# Creating a Shape Node from an Array of Points ------------------------ Create jagged or smooth shapes from the same array of points. ### Overview An `SKShapeNode` object can be initialized with an array of points describing a path. The `init(splinePoints:count:)` method can smoothly interpolate between these points to create a curve rather than the series of straight lines created by `init(points:count:)`. The following code shows how to create two shape nodes using the same array of points for both initializers. ```swift var points = [CGPoint(x: 0, y: 0), CGPoint(x: 100, y: 100), CGPoint(x: 200, y: -50), CGPoint(x: 300, y: 30), CGPoint(x: 400, y: 20)] let linearShapeNode = SKShapeNode(points: &points, count: points.count) let splineShapeNode = SKShapeNode(splinePoints: &points, count: points.count) ``` The following image shows linearShapeNode in blue and splineShapeNode in red. ![creating-a-shape-node-from-an-array-of-points-001](/images/034-skshapenode-creating-a-shape-node-from-an-array-of-points-001.png) --------------------------------- [download this page as .md](https://raw.githubusercontent.com/retrokid/retrokid.github.io/master/tech_notes/spritekit_documentation/034-skshapenode-creating-a-shape-node-from-an-array-of-points.md) [download this page as .pdf](https://github.com/retrokid/retrokid.github.io/raw/master/tech_notes/spritekit_documentation/034-skshapenode-creating-a-shape-node-from-an-array-of-points.pdf) [back to SpriteKit documentation](./spritekit-documentation)