# Knowledge base index _Generated by `um kb index` from the notes' front matter; don't edit by hand. Machine-readable: `index.json`._ ## Games (4 notes) | Game | Note | Engine | Route | Status | Agents | Date | |---|---|---|---|---|---|---| | Age of Empires II: Definitive Edition | [San Franciscans: a new civilization for Age of Empires II DE with units rendered from 3D](games/age-of-empires-ii-de/san-franciscans-civ.md) | genie | data | working | Claude Code (Opus 5.5) | 2026-09-29 | | Grand Theft Auto V + Minecraft Java Edition | [Minecraft inside GTA V (passthrough mod)](games/gta-v/minecraft-passthrough.md) | rage | passthrough | working | Claude Code (Opus 5.5) | 2026-09-30 | | Terraria | [An RL agent that beats the Eye of Cthulhu: decompiled boss AI to a simulator, then back into the real game](games/terraria/eye-of-cthulhu-rl-agent.md) | xna-fna | loader-api | working | Claude Code (Opus 5.5) | 2026-09-28 | | Terraria | [Fal Arsenal: missiles, a tactical nuke, new enemies and a boss for Terraria](games/terraria/fal-arsenal-tmodloader.md) | xna-fna | loader-api | working | Claude Code (Opus 5.5) | 2026-09-28 | ## Techniques (3 notes) - [Driving real games safely: input, focus and the human at the keyboard](techniques/driving-real-games-safely.md) · automation, input, sendinput, focus, windowed-mode, crash-reporter, safety, online-guard - [Oracles: how an agent knows a mod actually works](techniques/oracles-how-agents-know-a-mod-works.md) · verification, testing, trace-replay, round-trip, screenshots, measurement, circuit-breaker - [Recording real game footage with only the game's audio](techniques/recording-game-footage.md) · recording, gfxcapture, wasapi, process-loopback, nvenc, audio-sync, showcase ## Engine playbooks Per-engine routes and tools live with the skills: [skills/mod-any-game/references/engines/](../skills/mod-any-game/references/engines/).