# Copyright 2004-2014 Tom Rothamel # # Permission is hereby granted, free of charge, to any person # obtaining a copy of this software and associated documentation files # (the "Software"), to deal in the Software without restriction, # including without limitation the rights to use, copy, modify, merge, # publish, distribute, sublicense, and/or sell copies of the Software, # and to permit persons to whom the Software is furnished to do so, # subject to the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # This file ensures that renpy packages will be imported in the right # order. import sys import os import copy import types import threading import cPickle ################################################################################ # Version information ################################################################################ # Version numbers. try: from renpy.vc_version import vc_version; vc_version except ImportError: vc_version = 0 # The tuple giving the version number. version_tuple = (6, 18, 0, vc_version) # The name of this version. version_name = "TBD." # A verbose string giving the version. version = "Ren'Py " + ".".join(str(i) for i in version_tuple) # Other versions. script_version = 5003000 savegame_suffix = "-LT1.save" bytecode_version = 1 # True if this is the first time we've started - even including # utter restarts. first_utter_start = True # True if autoreload mode is enabled. This has to live here, because it # needs to survive through an utter restart. autoreload = False # Back up the object type, since it will be overwritten by renpy.object. _object = object # A list of modules beginning with "renpy" that we don't want # to backup. backup_blacklist = { "renpy", "renpy.log", "renpy.bootstrap", "renpy.display", "renpy.display.pgrender", "renpy.display.scale", "renpy.display.presplash", "renpy.text.ftfont", } type_blacklist = ( types.ModuleType, ) name_blacklist = { "renpy.loadsave.autosave_not_running", "renpy.python.unicode_re", "renpy.python.string_re", "renpy.text.text.VERT_FORWARD", "renpy.text.text.VERT_REVERSE", "renpy.savelocation.scan_thread_condition", "renpy.savelocation.disk_lock", "renpy.character.TAG_RE", "renpy.display.im.cache", "renpy.display.render.blit_lock", "renpy.display.render.IDENTITY", "renpy.loader.auto_lock", } class Backup(): """ This represents a backup of all of the fields in the python modules comprising Ren'Py, shortly after they were imported. This attempts to preserve object aliasing, but not object identity. If renpy.mod.a is renpy.mod.b before the restore, the same will be true after the restore - even though renpy.mod.a will have changed identity. """ def __init__(self): # A map from (module, field) to the id of the object in that field. self.variables = { } # A map from id(object) to objects. This is discarded after being # pickled. self.objects = { } # A map from module to the set of names in that module. self.names = { } try: import android # @UnresolvedImport return except: pass for m in sys.modules.values(): if m is None: continue self.backup_module(m) # A pickled version of self.objects. self.objects_pickle = cPickle.dumps(self.objects) self.objects = None def backup_module(self, mod): """ Makes a backup of `mod`, which must be a Python module. """ name = mod.__name__ if not name.startswith("renpy"): return if name in backup_blacklist: return self.names[mod] = set(vars(mod).keys()) for k, v in vars(mod).iteritems(): if k.startswith("__") and k.endswith("__"): continue if isinstance(v, type_blacklist): continue if name + "." + k in name_blacklist: continue # Direct instances of type object are almost always flag singletons, # and we don't want to change them, since they may be referred to by # function definitions. if type(v) is _object: continue idv = id(v) self.variables[mod, k] = idv self.objects[idv] = v # If we have a problem pickling things, uncomment the next block. # try: # cPickle.dumps(v) # except: # print "Cannot pickle", name + "." + k def restore(self): """ Restores the modules to a state similar to the state of the modules when the backup was created. """ if not self.names: return # Remove new variables from the module. for mod, names in self.names.iteritems(): modvars = vars(mod) for name in set(modvars.keys()) - names: del modvars[name] objects = cPickle.loads(self.objects_pickle) for k, v in self.variables.iteritems(): mod, field = k setattr(mod, field, objects[v]) # A backup of the Ren'Py modules after initial import. backup = None def update_path(package): """ Update the __path__ of package, to import binary modules from a libexec directory. """ name = package.__name__.split(".") import _renpy #@UnresolvedImport libexec = os.path.dirname(_renpy.__file__) package.__path__.append(os.path.join(libexec, *name)) # Also find encodings, to deal with the way py2exe lays things out. import encodings libexec = os.path.dirname(encodings.__path__[0]) package.__path__.append(os.path.join(libexec, *name)) def import_all(): # Note: If we add a new update_path, we have to add an equivalent # hook in the renpython hooks dir. import renpy # @UnresolvedImport update_path(renpy) import renpy.arguments # @UnresolvedImport import renpy.log #@UnresolvedImport import renpy.display #@UnresolvedImport # Should probably be early, as we will add it as a base to serialized things. import renpy.object #@UnresolvedImport import renpy.game #@UnresolvedImport import renpy.preferences #@UnresolvedImport # Adds in the Ren'Py loader. import renpy.loader #@UnresolvedImport import renpy.ast #@UnresolvedImport import renpy.atl #@UnresolvedImport import renpy.curry #@UnresolvedImport import renpy.easy #@UnresolvedImport import renpy.execution #@UnresolvedImport import renpy.loadsave #@UnresolvedImport import renpy.savelocation # @UnresolvedImport import renpy.persistent #@UnresolvedImport import renpy.parser #@UnresolvedImport import renpy.python #@UnresolvedImport import renpy.script #@UnresolvedImport import renpy.statements #@UnresolvedImport import renpy.style #@UnresolvedImport import renpy.substitutions #@UnresolvedImport import renpy.translation #@UnresolvedImport import renpy.display # @UnresolvedImport @Reimport update_path(renpy.display) import renpy.display.presplash #@UnresolvedImport import renpy.display.pgrender #@UnresolvedImport import renpy.display.scale #@UnresolvedImport import renpy.display.module #@UnresolvedImport import renpy.display.render # Most display stuff depends on this. @UnresolvedImport import renpy.display.core # object @UnresolvedImport import renpy.text #@UnresolvedImport update_path(renpy.text) import renpy.text.ftfont #@UnresolvedImport import renpy.text.font #@UnresolvedImport import renpy.text.textsupport #@UnresolvedImport import renpy.text.texwrap #@UnresolvedImport import renpy.text.text #@UnresolvedImport import renpy.text.extras #@UnresolvedImport sys.modules['renpy.display.text'] = renpy.text.text import renpy.gl #@UnresolvedImport update_path(renpy.gl) import renpy.angle #@UnresolvedImport update_path(renpy.angle) import renpy.display.layout # core @UnresolvedImport import renpy.display.motion # layout @UnresolvedImport import renpy.display.behavior # layout @UnresolvedImport import renpy.display.transition # core, layout @UnresolvedImport import renpy.display.movetransition # core @UnresolvedImport import renpy.display.im #@UnresolvedImport import renpy.display.imagelike #@UnresolvedImport import renpy.display.image # core, behavior, im, imagelike @UnresolvedImport import renpy.display.video #@UnresolvedImport import renpy.display.focus #@UnresolvedImport import renpy.display.anim #@UnresolvedImport import renpy.display.particle #@UnresolvedImport import renpy.display.joystick #@UnresolvedImport import renpy.display.minigame #@UnresolvedImport import renpy.display.screen #@UnresolvedImport import renpy.display.dragdrop #@UnresolvedImport import renpy.display.imagemap #@UnresolvedImport import renpy.display.predict #@UnresolvedImport import renpy.display.emulator # @UnresolvedImport import renpy.display.error #@UnresolvedImport # Note: For windows to work, renpy.audio.audio needs to be after # renpy.display.module. import renpy.audio.audio #@UnresolvedImport import renpy.audio.music #@UnresolvedImport import renpy.audio.sound #@UnresolvedImport import renpy.ui #@UnresolvedImport import renpy.screenlang #@UnresolvedImport import renpy.sl2 # @UnresolvedImport update_path(renpy.sl2) import renpy.sl2.pyutil # @UnresolvedImport import renpy.sl2.slparser # @UnresolvedImport import renpy.sl2.sldisplayables # @UnresolvedImport import renpy.lint #@UnresolvedImport import renpy.warp #@UnresolvedImport import renpy.editor #@UnresolvedImport import renpy.exports #@UnresolvedImport import renpy.character # depends on exports. @UnresolvedImport import renpy.dump #@UnresolvedImport import renpy.config # depends on lots. @UnresolvedImport import renpy.minstore # depends on lots. @UnresolvedImport import renpy.defaultstore # depends on everything. @UnresolvedImport import renpy.main #@UnresolvedImport # Back up the Ren'Py modules. global backup backup = Backup() post_import() def post_import(): """ This is called after import or reload, to do further initialization of various modules. """ import renpy # @UnresolvedImport # Create the store. renpy.python.create_store("store") # Import the contents of renpy.defaultstore into renpy.store, and set # up an alias as we do. renpy.store = sys.modules['store'] renpy.exports.store = renpy.store sys.modules['renpy.store'] = sys.modules['store'] import subprocess sys.modules['renpy.subprocess'] = subprocess for k, v in renpy.defaultstore.__dict__.iteritems(): renpy.store.__dict__.setdefault(k, v) # Import everything into renpy.exports, provided it isn't # already there. for k, v in globals().iteritems(): vars(renpy.exports).setdefault(k, v) def reload_all(): """ Resets all modules to the state they were in right after import_all returned. """ import renpy #@UnresolvedImport # Clear all pending exceptions. sys.exc_clear() # Reset the styles. renpy.style.reset() # Shut down the cache thread. renpy.display.im.cache.quit() # Shut down the importer. renpy.loader.quit_importer() # Free memory. renpy.exports.free_memory() # GC renders. renpy.display.render.screen_render = None renpy.display.render.mark_sweep() # Get rid of the draw module and interface. renpy.display.draw.deinit() renpy.display.draw = None renpy.display.interface = None # Delete the store modules. for i in sys.modules.keys(): if i.startswith("store") or i == "renpy.store": m = sys.modules[i] if m is not None: m.__dict__.reset() del sys.modules[i] # Restore the state of all modules from backup. backup.restore() post_import() # Re-initialize the importer. renpy.loader.init_importer() ################################################################################ # Fix things for code analysis ################################################################################ def setup_modulefinder(modulefinder): """ Informs modulefinder about the location of modules in nonstandard places. """ import _renpy libexec = os.path.dirname(_renpy.__file__) for i in [ "display", "gl", "angle", "text" ]: displaypath = os.path.join(libexec, "renpy", i) if os.path.exists(displaypath): modulefinder.AddPackagePath('renpy.' + i, displaypath) def import_cython(): """ Never called, but necessary to ensure that modulefinder will properly grab the various cython modules. """ import renpy.arguments #@UnresolvedImport import renpy.display.accelerator #@UnresolvedImport import renpy.display.render #@UnresolvedImport import renpy.gl.gldraw #@UnresolvedImport import renpy.gl.glenviron_fixed #@UnresolvedImport import renpy.gl.glenviron_limited #@UnresolvedImport import renpy.gl.glenviron_shader #@UnresolvedImport import renpy.gl.glrtt_copy #@UnresolvedImport import renpy.gl.glrtt_fbo #@UnresolvedImport import renpy.gl.gltexture #@UnresolvedImport import renpy.angle.gldraw #@UnresolvedImport import renpy.angle.glenviron_shader #@UnresolvedImport import renpy.angle.glrtt_copy #@UnresolvedImport import renpy.angle.glrtt_fbo #@UnresolvedImport import renpy.angle.gltexture #@UnresolvedImport import renpy.styleclass # @UnresolvedImport if False: import renpy.defaultstore as store ################################################################################ # Platform Information ################################################################################ # Information about the platform we're running on. We break the platforms # up into 4 groups - windows-like, mac-like, linux-like, and android-like. windows = False macintosh = False linux = False android = False import platform if platform.win32_ver()[0]: windows = True elif platform.mac_ver()[0]: macintosh = True else: linux = True # The android init code in renpy.py will set linux=False and android=True.