# DLSS 5 Swapper v2.2.2 — the reports people sent, most fixed at the cause ### Games it can now find and install into - **Executables whose renderer cannot be read are offered anyway.** Protected builds, script extenders like `f4se_loader`, and launchers that start the real engine name no rendering API at all and were silently dropped - the "no 3D executable" report. They now appear in the executable picker, with the renderer shown as unknown for you to set. - **Ubisoft Connect games are discovered**, alongside Steam, Epic, GOG and the Xbox folders. - **DXVK and vkd3d games are reported as Vulkan.** The scanner used to call them DirectX and offer a route that installs a Direct3D hook, while the installer refused to overwrite the wrapper - a game that could not be installed with no explanation. - **Red Dead Redemption 2 follows the renderer you chose in the game**, read from its own `system.xml`, instead of always reporting DirectX 12. ### The in-game overlay - **A game that crashed no longer locks the overlay out of every game after it.** Only one game at a time drives the panel, and a killed game could leave its end of the pipe open forever - the panel then said it was waiting for a design that never came. - **The game holds still while the panel is open.** No mouse or keyboard input reaches the game, the way ReShade does for its own overlay, so a slider can be judged on one fixed shot. - **The Overlay page says what the service is doing** - listening, connected to a game, or not running - with a dot for each state. ### Installing - **Files are installed writable.** Windows carries the read-only attribute across a copy and the payload inside the installed app is read-only, which is what "Unable to save configuration and/or current preset ... ReShade.ini" on the game's screen means. It also broke a second install and the restore after it. - **Feeder's Vulkan interop layer ships and is installed with a Vulkan game.** Some drivers and emulators do not expose the KHR external-interop extensions, and the install then looked perfect and did nothing. - **An older NVIDIA driver no longer blocks OptiScaler.** The neural-rendering model file ships with this app rather than being taken from the driver, so an older driver still runs - which matters because 616.64 and 616.86 are measured upstream to fault inside NVIDIA's own runtime, and people roll back deliberately. The ReShade and Feeder routes say so before installing. - **The professional Blackwell boards are accepted.** OptiScaler needs a Blackwell card, and the check asked for a name matching "RTX 50xx" - an RTX PRO 6000 Blackwell was refused for being called something else. - **A component that antivirus quarantines says so.** "Check your connection" was shown for every failure, including the one where the connection is fine and Defender removed the file after it verified. ### Everyday - **An update notice** in the sidebar when a newer release exists. One lookup, no identifiers sent, nothing downloaded or installed. - **Hiding a game is reversible**: Settings lists what is hidden with *Show again*, and hiding asks first. - **Closing the window quits.** The overlay service held an offscreen window, so the process stayed in Task Manager with nothing on screen. - **A faster, quieter start.** Drive discovery no longer blocks on a cold WMI call, two game cards scanning at once can no longer erase each other's results, and the add-ons page does not re-hash every file on each visit. - **A support button** on the About page, and in this README. ### Components DLSS5-Feeder **0.14.0-beta.4** (was 0.12.0) · OptiScaler DLSS-NR **0.2.0-patch1** (was 0.1.1.5) · LumeniteFX updated · ReShade 6.8.0 and dgVoodoo2 2.87.4 already current. [Full 2.2.3 notes →](https://github.com/rakanki911/DLSS5-Swapper/releases/tag/v2.2.3) · [What arrived in 2.2.2 →](https://github.com/rakanki911/DLSS5-Swapper/releases/tag/v2.2.2)