0.9.2 ----------- - Fixed crash with FleetMember.getHullSpec when using Linux/Mac - (D)(D) hulls now correctly share their mastery pool with non D-hulls. - When generating mastery effects for a ship type, built-in weapon slots are no longer considered 0.9.1 ----------- - Added setting to always enable clearing of S-Mods regardless of if it's been unlocked by a mastery effect. - Added setting to enable clearing S-Mods to refund a fraction of credits and MP spent; default is still no refund. - Added setting that multiplies all MP gain from actions that also grant XP. - Added setting that multiplies the credits cost of building in hullmods. - If dev mode is enabled, upgrading mastery level and building in hullmods no longer checks if you have the required resources. - Fixed S-Mod autofit option not showing up for modules 0.9.0 ----------- - Added "Replay Battle" feature - Added option to disable mod's main features - Removed VariantLookup stuff from save file - Improved consistency of post-inflation sequence, everything is now seeded based on the commander's id - Refactored LunaLib settings, this will reset them if you modified them - Reduced the effectiveness of the "less DP if only ship of that type in fleet" mastery effect for frigates, destroyers, and cruisers - Greatly increased the chance that a mastered ship with lots of MP will still gain MP when competing with other ship types for MP - Mastery effect that grants range if no other bonuses are affecting range now works with ballistic mastery and gunnery implants - Mastery effect that grants additional ammo if EMR and expanded magazines are both installed is now multiplicative - Fixed minimum CR mastery effect causing auto-retreat when deployed - Fixed converted hangar effects being randomly selected for phase ships - Fixed adding S-mods to modules not subtracting MP - Fixed issue where recovered ships would maintain enemy commander's mastery levels and selections until game load - Minor optimizations 0.8.2 ----------- - Building in hullmods now costs more MP for ships with greater base DP; the cost is 1 plus an additional 1 for every 25 DP Enhancing pre-built-in hullmods still always costs 1 MP - Renamed LunaSettings field IDs to include a mod prefix. This will reset settings to default if you've changed them - Fixed rare crash bug relating to a specific stat - Fixed safety overrides mastery effects showing up for ships with built-in flux shunt - Fixed some typos, added some clarifications 0.8.1 ----------- - Reduced modified Cybernetic Augmentation base OP bonus from 5% to 2%, max from 15% to 12% - Cleaned up unused stuff - Fixed bad direct download and changelog links - Fixed typo in README - Fixed a hash function always being a multiple of 31 0.8.0 ----------- Initial release