# Setup the project and settings project(examples) # Directories that contain examples set(example_dirs audio core models others shaders shapes text textures ) # Next few lines will check for existence of symbols or header files # They are needed for the physac example and threads examples set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L) include(CheckSymbolExists) check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC) check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC) set(CMAKE_REQUIRED_DEFINITIONS) if (HAVE_QPC OR HAVE_CLOCK_MONOTONIC) set(example_dirs ${example_dirs} physac) endif () include(CheckIncludeFile) CHECK_INCLUDE_FILE("stdatomic.h" HAVE_STDATOMIC_H) set(CMAKE_THREAD_PREFER_PTHREAD TRUE) find_package(Threads) if (CMAKE_USE_PTHREADS_INIT AND HAVE_STDATOMIC_H) add_if_flag_compiles("-std=c11" CMAKE_C_FLAGS) if (THREADS_HAVE_PTHREAD_ARG) add_if_flag_compiles("-pthread" CMAKE_C_FLAGS) endif () if (CMAKE_THREAD_LIBS_INIT) link_libraries("${CMAKE_THREAD_LIBS_INIT}") endif () endif () if (APPLE AND NOT CMAKE_SYSTEM STRLESS "Darwin-18.0.0") add_definitions(-DGL_SILENCE_DEPRECATION) MESSAGE(AUTHOR_WARNING "OpenGL is deprecated starting with macOS 10.14 (Mojave)!") endif () # Collect all source files and resource files # into a CMake variable set(example_sources) set(example_resources) foreach (example_dir ${example_dirs}) # Get the .c files file(GLOB sources ${example_dir}/*.c) list(APPEND example_sources ${sources}) # Any any resources file(GLOB resources ${example_dir}/resources/*) list(APPEND example_resources ${resources}) endforeach () if(NOT CMAKE_USE_PTHREADS_INIT OR NOT HAVE_STDATOMIC_H) # Items requiring pthreads list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_loading_thread.c) endif () if (${PLATFORM} MATCHES "Android") list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_solar_system.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_full_solar_system.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_solar_system.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_obj_viewer.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_animation.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_first_person_maze.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_magicavoxel_loading.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_view_depth.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_raymarching.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_palette_switch.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_basic_lighting.c) elseif (${PLATFORM} MATCHES "Web") set(example_sources) # clear example_sources list(APPEND example_sources others/web_basic_window.c) list(APPEND example_sources core/core_input_gestures_testbed.c) elseif ("${PLATFORM}" STREQUAL "DRM") list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c) elseif (NOT SUPPORT_GESTURES_SYSTEM) # Items requiring gestures system list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/textures/textures_mouse_painting.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_basic_screen_manager.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_input_gestures_web.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_input_gestures.c) endif () # The rlgl_standalone example only targets desktop, without shared libraries. if (BUILD_SHARED_LIBS OR NOT ${PLATFORM} MATCHES "Desktop") list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) endif() # The audio examples fail to link if raylib is built without raudio if (NOT SUPPORT_MODULE_RAUDIO) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/audio/audio_mixed_processor.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/audio/audio_module_playing.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/audio/audio_music_stream.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/audio/audio_raw_stream.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/audio/audio_sound_loading.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/audio/audio_sound_multi.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/audio/audio_stream_effects.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/embedded_files_loading.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/textures/textures_sprite_button.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/textures/textures_sprite_explosion.c) endif() include_directories(BEFORE SYSTEM others/external/include) if (NOT TARGET raylib) find_package(raylib 2.0 REQUIRED) endif () # Do each example foreach (example_source ${example_sources}) # Create the basename for the example get_filename_component(example_name ${example_source} NAME) string(REPLACE ".c" "" example_name ${example_name}) # Setup the example add_executable(${example_name} ${example_source}) target_link_libraries(${example_name} raylib) if (NOT WIN32) target_link_libraries(${example_name} m) endif() string(REGEX MATCH ".*/.*/" resources_dir ${example_source}) string(APPEND resources_dir "resources") if (${PLATFORM} MATCHES "Web") target_compile_options(${example_name} PRIVATE -Os) target_link_options(${example_name} PRIVATE -sALLOW_MEMORY_GROWTH=1 -sEXPORTED_RUNTIME_METHODS=[requestFullscreen] -sUSE_GLFW=3 --shell-file "${CMAKE_SOURCE_DIR}/src/shell.html" ) set_target_properties(${example_name} PROPERTIES SUFFIX ".html") if (EXISTS ${resources_dir}) # The local resources path needs to be mapped to /resources virtual path string(APPEND resources_dir "@resources") set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}") endif () if(${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_ES3") target_link_options(${example_name} PUBLIC "-sMIN_WEBGL_VERSION=2") target_link_options(${example_name} PUBLIC "-sMAX_WEBGL_VERSION=2") endif() # Checks if OSX and links appropriate frameworks (Only required on MacOS) if (APPLE) target_link_libraries(${example_name} "-framework IOKit") target_link_libraries(${example_name} "-framework Cocoa") target_link_libraries(${example_name} "-framework OpenGL") endif() endif () endforeach () # Copy all of the resource files to the destination file(COPY ${example_resources} DESTINATION "resources/")