//===== rAthena Script ======================================= //= Sample: Instancing //===== By: ================================================== //= Euphy //===== Last Updated: ======================================== //= 20140129 //===== Description: ========================================= //= Contains elements of a basic instance script. //============================================================ // Before running this script, add the entry below to // 'db/(pre-)re/instance_db.txt': // 100,Abyss Lake Instance,3600,300,abyss_03,160,155 // Instance Creation //============================================================ prontera,151,190,6 script Sample Instance 101,{ .@instance$ = "Abyss Lake Instance"; if (instance_live_info(ILI_NAME, instance_id(IM_PARTY)) == .@instance$) { // the instance "Abyss Lake Instance" is running mes "[Sample Instance]"; mes "You are already part of an instance."; next; switch(select("Enter Instance.:Cancel.")) { case 1: break; case 2: mes "[Sample Instance]"; mes "You don't want to try again?"; emotion ET_CRY; close; } } else if (instance_id(IM_PARTY)) { // another instance is running mes "[Sample Instance]"; mes "You are part of the instance " + instance_live_info(ILI_NAME, instance_id(IM_PARTY)) + "."; close; } else { mes "[Sample Instance]"; mes "Would you like to try the sample instance in Abyss Lake 3?"; next; switch(select("Create Instance.:Cancel.")) { case 1: .@create = instance_create(.@instance$); if (.@create < 0) { mes "[Sample Instance]"; switch (.@create) { case -1: mes "ERROR: Invalid type."; break; case -2: mes "ERROR: Party not found."; break; case -3: mes "ERROR: Instance already exists."; break; case -4: mes "ERROR: No free instances."; break; } mes " "; mes "Instance creation ^FF0000failed^000000."; emotion ET_HUK; close; } mes "[Sample Instance]"; mes "Instance created."; mes " "; mes "Now entering the instance..."; next; break; case 2: mes "[Sample Instance]"; mes "Okay. Maybe next time!"; close; } } .@enter = instance_enter(.@instance$); if (.@enter != 0) { mes "[Sample Instance]"; switch (.@enter) { case 1: mes "ERROR: Party not found."; break; case 2: mes "ERROR: Party does not have an instance."; break; case 3: mes "ERROR: Unknown error."; break; } mes " "; mes "Instance entry ^FF0000failed^000000."; emotion ET_HUK; close; } close; } // Instance Scripts //============================================================ abyss_03,154,159,6 script Instance NPC#start 101,{ mes "[Instance NPC]"; mes "Are you ready to begin?"; next; switch(select("Yes.:No.")) { case 1: mes "[Instance NPC]"; mes "Good luck."; close2; donpcevent instance_npcname("#ins_abyss03_mobs")+"::OnEnable"; delwaitingroom; disablenpc instance_npcname(strnpcinfo(0)); end; case 2: mes "[Instance NPC]"; mes "Take your time."; close; } end; OnInit: // hide the NPC on the normal map disablenpc strnpcinfo(0); end; OnInstanceInit: // initialize the NPC when the instance is created disablenpc instance_npcname("abysslakedunwarp004"); // disable original warp portal (currently buggy) waitingroom "Click here to start!",0; end; } abyss_03,0,0,0 script #ins_abyss03_mobs -1,{ end; OnEnable: initnpctimer; end; OnTimer1000: //strnpcinfo(4) will retrieve the instanced map name mapannounce strnpcinfo(4),"Instance NPC: The Abyss Lake instance has begun.",bc_all; end; OnTimer4000: mapannounce strnpcinfo(4),"Instance NPC: Smash the Treasure Chest in the center of the map for a prize.",bc_all; end; OnTimer5000: stopnpctimer; // spawn mobs .@map$ = instance_mapname("abyss_03"); .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; .@label_boss$ = instance_npcname(strnpcinfo(0))+"::OnMyBossDead"; monster .@map$,0,0,"Huge Poring",1002,20,.@label$,2; monster .@map$,0,0,"Huge Drops",1113,15,.@label$,2; monster .@map$,0,0,"Huge Poporing",1031,10,.@label$,2; monster .@map$,0,0,"Huge Marin",1242,10,.@label$,2; monster .@map$,0,0,"Tiny Zombie",1015,30,.@label$,1; monster .@map$,0,0,"Huge Mime Monkey",1585,2,.@label$,2; monster .@map$,97,102,"Treasure Chest",1732,1,.@label_boss$,2; end; OnMyMobDead: // normal mobs dispbottom "What am I doing? I should be attacking the Treasure Chest!"; viewpoint 0,97,102,0,0xFF0000; switch (rand(6)) { // for fun (: case 0: sc_start SC_STONE,5000,0; break; case 1: sc_start SC_FREEZE,5000,0; break; case 2: sc_start SC_STUN,5000,0; break; case 3: sc_start SC_SLEEP,5000,0; break; case 4: sc_start SC_CONFUSION,5000,0; break; case 5: sc_start SC_BLIND,5000,0; break; } end; OnMyBossDead: // treasure chest specialeffect2 EF_MVP; getitem 512,1; //Apple // trigger other events .@map$ = instance_mapname("abyss_03"); .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; killmonster .@map$,.@label$; mapannounce .@map$,"Instance NPC: Good work! Please speak to me as soon as possible.",bc_all; donpcevent instance_npcname("Instance NPC#finish")+"::OnEnable"; end; } abyss_03,97,102,4 script Instance NPC#finish 101,{ mes "[Instance NPC]"; mes "Congratulations! You've finished the instance."; mes "I'll send you back to town now."; emotion ET_BEST; close2; warp "prontera",156,191; instance_destroy(); end; OnInit: disablenpc strnpcinfo(0); end; OnInstanceInit: disablenpc instance_npcname(strnpcinfo(0)); end; OnEnable: enablenpc instance_npcname(strnpcinfo(0)); specialeffect EF_HIDING; end; } abyss_03,115,26,0 script #ins_abyss03_warp 45,5,5,{ end; OnTouch: mes "Are you sure you want to leave?"; next; switch(select("Leave.:Stay.")) { case 1: warp "prontera",156,191; break; case 2: warp strnpcinfo(4),160,155; break; } close; OnInit: disablenpc strnpcinfo(0); end; }