// Channels // CHAN_AUTO = 0, // CHAN_WEAPON = 1, // CHAN_VOICE = 2, // CHAN_ITEM = 3, // CHAN_BODY = 4, // CHAN_STREAM = 5, // allocate stream channel from the static or dynamic area // CHAN_STATIC = 6, // allocate channel from the static area // these can be set with "channel" "2" or "channel" "chan_voice" //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, // 3.9 // SNDLVL_55dB = 55, // 3.0 // SNDLVL_IDLE = 60, // 2.0 // SNDLVL_TALKING = 60, // 2.0 // SNDLVL_60dB = 60, // 2.0 // SNDLVL_65dB = 65, // 1.5 // SNDLVL_STATIC = 66, // 1.25 // SNDLVL_70dB = 70, // 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, // 0.8 // SNDLVL_80dB = 80, // 0.7 // SNDLVL_85dB = 85, // 0.6 // SNDLVL_90dB = 90, // 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, // 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, // 0.27 // SNDLVL_140dB = 140, // 0.2 // SNDLVL_150dB = 150, // 0.2 // ------------------------------------------------------------------------------------ // //CRITPOWER // ------------------------------------------------------------------------------------ // "Weapon_General.CritPower" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/crit_power.wav" } // ------------------------------------------------------------------------------------ // // RICOCHET // ------------------------------------------------------------------------------------ // "FX_RicochetSound.Ricochet" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_96dB" "pitch" "90, 110" "rndwave" { "wave" "weapons/fx/rics/ric1.wav" "wave" "weapons/fx/rics/ric2.wav" "wave" "weapons/fx/rics/ric3.wav" "wave" "weapons/fx/rics/ric4.wav" "wave" "weapons/fx/rics/ric5.wav" } } // ------------------------------------------------------------------------------------ // // NEARMISS // ------------------------------------------------------------------------------------ // "Bullets.DefaultNearmiss" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_80dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ">weapons/fx/nearmiss/bulletLtoR08.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR09.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR10.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav" } } // ------------------------------------------------------------------------------------ // //BUILDER // ------------------------------------------------------------------------------------ // "Weapon_Builder.SwitchEngineer" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".74" "wave" "weapons/draw_sapper_switch.wav" } // ------------------------------------------------------------------------------------ // // BUMPER CAR // ------------------------------------------------------------------------------------ // "BumperCar.Bump" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_76dB" "pitch" "90, 110" "rndwave" { "wave" "weapons/bumper_car_hit1.wav" "wave" "weapons/bumper_car_hit2.wav" "wave" "weapons/bumper_car_hit3.wav" "wave" "weapons/bumper_car_hit4.wav" "wave" "weapons/bumper_car_hit5.wav" "wave" "weapons/bumper_car_hit6.wav" "wave" "weapons/bumper_car_hit7.wav" "wave" "weapons/bumper_car_hit8.wav" } } "BumperCar.Accelerate" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/bumper_car_accelerate.wav" } "BumperCar.GoLoop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/bumper_car_go_loop.wav" } "BumperCar.Decelerate" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/bumper_car_decelerate.wav" } "BumperCar.DecelerateQuick" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/bumper_car_decelerate_quick.wav" } "BumperCar.Spawn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" ")weapons/bumper_car_spawn.wav" } "BumperCar.SpawnFromLava" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" ")weapons/bumper_car_spawn_from_lava.wav" } "BumperCar.SpeedBoostStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" ")weapons/bumper_car_speed_boost_start.wav" } "BumperCar.SpeedBoostStop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" ")weapons/bumper_car_speed_boost_stop.wav" } "BumperCar.Screech" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/bumper_car_screech.wav" } "BumperCar.BumpIntoAir" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/bumper_car_hit_into_air.wav" } "BumperCar.BumpHard" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/bumper_car_hit_hard.wav" } "BumperCar.Jump" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".35" "wave" ")weapons/bumper_car_jump.wav" } "BumperCar.JumpLand" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" ")weapons/bumper_car_jump_land.wav" } "BumperCar.HitBall" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_120dB" "volume" "1" "wave" ")weapons/bumper_car_hit_ball.wav" } "BumperCar.HitGhost" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/bumper_car_hit_ghost.wav" } // ------------------------------------------------------------------------------------ // //WEAPON CHARGED // ------------------------------------------------------------------------------------ // "TFPlayer.CritBoostOn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/weapon_crit_charged_on.wav" } "TFPlayer.CritBoostOff" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/weapon_crit_charged_off.wav" } // ------------------------------------------------------------------------------------ // //PDA // ------------------------------------------------------------------------------------ // "Weapon_PDA.DrawSpy" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/draw_pda_spy.wav" } "Weapon_PDA.DrawEngineer" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/draw_pda_engineer.wav" } "Weapon_PDA.AntennaeEngineer" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/draw_pda_antennae.wav" } // ------------------------------------------------------------------------------------ // //DEAD RINGER // ------------------------------------------------------------------------------------ // "Weapon_DeadRinger.DrawSpy" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/draw_dead_ringer_spy.wav" } // ------------------------------------------------------------------------------------ // // HOLY MACKEREL // ------------------------------------------------------------------------------------ // "Weapon_HolyMackerel.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/holy_mackerel1.wav" "wave" "weapons/holy_mackerel2.wav" "wave" "weapons/holy_mackerel3.wav" } } "Weapon_HolyMackerel.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/holy_mackerel1.wav" "wave" "weapons/holy_mackerel2.wav" "wave" "weapons/holy_mackerel3.wav" } } // ------------------------------------------------------------------------------------ // // BASEBALL BAT // ------------------------------------------------------------------------------------ // "Weapon_BaseballBat.HitBall" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/bat_baseball_hit1.wav" "wave" ")weapons/bat_baseball_hit2.wav" } } "Weapon_BaseballBat.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/bat_baseball_hit_flesh.wav" } "Weapon_BaseballBat.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bat_baseball_hit_world1.wav" "wave" "weapons/bat_baseball_hit_world2.wav" } } // ------------------------------------------------------------------------------------ // // BASEBALL // ------------------------------------------------------------------------------------ // "Weapon_Baseball.HitWorld" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" "weapons/baseball_hitworld1.wav" "wave" "weapons/baseball_hitworld2.wav" "wave" "weapons/baseball_hitworld3.wav" } } // ------------------------------------------------------------------------------------ // // BAT // ------------------------------------------------------------------------------------ // "Weapon_Bat.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" "weapons/bat_draw.wav" } "Weapon_Bat.DrawSwoosh1" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/bat_draw_swoosh1.wav" } "Weapon_Bat.DrawSwoosh2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/bat_draw_swoosh2.wav" } "Weapon_Bat.DrawCatch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/metal_hit_hand1.wav" } "Weapon_Ball.DrawCatch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".25" "wave" "weapons/metal_hit_hand1.wav" } "Weapon_Bat.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Bat.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_Bat.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/bat_hit.wav" } "Weapon_Bat.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // BOTTLE // ------------------------------------------------------------------------------------ // "Weapon_Bottle.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Bottle.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_Bottle.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_Bottle.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_hit_flesh1.wav" "wave" "weapons/bottle_hit_flesh2.wav" "wave" "weapons/bottle_hit_flesh3.wav" } } "Weapon_Bottle.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_hit1.wav" "wave" "weapons/bottle_hit2.wav" "wave" "weapons/bottle_hit3.wav" } } "Weapon_Bottle.IntactHitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_intact_hit_world1.wav" "wave" "weapons/bottle_intact_hit_world2.wav" } } "Weapon_Bottle.BrokenHitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_broken_hit_world1.wav" "wave" "weapons/bottle_broken_hit_world2.wav" "wave" "weapons/bottle_broken_hit_world3.wav" } } "Weapon_Bottle.IntactHitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_intact_hit_flesh1.wav" "wave" "weapons/bottle_intact_hit_flesh2.wav" "wave" "weapons/bottle_intact_hit_flesh3.wav" } } "Weapon_Bottle.BrokenHitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_broken_hit_flesh1.wav" "wave" "weapons/bottle_broken_hit_flesh2.wav" "wave" "weapons/bottle_broken_hit_flesh3.wav" } } "Weapon_Bottle.Break" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/bottle_break.wav" } // ------------------------------------------------------------------------------------ // // Machete // ------------------------------------------------------------------------------------ // "Weapon_Machete.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/machete_swing.wav" } "Weapon_Machete.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/machete_swing_crit.wav" } "Weapon_Machete.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Machete.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } "Weapon_Machete.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/draw_machete_sniper.wav" } // ------------------------------------------------------------------------------------ // // Fist // ------------------------------------------------------------------------------------ // "Weapon_Fist.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bat_draw_swoosh1.wav" "wave" "weapons/bat_draw_swoosh2.wav" } } "Weapon_Fist.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/fist_swing_crit.wav" } "Weapon_Fist.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Fist.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/fist_hit_world1.wav" "wave" "weapons/fist_hit_world2.wav" } } "Weapon_Fist.HitHand" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "1" "rndwave" { "wave" "weapons/metal_hit_hand1.wav" "wave" "weapons/metal_hit_hand2.wav" "wave" "weapons/metal_hit_hand3.wav" } } "Weapon_Fist.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // Metal Gloves // ------------------------------------------------------------------------------------ // "Weapon_MetalGloves.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/boxing_gloves_swing1.wav" "wave" "weapons/boxing_gloves_swing2.wav" "wave" "weapons/boxing_gloves_swing4.wav" } } "Weapon_MetalGloves.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/fist_swing_crit.wav" } "Weapon_MetalGloves.CritHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/metal_gloves_hit_crit1.wav" "wave" ")weapons/metal_gloves_hit_crit2.wav" "wave" ")weapons/metal_gloves_hit_crit3.wav" "wave" ")weapons/metal_gloves_hit_crit4.wav" } } "Weapon_MetalGloves.CritEnabled" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/boxing_gloves_crit_enabled.wav" } "Weapon_MetalGloves.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/metal_gloves_hit_flesh1.wav" "wave" ")weapons/metal_gloves_hit_flesh2.wav" "wave" ")weapons/metal_gloves_hit_flesh3.wav" "wave" ")weapons/metal_gloves_hit_flesh4.wav" } } "Weapon_MetalGloves.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/metal_gloves_hit_world1.wav" "wave" ")weapons/metal_gloves_hit_world2.wav" "wave" ")weapons/metal_gloves_hit_world3.wav" "wave" ")weapons/metal_gloves_hit_world4.wav" } } "Weapon_MetalGloves.HitGlove" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/metal_gloves_hit.wav" } "Weapon_MetalGloves.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // Boxing Gloves // ------------------------------------------------------------------------------------ // "Weapon_BoxingGloves.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "pitch" "95, 105" "rndwave" { "wave" "weapons/boxing_gloves_swing1.wav" "wave" "weapons/boxing_gloves_swing2.wav" "wave" "weapons/boxing_gloves_swing4.wav" } } "Weapon_BoxingGloves.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/fist_swing_crit.wav" } "Weapon_BoxingGloves.CritHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/boxing_gloves_hit_crit1.wav" "wave" "weapons/boxing_gloves_hit_crit2.wav" "wave" "weapons/boxing_gloves_hit_crit3.wav" } } "Weapon_BoxingGloves.CritEnabled" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/boxing_gloves_crit_enabled.wav" } "Weapon_BoxingGloves.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/boxing_gloves_hit1.wav" "wave" "weapons/boxing_gloves_hit2.wav" "wave" "weapons/boxing_gloves_hit3.wav" "wave" "weapons/boxing_gloves_hit4.wav" } } "Weapon_BoxingGloves.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/fist_hit_world1.wav" "wave" "weapons/fist_hit_world2.wav" } } "Weapon_BoxingGloves.HitGlove" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/boxing_gloves_hit.wav" } "Weapon_BoxingGloves.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // BRANDING IRON // ------------------------------------------------------------------------------------ // "Weapon_FireAxe.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_FireAxe.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_FireAxe.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/axe_hit_flesh1.wav" "wave" ")weapons/axe_hit_flesh2.wav" "wave" ")weapons/axe_hit_flesh3.wav" } } "Weapon_FireAxe.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } "Weapon_FireAxe.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // called from model? "Weapon_BrandingIron.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // UBERSAW // ------------------------------------------------------------------------------------ // "Weapon_BoneSaw.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_BoneSaw.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_UberSaw.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/ubersaw_hit1.wav" "wave" "weapons/ubersaw_hit2.wav" "wave" "weapons/ubersaw_hit3.wav" "wave" "weapons/ubersaw_hit4.wav" } } "Weapon_BoneSaw.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // BONESAW // ------------------------------------------------------------------------------------ // "Weapon_BoneSaw.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_BoneSaw.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_BoneSaw.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_BoneSaw.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // CLUB // ------------------------------------------------------------------------------------ // "Weapon_Club.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Club.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_Club.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Club.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // CROWBAR // ------------------------------------------------------------------------------------ // "Weapon_Crowbar.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Crowbar.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Crowbar.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } "Weapon_Crowbar.Melee_HitWorld" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "pitch" "90,120" "rndwave" { "wave" "weapons/crowbar/crowbar_impact1.wav" "wave" "weapons/crowbar/crowbar_impact2.wav" } } // ------------------------------------------------------------------------------------ // // FLAG // ------------------------------------------------------------------------------------ // "Weapon_Flag.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Flag.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Flag.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_hit1.wav" "wave" "weapons/bottle_hit2.wav" } } // ------------------------------------------------------------------------------------ // // FLAME THROWER // ------------------------------------------------------------------------------------ // "Weapon_FlameThrower.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_start.wav" } "Weapon_FlameThrower.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_loop.wav" } "Weapon_FlameThrower.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_loop_crit.wav" } "Weapon_FlameThrower.FireEnd" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_end.wav" } "Weapon_FlameThrower.FireHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_fire_hit.wav" } "Weapon_FlameThrower.FireHitHard" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "weapons/flame_thrower_fire_hitloop.wav" } "Weapon_FlameThrower.PilotLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/flame_thrower_pilot.wav" } "Weapon_FlameThrower.FireRocket" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "misc/null.wav" } "Weapon_FlameThrower.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_FlameThrower.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_start.wav" } "Weapon_FlameThrower.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_end.wav" } "Weapon_FlameThrower.AirBurstAttack" { "channel" "CHAN_WEAPON" "volume" "1.0" "pitch" "95,105" "soundlevel" "SNDLVL_90db" "wave" ")weapons/flame_thrower_airblast.wav" } "Weapon_FlameThrower.AirBurstAttackDeflect" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "95,105" "soundlevel" "SNDLVL_84db" "wave" ")weapons/flame_thrower_airblast_rocket_redirect.wav" } // ------------------------------------------------------------------------------------ // // DEGREASER // ------------------------------------------------------------------------------------ // "Weapon_Degreaser.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_104dB" "volume" "1.0" "wave" ")weapons/flame_thrower_dg_start.wav" } "Weapon_Degreaser.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_104dB" "volume" "1.0" "wave" ")weapons/flame_thrower_dg_loop.wav" } "Weapon_Degreaser.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_104dB" "volume" "1.0" "wave" ")weapons/flame_thrower_dg_loop_crit.wav" } "Weapon_Degreaser.FireEnd" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_104dB" "volume" "1.0" "wave" ")weapons/flame_thrower_dg_end.wav" } // ------------------------------------------------------------------------------------ // // BACK BURNER // ------------------------------------------------------------------------------------ // "Weapon_BackBurner.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_start.wav" } "Weapon_BackBurner.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_loop.wav" } "Weapon_BackBurner.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_loop_crit.wav" } "Weapon_BackBurner.FireEnd" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_end.wav" } "Weapon_BackBurner.FireHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_fire_hit.wav" } "Weapon_BackBurner.PilotLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/flame_thrower_pilot.wav" } "Weapon_BackBurner.FireRocket" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "misc/null.wav" } "Weapon_BackBurner.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_BackBurner.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_start.wav" } "Weapon_BackBurner.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_end.wav" } // ------------------------------------------------------------------------------------ // // Flare Gun // ------------------------------------------------------------------------------------ // "Weapon_FlareGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flaregun_shoot.wav" } "Weapon_FlareGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flaregun_shoot_crit.wav" } "Weapon_FlareGun.ModeSwitch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/stickybomblauncher_det.wav" } "Weapon_FlareGun.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" ".65" "wave" "weapons/flaregun_boltback.wav" } "Weapon_FlareGun.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" ".65" "wave" "weapons/flaregun_boltforward.wav" } "Weapon_FlareGun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/flaregun_worldreload.wav" } "Weapon_FlareGun.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_FlareGun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_FlareGun.Grab" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" ".74" "rndwave" { "wave" "weapons/metal_hit_hand1.wav" "wave" "weapons/metal_hit_hand2.wav" "wave" "weapons/metal_hit_hand3.wav" } } "Weapon_FlareGun.TubeOpen" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/grenade_launcher_drum_open.wav" } "Weapon_FlareGun.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/grenade_launcher_drum_load.wav" } "Weapon_FlareGun.TubeCloseStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/flaregun_tube_closestart.wav" } "Weapon_FlareGun.TubeCloseFinish" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/flaregun_tube_closefinish.wav" } // ------------------------------------------------------------------------------------ // // STICKY BOMB LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_StickyBombLauncher.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/stickybomblauncher_shoot.wav" } "Weapon_StickyBombLauncher.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/stickybomblauncher_shoot_crit.wav" } "Weapon_StickyBombLauncher.ModeSwitch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/stickybomblauncher_det.wav" } "Weapon_StickyBombLauncher.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" ".45" "wave" "weapons/stickybomblauncher_boltback.wav" } "Weapon_StickyBombLauncher.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" ".45" "wave" "weapons/stickybomblauncher_boltforward.wav" } "Weapon_StickyBombLauncher.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".35" "wave" "weapons/stickybomblauncher_worldreload.wav" } "Weapon_StickyBombLauncher.ChargeUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/stickybomblauncher_charge_up.wav" } // ------------------------------------------------------------------------------------ // // GRENADE LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_GrenadeLauncher.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/grenade_launcher_shoot.wav" } "Weapon_GrenadeLauncher.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/grenade_launcher_shoot_crit.wav" } "Weapon_GrenadeLauncher.DrumStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".4" "wave" "weapons/grenade_launcher_drum_start.wav" } "Weapon_GrenadeLauncher.DrumStop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".4" "wave" "weapons/grenade_launcher_drum_stop.wav" } "Weapon_GrenadeLauncher.DrumOpen" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/grenade_launcher_drum_open.wav" } "Weapon_GrenadeLauncher.DrumLoad" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/grenade_launcher_drum_load.wav" } "Weapon_GrenadeLauncher.DrumClose" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/grenade_launcher_drum_close.wav" } "Weapon_GrenadeLauncher.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/grenade_launcher_worldreload.wav" } "Weapon_GrenadeLauncher.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_GrenadeLauncher.ModeSwitch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/stickybomblauncher_det.wav" } "Weapon_GrenadeLauncher.ChargeUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/stickybomblauncher_charge_up.wav" } // ------------------------------------------------------------------------------------ // // LOCH N LOAD // ------------------------------------------------------------------------------------ // "Weapon_LocknLoad.Dud" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/loch_n_load_dud.wav" } "Weapon_LochnLoad.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/loch_n_load_shoot.wav" } "Weapon_LochnLoad.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/loch_n_load_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // TACKY GRENADIER // ------------------------------------------------------------------------------------ // "Weapon_TackyGrenadier.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tacky_grenadier_shoot.wav" } "Weapon_TackyGrenadier.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tacky_grenadier_shoot_crit.wav" } "Weapon_TackyGrendadier.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/tacky_grenadier_explode1.wav" "wave" ")weapons/tacky_grenadier_explode2.wav" "wave" ")weapons/tacky_grenadier_explode3.wav" } } // ------------------------------------------------------------------------------------ // // AIR BURSTER // ------------------------------------------------------------------------------------ // "Weapon_AirBurster.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/air_burster_shoot.wav" } "Weapon_AirBurster.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/air_burster_shoot_crit.wav" } "Weapon_AirBurster.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/air_burster_explode1.wav" "wave" ")weapons/air_burster_explode2.wav" "wave" ")weapons/air_burster_explode3.wav" } } // ------------------------------------------------------------------------------------ // // KNIFE // ------------------------------------------------------------------------------------ // "Weapon_Knife.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/knife_swing.wav" } "Weapon_Knife.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/knife_swing_crit.wav" } "Weapon_Knife.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/blade_hit1.wav" "wave" ")weapons/blade_hit2.wav" "wave" ")weapons/blade_hit3.wav" } } "Weapon_Knife.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/blade_hitworld.wav" } "Weapon_Knife.Open1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open1.wav" } "Weapon_Knife.Open2" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open2.wav" } "Weapon_Knife.Open3" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open3.wav" } "Weapon_Knife.Open4" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open4.wav" } "Weapon_Knife.Open5" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open5.wav" } "Weapon_Knife.Open6" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open6.wav" } "Weapon_Knife.Open7" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open7.wav" } "Weapon_Knife.Open8" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open8.wav" } "Weapon_Knife.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // QUICK FIX // ------------------------------------------------------------------------------------ // "Weapon_Quick_Fix.Healing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/quick_fix_heal.wav" } // ------------------------------------------------------------------------------------ // // MEDIGUN // ------------------------------------------------------------------------------------ // "WeaponMedigun.HealingHealer" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/medigun_heal.wav" } "WeaponMedigun.HealingTarget" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/medigun_heal.wav" } "WeaponMedigun.HealingWorld" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".75" "wave" ")weapons/medigun_heal.wav" } "WeaponMedigun.HealingDisrupt" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/medigun_heal_disrupt.wav" } "WeaponMedigun.HealingDetachHealer" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" ")weapons/medigun_heal_detach.wav" } "WeaponMedigun.HealingDetachTarget" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/medigun_heal_detach.wav" } "WeaponMedigun.HealingDetachWorld" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".75" "wave" ")weapons/medigun_heal_detach.wav" } "WeaponMedigun.Charged" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/medigun_charged.wav" } "WeaponMedigun.NoTarget" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74Db" "volume" "1.0" "wave" ")weapons/medigun_no_target.wav" } "Weapon_Medikit.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Medikit.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } "Weapon_Medigun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // OVERDOSE // ------------------------------------------------------------------------------------ // "Weapon_Overdose.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/tf_medic_syringe_overdose.wav" } "Weapon_Overdose.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/tf_medic_syringe_overdose_crit.wav" } // ------------------------------------------------------------------------------------ // // SYRINGEGUN // ------------------------------------------------------------------------------------ // "Weapon_SyringeGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/syringegun_shoot.wav" } "Weapon_SyringeGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/syringegun_shoot_crit.wav" } "Weapon_SyringeGun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_SyringeGun.Reload1" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" "weapons/syringegun_reload_air1.wav" } "Weapon_SyringeGun.Reload2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/syringegun_reload_glass2.wav" } "Weapon_SyringeGun.Reload3" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" "weapons/syringegun_reload_air2.wav" } "Weapon_SyringeGun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" "weapons/syringegun_worldreload.wav" } "Weapon_SyringeGun.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } // ------------------------------------------------------------------------------------ // // GATLING // ------------------------------------------------------------------------------------ // "Weapon_Gatling.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/default_reload.wav" } "Weapon_Gatling.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/gatling_empty.wav" } "Weapon_Gatling.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/gatling_spin.wav" } "Weapon_Gatling.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/gatling_wind_up.wav" } "Weapon_Gatling.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/gatling_shoot.wav" } "Weapon_Gatling.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/gatling_shoot_crit.wav" } "Weapon_Gatling.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/gatling_wind_down.wav" } "Weapon_Gatling.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_minigun_heavy.wav" } // ------------------------------------------------------------------------------------ // // TOMISLAV // ------------------------------------------------------------------------------------ // "Weapon_Tomislav.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tomislav_shoot.wav" } "Weapon_Tomislav.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tomislav_shoot_crit.wav" } "Weapon_Tomislav.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tomislav_wind_down.wav" } "Weapon_Tomislav.WindUp" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "weapons/tomislav_wind_up.wav" } // ------------------------------------------------------------------------------------ // // MINIGUN // ------------------------------------------------------------------------------------ // "Weapon_Minigun.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/default_reload.wav" } "Weapon_Minigun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minigun_empty.wav" } "Weapon_Minigun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minigun_spin.wav" } "Weapon_Minigun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minigun_wind_up.wav" } "Weapon_Minigun.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minigun_shoot.wav" } "Weapon_Minigun.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minigun_shoot_crit.wav" } "Weapon_Minigun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minigun_wind_down.wav" } "Weapon_Minigun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_minigun_heavy.wav" } // ------------------------------------------------------------------------------------ // // MINIfun // ------------------------------------------------------------------------------------ // "Weapon_Minifun.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/default_reload.wav" } "Weapon_Minifun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minifun_empty.wav" } "Weapon_Minifun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minifun_spin.wav" } "Weapon_Minifun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minifun_wind_up.wav" } "Weapon_Minifun.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minifun_shoot.wav" } "Weapon_Minifun.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minifun_shoot_crit.wav" } "Weapon_Minifun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minifun_wind_down.wav" } "Weapon_Minifun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_minigun_heavy.wav" } // ------------------------------------------------------------------------------------ // // PIPE // ------------------------------------------------------------------------------------ // "Weapon_Pipe.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Pipe.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Pipe.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // ENFORCER // ------------------------------------------------------------------------------------ // "Weapon_Enforcer.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/tf_spy_enforcer_revolver_01.wav" "wave" ")weapons/tf_spy_enforcer_revolver_02.wav" "wave" ")weapons/tf_spy_enforcer_revolver_03.wav" "wave" ")weapons/tf_spy_enforcer_revolver_04.wav" "wave" ")weapons/tf_spy_enforcer_revolver_05.wav" "wave" ")weapons/tf_spy_enforcer_revolver_06.wav" } } "Weapon_Enforcer.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tf_spy_enforcer_revolver_crit.wav" } // ------------------------------------------------------------------------------------ // // PISTOL // ------------------------------------------------------------------------------------ // "Weapon_Pistol.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/pistol_shoot.wav" } "Weapon_Pistol.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/pistol_shoot_crit.wav" } "Weapon_Pistol.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_Pistol.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_Pistol.Draw2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/draw_pistol_engineer.wav" } "Weapon_Pistol.ClipIn" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol_clipin.wav" } "Weapon_Pistol.ReloadScout" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/pistol_reload_scout.wav" } "Weapon_Pistol.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/pistol_worldreload.wav" } "Weapon_Pistol.WorldReloadEngineer" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol_clipin.wav" } // ------------------------------------------------------------------------------------ // // REVOLVER // ------------------------------------------------------------------------------------ // "Weapon_Revolver.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/revolver_shoot.wav" } "Weapon_Revolver.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/revolver_shoot_crit.wav" } "Weapon_Revolver.Reload1" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/revolver_reload_cylinder_open.wav" } "Weapon_Revolver.Reload2" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/revolver_reload_cylinder_arm.wav" } "Weapon_Revolver.Reload3" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/revolver_reload_cylinder_close.wav" } "Weapon_Revolver.WorldReload" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/revolver_worldreload.wav" } "Weapon_Revolver.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_Revolver.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // LETRANGER // ------------------------------------------------------------------------------------ // "Weapon_Letranger.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".85" "wave" ")weapons/letranger_shoot.wav" } "Weapon_Letranger.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".85" "wave" ")weapons/letranger_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // AMBASSADOR // ------------------------------------------------------------------------------------ // "Weapon_Ambassador.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/ambassador_shoot.wav" } "Weapon_Ambassador.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/ambassador_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SHORT STOP // ------------------------------------------------------------------------------------ // "Weapon_Short_Stop.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "1.0" "wave" ")weapons/short_stop_shoot.wav" } "Weapon_Short_Stop.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "1.0" "wave" ")weapons/short_stop_shoot_crit.wav" } "Weapon_Short_Stop.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/short_stop_reload.wav" } // ------------------------------------------------------------------------------------ // // SODA POPPER // ------------------------------------------------------------------------------------ // "Weapon_Soda_Popper.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_double_bonk_shoot.wav" } "Weapon_Soda_Popper.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_double_bonk_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SCATTER GUN DOUBLE // ------------------------------------------------------------------------------------ // "Weapon_Scatter_Gun_Double.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_double_shoot.wav" } "Weapon_Scatter_Gun_Double.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_double_shoot_crit.wav" } "Weapon_DoubleBarrel.TubeOpen" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/scatter_gun_double_tube_open.wav" } "Weapon_DoubleBarrel.ShellsOut" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/scatter_gun_double_shells_out.wav" } "Weapon_DoubleBarrel.ShellsIn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/scatter_gun_double_shells_in.wav" } "Weapon_DoubleBarrel.TubeClose" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/scatter_gun_double_tube_close.wav" } // ------------------------------------------------------------------------------------ // // BackShot Shotty // ------------------------------------------------------------------------------------ // "Weapon_BackShot_Shotty.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tf2_backshot_shotty.wav" } "Weapon_BackShot_Shotty.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tf2_backshot_shotty_crit.wav" } // ------------------------------------------------------------------------------------ // // Back Scatter // ------------------------------------------------------------------------------------ // "Weapon_Back_Scatter.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tf2_back_scatter.wav" } "Weapon_Back_Scatter.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tf2_back_scatter_crit.wav" } // ------------------------------------------------------------------------------------ // // SCATTER GUN // ------------------------------------------------------------------------------------ // "Weapon_Scatter_Gun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_shoot.wav" } "Weapon_Scatter_Gun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_shoot_crit.wav" } "Weapon_Scatter_Gun.Empty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_empty.wav" } "Weapon_Scatter_Gun.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/scatter_gun_reload.wav" } "Weapon_Scatter_Gun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/scatter_gun_worldreload.wav" } "Weapon_Scatter_Gun.Pump" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/scatter_gun_worldreload.wav" } "Weapon_Scatter_Gun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_Shotgun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/shotgun_shoot.wav" } "Weapon_Shotgun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/shotgun_shoot_crit.wav" } "Weapon_Shotgun.Empty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_empty.wav" } "Weapon_Shotgun.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_reload.wav" } "Weapon_Shotgun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_worldreload.wav" } "Weapon_Shotgun.Pump" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_cock.wav" } "Weapon_Shotgun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_ShotgunPyro.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_shotgun_pyro.wav" } "Weapon_ShotgunEngineer.Cock_Back" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/shotgun_cock_back.wav" } "Weapon_ShotgunEngineer.Cock_Forward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/shotgun_cock_forward.wav" } // ------------------------------------------------------------------------------------ // // SHOVEL // ------------------------------------------------------------------------------------ // "Weapon_Shovel.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/shovel_swing.wav" } "Weapon_Shovel.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/shovel_swing_crit.wav" } "Weapon_Shovel.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/axe_hit_flesh1.wav" "wave" ")weapons/axe_hit_flesh2.wav" "wave" ")weapons/axe_hit_flesh3.wav" } } "Weapon_Shovel.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } "Weapon_Shovel.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/draw_shovel_soldier.wav" } // ------------------------------------------------------------------------------------ // // Nail Gun // ------------------------------------------------------------------------------------ // "Weapon_NailGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/nail_gun_shoot.wav" } "Weapon_NailGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/nail_gun_shoot_crit.wav" } "Weapon_NailGun.Reload" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_NailGun.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_NailGun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } // ------------------------------------------------------------------------------------ // // SMG // ------------------------------------------------------------------------------------ // "Weapon_SMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/smg_shoot.wav" } "Weapon_SMG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/smg_shoot_crit.wav" } "Weapon_SMG.WorldReload" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg_worldreload.wav" } "Weapon_SMG.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_SMG.ClipOut" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg_clip_out.wav" } "Weapon_SMG.ClipIn" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg_clip_in.wav" } "Weapon_SMG.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // SUPER SMG // ------------------------------------------------------------------------------------ // "Weapon_SuperSMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/smg_shoot.wav" } "Weapon_SuperSMG.Reload" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_SuperSMG.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } // ------------------------------------------------------------------------------------ // // BAZAAR BARGAIN // ------------------------------------------------------------------------------------ // "Weapon_Bazaar_Bargain.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/tf_sniper_bazaar_bargain_01.wav" "wave" ")weapons/tf_sniper_bazaar_bargain_02.wav" "wave" ")weapons/tf_sniper_bazaar_bargain_03.wav" "wave" ")weapons/tf_sniper_bazaar_bargain_04.wav" "wave" ")weapons/tf_sniper_bazaar_bargain_05.wav" } } "Weapon_Bazaar_Bargain.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\tf_sniper_bazaar_bargain_crit.wav" } // ------------------------------------------------------------------------------------ // // SYDNEY SLEEPER // ------------------------------------------------------------------------------------ // "Weapon_SydneySleeper.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sniper_sydneysleeper_shoot.wav" } "Weapon_SydneySleeper.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sniper_sydneysleeper_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // CLASSIC SNIPER RIFLE // ------------------------------------------------------------------------------------ // "Weapon_ClassicSniperRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sniper_rifle_classic_shoot.wav" } "Weapon_ClassicSniperRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sniper_rifle_classic_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SNIPER RIFLE // ------------------------------------------------------------------------------------ // "Weapon_SniperRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sniper_shoot.wav" } "Weapon_SniperRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sniper_shoot_crit.wav" } "Weapon_SniperRifle.WorldReload" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/sniper_worldreload.wav" } "Weapon_SniperRifle.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_SniperRifle.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_SniperRifle.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".45" "wave" "weapons/sniper_bolt_back.wav" } "Weapon_SniperRifle.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".45" "wave" "weapons/sniper_bolt_forward.wav" } // ------------------------------------------------------------------------------------ // // TRANQUILIZER GUN // ------------------------------------------------------------------------------------ // "Weapon_Tranq.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "misc/null.wav" } "Weapon_Tranq.Reload" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_Tranq.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_Tranq.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } // ------------------------------------------------------------------------------------ // // WRANGLER // ------------------------------------------------------------------------------------ // "Weapon_Wrangler.Ouch" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_NORM" "volume" ".25" "rndwave" { "wave" "vo/engineer_negativevocalization07.mp3" "wave" "vo/engineer_negativevocalization08.mp3" "wave" "vo/engineer_negativevocalization09.mp3" } } // ------------------------------------------------------------------------------------ // // WRENCH // ------------------------------------------------------------------------------------ // "Weapon_Wrench.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" "weapons/wrench_swing.wav" } "Weapon_Wrench.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/wrench_swing_crit.wav" } "Weapon_Wrench.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Wrench.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "pitch" "95, 105" "wave" "weapons/wrench_hit_world.wav" } "Weapon_Wrench.HitBuilding_Success" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "rndwave" { "wave" "weapons/wrench_hit_build_success1.wav" "wave" "weapons/wrench_hit_build_success2.wav" } } "Weapon_Wrench.HitBuilding_Failure" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" "weapons/wrench_hit_build_fail.wav" } "Weapon_Wrench.HitHand" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" ".1" "rndwave" { "wave" "weapons/metal_hit_hand1.wav" "wave" "weapons/metal_hit_hand2.wav" "wave" "weapons/metal_hit_hand3.wav" } } "Weapon_Wrench.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_Wrench.Draw2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/draw_wrench_engineer.wav" } // ------------------------------------------------------------------------------------ // // LIBERY LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_Liberty_Launcher.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_ll_shoot.wav" } "Weapon_Liberty_Launcher.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_ll_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // RPG // ------------------------------------------------------------------------------------ // "Weapon_RPG.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_shoot.wav" } "Weapon_RPG.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_shoot_crit.wav" } "Weapon_RPG.Draw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_RPG.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/rocket_reload.wav" } "Weapon_RPG.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/rocket_reload.wav" } // ------------------------------------------------------------------------------------ // // RPG Direct Hit // ------------------------------------------------------------------------------------ // "Weapon_RPG_DirectHit.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_directhit_shoot.wav" } "Weapon_RPG_DirectHit.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_directhit_shoot_crit.wav" } "Weapon_RPG_DirectHit.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/rocket_directhit_explode1.wav" "wave" ")weapons/rocket_directhit_explode2.wav" "wave" ")weapons/rocket_directhit_explode3.wav" } } // ------------------------------------------------------------------------------------ // // RPG Black Box // ------------------------------------------------------------------------------------ // "Weapon_RPG_BlackBox.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_blackbox_shoot.wav" } "Weapon_RPG_BlackBox.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_blackbox_shoot_crit.wav" } "Weapon_RPG_BlackBox.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/rocket_blackbox_explode1.wav" "wave" ")weapons/rocket_blackbox_explode2.wav" "wave" ")weapons/rocket_blackbox_explode3.wav" } } // ------------------------------------------------------------------------------------ // // RPG Cow Mangler // ------------------------------------------------------------------------------------ // "Weapon_CowMangler.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/cow_mangler_main_shot.wav" } "Weapon_CowMangler.SingleCharged" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/cow_mangler_over_charge_shot.wav" } "Weapon_CowMangler.Charging" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/cow_mangler_over_charge.wav" } "Weapon_CowMangler.Explode" { "channel" "CHAN_WEAPON" "volume" "0.95,1.0" "soundlevel" "SNDLVL_115dB" "pitch" "95, 100" "rndwave" { "wave" ")weapons\cow_mangler_explosion_normal_01.wav" "wave" ")weapons\cow_mangler_explosion_normal_02.wav" "wave" ")weapons\cow_mangler_explosion_normal_03.wav" } } "Weapon_CowMangler.ExplodeCharged" { "channel" "CHAN_WEAPON" "volume" "0.95,1.0" "soundlevel" "SNDLVL_115dB" "pitch" "95, 100" "rndwave" { "wave" ")weapons\cow_mangler_explosion_charge_01.wav" "wave" ")weapons\cow_mangler_explosion_charge_02.wav" "wave" ")weapons\cow_mangler_explosion_charge_03.wav" } } "Weapon_CowMangler.Idle" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/cow_mangler_idle.wav" } "Weapon_CowMangler.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".25" "rndwave" { "wave" "weapons\cow_mangler_reload.wav" "wave" "weapons\cow_mangler_reload_02.wav" "wave" "weapons\cow_mangler_reload_03.wav" "wave" "weapons\cow_mangler_reload_04.wav" } } "Weapon_CowMangler.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".25" "rndwave" { "wave" ")weapons\cow_mangler_reload.wav" "wave" ")weapons\cow_mangler_reload_02.wav" "wave" ")weapons\cow_mangler_reload_03.wav" "wave" ")weapons\cow_mangler_reload_04.wav" } } "Weapon_CowMangler.ReloadFinal" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".65" "wave" "weapons\cow_mangler_reload_final.wav" } "Weapon_CowMangler.WorldReloadFinal" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".25" "wave" ")weapons\cow_mangler_reload_final.wav" } // ------------------------------------------------------------------------------------ // // Righteous Bison // ------------------------------------------------------------------------------------ // "Weapon_Bison.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" ")weapons\bison_main_shot_01.wav" "wave" ")weapons\bison_main_shot_02.wav" } } "Weapon_Bison.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\bison_main_shot_crit.wav" } "Weapon_Bison.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1" "pitch" "110" "wave" "weapons/bison_reload.wav" } "Weapon_Bison.ProjectileImpactWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_75dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/fx/rics/bison_projectile_impact_world.wav" } "Weapon_Bison.ProjectileImpactFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_75dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/fx/rics/bison_projectile_impact_flesh.wav" } // ------------------------------------------------------------------------------------ // // MAD MILK // ------------------------------------------------------------------------------------ // "Weapon_MadMilk.Draw" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "weapons/draw_madmilk.wav" } // ------------------------------------------------------------------------------------ // // JARATE // ------------------------------------------------------------------------------------ // "Jar.Explode" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "wave" ")weapons/jar_explode.wav" } "Weapon_Jarate.Draw" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "weapons/draw_jarate.wav" } "Weapon_Jarate.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "1" "wave" "weapons/jar_single.wav" } // // ------------------------------------------------------------------------------------ // // Grenades // // Grenade Sounds // // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // BASE GRENADE // ------------------------------------------------------------------------------------ // "BaseGrenade.Explode" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_76dB" "rndwave" { "wave" "weapons/debris1.wav" "wave" "weapons/debris2.wav" } } "BaseGrenade.BounceSound" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" "weapons/grenade_impact.wav" "wave" "weapons/grenade_impact2.wav" "wave" "weapons/grenade_impact3.wav" } } "BaseExplosionEffect.Sound" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/explode2.wav" "wave" ")weapons/explode3.wav" "wave" ")weapons/explode1.wav" } } "Weapon_Grenade_Normal.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "wave" "weapons/grenade_throw.wav" } // ------------------------------------------------------------------------------------ // // PIPEBOMB GRENADE // ------------------------------------------------------------------------------------ // "Weapon_Grenade_Pipebomb.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/pipe_bomb1.wav" "wave" ")weapons/pipe_bomb2.wav" "wave" ")weapons/pipe_bomb3.wav" } } "Weapon_Grenade_Pipebomb.Bounce" { "channel" "CHAN_STATIC" "volume" ".5" "pitch" "96,100" "soundlevel" "SNDLVL_74dB" "wave" "weapons/grenade_impact.wav" } "Weapon_Grenade_Pipebomb.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } // ------------------------------------------------------------------------------------ // // DET PACK GRENADE // ------------------------------------------------------------------------------------ // "Weapon_Grenade_Det_Pack.Plant" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/det_pack_plant.wav" } "Weapon_Grenade_Det_Pack.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" ")weapons/det_pack_explode.wav" } "Weapon_Grenade_Det_Pack.Timer" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/det_pack_timer.wav" } // ------------------------------------------------------------------------------------ // // SAPPER // ------------------------------------------------------------------------------------ // "Weapon_Sapper.Plant" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sapper_plant.wav" } "Weapon_Sapper.Timer" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sapper_timer.wav" } "Weapon_Sapper.Draw" { "channel" "CHAN_AUTO" "volume" ".5" "soundlevel" "SNDLVL_74dB" "wave" "weapons/draw_primary.wav" } "Weapon_Sapper.DrawSwitch" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" "weapons/draw_sapper_switch.wav" } "Weapon_Sapper.Removed" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_84dB" "wave" "weapons/sapper_removed.wav" } // ------------------------------------------------------------------------------------ // // ToolBox // ------------------------------------------------------------------------------------ // "Weapon_ToolBox.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_ToolBox.Draw2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_toolbox_engineer.wav" } // ------------------------------------------------------------------------------------ // // Gunslinger // ------------------------------------------------------------------------------------ // "Weapon_Gunslinger.Draw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" "weapons/gunslinger_draw.wav" } "Weapon_Gunslinger.Swing" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/gunslinger_swing.wav" } "Weapon_Gunslinger.ThreeHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/gunslinger_three_hit.wav" } "Weapon_Gunslinger.InspectFingerMove" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".2" "rndwave" { "wave" "weapons/gunslinger_inspect_finger_move1.wav" "wave" "weapons/gunslinger_inspect_finger_move2.wav" "wave" "weapons/gunslinger_inspect_finger_move3.wav" "wave" "weapons/gunslinger_inspect_finger_move4.wav" } } "Weapon_Gunslinger.InspectFingerClick" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "rndwave" { "wave" "weapons/gunslinger_inspect_finger_click1.wav" "wave" "weapons/gunslinger_inspect_finger_click2.wav" "wave" "weapons/gunslinger_inspect_finger_click3.wav" "wave" "weapons/gunslinger_inspect_finger_click4.wav" "wave" "weapons/gunslinger_inspect_finger_click5.wav" "wave" "weapons/gunslinger_inspect_finger_click6.wav" "wave" "weapons/gunslinger_inspect_finger_click7.wav" "wave" "weapons/gunslinger_inspect_finger_click8.wav" } } "Weapon_Gunslinger.InspectFinish" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".3" "wave" "weapons/gunslinger_draw.wav" } // ------------------------------------------------------------------------------------ // // Dispenser // ------------------------------------------------------------------------------------ // "Building_Dispenser.Build1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading5.wav" } "Building_Dispenser.Build1a" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam3.wav" } "Building_Dispenser.Build1b" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading1.wav" } "Building_Dispenser.Build2" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short1.wav" } "Building_Dispenser.Build3" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Dispenser.Build4" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam4.wav" } "Building_Dispenser.Build5" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short1.wav" } "Building_Dispenser.Build6" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Dispenser.Build7" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Dispenser.Build8" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Dispenser.Build9" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Dispenser.Build10" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short1.wav" } "Building_Dispenser.Build11" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading5.wav" } "Building_Dispenser.Build12" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Dispenser.Build13" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Dispenser.Build14" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Dispenser.Build15" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium3.wav" } "Building_Dispenser.Build16" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading4.wav" } "Building_Dispenser.Build17" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium2.wav" } "Building_Dispenser.Build18" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_bullet_chain.wav" } "Building_Dispenser.Build18a" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading1.wav" } "Building_Dispenser.Build19" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam4.wav" } "Building_Dispenser.Build20" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_bullet_chain2.wav" } "Building_Dispenser.Build21" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_empty.wav" } "Building_Dispenser.Build22" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build23" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build24" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build24a" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading2.wav" } "Building_Dispenser.Build24b" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build24c" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build24d" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build25" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading2.wav" } "Building_Dispenser.Explode" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_explode.wav" } "Building_Dispenser.Idle" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_idle.wav" } "Building_Dispenser.GenerateMetal" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_generate_metal.wav" } "Building_Dispenser.Heal" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_heal.wav" } // ------------------------------------------------------------------------------------ // // Sentry Gun // ------------------------------------------------------------------------------------ // // Played when the gun acquired a new target "Building_Sentrygun.Alert" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_88dB" "wave" "weapons/sentry_spot.wav" } "Building_Sentrygun.AlertTarget" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_88dB" "wave" "weapons/sentry_spot_client.wav" } // random played while the sentry it turning, without a target "Building_Sentrygun.Idle" { "channel" "CHAN_ITEM" "volume" ".75" "soundlevel" "SNDLVL_84dB" "wave" "weapons/sentry_scan.wav" } "Building_Sentrygun.Idle2" { "channel" "CHAN_ITEM" "volume" ".75" "soundlevel" "SNDLVL_84dB" "wave" "weapons/sentry_scan2.wav" } "Building_Sentrygun.Idle3" { "channel" "CHAN_ITEM" "volume" ".75" "soundlevel" "SNDLVL_84dB" "wave" "weapons/sentry_scan3.wav" } //played while the sentry is reloading rockets "Building_SentryGun.RocketSteam1" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/sentry_upgrading_steam4.wav" } "Building_SentryGun.RocketSteam2" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_SentryGun.RocketMove1" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/sentry_move_short2.wav" } "Building_SentryGun.RocketMove2" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/sentry_move_short1.wav" } "Building_SentryGun.RocketClunk1" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/sentry_upgrading4.wav" } "Building_SentryGun.RocketClunk2" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/sentry_upgrading5.wav" } // played when the sentry completes building, or is upgrade "Building_Sentrygun.Built" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/sentry_finish.wav" } "Building_Sentrygun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shoot.wav" } "Building_Sentrygun.Fire2" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shoot2.wav" } "Building_Sentrygun.Fire3" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shoot3.wav" } "Building_Sentrygun.Empty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "weapons/sentry_empty.wav" } "Building_Sentrygun.FireRocket" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/sentry_rocket.wav" } "Building_Sentrygun.ShaftFire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shaft_shoot.wav" } "Building_Sentrygun.ShaftFire2" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shaft_shoot2.wav" } "Building_Sentrygun.ShaftFire3" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shaft_shoot3.wav" } "Building_Sentrygun.ShaftLaserPass" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shaft_laser_pass.wav" } "Building_Sentrygun.Build1" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading1.wav" } "Building_Sentrygun.BuildSteam1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Sentrygun.Build1A" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading4.wav" } "Building_Sentrygun.Build1B" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading7.wav" } "Building_Sentrygun.Build2" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Sentrygun.BuildSteam2" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Sentrygun.Build3" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading2.wav" } "Building_Sentrygun.BuildSteam3" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam3.wav" } "Building_Sentrygun.Build4" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading4.wav" } "Building_Sentrygun.Build5" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium3.wav" } "Building_Sentrygun.Build6" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading5.wav" } "Building_Sentrygun.BuildSteam4" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam4.wav" } "Building_Sentrygun.Build7" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_long2.wav" } "Building_Sentrygun.Build7A" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading7.wav" } "Building_Sentrygun.BuildSteam5" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Sentrygun.Build8" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading3.wav" } "Building_Sentrygun.Build9" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading6.wav" } "Building_Sentrygun.Build10" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Sentrygun.Build11" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading8.wav" } "Building_Sentrygun.Build12" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_long1.wav" } "Building_Sentrygun.Build13" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_wire_connect.wav" } "Building_Sentry.Explode" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_explode.wav" } "Building_Sentry.Damage" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" "weapons/sentry_damage1.wav" "wave" "weapons/sentry_damage2.wav" "wave" "weapons/sentry_damage3.wav" "wave" "weapons/sentry_damage4.wav" } } // ------------------------------------------------------------------------------------ // // MINI SENTRY // ------------------------------------------------------------------------------------ // "Building_MiniSentrygun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shoot_mini.wav" } // ------------------------------------------------------------------------------------ // // TELEPORTER // ------------------------------------------------------------------------------------ // "Building_Teleporter.Ready" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/teleporter_ready.wav" } "Building_Teleporter.Send" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" ")weapons/teleporter_send.wav" } "Building_Teleporter.Receive" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/teleporter_receive.wav" } "Building_Teleporter.Build1" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading2.wav" } "Building_Teleporter.Build1a" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading1.wav" } "Building_Teleporter.Build2" { "channel" "CHAN_ITEM" "volume" ".25" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Teleporter.Build2a" { "channel" "CHAN_STATIC" "volume" ".25" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Teleporter.Build2b" { "channel" "CHAN_WEAPON" "volume" ".25" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium2.wav" } "Building_Teleporter.Build2c" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium3.wav" } "Building_Teleporter.Build3" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Teleporter.Build3a" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Teleporter.Build3b" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam3.wav" } "Building_Teleporter.Build4" { "channel" "CHAN_WEAPON" "volume" ".25" "soundlevel" "SNDLVL_74dB" "wave" "weapons/teleporter_build_open2.wav" } "Building_Teleporter.Build4a" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Teleporter.Build5" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Teleporter.SpinLevel1" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" "weapons/teleporter_spin.wav" } "Building_Teleporter.SpinLevel2" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" "weapons/teleporter_spin2.wav" } "Building_Teleporter.SpinLevel3" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" "weapons/teleporter_spin3.wav" } "Building_Teleporter.Explode" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/teleporter_explode.wav" } // ------------------------------------------------------------------------------------ // // BOW // ------------------------------------------------------------------------------------ // "Weapon_CompoundBow.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/bow_shoot.wav" } "Weapon_CompoundBow.SinglePull" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "1.0" "wave" ")weapons/bow_shoot_pull.wav" } "Weapon_CompoundBow.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/bow_shoot_crit.wav" } "Weapon_CompoundBow.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_CompoundBow.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/pistol_worldreload.wav" } "Weapon_Bow.Draw" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_75dB" "wave" "weapons/draw_bow.wav" } "Weapon_Bow.PullShort" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" ")weapons/bow_shoot_pull_short.wav" } "Weapon_Bow.PullReverse" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_75dB" "wave" ")weapons/bow_shoot_pull_reverse.wav" } "Weapon_Bow.ArrowSlide" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_75dB" "wave" "weapons/bow_arrow_slide.wav" } // ------------------------------------------------------------------------------------ // // CRUSADERS CROSSBOW // ------------------------------------------------------------------------------------ // "Weapon_CrusadersCrossbow.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/crusaders_crossbow_shoot.wav" } "Weapon_CrusadersCrossbow.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/crusaders_crossbow_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // ARROW EFFECTS // ------------------------------------------------------------------------------------ // "Weapon_Arrow.ImpactFlesh" { "channel" "CHAN_STATIC" "volume" ".75" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/fx/rics/arrow_impact_flesh.wav" "wave" "weapons/fx/rics/arrow_impact_flesh2.wav" "wave" "weapons/fx/rics/arrow_impact_flesh3.wav" "wave" "weapons/fx/rics/arrow_impact_flesh4.wav" } } "Weapon_Arrow.ImpactConcrete" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_81dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/fx/rics/arrow_impact_concrete.wav" "wave" "weapons/fx/rics/arrow_impact_concrete2.wav" "wave" "weapons/fx/rics/arrow_impact_concrete4.wav" } } "Weapon_Arrow.ImpactMetal" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_81dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/fx/rics/arrow_impact_metal.wav" "wave" "weapons/fx/rics/arrow_impact_metal2.wav" "wave" "weapons/fx/rics/arrow_impact_metal4.wav" } } "Weapon_Arrow.ImpactWood" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_81dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/fx/rics/arrow_impact_wood.wav" "wave" "weapons/fx/rics/arrow_impact_wood2.wav" "wave" "weapons/fx/rics/arrow_impact_wood4.wav" } } "Weapon_Arrow.Nearmiss" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_106dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/fx/nearmiss/arrow_nearmiss.wav" "wave" "weapons/fx/nearmiss/arrow_nearmiss2.wav" "wave" "weapons/fx/nearmiss/arrow_nearmiss3.wav" "wave" "weapons/fx/nearmiss/arrow_nearmiss4.wav" } } "Weapon_Arrow.ImpactFleshCrossbowHeal" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_86dB" "wave" ")weapons/fx/rics/arrow_impact_crossbow_heal.wav" } // ------------------------------------------------------------------------------------ // // PICKAXE - THE EQUALIZER // ------------------------------------------------------------------------------------ // "Weapon_PickAxe.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "pitch" "95, 105" "rndwave" { "wave" "weapons/blade_slice_2.wav" "wave" "weapons/blade_slice_3.wav" "wave" "weapons/blade_slice_4.wav" } } "Weapon_PickAxe.Swing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" ".25" "pitch" "95, 105" "rndwave" { "wave" ")weapons/pickaxe_swing1.wav" "wave" ")weapons/pickaxe_swing2.wav" "wave" ")weapons/pickaxe_swing3.wav" } } "Weapon_Pickaxe.SwingCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" ".25" "wave" ")weapons/pickaxe_swing_crit.wav" } // ------------------------------------------------------------------------------------ // // BATTALIONS BACKUP // ------------------------------------------------------------------------------------ // "Weapon_BattalionsBackup.HornRed" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "volume" "1.0" "wave" "weapons/battalions_backup_red.wav" } "Weapon_BattalionsBackup.HornBlue" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "volume" "1.0" "wave" "weapons/battalions_backup_blue.wav" } // ------------------------------------------------------------------------------------ // // BUFF BANNER // ------------------------------------------------------------------------------------ // "Weapon_BuffBanner.HornRed" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "volume" "1.0" "wave" "weapons/buff_banner_horn_red.wav" } "Weapon_BuffBanner.HornBlue" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "volume" "1.0" "wave" "weapons/buff_banner_horn_blue.wav" } "Weapon_BuffBanner.Flag" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/buff_banner_flag.wav" } "Weapon_BuffBanner.BuffOn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/buff_on.wav" } "Weapon_BuffBanner.BuffOff" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/buff_off.wav" } // ------------------------------------------------------------------------------------ // // DEMO CHARGE // ------------------------------------------------------------------------------------ // "DemoCharge.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" "weapons/demo_charge_hit_world1.wav" "wave" "weapons/demo_charge_hit_world2.wav" "wave" "weapons/demo_charge_hit_world3.wav" } } "DemoCharge.HitFleshRange" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" "weapons/demo_charge_hit_flesh_range1.wav" "wave" "weapons/demo_charge_hit_flesh_range2.wav" "wave" "weapons/demo_charge_hit_flesh_range3.wav" } } "DemoCharge.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" "weapons/demo_charge_hit_flesh1.wav" "wave" "weapons/demo_charge_hit_flesh2.wav" "wave" "weapons/demo_charge_hit_flesh3.wav" } } "DemoCharge.Charging" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" "weapons/demo_charge_windup1.wav" "wave" "weapons/demo_charge_windup2.wav" "wave" "weapons/demo_charge_windup3.wav" } } "DemoCharge.ChargeCritOn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.25" "wave" ")weapons/weapon_crit_charged_on.wav" } "DemoCharge.ChargeCritOff" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.25" "wave" ")weapons/weapon_crit_charged_off.wav" } // ------------------------------------------------------------------------------------ // // DEMO SWORD // ------------------------------------------------------------------------------------ // "Weapon_Sword.Swing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".25" "pitch" "95, 105" "wave" ")weapons/demo_sword_swing1.wav" } "Weapon_Sword.SwingCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".25" "wave" ")weapons/demo_sword_swing_crit.wav" } "Weapon_Sword.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/blade_slice_2.wav" "wave" "weapons/blade_slice_3.wav" "wave" "weapons/blade_slice_4.wav" } } "Weapon_Sword.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/demo_sword_hit_world1.wav" "wave" ")weapons/demo_sword_hit_world2.wav" } } "Weapon_Sword.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/draw_sword.wav" } // ------------------------------------------------------------------------------------ // // RECON // ------------------------------------------------------------------------------------ // "Recon.Ping" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/recon_ping.wav" } // ------------------------------------------------------------------------------------ // // GUITAR // ------------------------------------------------------------------------------------ // "Weapon_Guitar.Strum" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/guitar_strum.wav" } "Weapon_Guitar.Impact" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "rndwave" { "wave" ")weapons/guitar_impact1.wav" "wave" ")weapons/guitar_impact2.wav" } } // ------------------------------------------------------------------------------------ // // FRYING PAN // ------------------------------------------------------------------------------------ // "FryingPan.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/pan/melee_frying_pan_01.wav" "wave" "weapons/pan/melee_frying_pan_02.wav" "wave" "weapons/pan/melee_frying_pan_03.wav" "wave" "weapons/pan/melee_frying_pan_04.wav" } } "FryingPan.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/pan/pan_impact_world1.wav" "wave" "weapons/pan/pan_impact_world2.wav" "wave" "weapons/pan/pan_impact_world3.wav" } } // ------------------------------------------------------------------------------------ // // HALLOWEEN BOSS AXE // ------------------------------------------------------------------------------------ // "Halloween.HeadlessBossAxeHitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_150dB" "pitch" "95,105" "volume" "1.0" "wave" ")weapons/halloween_boss/knight_axe_hit.wav" } "Halloween.HeadlessBossAxeHitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_150dB" "pitch" "95,105" "volume" "1.0" "wave" ")weapons/halloween_boss/knight_axe_miss.wav" } "Halloween.HeadlessBossFootfalls" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_150dB" "pitch" "95,105" "volume" "1.0" "rndwave" { "wave" ")player/footsteps/giant1.wav" "wave" ")player/footsteps/giant2.wav" } } // ------------------------------------------------------------------------------------ // // Samurai Katana // ------------------------------------------------------------------------------------ // "Weapon_Katana.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_65dB" "volume" ".6" "pitch" "95,105" "rndwave" { "wave" ")weapons/samurai/TF_Katana_01.wav" "wave" ")weapons/samurai/TF_Katana_02.wav" "wave" ")weapons/samurai/TF_Katana_03.wav" "wave" ")weapons/samurai/TF_Katana_04.wav" "wave" ")weapons/samurai/TF_Katana_05.wav" "wave" ")weapons/samurai/TF_Katana_06.wav" } } "Weapon_Katana.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_65dB" "volume" ".6" "wave" ")weapons/samurai/TF_katana_crit_miss_01.wav" } "Weapon_Katana.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "95,105" "rndwave" { "wave" ")weapons/samurai/TF_katana_slice_01.wav" "wave" ")weapons/samurai/TF_katana_slice_02.wav" "wave" ")weapons/samurai/TF_katana_slice_03.wav" } } "Weapon_Katana.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "pitch" "95,105" "rndwave" { "wave" ")weapons/samurai/TF_katana_impact_object_01.wav" "wave" ")weapons/samurai/TF_katana_impact_object_02.wav" "wave" ")weapons/samurai/TF_katana_impact_object_03.wav" } } "Weapon_Katana.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_70dB" "volume" ".7" "rndwave" { "wave" ")weapons/samurai/TF_katana_draw_01.wav" "wave" ")weapons/samurai/TF_katana_draw_02.wav" } } // ------------------------------------------------------------------------------------ // // Marked for Death // ------------------------------------------------------------------------------------ // "Weapon_Marked_for_Death.Initial" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "volume" "0.95, 1.0" "rndwave" { "wave" ")weapons\samurai\TF_marked_for_death_impact_01.wav" "wave" ")weapons\samurai\TF_marked_for_death_impact_02.wav" "wave" ")weapons\samurai\TF_marked_for_death_impact_03.wav" } } "Weapon_Marked_for_Death.Indicator" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "1.0" "wave" "weapons\samurai\TF_marked_for_death_indicator.wav" } // ------------------------------------------------------------------------------------ // // DETONATOR // ------------------------------------------------------------------------------------ // "Weapon_Detonator.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "volume" "0.75, 0.8" "wave" ")weapons\flare_detonator_launch.wav" } "Weapon_Detonator.Detonate" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "1.0" "wave" ")weapons\flare_detonator_explode.wav" } "Weapon_Detonator.DetonateWorld" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "1.0" "wave" ")weapons\flare_detonator_explode_world.wav" } // ------------------------------------------------------------------------------------ // // SAXXY // ------------------------------------------------------------------------------------ // "Saxxy.TurnGold" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_100dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" ")weapons/saxxy_impact_gen_06.wav" } "Saxxy.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons\saxxy_impact_gen_01.wav" } // ------------------------------------------------------------------------------------ // // DISCIPLINE DEVICE // ------------------------------------------------------------------------------------ // "DisciplineDevice.Impact" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\discipline_device_impact_01.wav" "wave" ")weapons\discipline_device_impact_02.wav" } } "DisciplineDevice.ImpactCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\discipline_device_impact_crit_01.wav" "wave" ")weapons\discipline_device_impact_crit_02.wav" } } "DisciplineDevice.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.9" "wave" ")weapons\discipline_device_hit_world.wav" } "DisciplineDevice.Swing" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\discipline_device_woosh_01.wav" "wave" ")weapons\discipline_device_woosh_02.wav" } } "DisciplineDevice.PowerUp" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons\discipline_device_power_up.wav" } "DisciplineDevice.PowerDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons\discipline_device_power_down.wav" } // ------------------------------------------------------------------------------------ // // EVICTION NOTICE // ------------------------------------------------------------------------------------ // "EvictionNotice.Impact" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\eviction_notice_01.wav" "wave" ")weapons\eviction_notice_02.wav" "wave" ")weapons\eviction_notice_03.wav" "wave" ")weapons\eviction_notice_04.wav" } } "EvictionNotice.ImpactCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\eviction_notice_01_crit.wav" "wave" ")weapons\eviction_notice_02_crit.wav" "wave" ")weapons\eviction_notice_03_crit.wav" "wave" ")weapons\eviction_notice_04_crit.wav" } } "EvictionNotice.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\demo_sword_hit_world1.wav" "wave" ")weapons\demo_sword_hit_world2.wav" } } "EvictionNotice.Swing" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons\boxing_gloves_swing1.wav" "wave" "weapons\boxing_gloves_swing2.wav" "wave" "weapons\boxing_gloves_swing4.wav" } } // ------------------------------------------------------------------------------------ // // BOSTON BASHER // ------------------------------------------------------------------------------------ // "BostonBasher.Impact" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\eviction_notice_01.wav" "wave" ")weapons\eviction_notice_02.wav" "wave" ")weapons\eviction_notice_03.wav" "wave" ")weapons\eviction_notice_04.wav" } } "BostonBasher.ImpactCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\eviction_notice_01_crit.wav" "wave" ")weapons\eviction_notice_02_crit.wav" "wave" ")weapons\eviction_notice_03_crit.wav" "wave" ")weapons\eviction_notice_04_crit.wav" } } "BostonBasher.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\demo_sword_hit_world1.wav" "wave" ")weapons\demo_sword_hit_world2.wav" } } "BostonBasher.Swing" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons\boxing_gloves_swing1.wav" "wave" "weapons\boxing_gloves_swing2.wav" "wave" "weapons\boxing_gloves_swing4.wav" } } // ------------------------------------------------------------------------------------ // // RESERVE SHOOTER // ------------------------------------------------------------------------------------ // "Weapon_Reserve_Shooter.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons\reserve_shooter_01.wav" "wave" ")weapons\reserve_shooter_02.wav" "wave" ")weapons\reserve_shooter_03.wav" "wave" ")weapons\reserve_shooter_04.wav" } } "Weapon_Reserve_Shooter.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons\reserve_shooter_01_crit.wav" "wave" ")weapons\reserve_shooter_02_crit.wav" "wave" ")weapons\reserve_shooter_03_crit.wav" "wave" ")weapons\reserve_shooter_04_crit.wav" } } "Weapon_Reserve_Shooter.Empty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_empty.wav" } "Weapon_Reserve_Shooter.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/scatter_gun_reload.wav" } "Weapon_Reserve_Shooter.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/scatter_gun_worldreload.wav" } "Weapon_Reserve_Shooter.Pump" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/scatter_gun_worldreload.wav" } "Weapon_Reserve_Shooter.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // MANTREADS // ------------------------------------------------------------------------------------ // "Weapon_Mantreads.Impact" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons\mantreads.wav" } // ------------------------------------------------------------------------------------ // // QUAKE ROCKET LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_QuakeRPG.Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_94dB" "wave" "weapons\quake_rpg_fire_remastered.wav" } "Weapon_QuakeRPG.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1" "wave" "weapons\quake_rpg_fire_remastered_crit.wav" } "Weapon_QuakeRPG.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons\quake_ammo_pickup_remastered.wav" } "Weapon_QuakeRPG.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons\quake_rpg_reload_remastered.wav" } "Weapon_QuakeRPG.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons\quake_rpg_reload_remastered.wav" } "Weapon_QuakeRPG.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "1" "pitch" "PITCH_NORM" "wave" "weapons\quake_explosion_remastered.wav" } // ------------------------------------------------------------------------------------ // // DIAMOND BACK // ------------------------------------------------------------------------------------ // "Weapon_Diamond_Back.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_92dB" "volume" "0.8" "rndwave" { "wave" ")weapons\diamond_back_01.wav" "wave" ")weapons\diamond_back_02.wav" "wave" ")weapons\diamond_back_03.wav" } } "Weapon_Diamond_Back.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons\diamond_back_01_crit.wav" "wave" ")weapons\diamond_back_02_crit.wav" "wave" ")weapons\diamond_back_03_crit.wav" } } // ------------------------------------------------------------------------------------ // // SNIPER RAILGUN RIFLE // ------------------------------------------------------------------------------------ // "Weapon_SniperRailgun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons\sniper_railgun_single_01.wav" "wave" ")weapons\sniper_railgun_single_02.wav" } } "Weapon_SniperRailgun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons\sniper_railgun_single_crit.wav" "wave" ")weapons\sniper_railgun_single_crit_02.wav" } } "Weapon_SniperRailgun_Large.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "1.0" "rndwave" { "wave" ")weapons\sniper_railgun_charged_shot_01.wav" "wave" ")weapons\sniper_railgun_charged_shot_02.wav" } } "Weapon_SniperRailgun_Large.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "1.0" "rndwave" { "wave" ")weapons\sniper_railgun_charged_shot_crit_01.wav" "wave" ")weapons\sniper_railgun_charged_shot_crit_02.wav" } } "Weapon_SniperRailgun.WorldReload" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\sniper_railgun_world_reload.wav" } "Weapon_SniperRailgun.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\sniper_railgun_dry_fire.wav" } "Weapon_SniperRailgun.NonScoped" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\sniper_railgun_no_fire.wav" } "Weapon_SniperRailgun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_SniperRailgun.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".45" "wave" ")weapons\sniper_railgun_bolt_forward.wav" } "Weapon_SniperRailgun.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".45" "wave" ")weapons\sniper_railgun_bolt_back.wav" } // ------------------------------------------------------------------------------------ // // WIDOW MAKER SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_WidowMaker.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_92dB" "volume" "0.9" "rndwave" { "wave" ")weapons\widow_maker_shot_01.wav" "wave" ")weapons\widow_maker_shot_02.wav" "wave" ")weapons\widow_maker_shot_03.wav" } } "Weapon_WidowMaker.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_92dB" "volume" "0.9" "rndwave" { "wave" ")weapons\widow_maker_shot_crit_01.wav" "wave" ")weapons\widow_maker_shot_crit_02.wav" "wave" ")weapons\widow_maker_shot_crit_03.wav" } } "Weapon_WidowMaker.Empty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons\widow_maker_dry_fire.wav" } "Weapon_WidowMaker.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_shotgun_pyro.wav" } "Weapon_WidowMaker.Cock_Back" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons\widow_maker_pump_action_back.wav" } "Weapon_WidowMaker.Cock_Forward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons\widow_maker_pump_action_forward.wav" } // ------------------------------------------------------------------------------------ // // BARRETS ARM // ------------------------------------------------------------------------------------ // "Weapon_BarretsArm.Shot" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons\barret_arm_shot.wav" } "Weapon_BarretsArm.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0" "wave" "weapons\barret_arm_draw.wav" } "Weapon_BarretsArm.Fizzle" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".7" "wave" ")weapons\barret_arm_fizzle.wav" } "Weapon_BarretsArm.Zap" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\barret_arm_zap.wav" } //-----------------------------------------// // BOMBINOMICON PLAYER EXPLODE //-----------------------------------------// "Bombinomicon.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_105dB" "volume" "1.0" "pitch" "PITCH_NORM" "wave" "weapons/bombinomicon_explode1.wav" } //-----------------------------------------// // SPY ASSASSIN KNIFE //-----------------------------------------// "Weapon_Assassin_Knife.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "pitch" "PITCH_NORM" "wave" ")weapons\spy_assassin_knife_draw.wav" } "Weapon_Assassin_Knife.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/knife_swing.wav" } "Weapon_Assassin_Knife.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/knife_swing_crit.wav" } "Weapon_Assassin_Knife.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\spy_assassin_knife_impact_01.wav" "wave" ")weapons\spy_assassin_knife_impact_02.wav" } } "Weapon_Assassin_Knife.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/blade_hitworld.wav" } "Weapon_Assassin_Knife.Backstab" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_85dB" "volume" "1.0" "pitch" "PITCH_NORM" "wave" ")weapons\spy_assassin_knife_bckstb.wav" } //-----------------------------------------// // Dr Grordbort's Wrenchmotron 600 //-----------------------------------------// "Weapon_DRG_Wrench.Teleport" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_150dB" "volume" "1.0" "wave" ")weapons/drg_wrench_teleport.wav" } // ------------------------------------------------------------------------------------ // // The Spycicle (Spy Icicle knife) // ------------------------------------------------------------------------------------ // "Icicle.TurnToIce" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_100dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" ")weapons/icicle_freeze_victim_01.wav" } "Icicle.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/icicle_hit_world_01.wav" "wave" ")weapons/icicle_hit_world_02.wav" "wave" ")weapons/icicle_hit_world_03.wav" } } "Icicle.Melt" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_100dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" ")weapons/icicle_melt_01.wav" } "Icicle.Deploy" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "volume" "1.0" "wave" ")weapons/icicle_deploy.wav" } //-----------------------------------------// // Man Melter //-----------------------------------------// "Weapon_ManMelter.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\man_melter_fire.wav" } "Weapon_ManMelter.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\man_melter_fire_crit.wav" } "Weapon_ManMelter.altfire_lp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\man_melter_alt_fire_lp.wav" } //-----------------------------------------// // Ball Buster //-----------------------------------------// "BallBuster.OrnamentImpact" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "weapons\ball_buster_break_01.wav" "wave" "weapons\ball_buster_break_02.wav" } } "BallBuster.OrnamentImpactRange" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "weapons\ball_buster_break_01_crowd.wav" "wave" "weapons\ball_buster_break_02_crowd.wav" } } "BallBuster.HitBall" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_75dB" "volume" "1.0" "pitch" "115" "wave" "weapons\ball_buster_hit_02.wav" } "BallBuster.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons\ball_buster_hit_01.wav" } "BallBuster.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons\ball_buster_hit_01.wav" } "BallBuster.DrawCatch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".75" "wave" "weapons\ball_buster_hit_01.wav" } "BallBuster.Ornament_DrawCatch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons\ball_buster_catch_01.wav" "wave" "weapons\ball_buster_catch_02.wav" } } "BallBuster.Ball_HitWorld" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" ")weapons\ball_buster_bounce_01.wav" "wave" ")weapons\ball_buster_bounce_02.wav" "wave" ")weapons\ball_buster_bounce_03.wav" "wave" ")weapons\ball_buster_bounce_04.wav" "wave" ")weapons\ball_buster_bounce_05.wav" "wave" ")weapons\ball_buster_bounce_06.wav" } } // ------------------------------------------------------------------------------------ // // Pomson 6000 // ------------------------------------------------------------------------------------ // "Weapon_Pomson.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\pomson_fire_01.wav" } "Weapon_Pomson.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\pomson_fire_crit_01.wav" } "Weapon_Pomson.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1" "pitch" "110" "wave" "weapons/bison_reload.wav" } "Weapon_Pomson.DrainedVictim" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_75dB" "volume" "1" "pitch" "110" "wave" "weapons/drg_pomson_drain_01.wav" } "Weapon_Pomson.ProjectileImpactWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_75dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/fx/rics/pomson_projectile_impact_world.wav" } "Weapon_Pomson.ProjectileImpactFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_75dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/fx/rics/pomson_projectile_impact_flesh.wav" } // ------------------------------------------------------------------------------------ // // PHLOGISTINATOR // ------------------------------------------------------------------------------------ // "Weapon_phlogistinator.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\phlog_ignite.wav" } "Weapon_phlogistinator.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\phlog_loop.wav" } "Weapon_phlogistinator.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\phlog_loop_crit.wav" } "Weapon_phlogistinator.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\phlog_end.wav" } // ------------------------------------------------------------------------------------ // // 3RD DEGREE // ------------------------------------------------------------------------------------ // "Weapon_3rd_degree.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\3rd_degree_hit_01.wav" "wave" ")weapons\3rd_degree_hit_02.wav" "wave" ")weapons\3rd_degree_hit_03.wav" "wave" ")weapons\3rd_degree_hit_04.wav" } } "Weapon_3rd_degree.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\3rd_degree_hit_world_01.wav" "wave" ")weapons\3rd_degree_hit_world_02.wav" "wave" ")weapons\3rd_degree_hit_world_03.wav" "wave" ")weapons\3rd_degree_hit_world_04.wav" } } // ------------------------------------------------------------------------------------ // // Mittens // ------------------------------------------------------------------------------------ // "Weapon_mittens.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.6" "wave" ")weapons\mittens_punch.wav" } "Weapon_mittens.CritHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.8" "wave" ")weapons\mittens_punch_crit.wav" } "Weapon_mittens.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.5" "wave" ")weapons\mittens_punch.wav" } "Weapon_mittens.HitGlove" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" ".4" "wave" ")weapons\mittens_punch.wav" } // ------------------------------------------------------------------------------------ // // Dumpster Rocket Launcher // ------------------------------------------------------------------------------------ // "Weapon_DumpsterRocket.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1" "pitch" "100" "wave" "weapons/dumpster_rocket_reload.wav" } "Weapon_DumpsterRocket.Reload_FP" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "pitch" "100" "wave" ")weapons/dumpster_rocket_reload_fp.wav" } // ------------------------------------------------------------------------------------ // // Rainblower // ------------------------------------------------------------------------------------ // "Weapon_Rainblower.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rainblower/rainblower_start.wav" } "Weapon_Rainblower.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rainblower/rainblower_loop.wav" } "Weapon_Rainblower.FireEnd" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rainblower/rainblower_end.wav" } "Weapon_Rainblower.FireHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rainblower/rainblower_hit.wav" } "Weapon_Rainblower.PilotLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" ")weapons/rainblower/rainblower_pilot.wav" } "Weapon_Rainblower.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rainblower/rainblower_start.wav" } "Weapon_Rainblower.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rainblower/rainblower_end.wav" } // ------------------------------------------------------------------------------------ // // Meet the Pyro, Doomsday, Public Enemy Pack, Urban Pro // ------------------------------------------------------------------------------------ // "Weapon_PickPocket_Pistol.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/doom_scout_pistol.wav" } "Weapon_PickPocket_Pistol.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/doom_scout_pistol_crit.wav" } "Weapon_Brawler_Blaster.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/doom_scout_shotgun.wav" } "Weapon_Brawler_Blaster.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/doom_scout_shotgun_crit.wav" } "Weapon_ProSniperRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_98dB" "volume" "1.0" "wave" ")weapons/doom_sniper_rifle.wav" } "Weapon_ProSniperRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_98dB" "volume" "1.0" "wave" ")weapons/doom_sniper_rifle_crit.wav" } "Weapon_UrbanProfessional.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/doom_sniper_smg.wav" } "Weapon_UrbanProfessional.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/doom_sniper_smg_crit.wav" } "Weapon_Does_Dumpster.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/doom_rocket_launcher.wav" } "Weapon_Does_Dumpster.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/doom_rocket_launcher_crit.wav" } "Weapon_ScorchShot.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/doom_flare_gun.wav" } "Weapon_ScorchShot.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/doom_flare_gun_crit.wav" } //-----------------------------------------// // Cleaver //-----------------------------------------// "Cleaver.ImpactFlesh" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" ")weapons\cleaver_hit_02.wav" "wave" ")weapons\cleaver_hit_03.wav" "wave" ")weapons\cleaver_hit_05.wav" "wave" ")weapons\cleaver_hit_06.wav" "wave" ")weapons\cleaver_hit_07.wav" } } "Cleaver.ImpactWorld" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "wave" ")weapons\cleaver_hit_world.wav" } "Cleaver.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/cleaver_throw.wav" } "Cleaver.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/cleaver_draw.wav" } //-----------------------------------------// // Neon Sign //-----------------------------------------// "Neon_Sign.ImpactFlesh" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" ")weapons\neon_sign_hit_01.wav" "wave" ")weapons\neon_sign_hit_02.wav" "wave" ")weapons\neon_sign_hit_03.wav" "wave" ")weapons\neon_sign_hit_04.wav" } } "Neon_Sign.ImpactWorld" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" ")weapons\neon_sign_hit_world_01.wav" "wave" ")weapons\neon_sign_hit_world_02.wav" "wave" ")weapons\neon_sign_hit_world_03.wav" "wave" ")weapons\neon_sign_hit_world_04.wav" } } //-----------------------------------------// // SD Sapper //-----------------------------------------// "Weapon_sd_sapper.Timer" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" ")weapons\spy_tape_01.wav" "wave" ")weapons\spy_tape_02.wav" "wave" ")weapons\spy_tape_03.wav" "wave" ")weapons\spy_tape_04.wav" "wave" ")weapons\spy_tape_05.wav" } } //-----------------------------------------// // Wheatley Sapper //-----------------------------------------// "Weapon_p2rec.Timer" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sapper_timer.wav" } //-----------------------------------------// // Dragon Minigun //-----------------------------------------// "Dragon_Minigun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/dragon_gun_motor_loop_dry.wav" } "Dragon_Minigun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/dragon_gun_motor_start.wav" } "Dragon_Minigun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/dragon_gun_motor_stop.wav" } "Dragon_Minigun.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/dragon_gun_motor_loop.wav" } "Dragon_Minigun.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/dragon_gun_motor_loop_crit.wav" } // ------------------------------------------------------------------------------------ // // CSGO AWP // ------------------------------------------------------------------------------------ // "Weapon_AWP.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/csgo_awp_shoot.wav" } "Weapon_AWP.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/csgo_awp_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // RESCUE RANGER // ------------------------------------------------------------------------------------ // "Weapon_RescueRanger.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\rescue_ranger_fire.wav" } "Weapon_RescueRanger.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\rescue_ranger_fire_crit.wav" } "Weapon_RescueRanger.charge_01" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\rescue_ranger_charge_01.wav" } "Weapon_RescueRanger.charge_02" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\rescue_ranger_charge_02.wav" } "RescueRanger_Teleporter.Send" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons\rescue_ranger_teleport_send_01.wav" "wave" ")weapons\rescue_ranger_teleport_send_02.wav" } } "RescueRanger_Teleporter.Receive" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" ")weapons\rescue_ranger_teleport_receive_01.wav" "wave" ")weapons\rescue_ranger_teleport_receive_02.wav" } } // ------------------------------------------------------------------------------------ // // Vaccinator // ------------------------------------------------------------------------------------ // "WeaponMedigun_Vaccinator.Healing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons\vaccinator_heal.wav" } "WeaponMedigun_Vaccinator.Charged_tier_01" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons\vaccinator_charge_tier_01.wav" } "WeaponMedigun_Vaccinator.Charged_tier_02" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons\vaccinator_charge_tier_02.wav" } "WeaponMedigun_Vaccinator.Charged_tier_03" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons\vaccinator_charge_tier_03.wav" } "WeaponMedigun_Vaccinator.Charged_tier_04" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons\vaccinator_charge_tier_04.wav" } "WeaponMedigun_Vaccinator.InvulnerableOn" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_70dB" "wave" ")player\invuln_on_vaccinator.wav" } "WeaponMedigun_Vaccinator.InvulnerableOff" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_86dB" "wave" ")player\invuln_off_vaccinator.wav" } "WeaponMedigun_Vaccinator.Toggle" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_86dB" "wave" ")weapons\vaccinator_toggle.wav" } // ------------------------------------------------------------------------------------ // // Loose Cannon // ------------------------------------------------------------------------------------ // "Weapon_LooseCannon.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/loose_cannon_shoot.wav" } "Weapon_LooseCannon.Shootcrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/loose_cannon_shootcrit.wav" } "Weapon_LooseCannon.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "95, 105" "wave" ")weapons/loose_cannon_explode.wav" } "Weapon_LooseCannon.Charge" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/loose_cannon_charge.wav" } "Weapon_LooseCannon.BallImpact" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "0.7" "pitch" "95, 105" "wave" "weapons/loose_cannon_ball_impact.wav" } // ------------------------------------------------------------------------------------ // // MEDI_SHIELD // ------------------------------------------------------------------------------------ // "WeaponMedi_Shield.Protection" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons\vaccinator_heal.wav" } "WeaponMedi_Shield.Deploy" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_95dB" "wave" ")weapons\medi_shield_deploy.wav" } "WeaponMedi_Shield.Retract" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_95dB" "wave" ")weapons\medi_shield_retract.wav" } "WeaponMedi_Shield.Burn" { "channel" "CHAN_STATIC" "volume" ".7" "soundlevel" "SNDLVL_81dB" "pitch" "90, 100" "rndwave" { "wave" "weapons\medi_shield_burn_01.wav" "wave" "weapons\medi_shield_burn_02.wav" "wave" "weapons\medi_shield_burn_03.wav" "wave" "weapons\medi_shield_burn_04.wav" "wave" "weapons\medi_shield_burn_05.wav" "wave" "weapons\medi_shield_burn_06.wav" "wave" "weapons\medi_shield_burn_07.wav" "wave" "weapons\medi_shield_burn_08.wav" "wave" "weapons\medi_shield_burn_09.wav" "wave" "weapons\medi_shield_burn_10.wav" "wave" "weapons\medi_shield_burn_11.wav" } } "WeaponMedi_Shield.Burn_lp" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_94dB" "pitch" "PITCH_NORM" "wave" ")weapons\medi_burn_lp.wav" } "Weapon_Airstrike.AltFire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "95, 105" "rndwave" { "wave" ")weapons/airstrike_fire_01.wav" "wave" ")weapons/airstrike_fire_02.wav" "wave" ")weapons/airstrike_fire_03.wav" } } "Weapon_Airstrike.CritFire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "95, 105" "wave" ")weapons/airstrike_fire_crit.wav" } "Weapon_Airstrike.Fail" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/airstrike_fail.wav" } "Weapon_Airstrike.Explosion" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/airstrike_small_explosion_01.wav" "wave" ")weapons/airstrike_small_explosion_02.wav" "wave" ")weapons/airstrike_small_explosion_03.wav" } } // ------------------------------------------------------------------------------------ // // Bread Monster // ------------------------------------------------------------------------------------ // // Gloves "Weapon_bm_gloves.draw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_80dB" "volume" "0.5" "pitch" "100" "wave" "weapons/breadmonster/gloves/bm_gloves_on.wav" } "Weapon_bm_gloves.snap" { "channel" "CHAN_WEAPON" "volume" "0.4" "soundlevel" "SNDLVL_80dB" "pitch" "95, 105" "rndwave" { "wave" "weapons/breadmonster/sapper/bm_sapper_snap_01.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_02.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_03.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_04.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_05.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_06.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_07.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_08.wav" } } "Weapon_bm_gloves.scream" { "channel" "CHAN_WEAPON" "volume" "0.4" "soundlevel" "SNDLVL_80dB" "pitch" "95, 105" "rndwave" { "wave" "weapons/breadmonster/gloves/bm_gloves_scream_01.wav" "wave" "weapons/breadmonster/gloves/bm_gloves_scream_02.wav" } } "Weapon_bm_gloves.attack" { "channel" "CHAN_WEAPON" "volume" "0.5" "soundlevel" "SNDLVL_80dB" "pitch" "95, 105" "rndwave" { "wave" "weapons/breadmonster/gloves/bm_gloves_attack_01.wav" "wave" "weapons/breadmonster/gloves/bm_gloves_attack_02.wav" "wave" "weapons/breadmonster/gloves/bm_gloves_attack_03.wav" "wave" "weapons/breadmonster/gloves/bm_gloves_attack_04.wav" } } // Sapper "Weapon_bm_sapper.scream" { "channel" "CHAN_WEAPON" "volume" "0.4" "soundlevel" "SNDLVL_80dB" "pitch" "95, 105" "rndwave" { "wave" "weapons/breadmonster/sapper/bm_sapper_scream_01.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_scream_02.wav" } } "Weapon_bm_sapper.snap" { "channel" "CHAN_WEAPON" "volume" "0.4" "soundlevel" "SNDLVL_80dB" "pitch" "95, 105" "rndwave" { "wave" "weapons/breadmonster/sapper/bm_sapper_snap_01.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_02.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_03.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_04.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_05.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_06.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_07.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_08.wav" } } //Throwable "Weapon_bm_throwable.throw" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "wave" ")weapons/breadmonster/throwable/bm_throwable_throw.wav" } "Weapon_bm_throwable.smash" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "wave" ")weapons/breadmonster/throwable/bm_throwable_smash.wav" } "Weapon_bm_throwable.growl" { "channel" "CHAN_WEAPON" "volume" "0.4" "soundlevel" "SNDLVL_80dB" "pitch" "95, 105" "rndwave" { "wave" "weapons/breadmonster/throwable/bm_throwable_growl_01.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_growl_02.wav" } } "Weapon_bm_throwable.grunt" { "channel" "CHAN_WEAPON" "volume" "0.4" "soundlevel" "SNDLVL_80dB" "pitch" "95, 105" "rndwave" { "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_01.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_02.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_03.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_04.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_05.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_06.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_07.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_08.wav" } } "Weapon_bm_throwable.slosh" { "channel" "CHAN_WEAPON" "volume" "0.3" "soundlevel" "SNDLVL_80dB" "pitch" "100" "rndwave" { "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_01.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_02.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_03.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_04.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_05.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_06.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_07.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_08.wav" } } "Weapon_bm_throwable.attack" { "channel" "CHAN_WEAPON" "volume" "0.5" "soundlevel" "SNDLVL_80dB" "pitch" "100" "rndwave" { "wave" "weapons/breadmonster/throwable/bm_throwable_attack_01.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_attack_02.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_attack_03.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_attack_04.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_attack_05.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_attack_06.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_attack_07.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_attack_08.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_attack_09.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_attack_10.wav" } } // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // GRAPPLING HOOK // ------------------------------------------------------------------------------------ // "WeaponGrapplingHook.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "1" "wave" ")weapons\grappling_hook_shoot.wav" } "WeaponGrapplingHook.ReelStart" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "1" "wave" ")weapons\grappling_hook_reel_start.wav" } "WeaponGrapplingHook.ReelStop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "1" "wave" ")weapons\grappling_hook_reel_stop.wav" } "WeaponGrapplingHook.ImpactDefault" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_84dB" "volume" "1" "pitch" "PITCH_NORM" "wave" "weapons\grappling_hook_impact_default.wav" } "WeaponGrapplingHook.ImpactFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons\grappling_hook_impact_flesh.wav" } "WeaponGrapplingHook.ImpactFleshLoop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons\grappling_hook_impact_flesh_loop.wav" } "WeaponGrapplingHook.Wind" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_85dB" "volume" "0" "wave" ")weapons\grappling_hook_wind.wav" } // ------------------------------------------------------------------------------------ // // WEAPON INSPECT // ------------------------------------------------------------------------------------ // "WeaponInspect.Movement1" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".2" "wave" "weapons\weapon_inspect_movement1.wav" } "WeaponInspect.Movement2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".2" "wave" "weapons\weapon_inspect_movement2.wav" } "WeaponInspect.Movement3" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".2" "wave" "weapons\weapon_inspect_movement3.wav" } "WeaponInspect.Movement4" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".2" "wave" "weapons\weapon_inspect_movement4.wav" } // ------------------------------------------------------------------------------------ // // MELEE INSPECT // ------------------------------------------------------------------------------------ // "MeleeInspect.Movement" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".2" "rndwave" { "wave" "weapons\melee_inspect_movement2.wav" "wave" "weapons\melee_inspect_movement3.wav" "wave" "weapons\melee_inspect_movement4.wav" } } "MeleeInspect.Movement1" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".2" "wave" "weapons\melee_inspect_movement1.wav" } "MeleeInspect.Movement2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".2" "wave" "weapons\melee_inspect_movement2.wav" } "MeleeInspect.Movement3" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".2" "wave" "weapons\melee_inspect_movement3.wav" } "MeleeInspect.Movement4" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".2" "wave" "weapons\melee_inspect_movement4.wav" } // ------------------------------------------------------------------------------------ // // Weapon Hit (Ding a lings) // ------------------------------------------------------------------------------------ // "Player.HitSoundDefaultDing" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/hitsound.wav" } "Player.HitSoundBeepo" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/hitsound_beepo.wav" } "Player.HitSoundVortex" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "rndwave" { "wave" ")ui/hitsound_vortex1.wav" "wave" ")ui/hitsound_vortex2.wav" "wave" ")ui/hitsound_vortex3.wav" "wave" ")ui/hitsound_vortex4.wav" "wave" ")ui/hitsound_vortex5.wav" } } "Player.HitSoundElectro" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "rndwave" { "wave" ")ui/hitsound_electro1.wav" "wave" ")ui/hitsound_electro2.wav" "wave" ")ui/hitsound_electro3.wav" } } "Player.HitSoundNotes" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "rndwave" { "wave" "ui/hitsound_menu_note1.wav" "wave" "ui/hitsound_menu_note2.wav" "wave" "ui/hitsound_menu_note3.wav" "wave" "ui/hitsound_menu_note4.wav" "wave" "ui/hitsound_menu_note5.wav" "wave" "ui/hitsound_menu_note6.wav" "wave" "ui/hitsound_menu_note7.wav" "wave" "ui/hitsound_menu_note7b.wav" "wave" "ui/hitsound_menu_note8.wav" "wave" "ui/hitsound_menu_note9.wav" } } "Player.HitSoundPercussion" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "rndwave" { "wave" ")ui/hitsound_percussion1.wav" "wave" ")ui/hitsound_percussion2.wav" "wave" ")ui/hitsound_percussion3.wav" "wave" ")ui/hitsound_percussion4.wav" "wave" ")ui/hitsound_percussion5.wav" } } "Player.HitSoundRetro" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "rndwave" { "wave" ")ui/hitsound_retro1.wav" "wave" ")ui/hitsound_retro2.wav" "wave" ")ui/hitsound_retro3.wav" "wave" ")ui/hitsound_retro4.wav" "wave" ")ui/hitsound_retro5.wav" } } "Player.HitSoundSpace" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/hitsound_space.wav" } "Player.HitSoundSquasher" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/hitsound_squasher.wav" } "Player.HitSoundSynth" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "rndwave" { "wave" "ui/hitsound_synth1.wav" "wave" "ui/hitsound_synth2.wav" "wave" "ui/hitsound_synth3.wav" "wave" "ui/hitsound_synth4.wav" "wave" "ui/hitsound_synth5.wav" } } // ------------------------------------------------------------------------------------ // // Weapon Kill (Ding a lings) // ------------------------------------------------------------------------------------ // "Player.KillSoundDefaultDing" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/killsound.wav" } "Player.KillSoundBeepo" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/killsound_beepo.wav" } "Player.KillSoundElectro" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/killsound_electro.wav" } "Player.KillSoundNotes" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/killsound_note.wav" } "Player.KillSoundPercussion" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/killsound_percussion.wav" } "Player.KillSoundRetro" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/killsound_retro.wav" } "Player.KillSoundSpace" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/killsound_space.wav" } "Player.KillSoundSquasher" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/killsound_squasher.wav" } "Player.KillSoundVortex" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/killsound_vortex.wav" } // ------------------------------------------------------------------------------------ // // Invasion // ------------------------------------------------------------------------------------ // "Weapon_BatSaber.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/batsaber_draw.wav" } "Weapon_BatSaber.Swing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "1" "pitch" "96,100" "rndwave" { "wave" ")weapons/batsaber_swing1.wav" "wave" ")weapons/batsaber_swing2.wav" "wave" ")weapons/batsaber_swing3.wav" } } "Weapon_BatSaber.SwingCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "1" "pitch" "96,100" "rndwave" { "wave" ")weapons/batsaber_swing_crit1.wav" "wave" ")weapons/batsaber_swing_crit2.wav" "wave" ")weapons/batsaber_swing_crit3.wav" } } "Weapon_BatSaber.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "pitch" "96,100" "rndwave" { "wave" ")weapons/batsaber_hit_flesh1.wav" "wave" ")weapons/batsaber_hit_flesh2.wav" } } "Weapon_BatSaber.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "pitch" "96,100" "rndwave" { "wave" ")weapons/batsaber_hit_world1.wav" "wave" ")weapons/batsaber_hit_world2.wav" } } "Weapon_ShootingStar.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "1.0" "wave" ")weapons\shooting_star_shoot.wav" } "Weapon_ShootingStar.SingleCharged" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "1.0" "wave" ")weapons\shooting_star_shoot_charged.wav" } "Weapon_ShootingStar.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "1.0" "wave" ")weapons\shooting_star_shoot_crit.wav" } "Weapon_Capper.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\capper_shoot.wav" } "Weapon_Capper.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\capper_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Rocket Jumper // ------------------------------------------------------------------------------------ // "Weapon_Rocket_Jumper.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_jumper_shoot.wav" } "Weapon_Rocket_Jumper.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_jumper_explode1.wav" } // ------------------------------------------------------------------------------------ // // Stickey Jumper // ------------------------------------------------------------------------------------ // "Weapon_Sticky_Jumper.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/sticky_jumper_shoot.wav" } "Weapon_Sticky_Jumper.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "wave" ")weapons/sticky_jumper_explode1.wav" } // ------------------------------------------------------------------------------------ // // Dropped Medigun // ------------------------------------------------------------------------------------ // "Medigun.DrainCharge" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.35" "pitch" "PITCH_NORM" "wave" "weapons/drg_pomson_drain_01.wav" } // ------------------------------------------------------------------------------------ // // Push // ------------------------------------------------------------------------------------ // "Weapon_Hands.Push" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1" "pitch" "PITCH_NORM" "wave" "weapons/push.wav" } "Weapon_Hands.PushImpact" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "pitch" "PITCH_NORM" "wave" "weapons/push_impact.wav" } // ------------------------------------------------------------------------------------ // // ROCKET PACK // ------------------------------------------------------------------------------------ // "Weapon_RocketPack.BoostersExtend" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_extend.wav" } "Weapon_RocketPack.BoostersRetract" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_retract.wav" } "Weapon_RocketPack.BoostersCharge" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_105dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_charge.wav" } "Weapon_RocketPack.BoostersLoop" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_loop.wav" } "Weapon_RocketPack.BoostersLoopEnd" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "volume" "1" "pitch" "PITCH_NORM" "wave" "misc/null.wav" } "Weapon_RocketPack.BoostersFire" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_105dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_fire.wav" } "Weapon_RocketPack.BoostersNotReady" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_not_ready.wav" } "Weapon_RocketPack.BoostersReady" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "volume" "0" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_ready.wav" } "Weapon_RocketPack.BoostersShutdown" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_105dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_shutdown.wav" } "Weapon_RocketPack.Land" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_105dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_land.wav" } "Weapon_Slap.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/slap_draw.wav" } "Weapon_Slap.Swing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/slap_swing.wav" } "Weapon_Slap.SwingCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/slap_swing_crit.wav" } "Weapon_Slap.BackHandHitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons\slap_hit_world1.wav" } "Weapon_Slap.OpenHandHitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons\slap_hit_world2.wav" } "Weapon_Slap.BackHand" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1" "pitch" "90,100" "rndwave" { "wave" ")weapons/slap_hit1.wav" "wave" ")weapons/slap_hit2.wav" } } "Weapon_Slap.OpenHand" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1" "pitch" "100,110" "rndwave" { "wave" ")weapons/slap_hit3.wav" "wave" ")weapons/slap_hit4.wav" } } // ------------------------------------------------------------------------------------ // // WINGER PISTOL // ------------------------------------------------------------------------------------ // "Weapon_Winger.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/winger_shoot.wav" } "Weapon_Winger.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/winger_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // FRONTIER JUSTICE // ------------------------------------------------------------------------------------ // "Weapon_FrontierJustice.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/frontier_justice_shoot.wav" } "Weapon_FrontierJustice.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/frontier_justice_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // FAMILY BUSINESS // ------------------------------------------------------------------------------------ // "Weapon_FamilyBusiness.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/family_business_shoot.wav" } "Weapon_FamilyBusiness.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/family_business_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // GAS CAN // ------------------------------------------------------------------------------------ // "Weapon_GasCan.Explode" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "wave" ")weapons/gas_can_explode.wav" } "Weapon_GasCan.Draw" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" ")weapons/draw_gas_can.wav" } "Weapon_GasCan.Throw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "1" "wave" ")weapons/gas_can_throw.wav" } "Weapon_GasCan.InspectMovement1" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "1" "wave" ")weapons/gas_can_inspect_movement1.wav" } "Weapon_GasCan.InspectMovement2" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "1" "wave" ")weapons/gas_can_inspect_movement2.wav" } "Weapon_GasCan.InspectMovement3" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "1" "wave" ")weapons/gas_can_inspect_movement3.wav" } // ------------------------------------------------------------------------------------ // // DRAGONS FURY // ------------------------------------------------------------------------------------ // "Weapon_DragonsFury.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_shoot.wav" } "Weapon_DragonsFury.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_shoot_crit.wav" } "Weapon_DragonsFury.Impact" { "channel" "CHAN_STATIC" "volume" "0" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_impact.wav" } "Weapon_DragonsFury.ImpactPain" { "channel" "CHAN_STATIC" "volume" "0" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_pain.wav" } "Weapon_DragonsFury.ImpactHit" { "channel" "CHAN_STATIC" "volume" "0" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_hit.wav" } "Weapon_DragonsFury.BonusDamage" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_impact_bonus_damage.wav" } "Weapon_DragonsFury.BonusDamagePain" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_impact_bonus_damage_pain.wav" } "Weapon_DragonsFury.BonusDamageHit" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_impact_bonus_damage_hit.wav" } "Weapon_DragonsFury.PressureBuild" { "channel" "CHAN_ITEM" "volume" ".5" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_pressure_build.wav" } "Weapon_DragonsFury.PressureBuildStop" { "channel" "CHAN_ITEM" "volume" ".5" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_pressure_build_stop.wav" } "Weapon_DragonsFury.Nearmiss" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")weapons/fx/nearmiss/dragons_fury_nearmiss.wav" }