--- name: system-design description: This skill should be used when the user asks to "design a system", "design " (e.g. "design WhatsApp", "design a URL shortener", "design a news feed"), "high-level architecture for…", "how would you architect…", "system design interview", or wants to scope, diagram, and justify a backend/distributed-system design. It runs a reasoning loop — clarify, estimate, design, weigh trade-offs, stress-test, iterate — and routes to focused building-block skills. Use it whenever a request is an open-ended design problem, even if the user doesn't say "system design". --- # System Design (orchestrator) Drive an open-ended design problem from a vague prompt to a justified, stress-tested architecture — **by reasoning, not by recalling a diagram.** This skill owns the *method* and the *routing*; the actual component recipes live in focused building-block skills it pulls in as needed. The single most important idea, from which everything here follows: > Do not memorize architectures; learn the forces that shape them. There is no > single correct solution — success depends on the assumptions you make explicit. A design that works for 1,000 users may fail at 1,000,000. Treat every architecture as a **hypothesis** that holds until a constraint changes, and be ready to redraw it calmly when one does. ## The reasoning loop Work this loop out loud. It is a loop, not a checklist — late steps routinely send you back to early ones, and that is the point. 1. **Clarify requirements** — turn the vague prompt into functional requirements, non-functional constraints, and an explicit *out of scope*. Scope to a few core features; say so. → skill `requirements-scoping` 2. **Estimate scale** — back-of-the-envelope QPS, storage, bandwidth, read/write ratio. Numbers decide the design; "high traffic" does not. → skill `back-of-the-envelope` 3. **Propose a high-level design** — sketch the boxes and arrows (clients, LB, services, stores, caches, queues, CDN) and the user-facing API. Get buy-in before going deep. → skill `api-design`, plus the building blocks below. 4. **Evaluate trade-offs** — for every major choice, state what it solves, what it worsens, and what would make you change it. Never name a tool without this. → reference `tradeoff-framework.md` 5. **Stress-test failure modes** — find single points of failure, decide the degradation story, plan recovery. Assume every component breaks. → skill `resilience-failure` 6. **Iterate / deep-dive** — pick the most interesting or fragile component and go deep; let new constraints ("what if writes 10×?", "lose a region?") drive a redesign of the affected part. These six steps are the same four activities the GUIDE names — **ask refining questions → handle the data → discuss components → discuss trade-offs** — with estimation and failure-testing made explicit. See `references/reasoning-loop.md` for the full walk-through and time budgeting. ## Routing to building blocks This plugin is a wiki of composable parts. As each concern comes up in the loop, **invoke the focused skill** (via the Skill tool) rather than reconstructing its recipe from memory — load it so the options, trade-off table, behavior under stress, and cloud-provider variants come from the skill itself. That invocation is how composition works at runtime: a bare skill name below is a skill to *trigger*, not a file to read. Invoke each as its concern becomes active: | When the problem turns to… | Use skill | |---|---| | What features / constraints / scope? | `requirements-scoping` | | How many QPS, how much storage, how many servers? | `back-of-the-envelope` | | Endpoints, request/response, pagination, idempotency | `api-design` | | Monolith vs microservices, service boundaries, gateway, discovery | `service-decomposition` | | SQL vs NoSQL, schema, indexing, sharding, replication | `data-storage` | | What to cache, eviction, invalidation, hot keys | `caching` | | Distributing traffic, L4/L7, health checks | `load-balancing` | | Async work, queues vs streams, delivery guarantees | `messaging-streaming` | | CAP, consistency models, quorum, consensus, hashing | `consistency-coordination` | | Fault tolerance, circuit breakers, degradation, rate limiting | `resilience-failure` | | Static/media delivery, edge, geo-routing | `content-delivery` | | How the design evolves with 10×/100× growth | `scaling-evolution` | | How clients resolve the service, geo/failover routing | `dns` | | Unique IDs at scale (Snowflake/UUID/ticket) | `sequencer` | | Storing large/unstructured objects (images, video, files) | `blob-store` | | Metrics/logs/traces, health checks, SLOs, alerting | `observability` | | High-volume log collection/shipping/retention | `distributed-logging` | | Full-text search, inverted index, autocomplete | `distributed-search` | | Background / scheduled / recurring jobs | `task-scheduling` | | Counting likes/views at huge write rates | `sharded-counters` | | Drawing/visualizing the architecture | `architecture-diagram` | Full descriptions, the bottom-up layering, and "which block answers which question" are in `references/building-blocks-index.md` (the canonical 21-block catalog). Trigger a block directly when the user asks about just that part — the orchestrator is not required for every question. ## Guardrails: the ways designs fail The GUIDE catalogs ten failure modes. They are not about wrong answers; they are about wrong *signals*. Keep these reflexes (full list and antidotes in `references/failure-modes.md`): - **Clarify before designing.** Rushing to a solution signals memorization. - **Quantify before choosing.** Convert "heavy traffic" into numbers first. - **Justify every component.** Three questions per choice: solves / worsens / when-to-change. "Industry standard" is not a justification. - **Open building blocks, don't name them.** Know how a cache, queue, or DB behaves under stress — not just what it is called. - **Design for failure.** "Add more retries" usually amplifies an outage. - **Make interfaces concrete.** If you can't write the request, response, and primary key, the diagram is guesswork. - **Treat the architecture as a hypothesis.** If a small constraint change collapses the whole design, it was memorized, not reasoned. ## Collaborate; do not present A design discussion is a working session, not a lecture. Propose, invite the critique, and adapt in real time. When a constraint changes, name which earlier assumption it invalidates and redesign that part — defending a sunk design is a worse signal than a flawed first idea. See `references/collaboration-playbook.md` for how to narrate, handle curveballs, and pivot. When requirements are genuinely ambiguous and the answer changes the design, ask the user a clarifying question rather than guessing silently. ## Producing the design - **Capture scope** in `assets/requirements-template.md` (functional / non-functional / out-of-scope / assumptions). - **Write up the design** with `assets/design-doc-template.md` — it threads the reasoning loop, so the trade-offs and failure story are first-class, not footnotes. - **Diagram** with the in-plugin `architecture-diagram` skill — a self-contained dark-theme HTML+SVG generator that ships in this plugin (no external dependency). A quick ASCII sketch is fine for early thinking; render properly once the design is clear. See `references/diagramming.md` for what to draw at each step and how to specify a diagram to that skill. - **Persist it** so the work survives the conversation: write the requirements and design doc to a file (suggest `docs/design/.md`; ask the user where if unsure). Keep trade-off exploration and constraint back-and-forth in the conversation; commit the settled artifacts (scope, design, key decisions, data model, diagram) to the file. - **Score & diagnose** before wrapping: rate the design with the quality bar and run the Quick Diagnostic in `references/failure-modes.md`, and state the weakest dimension + what would raise it. ## Answer contract What the user reads must show the reasoning, not just contain it. Every design answer (first pass or revision) includes, in the reply itself: - **A decisions table** — one row per major choice (at least three for a full design): `Decision | Solves | Worsens | Change it when…`. The last column is a concrete trigger — a number or observable signal ("write QPS > 50k on one shard", "a second team needs independent deploys"), never "if needed". - **A closing weakest-point line** — the part of this design that breaks first as load or requirements grow, and the move you would make then. A pros/cons list, or trade-offs for only one choice, does not meet the bar. ## Running it as a workflow Two entry points drive this skill as a repeatable process: - **`/design `** — the slash command that runs the full loop on a problem. - **`system-design-orchestrator`** — the agent the command dispatches to; it loads this skill, then invokes the building-block skills as each concern arises. Both compose the same blocks listed above — invoke a block skill when its concern is active rather than reconstructing its recipe from memory. ## References - **`references/reasoning-loop.md`** — the six-step loop in depth, with the news-feed walk-through and 45-minute time budget. Read when running a full design. - **`references/failure-modes.md`** — the ten failure modes and their antidotes. Read to self-check a design or diagnose why one isn't landing. - **`references/tradeoff-framework.md`** — the solves/worsens/when-to-change method and common axis trade-offs (latency↔throughput, consistency↔availability, cost↔complexity). Read at step 4. - **`references/building-blocks-index.md`** — the full wiki index: every block, what it answers, and how blocks combine. Read to route. - **`references/collaboration-playbook.md`** — narrating, handling curveballs, pivoting on constraint changes. Read when the discussion gets adversarial. - **`references/diagramming.md`** — what to draw at each loop step and how to specify a diagram to the `architecture-diagram` skill. Read when drawing. - **`references/worked-example-news-feed.md`** — one end-to-end pass of the loop, shown as reasoning (not a template to memorize). ## Assets - **`assets/requirements-template.md`** — functional / non-functional / scope / assumptions capture. - **`assets/design-doc-template.md`** — a design write-up structured around the reasoning loop.