17 #include <GLES2/gl2.h> 18 #include <android/api-level.h> 28 GLboolean gl3stubInit();
36 typedef unsigned short GLhalf;
37 #if __ANDROID_API__ <= 19 38 typedef khronos_int64_t GLint64;
39 typedef khronos_uint64_t GLuint64;
40 typedef struct __GLsync *GLsync;
48 #define GL_ES_VERSION_3_0 1 52 #define GL_READ_BUFFER 0x0C02 53 #define GL_UNPACK_ROW_LENGTH 0x0CF2 54 #define GL_UNPACK_SKIP_ROWS 0x0CF3 55 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 56 #define GL_PACK_ROW_LENGTH 0x0D02 57 #define GL_PACK_SKIP_ROWS 0x0D03 58 #define GL_PACK_SKIP_PIXELS 0x0D04 59 #define GL_COLOR 0x1800 60 #define GL_DEPTH 0x1801 61 #define GL_STENCIL 0x1802 63 #define GL_RGB8 0x8051 64 #define GL_RGBA8 0x8058 65 #define GL_RGB10_A2 0x8059 66 #define GL_TEXTURE_BINDING_3D 0x806A 67 #define GL_UNPACK_SKIP_IMAGES 0x806D 68 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 69 #define GL_TEXTURE_3D 0x806F 70 #define GL_TEXTURE_WRAP_R 0x8072 71 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 72 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 73 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 74 #define GL_MAX_ELEMENTS_INDICES 0x80E9 75 #define GL_TEXTURE_MIN_LOD 0x813A 76 #define GL_TEXTURE_MAX_LOD 0x813B 77 #define GL_TEXTURE_BASE_LEVEL 0x813C 78 #define GL_TEXTURE_MAX_LEVEL 0x813D 81 #define GL_DEPTH_COMPONENT24 0x81A6 82 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 83 #define GL_TEXTURE_COMPARE_MODE 0x884C 84 #define GL_TEXTURE_COMPARE_FUNC 0x884D 85 #define GL_CURRENT_QUERY 0x8865 86 #define GL_QUERY_RESULT 0x8866 87 #define GL_QUERY_RESULT_AVAILABLE 0x8867 88 #define GL_BUFFER_MAPPED 0x88BC 89 #define GL_BUFFER_MAP_POINTER 0x88BD 90 #define GL_STREAM_READ 0x88E1 91 #define GL_STREAM_COPY 0x88E2 92 #define GL_STATIC_READ 0x88E5 93 #define GL_STATIC_COPY 0x88E6 94 #define GL_DYNAMIC_READ 0x88E9 95 #define GL_DYNAMIC_COPY 0x88EA 96 #define GL_MAX_DRAW_BUFFERS 0x8824 97 #define GL_DRAW_BUFFER0 0x8825 98 #define GL_DRAW_BUFFER1 0x8826 99 #define GL_DRAW_BUFFER2 0x8827 100 #define GL_DRAW_BUFFER3 0x8828 101 #define GL_DRAW_BUFFER4 0x8829 102 #define GL_DRAW_BUFFER5 0x882A 103 #define GL_DRAW_BUFFER6 0x882B 104 #define GL_DRAW_BUFFER7 0x882C 105 #define GL_DRAW_BUFFER8 0x882D 106 #define GL_DRAW_BUFFER9 0x882E 107 #define GL_DRAW_BUFFER10 0x882F 108 #define GL_DRAW_BUFFER11 0x8830 109 #define GL_DRAW_BUFFER12 0x8831 110 #define GL_DRAW_BUFFER13 0x8832 111 #define GL_DRAW_BUFFER14 0x8833 112 #define GL_DRAW_BUFFER15 0x8834 113 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 114 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 115 #define GL_SAMPLER_3D 0x8B5F 116 #define GL_SAMPLER_2D_SHADOW 0x8B62 117 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 118 #define GL_PIXEL_PACK_BUFFER 0x88EB 119 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 120 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 121 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 122 #define GL_FLOAT_MAT2x3 0x8B65 123 #define GL_FLOAT_MAT2x4 0x8B66 124 #define GL_FLOAT_MAT3x2 0x8B67 125 #define GL_FLOAT_MAT3x4 0x8B68 126 #define GL_FLOAT_MAT4x2 0x8B69 127 #define GL_FLOAT_MAT4x3 0x8B6A 128 #define GL_SRGB 0x8C40 129 #define GL_SRGB8 0x8C41 130 #define GL_SRGB8_ALPHA8 0x8C43 131 #define GL_COMPARE_REF_TO_TEXTURE 0x884E 132 #define GL_MAJOR_VERSION 0x821B 133 #define GL_MINOR_VERSION 0x821C 134 #define GL_NUM_EXTENSIONS 0x821D 135 #define GL_RGBA32F 0x8814 136 #define GL_RGB32F 0x8815 137 #define GL_RGBA16F 0x881A 138 #define GL_RGB16F 0x881B 139 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 140 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 141 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 142 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 143 #define GL_MAX_VARYING_COMPONENTS 0x8B4B 144 #define GL_TEXTURE_2D_ARRAY 0x8C1A 145 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 146 #define GL_R11F_G11F_B10F 0x8C3A 147 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 148 #define GL_RGB9_E5 0x8C3D 149 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 150 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 151 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 152 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 153 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 154 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 155 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 156 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 157 #define GL_RASTERIZER_DISCARD 0x8C89 158 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 159 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 160 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 161 #define GL_SEPARATE_ATTRIBS 0x8C8D 162 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 163 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 164 #define GL_RGBA32UI 0x8D70 165 #define GL_RGB32UI 0x8D71 166 #define GL_RGBA16UI 0x8D76 167 #define GL_RGB16UI 0x8D77 168 #define GL_RGBA8UI 0x8D7C 169 #define GL_RGB8UI 0x8D7D 170 #define GL_RGBA32I 0x8D82 171 #define GL_RGB32I 0x8D83 172 #define GL_RGBA16I 0x8D88 173 #define GL_RGB16I 0x8D89 174 #define GL_RGBA8I 0x8D8E 175 #define GL_RGB8I 0x8D8F 176 #define GL_RED_INTEGER 0x8D94 177 #define GL_RGB_INTEGER 0x8D98 178 #define GL_RGBA_INTEGER 0x8D99 179 #define GL_SAMPLER_2D_ARRAY 0x8DC1 180 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 181 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 182 #define GL_UNSIGNED_INT_VEC2 0x8DC6 183 #define GL_UNSIGNED_INT_VEC3 0x8DC7 184 #define GL_UNSIGNED_INT_VEC4 0x8DC8 185 #define GL_INT_SAMPLER_2D 0x8DCA 186 #define GL_INT_SAMPLER_3D 0x8DCB 187 #define GL_INT_SAMPLER_CUBE 0x8DCC 188 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 189 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 190 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 191 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 192 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 193 #define GL_BUFFER_ACCESS_FLAGS 0x911F 194 #define GL_BUFFER_MAP_LENGTH 0x9120 195 #define GL_BUFFER_MAP_OFFSET 0x9121 196 #define GL_DEPTH_COMPONENT32F 0x8CAC 197 #define GL_DEPTH32F_STENCIL8 0x8CAD 198 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 199 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 200 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 201 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 202 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 203 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 204 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 205 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 206 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 207 #define GL_FRAMEBUFFER_DEFAULT 0x8218 208 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 209 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 210 #define GL_DEPTH_STENCIL 0x84F9 211 #define GL_UNSIGNED_INT_24_8 0x84FA 212 #define GL_DEPTH24_STENCIL8 0x88F0 213 #define GL_UNSIGNED_NORMALIZED 0x8C17 214 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING 215 #define GL_READ_FRAMEBUFFER 0x8CA8 216 #define GL_DRAW_FRAMEBUFFER 0x8CA9 217 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 218 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 219 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 220 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 221 #define GL_COLOR_ATTACHMENT1 0x8CE1 222 #define GL_COLOR_ATTACHMENT2 0x8CE2 223 #define GL_COLOR_ATTACHMENT3 0x8CE3 224 #define GL_COLOR_ATTACHMENT4 0x8CE4 225 #define GL_COLOR_ATTACHMENT5 0x8CE5 226 #define GL_COLOR_ATTACHMENT6 0x8CE6 227 #define GL_COLOR_ATTACHMENT7 0x8CE7 228 #define GL_COLOR_ATTACHMENT8 0x8CE8 229 #define GL_COLOR_ATTACHMENT9 0x8CE9 230 #define GL_COLOR_ATTACHMENT10 0x8CEA 231 #define GL_COLOR_ATTACHMENT11 0x8CEB 232 #define GL_COLOR_ATTACHMENT12 0x8CEC 233 #define GL_COLOR_ATTACHMENT13 0x8CED 234 #define GL_COLOR_ATTACHMENT14 0x8CEE 235 #define GL_COLOR_ATTACHMENT15 0x8CEF 236 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 237 #define GL_MAX_SAMPLES 0x8D57 238 #define GL_HALF_FLOAT 0x140B 239 #define GL_MAP_READ_BIT 0x0001 240 #define GL_MAP_WRITE_BIT 0x0002 241 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 242 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 243 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 244 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 246 #define GL_RG_INTEGER 0x8228 248 #define GL_RG8 0x822B 249 #define GL_R16F 0x822D 250 #define GL_R32F 0x822E 251 #define GL_RG16F 0x822F 252 #define GL_RG32F 0x8230 253 #define GL_R8I 0x8231 254 #define GL_R8UI 0x8232 255 #define GL_R16I 0x8233 256 #define GL_R16UI 0x8234 257 #define GL_R32I 0x8235 258 #define GL_R32UI 0x8236 259 #define GL_RG8I 0x8237 260 #define GL_RG8UI 0x8238 261 #define GL_RG16I 0x8239 262 #define GL_RG16UI 0x823A 263 #define GL_RG32I 0x823B 264 #define GL_RG32UI 0x823C 265 #define GL_VERTEX_ARRAY_BINDING 0x85B5 266 #define GL_R8_SNORM 0x8F94 267 #define GL_RG8_SNORM 0x8F95 268 #define GL_RGB8_SNORM 0x8F96 269 #define GL_RGBA8_SNORM 0x8F97 270 #define GL_SIGNED_NORMALIZED 0x8F9C 271 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 272 #define GL_COPY_READ_BUFFER 0x8F36 273 #define GL_COPY_WRITE_BUFFER 0x8F37 274 #define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER 275 #define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER 276 #define GL_UNIFORM_BUFFER 0x8A11 277 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 278 #define GL_UNIFORM_BUFFER_START 0x8A29 279 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 280 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 281 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 282 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 283 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 284 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 285 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 286 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 287 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 288 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 289 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 290 #define GL_UNIFORM_TYPE 0x8A37 291 #define GL_UNIFORM_SIZE 0x8A38 292 #define GL_UNIFORM_NAME_LENGTH 0x8A39 293 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 294 #define GL_UNIFORM_OFFSET 0x8A3B 295 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 296 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 297 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 298 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 299 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 300 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 301 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 302 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 303 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 304 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 305 #define GL_INVALID_INDEX 0xFFFFFFFFu 306 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 307 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 308 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 309 #define GL_OBJECT_TYPE 0x9112 310 #define GL_SYNC_CONDITION 0x9113 311 #define GL_SYNC_STATUS 0x9114 312 #define GL_SYNC_FLAGS 0x9115 313 #define GL_SYNC_FENCE 0x9116 314 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 315 #define GL_UNSIGNALED 0x9118 316 #define GL_SIGNALED 0x9119 317 #define GL_ALREADY_SIGNALED 0x911A 318 #define GL_TIMEOUT_EXPIRED 0x911B 319 #define GL_CONDITION_SATISFIED 0x911C 320 #define GL_WAIT_FAILED 0x911D 321 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 322 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 323 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 324 #define GL_ANY_SAMPLES_PASSED 0x8C2F 325 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 326 #define GL_SAMPLER_BINDING 0x8919 327 #define GL_RGB10_A2UI 0x906F 328 #define GL_TEXTURE_SWIZZLE_R 0x8E42 329 #define GL_TEXTURE_SWIZZLE_G 0x8E43 330 #define GL_TEXTURE_SWIZZLE_B 0x8E44 331 #define GL_TEXTURE_SWIZZLE_A 0x8E45 332 #define GL_GREEN 0x1904 333 #define GL_BLUE 0x1905 334 #define GL_INT_2_10_10_10_REV 0x8D9F 335 #define GL_TRANSFORM_FEEDBACK 0x8E22 336 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 337 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 338 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 339 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 340 #define GL_PROGRAM_BINARY_LENGTH 0x8741 341 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 342 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 343 #define GL_COMPRESSED_R11_EAC 0x9270 344 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 345 #define GL_COMPRESSED_RG11_EAC 0x9272 346 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 347 #define GL_COMPRESSED_RGB8_ETC2 0x9274 348 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 349 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 350 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 351 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 352 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 353 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 354 #define GL_MAX_ELEMENT_INDEX 0x8D6B 355 #define GL_NUM_SAMPLE_COUNTS 0x9380 356 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 364 extern GL_APICALL void (* GL_APIENTRY glReadBuffer) (GLenum mode);
365 extern GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid* indices);
366 extern GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid* pixels);
367 extern GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid* pixels);
368 extern GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
369 extern GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid* data);
370 extern GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid* data);
371 extern GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
372 extern GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n,
const GLuint* ids);
373 extern GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id);
374 extern GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
375 extern GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target);
376 extern GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params);
377 extern GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);
378 extern GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target);
379 extern GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params);
380 extern GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n,
const GLenum* bufs);
381 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
382 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
383 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
384 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
385 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
386 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
387 extern GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
388 extern GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
389 extern GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
390 extern GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
391 extern GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length);
392 extern GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array);
393 extern GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n,
const GLuint* arrays);
394 extern GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
395 extern GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array);
396 extern GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data);
397 extern GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode);
398 extern GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void);
399 extern GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
400 extern GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);
401 extern GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count,
const GLchar*
const* varyings, GLenum bufferMode);
402 extern GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
403 extern GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride,
const GLvoid* pointer);
404 extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params);
405 extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params);
406 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w);
407 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
408 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index,
const GLint* v);
409 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index,
const GLuint* v);
410 extern GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params);
411 extern GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program,
const GLchar *name);
412 extern GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0);
413 extern GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1);
414 extern GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2);
415 extern GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
416 extern GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count,
const GLuint* value);
417 extern GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count,
const GLuint* value);
418 extern GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count,
const GLuint* value);
419 extern GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count,
const GLuint* value);
420 extern GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer,
const GLint* value);
421 extern GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer,
const GLuint* value);
422 extern GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer,
const GLfloat* value);
423 extern GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
424 extern GL_APICALL
const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index);
425 extern GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
426 extern GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount,
const GLchar*
const* uniformNames, GLuint* uniformIndices);
427 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount,
const GLuint* uniformIndices, GLenum pname, GLint* params);
428 extern GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program,
const GLchar* uniformBlockName);
429 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
430 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
431 extern GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
432 extern GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
433 extern GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type,
const GLvoid* indices, GLsizei instanceCount);
434 extern GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags);
435 extern GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync);
436 extern GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync);
437 extern GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
438 extern GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
439 extern GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params);
440 extern GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
441 extern GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data);
442 extern GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params);
443 extern GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers);
444 extern GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count,
const GLuint* samplers);
445 extern GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler);
446 extern GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler);
447 extern GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param);
448 extern GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname,
const GLint* param);
449 extern GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param);
450 extern GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname,
const GLfloat* param);
451 extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params);
452 extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params);
453 extern GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor);
454 extern GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id);
455 extern GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n,
const GLuint* ids);
456 extern GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids);
457 extern GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id);
458 extern GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void);
459 extern GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void);
460 extern GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
461 extern GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat,
const GLvoid* binary, GLsizei length);
462 extern GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value);
463 extern GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments,
const GLenum* attachments);
464 extern GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments,
const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
465 extern GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
466 extern GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
467 extern GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
469 #ifndef GL_EXT_texture_border_clamp 470 #define GL_EXT_texture_border_clamp 1 471 #define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 472 #define GL_CLAMP_TO_BORDER_EXT 0x812D 473 extern GL_APICALL void (* GL_APIENTRY glTexParameterIivEXT) (GLenum target, GLenum pname,
const GLint *params);
474 extern GL_APICALL void (* GL_APIENTRY glTexParameterIuivEXT) (GLenum target, GLenum pname,
const GLuint *params);
475 extern GL_APICALL void (* GL_APIENTRY glGetTexParameterIivEXT) (GLenum target, GLenum pname, GLint *params);
476 extern GL_APICALL void (* GL_APIENTRY glGetTexParameterIuivEXT) (GLenum target, GLenum pname, GLuint *params);
477 extern GL_APICALL void (* GL_APIENTRY glSamplerParameterIivEXT) (GLuint sampler, GLenum pname,
const GLint *param);
478 extern GL_APICALL void (* GL_APIENTRY glSamplerParameterIuivEXT) (GLuint sampler, GLenum pname,
const GLuint *param);
479 extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameterIivEXT) (GLuint sampler, GLenum pname, GLint *params);
480 extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameterIuivEXT) (GLuint sampler, GLenum pname, GLuint *params);