]
y = 1, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,13) = Yes]
y = 1, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(36,13) = No ]
y = 1, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(37,13) = No ]
y = 1, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(38,13) = No ]
y = 1, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(39,13) = No ]
y = 1, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(40,13) = No ]
y = 1, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,13) = No ]
y = 1, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,13) = No ]
y = 1, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,13) = No ]
y = 1, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,13) = No ]
y = 1, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,13) = No ]
y = 1, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,13) = No ]
y = 1, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,13) = No ]
y = 1, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,13) = No ]
y = 1, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,13) = No ]
y = 1, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,13) = No ]
y = 1, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,13) = No ]
y = 2, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,14) = No ]
y = 2, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,14) = No ]
y = 2, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,14) = No ]
y = 2, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,14) = No ]
y = 2, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,14) = No ]
y = 2, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,14) = No ]
y = 2, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(18,14) = No ]
y = 2, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(19,14) = No ]
y = 2, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(20,14) = No ]
y = 2, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(21,14) = No ]
y = 2, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(22,14) = No ]
y = 2, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(23,14) = No ]
y = 2, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(24,14) = No ]
y = 2, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(25,14) = No ]
y = 2, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(26,14) = No ]
y = 2, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(27,14) = No ]
y = 2, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(28,14) = No ]
y = 2, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(29,14) = No ]
y = 2, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(30,14) = No ]
y = 2, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(31,14) = No ]
y = 2, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,14) = Yes]
y = 2, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,14) = Yes]
y = 2, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,14) = Yes]
y = 2, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,14) = Yes]
y = 2, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(36,14) = No ]
y = 2, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(37,14) = No ]
y = 2, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(38,14) = No ]
y = 2, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(39,14) = No ]
y = 2, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(40,14) = No ]
y = 2, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,14) = No ]
y = 2, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,14) = No ]
y = 2, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,14) = No ]
y = 2, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,14) = No ]
y = 2, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,14) = No ]
y = 2, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,14) = No ]
y = 2, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,14) = No ]
y = 2, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,14) = No ]
y = 2, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,14) = No ]
y = 2, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,14) = No ]
y = 2, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,14) = No ]
y = 3, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,15) = No ]
y = 3, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,15) = No ]
y = 3, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,15) = No ]
y = 3, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,15) = No ]
y = 3, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,15) = No ]
y = 3, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,15) = No ]
y = 3, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(18,15) = No ]
y = 3, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(19,15) = No ]
y = 3, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(20,15) = No ]
y = 3, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(21,15) = No ]
y = 3, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(22,15) = No ]
y = 3, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(23,15) = No ]
y = 3, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(24,15) = No ]
y = 3, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(25,15) = No ]
y = 3, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(26,15) = No ]
y = 3, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(27,15) = No ]
y = 3, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(28,15) = No ]
y = 3, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(29,15) = No ]
y = 3, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(30,15) = No ]
y = 3, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,15) = Yes]
y = 3, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,15) = Yes]
y = 3, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,15) = Yes]
y = 3, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,15) = Yes]
y = 3, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,15) = Yes]
y = 3, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(36,15) = No ]
y = 3, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(37,15) = No ]
y = 3, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(38,15) = No ]
y = 3, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(39,15) = No ]
y = 3, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(40,15) = No ]
y = 3, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,15) = No ]
y = 3, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,15) = No ]
y = 3, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,15) = No ]
y = 3, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,15) = No ]
y = 3, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,15) = No ]
y = 3, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,15) = No ]
y = 3, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,15) = No ]
y = 3, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,15) = No ]
y = 3, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,15) = No ]
y = 3, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,15) = No ]
y = 3, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,15) = No ]
y = 4, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,16) = No ]
y = 4, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,16) = No ]
y = 4, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,16) = No ]
y = 4, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,16) = No ]
y = 4, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,16) = No ]
y = 4, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,16) = No ]
y = 4, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(18,16) = No ]
y = 4, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(19,16) = No ]
y = 4, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(20,16) = No ]
y = 4, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(21,16) = No ]
y = 4, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(22,16) = No ]
y = 4, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(23,16) = No ]
y = 4, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(24,16) = No ]
y = 4, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(25,16) = No ]
y = 4, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(26,16) = No ]
y = 4, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(27,16) = No ]
y = 4, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(28,16) = No ]
y = 4, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(29,16) = No ]
y = 4, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,16) = Yes]
y = 4, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,16) = Yes]
y = 4, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,16) = Yes]
y = 4, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,16) = Yes]
y = 4, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,16) = Yes]
y = 4, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,16) = Yes]
y = 4, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,16) = Yes]
y = 4, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(37,16) = No ]
y = 4, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(38,16) = No ]
y = 4, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(39,16) = No ]
y = 4, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(40,16) = No ]
y = 4, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,16) = No ]
y = 4, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,16) = No ]
y = 4, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,16) = No ]
y = 4, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,16) = No ]
y = 4, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,16) = No ]
y = 4, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,16) = No ]
y = 4, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,16) = No ]
y = 4, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,16) = No ]
y = 4, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,16) = No ]
y = 4, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,16) = No ]
y = 4, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,16) = No ]
y = 5, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,17) = No ]
y = 5, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,17) = No ]
y = 5, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,17) = No ]
y = 5, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,17) = No ]
y = 5, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,17) = No ]
y = 5, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,17) = No ]
y = 5, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(18,17) = No ]
y = 5, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(19,17) = No ]
y = 5, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(20,17) = No ]
y = 5, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(21,17) = No ]
y = 5, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(22,17) = No ]
y = 5, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(23,17) = No ]
y = 5, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(24,17) = No ]
y = 5, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(25,17) = No ]
y = 5, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(26,17) = No ]
y = 5, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(27,17) = No ]
y = 5, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(28,17) = No ]
y = 5, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,17) = Yes]
y = 5, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,17) = Yes]
y = 5, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,17) = Yes]
y = 5, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,17) = Yes]
y = 5, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,17) = Yes]
y = 5, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,17) = Yes]
y = 5, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,17) = Yes]
y = 5, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,17) = Yes]
y = 5, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(37,17) = No ]
y = 5, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(38,17) = No ]
y = 5, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(39,17) = No ]
y = 5, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(40,17) = No ]
y = 5, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,17) = No ]
y = 5, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,17) = No ]
y = 5, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,17) = No ]
y = 5, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,17) = No ]
y = 5, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,17) = No ]
y = 5, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,17) = No ]
y = 5, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,17) = No ]
y = 5, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,17) = No ]
y = 5, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,17) = No ]
y = 5, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,17) = No ]
y = 5, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,17) = No ]
y = 6, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,18) = No ]
y = 6, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,18) = No ]
y = 6, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,18) = No ]
y = 6, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,18) = No ]
y = 6, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,18) = No ]
y = 6, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,18) = No ]
y = 6, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(18,18) = No ]
y = 6, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(19,18) = No ]
y = 6, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(20,18) = No ]
y = 6, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(21,18) = No ]
y = 6, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(22,18) = No ]
y = 6, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(23,18) = No ]
y = 6, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(24,18) = No ]
y = 6, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(25,18) = No ]
y = 6, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(26,18) = No ]
y = 6, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(27,18) = No ]
y = 6, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(28,18) = No ]
y = 6, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,18) = Yes]
y = 6, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,18) = Yes]
y = 6, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,18) = Yes]
y = 6, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,18) = Yes]
y = 6, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,18) = Yes]
y = 6, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,18) = Yes]
y = 6, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,18) = Yes]
y = 6, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,18) = Yes]
y = 6, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(37,18) = No ]
y = 6, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(38,18) = No ]
y = 6, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(39,18) = No ]
y = 6, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(40,18) = No ]
y = 6, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,18) = No ]
y = 6, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,18) = No ]
y = 6, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,18) = No ]
y = 6, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,18) = No ]
y = 6, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,18) = No ]
y = 6, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,18) = No ]
y = 6, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,18) = No ]
y = 6, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,18) = No ]
y = 6, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,18) = No ]
y = 6, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,18) = No ]
y = 6, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,18) = No ]
y = 7, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,19) = No ]
y = 7, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,19) = No ]
y = 7, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,19) = No ]
y = 7, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,19) = No ]
y = 7, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,19) = No ]
y = 7, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,19) = No ]
y = 7, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(18,19) = No ]
y = 7, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(19,19) = No ]
y = 7, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(20,19) = No ]
y = 7, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(21,19) = No ]
y = 7, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(22,19) = No ]
y = 7, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(23,19) = No ]
y = 7, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(24,19) = No ]
y = 7, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(25,19) = No ]
y = 7, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(26,19) = No ]
y = 7, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(27,19) = No ]
y = 7, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,19) = Yes]
y = 7, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,19) = Yes]
y = 7, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,19) = Yes]
y = 7, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,19) = Yes]
y = 7, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,19) = Yes]
y = 7, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,19) = Yes]
y = 7, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,19) = Yes]
y = 7, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,19) = Yes]
y = 7, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,19) = Yes]
y = 7, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,19) = Yes]
y = 7, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(38,19) = No ]
y = 7, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(39,19) = No ]
y = 7, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(40,19) = No ]
y = 7, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,19) = No ]
y = 7, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,19) = No ]
y = 7, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,19) = No ]
y = 7, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,19) = No ]
y = 7, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,19) = No ]
y = 7, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,19) = No ]
y = 7, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,19) = No ]
y = 7, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,19) = No ]
y = 7, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,19) = No ]
y = 7, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,19) = No ]
y = 7, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,19) = No ]
y = 8, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,20) = No ]
y = 8, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,20) = No ]
y = 8, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,20) = No ]
y = 8, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,20) = No ]
y = 8, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,20) = No ]
y = 8, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,20) = No ]
y = 8, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(18,20) = No ]
y = 8, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(19,20) = No ]
y = 8, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(20,20) = No ]
y = 8, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(21,20) = No ]
y = 8, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(22,20) = No ]
y = 8, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(23,20) = No ]
y = 8, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(24,20) = No ]
y = 8, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(25,20) = No ]
y = 8, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(26,20) = No ]
y = 8, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(27,20) = No ]
y = 8, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,20) = Yes]
y = 8, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,20) = Yes]
y = 8, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,20) = Yes]
y = 8, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,20) = Yes]
y = 8, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,20) = Yes]
y = 8, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,20) = Yes]
y = 8, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,20) = Yes]
y = 8, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,20) = Yes]
y = 8, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,20) = Yes]
y = 8, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,20) = Yes]
y = 8, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(38,20) = No ]
y = 8, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(39,20) = No ]
y = 8, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(40,20) = No ]
y = 8, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,20) = No ]
y = 8, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,20) = No ]
y = 8, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,20) = No ]
y = 8, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,20) = No ]
y = 8, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,20) = No ]
y = 8, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,20) = No ]
y = 8, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,20) = No ]
y = 8, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,20) = No ]
y = 8, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,20) = No ]
y = 8, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,20) = No ]
y = 8, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,20) = No ]
y = 9, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,21) = No ]
y = 9, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,21) = No ]
y = 9, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,21) = No ]
y = 9, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,21) = No ]
y = 9, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,21) = No ]
y = 9, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,21) = No ]
y = 9, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(18,21) = No ]
y = 9, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(19,21) = No ]
y = 9, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(20,21) = No ]
y = 9, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(21,21) = No ]
y = 9, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(22,21) = No ]
y = 9, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(23,21) = No ]
y = 9, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(24,21) = No ]
y = 9, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(25,21) = No ]
y = 9, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(26,21) = No ]
y = 9, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,21) = Yes]
y = 9, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,21) = Yes]
y = 9, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,21) = Yes]
y = 9, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,21) = Yes]
y = 9, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,21) = Yes]
y = 9, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,21) = Yes]
y = 9, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,21) = Yes]
y = 9, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,21) = Yes]
y = 9, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,21) = Yes]
y = 9, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,21) = Yes]
y = 9, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,21) = Yes]
y = 9, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(38,21) = No ]
y = 9, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(39,21) = No ]
y = 9, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(40,21) = No ]
y = 9, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,21) = No ]
y = 9, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,21) = No ]
y = 9, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,21) = No ]
y = 9, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,21) = No ]
y = 9, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,21) = No ]
y = 9, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,21) = No ]
y = 9, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,21) = No ]
y = 9, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,21) = No ]
y = 9, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,21) = No ]
y = 9, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,21) = No ]
y = 9, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,21) = No ]
y = 10, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,22) = No ]
y = 10, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,22) = No ]
y = 10, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,22) = No ]
y = 10, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,22) = No ]
y = 10, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,22) = No ]
y = 10, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,22) = No ]
y = 10, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(18,22) = No ]
y = 10, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(19,22) = No ]
y = 10, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(20,22) = No ]
y = 10, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(21,22) = No ]
y = 10, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(22,22) = No ]
y = 10, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(23,22) = No ]
y = 10, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(24,22) = No ]
y = 10, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(25,22) = No ]
y = 10, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(26,22) = No ]
y = 10, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,22) = Yes]
y = 10, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,22) = Yes]
y = 10, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,22) = Yes]
y = 10, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,22) = Yes]
y = 10, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,22) = Yes]
y = 10, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,22) = Yes]
y = 10, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,22) = Yes]
y = 10, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,22) = Yes]
y = 10, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,22) = Yes]
y = 10, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,22) = Yes]
y = 10, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,22) = Yes]
y = 10, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(38,22) = No ]
y = 10, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(39,22) = No ]
y = 10, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(40,22) = No ]
y = 10, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,22) = No ]
y = 10, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,22) = No ]
y = 10, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,22) = No ]
y = 10, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,22) = No ]
y = 10, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,22) = No ]
y = 10, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,22) = No ]
y = 10, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,22) = No ]
y = 10, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,22) = No ]
y = 10, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,22) = No ]
y = 10, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,22) = No ]
y = 10, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,22) = No ]
y = 11, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(12,23) = Yes]
y = 11, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(13,23) = Yes]
y = 11, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(14,23) = Yes]
y = 11, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(15,23) = Yes]
y = 11, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(16,23) = Yes]
y = 11, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(17,23) = Yes]
y = 11, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(18,23) = Yes]
y = 11, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(19,23) = Yes]
y = 11, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,23) = Yes]
y = 11, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,23) = Yes]
y = 11, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,23) = Yes]
y = 11, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,23) = Yes]
y = 11, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,23) = Yes]
y = 11, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(25,23) = No ]
y = 11, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(26,23) = No ]
y = 11, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,23) = Yes]
y = 11, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,23) = Yes]
y = 11, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,23) = Yes]
y = 11, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,23) = Yes]
y = 11, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,23) = Yes]
y = 11, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,23) = Yes]
y = 11, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,23) = Yes]
y = 11, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,23) = Yes]
y = 11, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,23) = Yes]
y = 11, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,23) = Yes]
y = 11, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,23) = Yes]
y = 11, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(38,23) = No ]
y = 11, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(39,23) = No ]
y = 11, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(40,23) = No ]
y = 11, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,23) = No ]
y = 11, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,23) = No ]
y = 11, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,23) = No ]
y = 11, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,23) = No ]
y = 11, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,23) = No ]
y = 11, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,23) = No ]
y = 11, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,23) = No ]
y = 11, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,23) = No ]
y = 11, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,23) = No ]
y = 11, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,23) = No ]
y = 11, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,23) = No ]
y = 12, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(12,24) = Yes]
y = 12, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(13,24) = Yes]
y = 12, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(14,24) = Yes]
y = 12, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(15,24) = Yes]
y = 12, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(16,24) = Yes]
y = 12, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(17,24) = Yes]
y = 12, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(18,24) = Yes]
y = 12, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(19,24) = Yes]
y = 12, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,24) = Yes]
y = 12, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,24) = Yes]
y = 12, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,24) = Yes]
y = 12, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,24) = Yes]
y = 12, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,24) = Yes]
y = 12, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,24) = Yes]
y = 12, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(26,24) = No ]
y = 12, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,24) = Yes]
y = 12, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,24) = Yes]
y = 12, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,24) = Yes]
y = 12, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,24) = Yes]
y = 12, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,24) = Yes]
y = 12, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,24) = Yes]
y = 12, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,24) = Yes]
y = 12, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,24) = Yes]
y = 12, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,24) = Yes]
y = 12, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,24) = Yes]
y = 12, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,24) = Yes]
y = 12, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(38,24) = No ]
y = 12, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(39,24) = No ]
y = 12, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(40,24) = No ]
y = 12, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,24) = No ]
y = 12, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,24) = No ]
y = 12, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,24) = No ]
y = 12, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,24) = No ]
y = 12, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,24) = No ]
y = 12, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,24) = No ]
y = 12, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,24) = No ]
y = 12, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,24) = No ]
y = 12, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,24) = No ]
y = 12, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,24) = No ]
y = 12, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,24) = No ]
y = 13, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,25) = No ]
y = 13, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(13,25) = Yes]
y = 13, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(14,25) = Yes]
y = 13, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(15,25) = Yes]
y = 13, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(16,25) = Yes]
y = 13, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(17,25) = Yes]
y = 13, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(18,25) = Yes]
y = 13, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(19,25) = Yes]
y = 13, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,25) = Yes]
y = 13, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,25) = Yes]
y = 13, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,25) = Yes]
y = 13, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,25) = Yes]
y = 13, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,25) = Yes]
y = 13, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,25) = Yes]
y = 13, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(26,25) = Yes]
y = 13, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,25) = Yes]
y = 13, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,25) = Yes]
y = 13, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,25) = Yes]
y = 13, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,25) = Yes]
y = 13, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,25) = Yes]
y = 13, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,25) = Yes]
y = 13, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,25) = Yes]
y = 13, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,25) = Yes]
y = 13, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,25) = Yes]
y = 13, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,25) = Yes]
y = 13, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,25) = Yes]
y = 13, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(38,25) = No ]
y = 13, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(39,25) = No ]
y = 13, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(40,25) = No ]
y = 13, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,25) = No ]
y = 13, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,25) = No ]
y = 13, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,25) = No ]
y = 13, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,25) = No ]
y = 13, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,25) = No ]
y = 13, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,25) = No ]
y = 13, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,25) = No ]
y = 13, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,25) = No ]
y = 13, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,25) = No ]
y = 13, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,25) = No ]
y = 13, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,25) = No ]
y = 14, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,26) = No ]
y = 14, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(13,26) = Yes]
y = 14, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(14,26) = Yes]
y = 14, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(15,26) = Yes]
y = 14, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(16,26) = Yes]
y = 14, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(17,26) = Yes]
y = 14, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(18,26) = Yes]
y = 14, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(19,26) = Yes]
y = 14, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,26) = Yes]
y = 14, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,26) = Yes]
y = 14, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,26) = Yes]
y = 14, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,26) = Yes]
y = 14, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,26) = Yes]
y = 14, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,26) = Yes]
y = 14, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(26,26) = Yes]
y = 14, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,26) = Yes]
y = 14, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,26) = Yes]
y = 14, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,26) = Yes]
y = 14, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,26) = Yes]
y = 14, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,26) = Yes]
y = 14, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,26) = Yes]
y = 14, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,26) = Yes]
y = 14, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,26) = Yes]
y = 14, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,26) = Yes]
y = 14, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,26) = Yes]
y = 14, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,26) = Yes]
y = 14, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,26) = Yes]
y = 14, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,26) = Yes]
y = 14, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,26) = Yes]
y = 14, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(41,26) = Yes]
y = 14, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(42,26) = Yes]
y = 14, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(43,26) = Yes]
y = 14, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(44,26) = Yes]
y = 14, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,26) = No ]
y = 14, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,26) = No ]
y = 14, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,26) = No ]
y = 14, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,26) = No ]
y = 14, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,26) = No ]
y = 14, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,26) = No ]
y = 14, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,26) = No ]
y = 15, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,27) = No ]
y = 15, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,27) = No ]
y = 15, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(14,27) = Yes]
y = 15, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(15,27) = Yes]
y = 15, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(16,27) = Yes]
y = 15, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(17,27) = Yes]
y = 15, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(18,27) = Yes]
y = 15, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(19,27) = Yes]
y = 15, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,27) = Yes]
y = 15, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,27) = Yes]
y = 15, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,27) = Yes]
y = 15, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,27) = Yes]
y = 15, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,27) = Yes]
y = 15, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,27) = Yes]
y = 15, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(26,27) = Yes]
y = 15, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,27) = Yes]
y = 15, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,27) = Yes]
y = 15, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,27) = Yes]
y = 15, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,27) = Yes]
y = 15, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,27) = Yes]
y = 15, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,27) = Yes]
y = 15, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,27) = Yes]
y = 15, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,27) = Yes]
y = 15, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,27) = Yes]
y = 15, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,27) = Yes]
y = 15, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,27) = Yes]
y = 15, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,27) = Yes]
y = 15, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,27) = Yes]
y = 15, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,27) = Yes]
y = 15, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(41,27) = Yes]
y = 15, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(42,27) = Yes]
y = 15, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(43,27) = Yes]
y = 15, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(44,27) = Yes]
y = 15, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(45,27) = Yes]
y = 15, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(46,27) = Yes]
y = 15, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(47,27) = Yes]
y = 15, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,27) = No ]
y = 15, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,27) = No ]
y = 15, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,27) = No ]
y = 15, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,27) = No ]
y = 16, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,28) = No ]
y = 16, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,28) = No ]
y = 16, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,28) = No ]
y = 16, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(15,28) = Yes]
y = 16, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(16,28) = Yes]
y = 16, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(17,28) = Yes]
y = 16, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(18,28) = Yes]
y = 16, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(19,28) = Yes]
y = 16, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,28) = Yes]
y = 16, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,28) = Yes]
y = 16, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,28) = Yes]
y = 16, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,28) = Yes]
y = 16, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,28) = Yes]
y = 16, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,28) = Yes]
y = 16, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(26,28) = Yes]
y = 16, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,28) = Yes]
y = 16, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,28) = Yes]
y = 16, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,28) = Yes]
y = 16, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,28) = Yes]
y = 16, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,28) = Yes]
y = 16, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,28) = Yes]
y = 16, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,28) = Yes]
y = 16, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,28) = Yes]
y = 16, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,28) = Yes]
y = 16, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,28) = Yes]
y = 16, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,28) = Yes]
y = 16, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,28) = Yes]
y = 16, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,28) = Yes]
y = 16, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,28) = Yes]
y = 16, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(41,28) = Yes]
y = 16, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(42,28) = Yes]
y = 16, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(43,28) = Yes]
y = 16, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(44,28) = Yes]
y = 16, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(45,28) = Yes]
y = 16, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(46,28) = Yes]
y = 16, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(47,28) = Yes]
y = 16, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(48,28) = Yes]
y = 16, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(49,28) = Yes]
y = 16, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(50,28) = Yes]
y = 16, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,28) = No ]
y = 17, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,29) = No ]
y = 17, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,29) = No ]
y = 17, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,29) = No ]
y = 17, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,29) = No ]
y = 17, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(16,29) = Yes]
y = 17, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(17,29) = Yes]
y = 17, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(18,29) = Yes]
y = 17, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(19,29) = Yes]
y = 17, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,29) = Yes]
y = 17, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,29) = Yes]
y = 17, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,29) = Yes]
y = 17, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,29) = Yes]
y = 17, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,29) = Yes]
y = 17, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,29) = Yes]
y = 17, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(26,29) = Yes]
y = 17, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,29) = Yes]
y = 17, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,29) = Yes]
y = 17, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,29) = Yes]
y = 17, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,29) = Yes]
y = 17, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,29) = Yes]
y = 17, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,29) = Yes]
y = 17, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,29) = Yes]
y = 17, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,29) = Yes]
y = 17, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,29) = Yes]
y = 17, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,29) = Yes]
y = 17, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,29) = Yes]
y = 17, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,29) = Yes]
y = 17, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,29) = Yes]
y = 17, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,29) = Yes]
y = 17, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(41,29) = Yes]
y = 17, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(42,29) = Yes]
y = 17, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(43,29) = Yes]
y = 17, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(44,29) = Yes]
y = 17, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(45,29) = Yes]
y = 17, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(46,29) = Yes]
y = 17, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(47,29) = Yes]
y = 17, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(48,29) = Yes]
y = 17, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(49,29) = Yes]
y = 17, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(50,29) = Yes]
y = 17, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(51,29) = Yes]
y = 18, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,30) = No ]
y = 18, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,30) = No ]
y = 18, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,30) = No ]
y = 18, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,30) = No ]
y = 18, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(16,30) = Yes]
y = 18, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(17,30) = Yes]
y = 18, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(18,30) = Yes]
y = 18, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(19,30) = Yes]
y = 18, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,30) = Yes]
y = 18, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,30) = Yes]
y = 18, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,30) = Yes]
y = 18, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,30) = Yes]
y = 18, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,30) = Yes]
y = 18, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,30) = Yes]
y = 18, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(26,30) = Yes]
y = 18, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,30) = Yes]
y = 18, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,30) = Yes]
y = 18, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,30) = Yes]
y = 18, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,30) = Yes]
y = 18, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,30) = Yes]
y = 18, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,30) = Yes]
y = 18, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,30) = Yes]
y = 18, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,30) = Yes]
y = 18, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,30) = Yes]
y = 18, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,30) = Yes]
y = 18, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,30) = Yes]
y = 18, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,30) = Yes]
y = 18, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,30) = Yes]
y = 18, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,30) = Yes]
y = 18, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(41,30) = Yes]
y = 18, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(42,30) = Yes]
y = 18, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(43,30) = Yes]
y = 18, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(44,30) = Yes]
y = 18, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(45,30) = Yes]
y = 18, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(46,30) = Yes]
y = 18, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(47,30) = Yes]
y = 18, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(48,30) = Yes]
y = 18, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(49,30) = Yes]
y = 18, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(50,30) = Yes]
y = 18, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(51,30) = Yes]
y = 19, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,31) = No ]
y = 19, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,31) = No ]
y = 19, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,31) = No ]
y = 19, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,31) = No ]
y = 19, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,31) = No ]
y = 19, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(17,31) = Yes]
y = 19, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(18,31) = Yes]
y = 19, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(19,31) = Yes]
y = 19, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,31) = Yes]
y = 19, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,31) = Yes]
y = 19, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,31) = Yes]
y = 19, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,31) = Yes]
y = 19, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,31) = Yes]
y = 19, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,31) = Yes]
y = 19, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(26,31) = Yes]
y = 19, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,31) = Yes]
y = 19, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,31) = Yes]
y = 19, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,31) = Yes]
y = 19, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,31) = Yes]
y = 19, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,31) = Yes]
y = 19, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,31) = Yes]
y = 19, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,31) = Yes]
y = 19, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,31) = Yes]
y = 19, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,31) = Yes]
y = 19, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,31) = Yes]
y = 19, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,31) = Yes]
y = 19, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,31) = Yes]
y = 19, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,31) = Yes]
y = 19, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,31) = Yes]
y = 19, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(41,31) = Yes]
y = 19, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(42,31) = Yes]
y = 19, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(43,31) = Yes]
y = 19, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(44,31) = Yes]
y = 19, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(45,31) = Yes]
y = 19, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(46,31) = Yes]
y = 19, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(47,31) = Yes]
y = 19, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(48,31) = Yes]
y = 19, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(49,31) = Yes]
y = 19, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(50,31) = Yes]
y = 19, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,31) = No ]
y = 20, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,32) = No ]
y = 20, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,32) = No ]
y = 20, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,32) = No ]
y = 20, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,32) = No ]
y = 20, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,32) = No ]
y = 20, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,32) = No ]
y = 20, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(18,32) = Yes]
y = 20, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(19,32) = Yes]
y = 20, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,32) = Yes]
y = 20, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,32) = Yes]
y = 20, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,32) = Yes]
y = 20, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,32) = Yes]
y = 20, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,32) = Yes]
y = 20, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,32) = Yes]
y = 20, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(26,32) = Yes]
y = 20, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,32) = Yes]
y = 20, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,32) = Yes]
y = 20, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,32) = Yes]
y = 20, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,32) = Yes]
y = 20, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,32) = Yes]
y = 20, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,32) = Yes]
y = 20, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,32) = Yes]
y = 20, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,32) = Yes]
y = 20, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,32) = Yes]
y = 20, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,32) = Yes]
y = 20, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,32) = Yes]
y = 20, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,32) = Yes]
y = 20, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,32) = Yes]
y = 20, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,32) = Yes]
y = 20, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(41,32) = Yes]
y = 20, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(42,32) = Yes]
y = 20, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(43,32) = Yes]
y = 20, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(44,32) = Yes]
y = 20, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(45,32) = Yes]
y = 20, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(46,32) = Yes]
y = 20, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(47,32) = Yes]
y = 20, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(48,32) = Yes]
y = 20, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,32) = No ]
y = 20, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,32) = No ]
y = 20, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,32) = No ]
y = 21, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,33) = No ]
y = 21, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,33) = No ]
y = 21, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,33) = No ]
y = 21, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,33) = No ]
y = 21, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,33) = No ]
y = 21, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,33) = No ]
y = 21, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(18,33) = No ]
y = 21, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(19,33) = No ]
y = 21, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,33) = Yes]
y = 21, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,33) = Yes]
y = 21, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,33) = Yes]
y = 21, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,33) = Yes]
y = 21, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,33) = Yes]
y = 21, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,33) = Yes]
y = 21, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(26,33) = Yes]
y = 21, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,33) = Yes]
y = 21, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,33) = Yes]
y = 21, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,33) = Yes]
y = 21, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,33) = Yes]
y = 21, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,33) = Yes]
y = 21, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,33) = Yes]
y = 21, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,33) = Yes]
y = 21, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,33) = Yes]
y = 21, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,33) = Yes]
y = 21, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,33) = Yes]
y = 21, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,33) = Yes]
y = 21, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,33) = Yes]
y = 21, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,33) = Yes]
y = 21, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,33) = Yes]
y = 21, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(41,33) = Yes]
y = 21, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(42,33) = Yes]
y = 21, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(43,33) = Yes]
y = 21, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(44,33) = Yes]
y = 21, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(45,33) = Yes]
y = 21, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(46,33) = Yes]
y = 21, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(47,33) = Yes]
y = 21, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,33) = No ]
y = 21, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,33) = No ]
y = 21, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,33) = No ]
y = 21, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,33) = No ]
y = 22, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,34) = No ]
y = 22, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,34) = No ]
y = 22, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,34) = No ]
y = 22, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,34) = No ]
y = 22, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,34) = No ]
y = 22, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,34) = No ]
y = 22, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(18,34) = No ]
y = 22, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(19,34) = No ]
y = 22, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(20,34) = No ]
y = 22, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(21,34) = No ]
y = 22, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,34) = Yes]
y = 22, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,34) = Yes]
y = 22, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,34) = Yes]
y = 22, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,34) = Yes]
y = 22, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(26,34) = Yes]
y = 22, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,34) = Yes]
y = 22, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,34) = Yes]
y = 22, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,34) = Yes]
y = 22, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,34) = Yes]
y = 22, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,34) = Yes]
y = 22, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,34) = Yes]
y = 22, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,34) = Yes]
y = 22, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,34) = Yes]
y = 22, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,34) = Yes]
y = 22, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,34) = Yes]
y = 22, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,34) = Yes]
y = 22, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,34) = Yes]
y = 22, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,34) = Yes]
y = 22, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,34) = Yes]
y = 22, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(41,34) = Yes]
y = 22, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(42,34) = Yes]
y = 22, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(43,34) = Yes]
y = 22, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(44,34) = Yes]
y = 22, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(45,34) = Yes]
y = 22, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(46,34) = Yes]
y = 22, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,34) = No ]
y = 22, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,34) = No ]
y = 22, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,34) = No ]
y = 22, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,34) = No ]
y = 22, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,34) = No ]
y = 23, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,35) = No ]
y = 23, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,35) = No ]
y = 23, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,35) = No ]
y = 23, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,35) = No ]
y = 23, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,35) = No ]
y = 23, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,35) = No ]
y = 23, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(18,35) = No ]
y = 23, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(19,35) = No ]
y = 23, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(20,35) = No ]
y = 23, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,35) = Yes]
y = 23, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,35) = Yes]
y = 23, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,35) = Yes]
y = 23, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,35) = Yes]
y = 23, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,35) = Yes]
y = 23, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(26,35) = Yes]
y = 23, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,35) = Yes]
y = 23, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,35) = Yes]
y = 23, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,35) = Yes]
y = 23, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,35) = Yes]
y = 23, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,35) = Yes]
y = 23, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,35) = Yes]
y = 23, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,35) = Yes]
y = 23, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,35) = Yes]
y = 23, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,35) = Yes]
y = 23, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,35) = Yes]
y = 23, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,35) = Yes]
y = 23, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,35) = Yes]
y = 23, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,35) = Yes]
y = 23, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,35) = Yes]
y = 23, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(41,35) = Yes]
y = 23, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(42,35) = Yes]
y = 23, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(43,35) = Yes]
y = 23, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(44,35) = Yes]
y = 23, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,35) = No ]
y = 23, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,35) = No ]
y = 23, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,35) = No ]
y = 23, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,35) = No ]
y = 23, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,35) = No ]
y = 23, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,35) = No ]
y = 23, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,35) = No ]
y = 24, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,36) = No ]
y = 24, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,36) = No ]
y = 24, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,36) = No ]
y = 24, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,36) = No ]
y = 24, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,36) = No ]
y = 24, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,36) = No ]
y = 24, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(18,36) = No ]
y = 24, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(19,36) = No ]
y = 24, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,36) = Yes]
y = 24, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,36) = Yes]
y = 24, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,36) = Yes]
y = 24, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,36) = Yes]
y = 24, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,36) = Yes]
y = 24, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,36) = Yes]
y = 24, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(26,36) = Yes]
y = 24, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,36) = Yes]
y = 24, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,36) = Yes]
y = 24, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,36) = Yes]
y = 24, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,36) = Yes]
y = 24, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,36) = Yes]
y = 24, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,36) = Yes]
y = 24, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,36) = Yes]
y = 24, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,36) = Yes]
y = 24, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,36) = Yes]
y = 24, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,36) = Yes]
y = 24, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,36) = Yes]
y = 24, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,36) = Yes]
y = 24, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,36) = Yes]
y = 24, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,36) = Yes]
y = 24, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(41,36) = Yes]
y = 24, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(42,36) = Yes]
y = 24, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,36) = No ]
y = 24, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,36) = No ]
y = 24, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,36) = No ]
y = 24, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,36) = No ]
y = 24, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,36) = No ]
y = 24, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,36) = No ]
y = 24, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,36) = No ]
y = 24, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,36) = No ]
y = 24, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,36) = No ]
y = 25, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,37) = No ]
y = 25, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,37) = No ]
y = 25, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,37) = No ]
y = 25, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,37) = No ]
y = 25, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,37) = No ]
y = 25, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,37) = No ]
y = 25, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(18,37) = No ]
y = 25, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(19,37) = Yes]
y = 25, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,37) = Yes]
y = 25, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,37) = Yes]
y = 25, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,37) = Yes]
y = 25, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,37) = Yes]
y = 25, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,37) = Yes]
y = 25, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,37) = Yes]
y = 25, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(26,37) = Yes]
y = 25, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,37) = Yes]
y = 25, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,37) = Yes]
y = 25, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,37) = Yes]
y = 25, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,37) = Yes]
y = 25, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,37) = Yes]
y = 25, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,37) = Yes]
y = 25, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,37) = Yes]
y = 25, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,37) = Yes]
y = 25, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,37) = Yes]
y = 25, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,37) = Yes]
y = 25, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,37) = Yes]
y = 25, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,37) = Yes]
y = 25, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(39,37) = No ]
y = 25, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(40,37) = No ]
y = 25, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,37) = No ]
y = 25, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,37) = No ]
y = 25, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,37) = No ]
y = 25, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,37) = No ]
y = 25, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,37) = No ]
y = 25, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,37) = No ]
y = 25, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,37) = No ]
y = 25, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,37) = No ]
y = 25, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,37) = No ]
y = 25, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,37) = No ]
y = 25, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,37) = No ]
y = 26, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,38) = No ]
y = 26, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,38) = No ]
y = 26, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,38) = No ]
y = 26, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,38) = No ]
y = 26, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,38) = No ]
y = 26, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,38) = No ]
y = 26, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(18,38) = Yes]
y = 26, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(19,38) = Yes]
y = 26, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,38) = Yes]
y = 26, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,38) = Yes]
y = 26, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,38) = Yes]
y = 26, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,38) = Yes]
y = 26, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,38) = Yes]
y = 26, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,38) = Yes]
y = 26, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(26,38) = Yes]
y = 26, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,38) = Yes]
y = 26, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,38) = Yes]
y = 26, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,38) = Yes]
y = 26, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,38) = Yes]
y = 26, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,38) = Yes]
y = 26, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,38) = Yes]
y = 26, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,38) = Yes]
y = 26, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,38) = Yes]
y = 26, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,38) = Yes]
y = 26, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,38) = Yes]
y = 26, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,38) = Yes]
y = 26, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,38) = Yes]
y = 26, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,38) = Yes]
y = 26, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(40,38) = No ]
y = 26, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,38) = No ]
y = 26, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,38) = No ]
y = 26, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,38) = No ]
y = 26, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,38) = No ]
y = 26, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,38) = No ]
y = 26, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,38) = No ]
y = 26, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,38) = No ]
y = 26, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,38) = No ]
y = 26, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,38) = No ]
y = 26, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,38) = No ]
y = 26, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,38) = No ]
y = 27, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,39) = No ]
y = 27, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,39) = No ]
y = 27, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,39) = No ]
y = 27, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,39) = No ]
y = 27, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,39) = No ]
y = 27, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,39) = No ]
y = 27, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(18,39) = Yes]
y = 27, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(19,39) = Yes]
y = 27, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,39) = Yes]
y = 27, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,39) = Yes]
y = 27, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,39) = Yes]
y = 27, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,39) = Yes]
y = 27, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,39) = Yes]
y = 27, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,39) = Yes]
y = 27, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(26,39) = Yes]
y = 27, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,39) = Yes]
y = 27, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,39) = Yes]
y = 27, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,39) = Yes]
y = 27, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,39) = Yes]
y = 27, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,39) = Yes]
y = 27, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,39) = Yes]
y = 27, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,39) = Yes]
y = 27, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,39) = Yes]
y = 27, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,39) = Yes]
y = 27, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,39) = Yes]
y = 27, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,39) = Yes]
y = 27, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,39) = Yes]
y = 27, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,39) = Yes]
y = 27, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,39) = Yes]
y = 27, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,39) = No ]
y = 27, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,39) = No ]
y = 27, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,39) = No ]
y = 27, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,39) = No ]
y = 27, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,39) = No ]
y = 27, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,39) = No ]
y = 27, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,39) = No ]
y = 27, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,39) = No ]
y = 27, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,39) = No ]
y = 27, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,39) = No ]
y = 27, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,39) = No ]
y = 28, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,40) = No ]
y = 28, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,40) = No ]
y = 28, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,40) = No ]
y = 28, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,40) = No ]
y = 28, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,40) = No ]
y = 28, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,40) = No ]
y = 28, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(18,40) = Yes]
y = 28, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(19,40) = Yes]
y = 28, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,40) = Yes]
y = 28, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,40) = Yes]
y = 28, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,40) = Yes]
y = 28, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,40) = Yes]
y = 28, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,40) = Yes]
y = 28, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,40) = Yes]
y = 28, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(26,40) = Yes]
y = 28, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,40) = Yes]
y = 28, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,40) = Yes]
y = 28, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,40) = Yes]
y = 28, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,40) = Yes]
y = 28, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,40) = Yes]
y = 28, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,40) = Yes]
y = 28, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,40) = Yes]
y = 28, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,40) = Yes]
y = 28, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,40) = Yes]
y = 28, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,40) = Yes]
y = 28, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,40) = Yes]
y = 28, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,40) = Yes]
y = 28, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,40) = Yes]
y = 28, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,40) = Yes]
y = 28, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,40) = No ]
y = 28, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,40) = No ]
y = 28, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,40) = No ]
y = 28, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,40) = No ]
y = 28, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,40) = No ]
y = 28, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,40) = No ]
y = 28, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,40) = No ]
y = 28, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,40) = No ]
y = 28, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,40) = No ]
y = 28, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,40) = No ]
y = 28, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,40) = No ]
y = 29, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,41) = No ]
y = 29, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,41) = No ]
y = 29, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,41) = No ]
y = 29, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,41) = No ]
y = 29, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,41) = No ]
y = 29, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(17,41) = Yes]
y = 29, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(18,41) = Yes]
y = 29, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(19,41) = Yes]
y = 29, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,41) = Yes]
y = 29, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,41) = Yes]
y = 29, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,41) = Yes]
y = 29, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,41) = Yes]
y = 29, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,41) = Yes]
y = 29, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,41) = Yes]
y = 29, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(26,41) = Yes]
y = 29, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,41) = Yes]
y = 29, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,41) = Yes]
y = 29, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(29,41) = Yes]
y = 29, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,41) = Yes]
y = 29, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,41) = Yes]
y = 29, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,41) = Yes]
y = 29, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,41) = Yes]
y = 29, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,41) = Yes]
y = 29, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,41) = Yes]
y = 29, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,41) = Yes]
y = 29, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,41) = Yes]
y = 29, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,41) = Yes]
y = 29, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,41) = Yes]
y = 29, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,41) = Yes]
y = 29, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,41) = No ]
y = 29, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,41) = No ]
y = 29, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,41) = No ]
y = 29, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,41) = No ]
y = 29, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,41) = No ]
y = 29, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,41) = No ]
y = 29, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,41) = No ]
y = 29, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,41) = No ]
y = 29, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,41) = No ]
y = 29, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,41) = No ]
y = 29, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,41) = No ]
y = 30, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,42) = No ]
y = 30, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,42) = No ]
y = 30, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,42) = No ]
y = 30, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,42) = No ]
y = 30, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,42) = No ]
y = 30, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(17,42) = Yes]
y = 30, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(18,42) = Yes]
y = 30, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(19,42) = Yes]
y = 30, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,42) = Yes]
y = 30, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,42) = Yes]
y = 30, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,42) = Yes]
y = 30, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,42) = Yes]
y = 30, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,42) = Yes]
y = 30, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,42) = Yes]
y = 30, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(26,42) = Yes]
y = 30, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,42) = Yes]
y = 30, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(28,42) = Yes]
y = 30, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(29,42) = No ]
y = 30, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,42) = Yes]
y = 30, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,42) = Yes]
y = 30, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,42) = Yes]
y = 30, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,42) = Yes]
y = 30, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,42) = Yes]
y = 30, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,42) = Yes]
y = 30, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,42) = Yes]
y = 30, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,42) = Yes]
y = 30, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,42) = Yes]
y = 30, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,42) = Yes]
y = 30, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,42) = Yes]
y = 30, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,42) = No ]
y = 30, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,42) = No ]
y = 30, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,42) = No ]
y = 30, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,42) = No ]
y = 30, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,42) = No ]
y = 30, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,42) = No ]
y = 30, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,42) = No ]
y = 30, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,42) = No ]
y = 30, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,42) = No ]
y = 30, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,42) = No ]
y = 30, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,42) = No ]
y = 31, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,43) = No ]
y = 31, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,43) = No ]
y = 31, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,43) = No ]
y = 31, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,43) = No ]
y = 31, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,43) = No ]
y = 31, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(17,43) = Yes]
y = 31, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(18,43) = Yes]
y = 31, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(19,43) = Yes]
y = 31, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,43) = Yes]
y = 31, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,43) = Yes]
y = 31, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,43) = Yes]
y = 31, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,43) = Yes]
y = 31, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,43) = Yes]
y = 31, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,43) = Yes]
y = 31, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(26,43) = Yes]
y = 31, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(27,43) = Yes]
y = 31, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(28,43) = No ]
y = 31, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(29,43) = No ]
y = 31, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(30,43) = Yes]
y = 31, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,43) = Yes]
y = 31, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,43) = Yes]
y = 31, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,43) = Yes]
y = 31, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,43) = Yes]
y = 31, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,43) = Yes]
y = 31, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,43) = Yes]
y = 31, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,43) = Yes]
y = 31, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,43) = Yes]
y = 31, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,43) = Yes]
y = 31, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,43) = Yes]
y = 31, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,43) = No ]
y = 31, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,43) = No ]
y = 31, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,43) = No ]
y = 31, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,43) = No ]
y = 31, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,43) = No ]
y = 31, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,43) = No ]
y = 31, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,43) = No ]
y = 31, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,43) = No ]
y = 31, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,43) = No ]
y = 31, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,43) = No ]
y = 31, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,43) = No ]
y = 32, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,44) = No ]
y = 32, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,44) = No ]
y = 32, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,44) = No ]
y = 32, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,44) = No ]
y = 32, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(16,44) = Yes]
y = 32, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(17,44) = Yes]
y = 32, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(18,44) = Yes]
y = 32, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(19,44) = Yes]
y = 32, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,44) = Yes]
y = 32, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,44) = Yes]
y = 32, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,44) = Yes]
y = 32, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,44) = Yes]
y = 32, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,44) = Yes]
y = 32, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,44) = Yes]
y = 32, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(26,44) = Yes]
y = 32, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(27,44) = No ]
y = 32, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(28,44) = No ]
y = 32, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(29,44) = No ]
y = 32, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(30,44) = No ]
y = 32, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,44) = Yes]
y = 32, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,44) = Yes]
y = 32, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,44) = Yes]
y = 32, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,44) = Yes]
y = 32, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,44) = Yes]
y = 32, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,44) = Yes]
y = 32, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,44) = Yes]
y = 32, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,44) = Yes]
y = 32, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,44) = Yes]
y = 32, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,44) = Yes]
y = 32, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,44) = No ]
y = 32, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,44) = No ]
y = 32, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,44) = No ]
y = 32, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,44) = No ]
y = 32, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,44) = No ]
y = 32, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,44) = No ]
y = 32, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,44) = No ]
y = 32, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,44) = No ]
y = 32, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,44) = No ]
y = 32, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,44) = No ]
y = 32, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,44) = No ]
y = 33, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,45) = No ]
y = 33, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,45) = No ]
y = 33, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,45) = No ]
y = 33, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,45) = No ]
y = 33, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(16,45) = Yes]
y = 33, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(17,45) = Yes]
y = 33, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(18,45) = Yes]
y = 33, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(19,45) = Yes]
y = 33, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,45) = Yes]
y = 33, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,45) = Yes]
y = 33, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,45) = Yes]
y = 33, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(23,45) = Yes]
y = 33, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(24,45) = Yes]
y = 33, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(25,45) = Yes]
y = 33, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(26,45) = No ]
y = 33, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(27,45) = No ]
y = 33, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(28,45) = No ]
y = 33, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(29,45) = No ]
y = 33, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(30,45) = No ]
y = 33, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(31,45) = Yes]
y = 33, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,45) = Yes]
y = 33, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,45) = Yes]
y = 33, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,45) = Yes]
y = 33, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,45) = Yes]
y = 33, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,45) = Yes]
y = 33, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,45) = Yes]
y = 33, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,45) = Yes]
y = 33, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,45) = Yes]
y = 33, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,45) = Yes]
y = 33, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,45) = No ]
y = 33, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,45) = No ]
y = 33, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,45) = No ]
y = 33, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,45) = No ]
y = 33, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,45) = No ]
y = 33, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,45) = No ]
y = 33, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,45) = No ]
y = 33, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,45) = No ]
y = 33, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,45) = No ]
y = 33, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,45) = No ]
y = 33, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,45) = No ]
y = 34, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,46) = No ]
y = 34, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,46) = No ]
y = 34, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,46) = No ]
y = 34, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,46) = No ]
y = 34, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(16,46) = Yes]
y = 34, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(17,46) = Yes]
y = 34, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(18,46) = Yes]
y = 34, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(19,46) = Yes]
y = 34, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(20,46) = Yes]
y = 34, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(21,46) = Yes]
y = 34, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(22,46) = Yes]
y = 34, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(23,46) = No ]
y = 34, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(24,46) = No ]
y = 34, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(25,46) = No ]
y = 34, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(26,46) = No ]
y = 34, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(27,46) = No ]
y = 34, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(28,46) = No ]
y = 34, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(29,46) = No ]
y = 34, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(30,46) = No ]
y = 34, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(31,46) = No ]
y = 34, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(32,46) = Yes]
y = 34, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,46) = Yes]
y = 34, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,46) = Yes]
y = 34, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,46) = Yes]
y = 34, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,46) = Yes]
y = 34, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,46) = Yes]
y = 34, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,46) = Yes]
y = 34, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,46) = Yes]
y = 34, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,46) = Yes]
y = 34, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,46) = No ]
y = 34, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,46) = No ]
y = 34, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,46) = No ]
y = 34, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,46) = No ]
y = 34, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,46) = No ]
y = 34, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,46) = No ]
y = 34, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,46) = No ]
y = 34, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,46) = No ]
y = 34, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,46) = No ]
y = 34, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,46) = No ]
y = 34, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,46) = No ]
y = 35, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,47) = No ]
y = 35, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,47) = No ]
y = 35, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,47) = No ]
y = 35, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,47) = No ]
y = 35, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(16,47) = Yes]
y = 35, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(17,47) = Yes]
y = 35, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(18,47) = Yes]
y = 35, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(19,47) = Yes]
y = 35, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(20,47) = No ]
y = 35, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(21,47) = No ]
y = 35, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(22,47) = No ]
y = 35, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(23,47) = No ]
y = 35, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(24,47) = No ]
y = 35, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(25,47) = No ]
y = 35, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(26,47) = No ]
y = 35, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(27,47) = No ]
y = 35, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(28,47) = No ]
y = 35, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(29,47) = No ]
y = 35, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(30,47) = No ]
y = 35, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(31,47) = No ]
y = 35, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(32,47) = No ]
y = 35, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(33,47) = Yes]
y = 35, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 1 [setPixel(34,47) = Yes]
y = 35, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,47) = Yes]
y = 35, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,47) = Yes]
y = 35, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,47) = Yes]
y = 35, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,47) = Yes]
y = 35, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,47) = Yes]
y = 35, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,47) = Yes]
y = 35, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(41,47) = Yes]
y = 35, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,47) = No ]
y = 35, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,47) = No ]
y = 35, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,47) = No ]
y = 35, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,47) = No ]
y = 35, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,47) = No ]
y = 35, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,47) = No ]
y = 35, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,47) = No ]
y = 35, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,47) = No ]
y = 35, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,47) = No ]
y = 35, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,47) = No ]
y = 36, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,48) = No ]
y = 36, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,48) = No ]
y = 36, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,48) = No ]
y = 36, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,48) = No ]
y = 36, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,48) = No ]
y = 36, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,48) = No ]
y = 36, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(18,48) = No ]
y = 36, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(19,48) = No ]
y = 36, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(20,48) = No ]
y = 36, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(21,48) = No ]
y = 36, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(22,48) = No ]
y = 36, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(23,48) = No ]
y = 36, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(24,48) = No ]
y = 36, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(25,48) = No ]
y = 36, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(26,48) = No ]
y = 36, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(27,48) = No ]
y = 36, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(28,48) = No ]
y = 36, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(29,48) = No ]
y = 36, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(30,48) = No ]
y = 36, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(31,48) = No ]
y = 36, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(32,48) = No ]
y = 36, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(33,48) = No ]
y = 36, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(34,48) = No ]
y = 36, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 1 [setPixel(35,48) = Yes]
y = 36, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,48) = Yes]
y = 36, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,48) = Yes]
y = 36, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,48) = Yes]
y = 36, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,48) = Yes]
y = 36, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,48) = Yes]
y = 36, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(41,48) = Yes]
y = 36, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,48) = No ]
y = 36, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,48) = No ]
y = 36, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,48) = No ]
y = 36, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,48) = No ]
y = 36, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,48) = No ]
y = 36, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,48) = No ]
y = 36, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,48) = No ]
y = 36, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,48) = No ]
y = 36, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,48) = No ]
y = 36, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,48) = No ]
y = 37, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,49) = No ]
y = 37, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,49) = No ]
y = 37, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,49) = No ]
y = 37, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,49) = No ]
y = 37, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,49) = No ]
y = 37, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,49) = No ]
y = 37, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(18,49) = No ]
y = 37, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(19,49) = No ]
y = 37, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(20,49) = No ]
y = 37, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(21,49) = No ]
y = 37, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(22,49) = No ]
y = 37, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(23,49) = No ]
y = 37, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(24,49) = No ]
y = 37, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(25,49) = No ]
y = 37, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(26,49) = No ]
y = 37, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(27,49) = No ]
y = 37, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(28,49) = No ]
y = 37, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(29,49) = No ]
y = 37, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(30,49) = No ]
y = 37, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(31,49) = No ]
y = 37, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(32,49) = No ]
y = 37, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(33,49) = No ]
y = 37, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(34,49) = No ]
y = 37, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(35,49) = No ]
y = 37, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 1 [setPixel(36,49) = Yes]
y = 37, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,49) = Yes]
y = 37, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,49) = Yes]
y = 37, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,49) = Yes]
y = 37, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,49) = Yes]
y = 37, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 1 [setPixel(41,49) = Yes]
y = 37, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,49) = No ]
y = 37, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,49) = No ]
y = 37, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,49) = No ]
y = 37, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,49) = No ]
y = 37, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,49) = No ]
y = 37, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,49) = No ]
y = 37, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,49) = No ]
y = 37, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,49) = No ]
y = 37, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,49) = No ]
y = 37, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,49) = No ]
y = 38, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,50) = No ]
y = 38, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,50) = No ]
y = 38, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,50) = No ]
y = 38, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,50) = No ]
y = 38, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,50) = No ]
y = 38, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,50) = No ]
y = 38, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(18,50) = No ]
y = 38, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(19,50) = No ]
y = 38, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(20,50) = No ]
y = 38, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(21,50) = No ]
y = 38, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(22,50) = No ]
y = 38, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(23,50) = No ]
y = 38, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(24,50) = No ]
y = 38, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(25,50) = No ]
y = 38, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(26,50) = No ]
y = 38, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(27,50) = No ]
y = 38, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(28,50) = No ]
y = 38, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(29,50) = No ]
y = 38, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(30,50) = No ]
y = 38, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(31,50) = No ]
y = 38, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(32,50) = No ]
y = 38, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(33,50) = No ]
y = 38, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(34,50) = No ]
y = 38, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(35,50) = No ]
y = 38, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(36,50) = No ]
y = 38, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 1 [setPixel(37,50) = Yes]
y = 38, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 1 [setPixel(38,50) = Yes]
y = 38, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,50) = Yes]
y = 38, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,50) = Yes]
y = 38, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,50) = No ]
y = 38, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,50) = No ]
y = 38, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,50) = No ]
y = 38, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,50) = No ]
y = 38, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,50) = No ]
y = 38, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,50) = No ]
y = 38, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,50) = No ]
y = 38, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,50) = No ]
y = 38, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,50) = No ]
y = 38, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,50) = No ]
y = 38, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,50) = No ]
y = 39, x = 0, x / 8 = 0, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(12,51) = No ]
y = 39, x = 1, x / 8 = 0, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(13,51) = No ]
y = 39, x = 2, x / 8 = 0, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(14,51) = No ]
y = 39, x = 3, x / 8 = 0, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(15,51) = No ]
y = 39, x = 4, x / 8 = 0, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(16,51) = No ]
y = 39, x = 5, x / 8 = 0, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(17,51) = No ]
y = 39, x = 6, x / 8 = 0, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(18,51) = No ]
y = 39, x = 7, x / 8 = 0, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(19,51) = No ]
y = 39, x = 8, x / 8 = 1, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(20,51) = No ]
y = 39, x = 9, x / 8 = 1, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(21,51) = No ]
y = 39, x = 10, x / 8 = 1, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(22,51) = No ]
y = 39, x = 11, x / 8 = 1, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(23,51) = No ]
y = 39, x = 12, x / 8 = 1, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(24,51) = No ]
y = 39, x = 13, x / 8 = 1, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(25,51) = No ]
y = 39, x = 14, x / 8 = 1, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(26,51) = No ]
y = 39, x = 15, x / 8 = 1, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(27,51) = No ]
y = 39, x = 16, x / 8 = 2, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(28,51) = No ]
y = 39, x = 17, x / 8 = 2, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(29,51) = No ]
y = 39, x = 18, x / 8 = 2, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(30,51) = No ]
y = 39, x = 19, x / 8 = 2, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(31,51) = No ]
y = 39, x = 20, x / 8 = 2, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(32,51) = No ]
y = 39, x = 21, x / 8 = 2, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(33,51) = No ]
y = 39, x = 22, x / 8 = 2, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(34,51) = No ]
y = 39, x = 23, x / 8 = 2, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(35,51) = No ]
y = 39, x = 24, x / 8 = 3, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(36,51) = No ]
y = 39, x = 25, x / 8 = 3, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(37,51) = No ]
y = 39, x = 26, x / 8 = 3, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(38,51) = No ]
y = 39, x = 27, x / 8 = 3, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 1 [setPixel(39,51) = Yes]
y = 39, x = 28, x / 8 = 3, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 1 [setPixel(40,51) = Yes]
y = 39, x = 29, x / 8 = 3, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(41,51) = No ]
y = 39, x = 30, x / 8 = 3, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(42,51) = No ]
y = 39, x = 31, x / 8 = 3, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(43,51) = No ]
y = 39, x = 32, x / 8 = 4, x & 7 = 0, (0x80 >> (x & 7)) = 128, c & (0x80 >> (x & 7)) = 0 [setPixel(44,51) = No ]
y = 39, x = 33, x / 8 = 4, x & 7 = 1, (0x80 >> (x & 7)) = 64, c & (0x80 >> (x & 7)) = 0 [setPixel(45,51) = No ]
y = 39, x = 34, x / 8 = 4, x & 7 = 2, (0x80 >> (x & 7)) = 32, c & (0x80 >> (x & 7)) = 0 [setPixel(46,51) = No ]
y = 39, x = 35, x / 8 = 4, x & 7 = 3, (0x80 >> (x & 7)) = 16, c & (0x80 >> (x & 7)) = 0 [setPixel(47,51) = No ]
y = 39, x = 36, x / 8 = 4, x & 7 = 4, (0x80 >> (x & 7)) = 8, c & (0x80 >> (x & 7)) = 0 [setPixel(48,51) = No ]
y = 39, x = 37, x / 8 = 4, x & 7 = 5, (0x80 >> (x & 7)) = 4, c & (0x80 >> (x & 7)) = 0 [setPixel(49,51) = No ]
y = 39, x = 38, x / 8 = 4, x & 7 = 6, (0x80 >> (x & 7)) = 2, c & (0x80 >> (x & 7)) = 0 [setPixel(50,51) = No ]
y = 39, x = 39, x / 8 = 4, x & 7 = 7, (0x80 >> (x & 7)) = 1, c & (0x80 >> (x & 7)) = 0 [setPixel(51,51) = No ]