# Let's Go Recomp A native Windows port of **Pokémon: Let's Go, Eevee!** and **Let's Go, Pikachu!** (Nintendo Switch), made by **static recompilation**: the game's ARM64 code is translated into C and compiled for your PC, and a runtime stands in for the Switch (system services, NVN graphics on Vulkan, audio, controllers). **It is not an emulator.** Built on **[LAS Recomp](https://github.com/peiikai/LASRecomp)** by Peiikai. > [!IMPORTANT] > **No game files are included.** You need your own legally obtained copy of *Let's Go, Eevee!* or *Pikachu!*, > extracted (the `exefs` and `romfs` folders). A fan project, not affiliated with Nintendo, The Pokémon Company, Game > Freak or Creatures. > [!NOTE] > **Work in progress.** The game hasn't been played from start to finish on this port yet. Bug reports, fixes and > improvements are very welcome: open an issue or a pull request ([CONTRIBUTING.md](CONTRIBUTING.md)). ![Original settings vs. Let's Go Recomp 0.5.0 in Pewter City Gym](https://github.com/raulzrrs/letsgo-recomp/releases/download/v0.5.0/screenshot-compare-gym.jpg) ![Original settings vs. Let's Go Recomp 0.5.0 on a route](https://github.com/raulzrrs/letsgo-recomp/releases/download/v0.5.0/screenshot-compare-route.jpg) *The same frame rendered by this port with the game's original settings (left) and 0.5.0's (right); below, the marked area at 2x. Not Switch captures.* ▶ [Showcase video](https://youtu.be/mGk-wBu1wCk) ## Features - Native code, up to **4K** internal resolution, any window size, fullscreen - Anti-aliasing **SMAA**, **TAA** or **AMD FSR 3.1** (also upscales); **FSR 1** for a lower resolution - **Ambient occlusion (SSAO**, with contact shadows at Ultra**)** and **indirect light (GI)**, smooth shadows, 16x anisotropic filtering - The game's **30 fps**, or **60 / 120 fps** in the overworld (experimental), plus **frame generation** (2x / 3x / 4x, any GPU) - **2x interface** images and sharper text - **Mods**: fan translations and other LayeredFS mods, several at once - Keyboard and mouse (aim Poké Balls, touch screen) and any controller, with the Nintendo or Xbox button layout; every key rebindable - Experimental **wild battles** (a classic battle, then the capture) and **skip controller selection** - Shaders cached on disk ## Launcher
Game page Graphics page Mods page
In the game, **F12** opens the same settings, applied at once: ![The F12 settings in the game](docs/images/f12-menu.jpg) ## Requirements | | | |---|---| | OS | Windows 10 or 11, 64-bit | | CPU | x86-64 with SSE4.2 (Intel Nehalem / AMD Bulldozer or newer); AVX2 (Intel Haswell / AMD Zen or newer) recommended: without it the game code is built for older CPUs and runs slower | | GPU | Vulkan 1.3 | | RAM | about 4 GB while playing (5.2 GB during the one-time setup) | | Disk | about 6 GB free | ## Supported games - *Let's Go, Eevee!* and *Let's Go, Pikachu!*, any region, from your own dump (cartridge or eShop) - **1.0.0** (the base game) of either, and *Eevee* **1.0.2** (the update), for every option; the other updates are accepted, less tested, without the frame rate, wild battles and controller options - `.xci` / `.nsp` files must be extracted first Most tested with *Eevee* 1.0.0; *Pikachu* 1.0.0 less. ## How to play 1. Download `LetsGoRecomp--windows.zip` from [Releases](../../releases) and unzip it into a folder you can write to. 2. Open **`LetsGoRecomp.exe`** (if Windows warns, **More info** → **Run anyway**). 3. On the **Game** page, click **Select game folder...** and pick the folder with `exefs` and `romfs`. 4. Wait while it copies the files and recompiles the game for your PC (only once: 22 minutes measured on a 20-thread CPU, longer with fewer threads). 5. Click **Play**. Everything stays in that folder (settings, saves, mods). To update, unzip a new release over it. For both games, use one folder each. ## Mods On the **Mods** page, **Install a mod...** takes the `.zip` / `.rar` / `.7z` as downloaded (Atmosphere LayeredFS packs: translations, textures, models). Tick the ones to use; where two change the same file, the higher one wins. Mods of the game's code (exefs, IPS, cheats) don't work. Tested with the Brazilian Portuguese fan translation by **Pokémon Switch Brasil** (not included; distributed by its authors). ## Known issues - 60 / 120 fps and frame generation are experimental; battles and captures stay at 30 fps - Wild battles don't split experience yet - Switching to TAA while playing shows one or two black frames - The 2x interface shows a few frames of thin stripes during an area change - Online features, the Poké Ball Plus and the second player aren't supported Crashes: please open an issue with `lasrecomp.log` ([CONTRIBUTING.md](CONTRIBUTING.md)). What changed in each release: [CHANGELOG.md](CHANGELOG.md). ## Credits - **[LAS Recomp](https://github.com/peiikai/LASRecomp)** by **Peiikai**: the recompiler and runtime this port is built on - **Iván Serrano ([@Vancete](https://github.com/Vancete))**: the F12 menu, TAA and FSR 3.1, the 2x interface and sharper text, frame generation (FSR 3.1's, then the in-house 2x / 3x / 4x), 120 fps and the walking fix, skipping the controller screen, the menus' look, the Xbox controller layout, SSAO Ultra - **Pokémon Switch Brasil**: the Brazilian Portuguese fan translation used in testing - Libraries: SDL 3, FFmpeg (LGPL), Dear ImGui, Vulkan Memory Allocator, shaderc, SMAA, AMD FidelityFX (FSR 1, FSR 3.1), bcdec, stb, waifu2x-ncnn-vulkan, the Baloo 2 font (OFL), Capstone, Unicorn, PyInstaller, Zig ## License The code in this repository is under the [MIT license](LICENSE), like LAS Recomp; third-party components keep their own licenses. It grants no rights to the game. *Pokémon* and *Let's Go* are trademarks of their respective owners.