Caffe2 - C++ API
A deep learning, cross platform ML framework
Public Member Functions | Data Fields | Static Public Attributes
GLPadImage Class Reference
Inheritance diagram for GLPadImage:
GLFilter

Public Member Functions

template<typename T >
void pad (const GLImageVector< T > &input_images, const GLImageVector< T > &output_images, const int pad_l, const int pad_t)
 
- Public Member Functions inherited from GLFilter
 GLFilter (const std::string kernel_name, const std::string vertex_shader, const std::string fragment_shader, const std::vector< binding * > uniforms, const std::vector< binding * > uniform_blocks={}, const std::vector< binding * > attributes={}, const replacements_t &replacements={})
 
void throwRuntimeError (std::function< void(std::stringstream &errmsg)> error_formatter) const
 
void checkGLError (std::function< void(std::stringstream &errmsg)> error_formatter) const
 
template<typename T >
void attach_uniform_buffer (const binding *block, GLuint bindingPoint, std::function< void(T *, size_t)> loader)
 
void run (const std::vector< texture_attachment > &input, const std::vector< const GLTexture * > &output, std::function< void(void)> uniforms_initializer, int width, int height)
 
void releaseBuffers ()
 
void deleteProgram ()
 
void deleteBindings ()
 

Data Fields

bindingpadSize
 
bindinginputSize
 
bindingoutputSize
 
bindinginputData
 

Static Public Attributes

static const char * fragment_shader
 
- Static Public Attributes inherited from GLFilter
static const char * vertex_shader
 

Additional Inherited Members

- Public Types inherited from GLFilter
typedef std::vector< std::pair< std::string, std::string > > replacements_t
 
- Protected Attributes inherited from GLFilter
const std::string kernel_name
 
GLuint program = 0
 
GLuint frameBuffer = 0
 
GLuint uniformBlock [kMaxUniformBlocks] = {0}
 
GLint blockSize [kMaxUniformBlocks] = {0}
 
bool frame_buffer_initialized = false
 
- Static Protected Attributes inherited from GLFilter
static constexpr int kMaxUniformBlocks = 12
 
static constexpr bool check_opengl_errors = true
 

Detailed Description

Definition at line 10 of file GLPadImage.cc.

Field Documentation

const char * GLPadImage::fragment_shader
static
Initial value:
= R"GLSL(#version 300 es
precision mediump float;
precision mediump int;
in highp vec2 v_texCoord;
uniform ivec2 padSize;
uniform ivec2 inputSize;
uniform ivec2 outputSize;
TEXTURE_INPUT(inputData);
TEXTURE_OUTPUT(0, outputData);
void main() {
ivec2 texelCoord = ivec2(v_texCoord * vec2(outputSize)) - padSize;
texelCoord = max(texelCoord, -texelCoord);
texelCoord = min(texelCoord, ivec2(2) * (inputSize - 1) - texelCoord);
vec4 value = TEXTURE_LOAD(inputData, texelCoord);
outputData = TEXTURE_STORE(value);
}
)GLSL"

Definition at line 34 of file GLPadImage.cc.


The documentation for this class was generated from the following file: