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| GLStylizer (bool _deprocess=false, InputFormat input_format=BGRA) |
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template<typename T1 , typename T2 > |
void | stylize (const GLImage< T1 > *input_image, const GLImage< T2 > *output_image, const float mean_values[3], float noise_std_value) |
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| GLFilter (const std::string kernel_name, const std::string vertex_shader, const std::string fragment_shader, const std::vector< binding * > uniforms, const std::vector< binding * > uniform_blocks={}, const std::vector< binding * > attributes={}, const replacements_t &replacements={}) |
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void | throwRuntimeError (std::function< void(std::stringstream &errmsg)> error_formatter) const |
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void | checkGLError (std::function< void(std::stringstream &errmsg)> error_formatter) const |
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template<typename T > |
void | attach_uniform_buffer (const binding *block, GLuint bindingPoint, std::function< void(T *, size_t)> loader) |
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void | run (const std::vector< texture_attachment > &input, const std::vector< const GLTexture * > &output, std::function< void(void)> uniforms_initializer, int width, int height) |
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void | releaseBuffers () |
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void | deleteProgram () |
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void | deleteBindings () |
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static const char * | fragment_shader |
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static const char * | vertex_shader |
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typedef std::vector< std::pair< std::string, std::string > > | replacements_t |
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const std::string | kernel_name |
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GLuint | program = 0 |
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GLuint | frameBuffer = 0 |
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GLuint | uniformBlock [kMaxUniformBlocks] = {0} |
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GLint | blockSize [kMaxUniformBlocks] = {0} |
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bool | frame_buffer_initialized = false |
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static constexpr int | kMaxUniformBlocks = 12 |
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static constexpr bool | check_opengl_errors = true |
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Definition at line 13 of file GLStylizer.cc.
The documentation for this class was generated from the following file: