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| GLConvolution (const descriptor &_geometry, const float *_kernel, const float *_bias, const float *_prelu_scale=nullptr, int _prelu_scale_size=0, int _input_batch_size=1, int _output_batch_size=1, int _input_tiles=1, int _output_tiles=1, int _input_tile_chunk_size=1, int _output_tile_chunk_size=1, int _input_tile_batch_size=1, int _output_tile_batch_size=1, bool _tiling=false) |
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template<typename T > |
void | convolution (const GLImageVector< T > &input_images, const GLImageVector< T > &output_images) |
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| GLFilter (const std::string kernel_name, const std::string vertex_shader, const std::string fragment_shader, const std::vector< binding * > uniforms, const std::vector< binding * > uniform_blocks={}, const std::vector< binding * > attributes={}, const replacements_t &replacements={}) |
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void | throwRuntimeError (std::function< void(std::stringstream &errmsg)> error_formatter) const |
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void | checkGLError (std::function< void(std::stringstream &errmsg)> error_formatter) const |
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template<typename T > |
void | attach_uniform_buffer (const binding *block, GLuint bindingPoint, std::function< void(T *, size_t)> loader) |
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void | run (const std::vector< texture_attachment > &input, const std::vector< const GLTexture * > &output, std::function< void(void)> uniforms_initializer, int width, int height) |
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void | releaseBuffers () |
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void | deleteProgram () |
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void | deleteBindings () |
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const float * | kernel |
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const float * | bias |
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const float * | prelu_scale |
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binding * | inputData [MaxInputBatchSize] |
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binding * | previousData [MaxOutputBatchSize] |
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binding * | outputSize |
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binding * | accumulate |
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binding * | fusePRelu |
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binding * | kernel_block [MaxInputBatchSize] |
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binding * | bias_block |
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binding * | prelu_scale_block |
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binding * | inputTileRange |
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const descriptor | geometry |
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const int | prelu_scale_size |
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const int | input_batch_size |
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const int | output_batch_size |
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const int | input_tiles |
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const int | output_tiles |
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const int | input_tile_chunk_size |
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const int | output_tile_chunk_size |
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const int | input_tile_batch_size |
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const int | output_tile_batch_size |
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const bool | tiling |
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static constexpr int | MaxInputBatchSize = 8 |
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static constexpr int | MaxOutputBatchSize = 4 |
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static const char * | fragment_shader |
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static const char * | vertex_shader |
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typedef std::vector< std::pair< std::string, std::string > > | replacements_t |
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const std::string | kernel_name |
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GLuint | program = 0 |
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GLuint | frameBuffer = 0 |
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GLuint | uniformBlock [kMaxUniformBlocks] = {0} |
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GLint | blockSize [kMaxUniformBlocks] = {0} |
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bool | frame_buffer_initialized = false |
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static constexpr int | kMaxUniformBlocks = 12 |
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static constexpr bool | check_opengl_errors = true |
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Definition at line 7 of file GLConvolution.h.
The documentation for this class was generated from the following files: