--- name: xcode-build description: Build and run iOS/macOS apps using xcodebuild and xcrun simctl directly. Use when building Xcode projects, running iOS simulators, managing devices, compiling Swift code, running UI tests, or automating iOS app interactions. Replaces XcodeBuildMCP with native CLI tools. allowed-tools: Bash, Read, Grep, Glob --- # Xcode Build Direct Build and manage iOS/macOS projects using native Xcode CLI tools instead of MCP servers. ## When to Use This Skill Use this skill when: - Building iOS or macOS apps with Xcode - Running apps in iOS simulators - Managing simulator instances (boot, shutdown, list) - Taking screenshots of simulators - Capturing app logs - Running tests (unit or UI) - Automating UI interactions (tap, type, swipe) **Preference**: Always use direct CLI commands (`xcodebuild`, `xcrun simctl`) instead of XcodeBuildMCP tools. ## Quick Start ### 1. Discover Project Structure ```bash # List schemes in a workspace xcodebuild -workspace /path/to/App.xcworkspace -list # List schemes in a project xcodebuild -project /path/to/App.xcodeproj -list # Show build settings xcodebuild -workspace /path/to/App.xcworkspace -scheme AppScheme -showBuildSettings ``` ### 2. Find Available Simulators ```bash # List all simulators xcrun simctl list devices # List as JSON (better for parsing) xcrun simctl list devices --json # List only available simulators xcrun simctl list devices available ``` ### 3. Build for Simulator ```bash # Get simulator UUID first UDID=$(xcrun simctl list devices --json | jq -r '.devices | .[].[] | select(.name=="iPhone 16 Pro") | .udid' | head -1) # Build xcodebuild \ -workspace /path/to/App.xcworkspace \ -scheme AppScheme \ -destination "platform=iOS Simulator,id=$UDID" \ -configuration Debug \ -derivedDataPath /tmp/build \ build ``` ### 4. Install and Launch ```bash # Find the built .app APP_PATH=$(find /tmp/build -name "*.app" -type d | head -1) # Install on simulator xcrun simctl install $UDID "$APP_PATH" # Launch app xcrun simctl launch $UDID com.your.bundleid ``` ### 5. Take Screenshot ```bash xcrun simctl io $UDID screenshot /tmp/screenshot.png ``` ## Detailed References For comprehensive command documentation, see: - **CLI_REFERENCE.md** - Full `xcodebuild` and `xcrun simctl` command reference - **XCUITEST_GUIDE.md** - UI automation via XCUITest (tap, type, gestures, element queries) ## Common Patterns ### Build + Run Workflow ```bash # 1. Boot simulator xcrun simctl boot $UDID 2>/dev/null || true # 2. Build xcodebuild -workspace App.xcworkspace -scheme App \ -destination "platform=iOS Simulator,id=$UDID" \ -derivedDataPath /tmp/build build # 3. Find and install app APP=$(find /tmp/build -name "*.app" -type d | head -1) xcrun simctl install $UDID "$APP" # 4. Launch with console output xcrun simctl launch --console $UDID com.bundle.id ``` ### Log Capture ```bash # Stream app logs (run in background) /usr/bin/log stream \ --predicate 'processImagePath CONTAINS[cd] "AppName"' \ --style json & LOG_PID=$! # ... interact with app ... # Stop logging kill $LOG_PID ``` ### Running Tests ```bash # Unit tests xcodebuild -workspace App.xcworkspace -scheme App \ -destination "platform=iOS Simulator,id=$UDID" \ test # Specific test class xcodebuild -workspace App.xcworkspace -scheme App \ -destination "platform=iOS Simulator,id=$UDID" \ -only-testing "AppTests/MyTestClass" \ test ``` ## UI Automation For tapping, typing, and UI element queries, use **XCUITest** (Apple's native UI testing framework). This is more powerful than MCP-based automation because: - Native to iOS, always up-to-date - Full access to accessibility tree - Can wait for elements, handle animations - Integrates with Xcode test runner See **XCUITEST_GUIDE.md** for complete patterns. Quick example: ```swift // In a UI test file func testLogin() { let app = XCUIApplication() app.launch() // Type in text field app.textFields["email"].tap() app.textFields["email"].typeText("user@example.com") // Tap button app.buttons["Login"].tap() // Verify result XCTAssertTrue(app.staticTexts["Welcome"].exists) } ``` Run UI tests: ```bash xcodebuild -workspace App.xcworkspace -scheme AppUITests \ -destination "platform=iOS Simulator,id=$UDID" \ test ``` ## Session Configuration Unlike MCP, CLI tools don't maintain session state. Use environment variables or a config file: ```bash # Set up session variables export XCODE_WORKSPACE="/path/to/App.xcworkspace" export XCODE_SCHEME="App" export SIM_UDID="DD5E339B-468E-43C7-B219-54112C9D3250" export APP_BUNDLE_ID="com.your.app" # Use in commands xcodebuild -workspace "$XCODE_WORKSPACE" -scheme "$XCODE_SCHEME" ... xcrun simctl launch "$SIM_UDID" "$APP_BUNDLE_ID" ``` ## Troubleshooting ### Build fails with "no matching destination" ```bash # Check available destinations xcodebuild -workspace App.xcworkspace -scheme App -showDestinations # Use exact destination string from output ``` ### Simulator won't boot ```bash # Check if already booted xcrun simctl list devices | grep Booted # Force shutdown and reboot xcrun simctl shutdown $UDID xcrun simctl boot $UDID ``` ### Can't find built .app ```bash # Check derived data path you specified ls -la /tmp/build/Build/Products/Debug-iphonesimulator/ # Or use default derived data ls ~/Library/Developer/Xcode/DerivedData/ ``` ## Key Differences from XcodeBuildMCP | Feature | XcodeBuildMCP | This Skill | |---------|---------------|------------| | Build | `build_sim({...})` | `xcodebuild -workspace ... build` | | List sims | `list_sims()` | `xcrun simctl list devices` | | Launch app | `launch_app_sim({...})` | `xcrun simctl launch $UDID $BUNDLE` | | Screenshot | `screenshot({...})` | `xcrun simctl io $UDID screenshot` | | Tap/Type | `tap({x,y})`, `type_text({...})` | XCUITest framework | | Session state | Built-in | Environment variables |