# Changelog ### 1.1.1 - I realised I can't even extract Deflate64 on Android. The zip files are now Deflate32. - Minor changes to spells: Fireball, Finger of Death, Grow Forest, Sunfire - Press kit now available separately ## 1.1: Spelling Reform ### Main Features - **Revamped *a lot of* spell icons** - **New fonts!** Current font listing: - **Brass:** Brass Red - **Classic:** A modification of the IBM CGA thick font - **Heavy:** Eclipse, custom font - **Light:** Blightbulb, custom font - **Shadow:** The regular game's Heavy font, for maximum readability - **New variants!** - **Protea:** the First Guardian of the True Blues, who attempts to aid those with red cone proficiency. - **Deutzia:** the Second Guardian has arisen to guide the ones of deficient green cones. - **Tritoma:** the Third and Final Guardian has awoken from her sleep. She knows there are deficient blue cones out there. - Better support for **contributing:** - A more robust very cool brand new **EXPORTER** script! - All entities now have **outlines** in order to not be swallowed up by background traps ### Fixes - Hopefully a better looking changelog - Burning tree tiles not having background - Realigned and added shadows to hashes in some alphabets - Orc and Hill Orc having swapped colours ### Colours - **Blues:** Heavily tweaked: - **(since v1.1b5)** Converted the palette to 5-bit (why see wig!) - **(2)** Pure Green: Reduced alpha (no longer burns eyes) - **(3-6)** Red Shades: Reduced value - **(7-8)** Yellows: Reduced value (Gold looks brassier) - **(9)** Wood Green: Slightly brighter - **(10-11)** Greens: Reduced value - **(12)** Teal: Reduced saturation and value, and shifted hue towards green - **(13)** Iron Blue: Reduced saturation and value - **(16)** Deep Blue: Reduced saturation - **(20)** Violet: Reduced saturation, increased value, shifted hue to blue - **Protea (Protanopia/Protanomaly):** Spawned: - Based on Blues 1.1b6 - **(9-11)** All greens have been shifted to purple - **Deutzia (Deuteranopia/Deuteranomaly):** Spawned: - Based on Blues 1.1b6 - **(9-11)** All greens have been shifted to jade - **Tritoma (Tritanopia/Tritanomaly):** Spawned: - Based on Blues 1.1b6 - **(9-11)** All greens have been shifted to lime - **(20-21)** Purples have been shifted towards pink, and decreased saturation - **Colour scheme changes:** - Confirmation/blessed items from green to blue - As an experiment, (6) pink flesh is no longer used in `dungeon16.bmp`, now replaced by the (7) yellow male skin - Shitomi: from (6) to (20) violet - Minimising use of (3) burgundy: - Dirt path from (3) to (9) wood green - On the contrary, torch body from (5) orange to burgundy - Minimising use of (14) brick blue: - Increased contrast between (13) Orcs and (14->15) Hill Orcs - Increased contrast between (13) Kobolds and (14->15) some Stronger Kobolds - Darkened room walls from (14) to (15) stone blue - On the contrary, darker walls for Xom spaceship (13->14) - Darker regular pits from (14) to (15) - Acid consistency - Regular slug from (13) iron blue to (8) gold - Acid Hand on @ now is fully gold - Animated tree from (11) poison green to (10) green - Xom portal, Belweir door, chameleon, teletrap and Y rune to purple to reflect their magical nature - Frog from blue to green - Kite shield from violet to red - Purple tridude from violet to purple - Darker cursed inventory items ### Glyphs - Shifted water tildes down - Adjusted most of the equipments on the @ - Tile and Text cursors to corner triangles to be consistent with other cursors - Spell and action icons to be flatter and be consistent with the inventory grid - UI action buttons now use 12px font instead of 16px - UI mana icon from a triangle to a diamond star or potion depending on alphabet - UI Wish/Favourite icons (they reuse the same sprite) from `&` to a star - UI shield icons (theta) on terminal fonts lost an arm - UI inventory hashes (artifacts) now have a shadow - Buckler Theta losing arms - Kite shield losing ears - Tower shield to capital Theta **(custom glyph)** - Realigned and resized some shields on @ - Spiked pits are now spikeless (no more textures) - Xom portal to capital Omega - Tree from club to spade - Insivible slug (stalker) now o without umlauts - Orc from O with weird strike to O with umlauts ### 1.0.1: Polymorph New Features: - UI icons (heart, magic hat, etc.) are now CP437 characters Fixes: - Stairs to room blue on UI - Small terminal black patches leftover in alphabets - @ potion from iron blue to teal Colours: - Water and stone now same shade - Darker unlearned spell borders - Changed tridude colours - Drop shadow on text now southwest instead of southeast - Action icons for character actions from yellow to teal (because it's more blue) - Breathing icon from purple to teal - Animated trees to light green and w/o dark eyes - Kobold fighter from violet to room blue, because Glyphs: - Aflame effect from some weird upside down commas to a double quote - Better looking amulets and mallets - Animate Tree spell icon now has red eyes - Flash spell icon: reduced lens flare ## 1.0: Release New Features: - New UI icons (letters) for actions - New UI icons for spells (No ASCII!) - Option to enable equipment on @ Fixes: - Sign not surrounded by floor - Fixed several blue items into wooden brown - Iron helmet displaying as silver white instead of iron blue Colours: - Modified the entire palette multiple times to please Jeff Lait's mysterious formula for minimap and unlearned spell colours - Asian male and teal-skinned female - (Re-)coloured all the books, pots and wands - Zoul Zucker now violet - Uncursed slots now leathery grey - Curse-unknown slots now water blue - Darker unlit mask - Leather is now grey - Wood is now dark green instead of ugly brown - Consistency: Now all electric enemies are yellow - Stairs now wall blue Glyphs: - Retextured Belweir's altar from some shit to underscore - Retextured chainmail - Retextured plaid book for how many umpteen times - Retextured metal ground and wall - Retextured multiple UI elements - Wielded rapiers now as fat as every other weapon - Drop your daggers! - Raise your weapons and shields! - Opaque holes in @ and shields - Floating eyes glyph removed umlaut on i - Beelzebub glyph from & to B - Glowing y-rune glyph from y to Japanese yen - Traps now solid colour (except spikes) ### 0.2: Raise Your Weapons - More wooden objects turn brown from wall blue - Kite shield looks less ugly - Raise your weapons! ### 0.1: Arcane Dust - No longer a difference between men and women (now both silvery white) - Lighter silver, iron and wall shade - Fixed winged shoes (now brown instead of wall blue) - Magic/sapphire shade is now bluer and brighter - Grid bug, storm elemental and dragon now purple instead of magic blue - Magic attacks now are actual ascii characters instead of custom glyphs, and now uses the ice blue shade - On the technical side, an Aseprite script (Lua) has been created for the exporting of the tileset - Blood red shade more violent/vibrant ## 0.0: Spawn - Spawned