![Lore](https://github.com/reymond-group/lore/blob/master/logo.png?raw=true) If you use this code or application, please cite the original paper published by Bioinformatics: [10.1093/bioinformatics/btx760](http://dx.doi.org/10.1093/bioinformatics/btx760) # Lore Current Version: 1.1.20 ([Godzilla](https://youtu.be/RTzb-sduiWc)) ### Teasers
Browsing the SureChEMBL database (containing > 12 million datapoints): [Faerun](http://faerun.gdb.tools). ### Example A basic [fiddle](https://jsfiddle.net/bmkxpg7g/2/) **See the examples folder for more details.** ### Installation You can either download or clone this repository and use the JavaScript file in the dist folder, or you can use yarn to install the package lore-engine: ```bash yarn add lore-engine ``` ### Building Lore If you decide not to use the ready-to-go scripts in `dist`, you can (edit and) build the project by running: ```bash npm install gulp ``` ### Getting Started A simple example can be found in the `example` folder. The [example data file](https://github.com/reymond-group/lore/blob/master/example/v5_s10544-17fe05-03.pce) was downloaded from the [website](http://bdtnp.lbl.gov/Fly-Net/) of the Berkeley Drosophila Transcription Network Project. It is a very small data set (N=6000) chosen because of the small file size (larger files can not be hosted on github). ### Options #### Renderer | Option | Identifier | Data Type | Default Value | |---|---|---|---| | Antialiasing | antialiasing | boolean | true | | Verbose Mode | verbose | boolean | false | | The HTML element where FPS info is displayed | fpsElement | HTMLElement | document.getElementById('fps') | | The canvas background color | clearColor | Lore.Color | Lore.Color.fromHex('#000000') | | The distance of the camera to the center | radius | number | 500 | | Clear Depth | clearDepth | number | 1.0 | | Center (LookAt) | center | Lore.Vector3f | new Lore.Vector3f() | | Enable depth test | enableDepthTest | boolean | true | | Enable alpha blending | alphaBlending | boolean | false | #### CoordinatesHelper The options for the coordinate helper are self-explanatory: ```javascript { position: new Lore.Vector3f(), axis: { x: { length: 50.0, color: Lore.Color.fromHex('#222222') }, y: { length: 50.0, color: Lore.Color.fromHex('#222222') }, z: { length: 50.0, color: Lore.Color.fromHex('#222222') } }, ticks: { enabled: true, x: { count: 10, length: 5.0, offset: new Lore.Vector3f(), color: Lore.Color.fromHex('#1f1f1f') }, y: { count: 10, length: 5.0, offset: new Lore.Vector3f(), color: Lore.Color.fromHex('#1f1f1f') }, z: { count: 10, length: 5.0, offset: new Lore.Vector3f(), color: Lore.Color.fromHex('#1f1f1f') } }, box: { enabled: true, x: { color: Lore.Color.fromHex('#222222') }, y: { color: Lore.Color.fromHex('#222222') }, z: { color: Lore.Color.fromHex('#222222') } }, } ``` #### OctreeHelper | Option | Identifier | Data Type | Default Value | |---|---|---|---| | Visualize the octree (for debug purposes) | visualize | boolean or string | false, 'centers', 'cubes' | | Enable multiselect | multiSelect | boolean | true | #### PointHelper | Option | Identifier | Data Type | Default Value | |---|---|---|---| | Create an octree when setting positions | octree | boolean | true | | The maximum number of vertices in a octree node | octreeThreshold | number | 500 | | The maximum depth of the octree | octreeMaxDepth | number | 8 | | Point size scaling | pointScale | number | 1.0 | | The maximum point size | maxPointSize | number | 100.0 | ### [Documentation](/doc/all.md) The documentation can be found in the docs folder. A markdown version is available [here](/doc/all.md) ### Contributions & Thanks ![BrowserStack Logo](https://d98b8t1nnulk5.cloudfront.net/production/images/layout/logo-header.png?1469004780) Big thanks to [Browserstack](https://www.browserstack.com/) for providing us with their excellent App and Browser Testing service. This allows us to test our library quickly on a wide range of browsers and operating systems.